It finally happened. Throughout Murder at Castle Nathria, there were concerns about three Legendary cards: Theotar, the Mad Duke, Sire Denathrius, and Prince Renathal. One by one, all of them have now been nerfed. Theotar, the Mad Duke was hit already during Castle Nathria. Sire Denathrius nerf only came in March of the Lich King. Prince Renathal persisted for a while longer, but was ultimately hit as well with a nerf that lowered the starting Health from 40 to 35.
Now what? Now we can finally play the game, of course! But what does this new game look like? Does Prince Renathal still have a role to play? And what about control decks?
Patch 25.0.4 and the Prince Renathal Nerf
All the numbers for Prince Renathal are down after the patch. In Standard, its popularity has dropped by half from 42% to 22%. The win rate of decks that use it has collapsed from 51% to 49%. Those are absolutely devastating figures. The fall in win rate from above 50% to below 50% is the most significant limit you can cross. It is the difference between a viable deck and a losing deck. The popularity of Renathal is sure to keep falling with these figures. Things are looking even more gloomy in Wild. While the popularity of Renathal is so far unaffected, its win rate has fallen from 51% to 48%. Your memes are now dreams, also in Wild.
However, the Renathal nerf was not the only balance change in the patch. There were also several buffs to Unholy Death Knight, but those have not affected the meta at all. More importantly, there were multiple lethality nerfs to some of the fastest tempo swing decks. Deathrattle Rogue, Miracle Rogue, and Bless Priest were all slowed down and look dead in the new meta. Quest Demon Hunter was also weakened.
Perhaps it is these other changes that have also affected Renathal instead of the direct nerf? But no. If anything, those nerfs should have helped Renathal decks, as they were not good matchups anyway. Also, the effect on Renathal in Wild cannot be explained by the other balance changes. Five Health really matters, and it matters to Renathal decks a lot.
Not All Renathal Decks
Some Renathal decks are still alive and kicking.
For example, Thief Rogue continues to exist in both 30-card and 40-card variants. While the 30-card version is more popular and looks slightly stronger, the Renathal version of Thief Rogue is perfectly viable and can be used to climb the ladder. This list that was popularized by Bunnyhoppor’s World Championship win is the strongest option currently available:
- 0Preparation2
- 0Shadow of Demise1
- 0Shadowstep2
- 1Blackwater Cutlass2
- 2Double Cross1
- 2Jackpot!2
- 2Maestra of the Masquerade1
- 2Perjury2
- 2Potion Belt2
- 2Potionmaster Putricide1
- 2Reconnaissance2
- 2Serrated Bone Spike2
- 2Tooth of Nefarian2
- 3Ghastly Gravedigger2
- 4Private Eye1
- 4Swiftscale Trickster2
- 5Contraband Stash2
- 5Sprint1
- 6Crabatoa1
- 6Wildpaw Gnoll2
- 7Tess Greymane1
- 8Shadowcrafter Scabbs1
Ramp Druid is another archetype that keeps on going despite the Renathal nerf. The most popular Ramp Druid list is Lunaloveee’s old build, and it just goes on using Prince Renathal and Sire Denathrius like nothing happened. It is not a great deck for climbing the ladder, but it is still above 50% win rate and can make slow and steady progress.
Ramp Druids are experimenting with cutting the deck down to 30 cards and just going for Anub'Rekhan as fast as possible, but so far those attempts do not look any better than the old variants.
Finally, there is the grand old man of Prince Renathal decks. Beast Hunter. Beast Hunter is still doing fine. The archetype has finally decided to cut Sire Denathrius, but it shows no signs of giving up on Prince Renathal. The pinnacle of a midrange minion pile still does its thing.
- 1Batty Guest2
- 2Doggie Biscuit2
- 2Frenzied Fangs2
- 2K9-0tron2
- 2Spirit Poacher2
- 3Harpoon Gun2
- 3Ramming Mount2
- 3Wild Spirits2
- 4Azsharan Saber1
- 5Ara’lon1
- 5Pet Collector2
- 5The Rat King1
- 6Beaststalker Tavish1
- 7Huntsman Altimor1
- 7Hydralodon1
- 7Mountain Bear2
- 8Collateral Damage1
- 9King Krush1
- 9Wing Commander Ichman1
However, that’s about it. All varieties of Control Priest are dead. Blood Death Knight looks quite dead as well, although it shows more signs of life than Priest. Control Paladin and Dragon Paladin are struggling. Ping Mage and Spooky Mage are far better off ditching Renathal and going with a 30-card list. The same applies to Shockspitter Hunter and Frost Death Knight. Running a Renathal variant of these archetypes was viable once, but now you’re just gimping your deck if you do so.
Oh Control Decks, Where Art Thou?
While there are Prince Renathal decks that survived the nerfs, it is notable that none of them are control decks. Beast Hunter is an archetypal midrange deck that plays one threat after another to make reactive opponents crumble and that has a limited number of defensive tools at its disposal to defend against faster decks. Thief Rogue and Ramp Druid both lack reliable removal, one of the key features of control decks. Neither deck puts a serious effort into defending. Druid just tries to race to its big stuff as fast as possible and hopes to be alive when that happens. Thief Rogue is more complicated because it is a jack-in-the-box that sometimes gets very aggressive and sometimes may even have random defensive tools available. You just never know what you’re going to get with that one.
The argument on what exactly is a control deck is as old as Hearthstone itself. However, any control deck has to be able to play a reactive game. If you have no reactive tools, you are not playing a control deck. None of the surviving Renathal decks have a single board clear card, for example. They do not use any disruption tools, either. Whatever control decks are, you would expect to see some removal and disruption cards in them.
The Plague Priests we saw at the World Championship were quite extreme examples of control decks. The decks largely consisted of removal and disruption. They were also able to apply pressure later on through resurrections when the opponent had no tools left in hand to respond, so most games did not go all the way to fatigue. Quest Priest is a slightly different take on the same theme. While the deck ultimately wins with a single card, the Shard that destroys the opponent’s Hero, the game usually ends long before that when all threats have been answered. Both of these decks died with the Renathal nerf. At 35 Health, they cannot survive the pressure.
There does not appear to be a way to build a 30-card control deck either. Survivability is an even bigger issue then, although you do gain consistency in finding your answers for each matchup. As the game goes longer, you will eventually run out of stuff against decks like Beast Hunter, who has 40 cards worth of threats in the deck! The current Renathal does not provide control decks with enough of a buffer to survive, but it still helps some midrange decks, which in turn are even better against control!
Control Died, Renathal Survived
In the end, the nerf killed a specific type of Renathal decks: control. Beast Hunter barely felt it. Ramp Druid is also about the same. In contrast, some Plague Priest lists got hit with a six-percentage-point loss of win rate. That just kills any deck outright.
In some ways, the nerf was worse than just rotating Renathal out of Standard would have been. Now the card is much weaker in Wild, where it was fine before. In Standard, the nerf killed the Renathal control decks and left Renathal midrange decks alive. Then again, Blizzard may have wanted to kill Renathal control decks to keep the Standard meta fast. And as for Wild, it is never the top priority anyway. They can just buff Renathal back up when it eventually rotates out of Standard if they want to make it playable in Wild again. What’s a year or two of waiting for a Wild player, anyway? Right?
Whether the Renathal nerf hit the intended targets or not, it was effective and it changed the meta. March of the Lich King has now been properly launched, and it’s time to play some (Frost) Death Knight!
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Its truly depressing how much it affected Wild. The landscape has become hyper fast aggro and combo again, which unfortunately doesn’t allow much variety in gameplay anymore. Wild was in a super good state with Renethal, which why the nerf hits really hard there.
They most delete that stupid card for sure.. Is unnatural to play a 30 cards game, now with 40 and + hp.