The Light Has Betrayed Me: What Does Priest Need to Get Back to the Top?

The current state of Hearthstone’s premiere healing class is a far cry from its era of dominance at the tail end of Knights of The Frozen Throne with the Razakus archetype: they are clearly lagging behind in power level and representation right now. On paper, it’s easy to identify what’s missing from the current mixture – however, as history has shown, it’s perhaps the most difficult class to get right. The real challenge is not about pushing it to the top of the charts – it’s about doing so without creating a frustrating and oppressive gameplay experience.

Total Darkness

It’s perhaps a testament to the weakness of the class’ evergreen set that the core of most good Priest decks of the past had very little to do with its basic toolkit – for instance, it regularly relies upon newly introduced AoE cards like Lightbomb and Psychic Scream to have a chance to keep up on the board. While a control archetype was semi-playable in the Classic days, it wasn’t even the strongest of its kind at the time, auto-losing to Paladin.

It took a multitude of sets and some quite powerful class cards to make Dragon Priest a reality for a brief period during The Grand Tournament, a short period in the limelight before the Standard rotation kicked the class back to oblivion. So bad was the state of Priest at the time that One Night in Karazhan’s Purify sparked a meltdown in the community, wondering why Team 5 would introduce such a meme card to a class that was already struggling for a very long time. Things did improve a lot thanks to Mean Streets of Gadgetzan as Anduin also got a bunch of overpowered cards alongside so many other contenders: Potion of Madness, Kabal Talonpriest, Drakonid Operative and Dragonfire Potion all became core in Priest builds for the next two years, and even Kabal Songstealer, Greater Healing Potion and Pint-Size Potion saw play, meaning all but one class card introduced here turned out to be Constructed-worthy. This is the kind of support Priest needs to get to the top – certainly an ominous sign.

Good but not too Good

Reno Priest had an interesting little niche to occupy during the MSoG days thanks to an excellent matchup against Reno Mage and pretty decent anti-aggro capabilities while the new rotation and some of the Un’Goro cards enabled both a Silence Priest deck and laid the foundations for a dedicated combo archetype solely relying on Divine Spirit and Inner Fire that would eventually flourish in KnC. Of course, Knights of the Frozen Throne is the real deal here, enabling the infinite burn of Razakus Priest, an archetype that heavily leaned upon the tools introduced in Gadgetzan.

It was around the same time that the class also dominated in Arena, causing quite the consternation: usually, the effective playstyle revolved around sticking a large minion on the board and then leveraging your hero power for value-trades, but the amount of reactive tools available has reached a tipping point around this time where it was completely impossible to play around everything – from Potion of Madness to Kabal Talonpriest and Dragonfire Potion, a game-ending punish was waiting around every corner –, highlighting the other issue with the class: it’s incredibly difficult to make it strong while also keeping it fair. In the end, the Raza-based archetype had to be nerfed with Wild in mind, which is a testament to its incredible power levels.

Later on, Spiteful Priest would make use of the same neutral package that found a home in almost every single class and Big Priest would once again enable a fairly robust resource-generation plan, similarly to the current Resurrect-based archetype. It’s certainly a viable deck but it’s hardly a regular fixture – so what’s the common factor in the decks listed above that propelled them above and beyond what the class can currently offer? Based on our understanding of the class so far, Priest can only succeed if they can either generate an obscene amount of resources – and we’ve clearly seen recently that a class that relies heavily on premium removal will struggle in an environment chock-full of resource generation – or some sort of dedicated finisher. Since the former isn’t really a viable option right now with all the Death Knights and other goodies, we’ve got to look at the latter – it’s no wonder the only semi-viable option for the class right now relies on an oddball combination of the two.

A Bright Future?

While Priest feels tantalizingly close to establishing a truly powerful deck, time is working against the class. The next Standard rotation at the release of 2019’s first set will remove Journey to Un’goro (with cards like Radiant Elemental, Shadow Visions and Lyra the Sunshard), Knights of the Frozen Throne (Spirit Lash, Shadowreaper Anduin and Obsidian Statue) plus Kobolds and Catacombs (Duskbreaker, Lesser Diamond Spellstone and Psychic Scream), meaning it will once again have to be built from the ground up – again, highlighting the issues with an evergreen Classic set baking in a pre-established power level hierarchy between the classes.

With the value plan mostly out of the question, perhaps the best hope for the near future is in the resurgent Divine Spirit-Inner Fire archetype, a new build of which has been recently popularized by Zalae. In general, some good anti-aggro tools in the upcoming set could make the current builds fairly serviceable until the rotation, and while Priest will take heavy hits at the end of the Year of the Raven, a decent chuck of the infinite value-generation tools will also rotate out of the game. Will that mark the resurgence of a pure control-based Priest archetype? Only time will tell…

Yellorambo

Luci Kelemen is an avid strategy gamer and writer who has been following Hearthstone ever since its inception. His content has previously appeared on HearthstonePlayers and Tempo/Storm's site.

Check out Yellorambo on Twitter!

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12 Comments

  1. Omnitarian
    October 18, 2018 at 9:07 AM

    The evergreen priest problem: give him too potent/consistent removal and his decks become uninteractive, overly reactive games of whack-a-mole until he assembles some lategame combo or infinite value hack.

    Give him too weak/finicky removal and he is pushed out of the meta by aggro decks. That’s where he is now- his early control options are Thalnos+Spirit Lash, Duskbreaker, Wild Pyromancer, and good ol’ Soulpriest+Circle of Healing. Which sounds like a lot, but people just don’t want to deal with the inconsistency, and aggro decks can buff themselves out of priest’s earlygame threats in a way they can’t against other classes.

    Priest, along with Warrior, have always had an issue with win conditions, as well. Or lack thereof, I should say. It’s especially bad now since Warrior and Druid can handily armor themselves out of range of BOTH the Alexstraza/Velen/Burn path and the Divine Spirit/Inner Fire path.

    Anyway, it’s a shame since KnC-era Dragon Combo priest and Witchwood-era Spiteful Priest were some of the most fun and engaging decks I’ve ever piloted.

    Honestly? I hope they stuff priest with more nice-bodied minions and tempo tools. Kabal Talonpriest, Drakonid Operative, and Priest of the Feast may have been overkill, balance-wise, but at least they gave him a board to build and decisions to make. When was the last time they released a 3-5 mana Priest minion that could stand by itself on curve?

  2. AizeN
    October 18, 2018 at 2:02 AM

    Come on Blizz, don’t hold back. Make aggro Priest a thing

  3. ZEeoN
    October 18, 2018 at 1:58 AM

    I think the biggest problem in HS is that there is this “we do not add anything to Standard” policy together with (as you correctly laid out in the article) problematic base / classic sets that already have a high power level difference. They should either have balanced the game completely during classic times and then kept those staples alive by giving those good cards tools (would feel more stale, possibly) or, and that I prefer by a large margin, add certain cards from each set to the standard set. Let’s be honest – Standard is good. it’s also good to introduce new players to the game like that. But with Rank 50-25 available, I honestly believe it would be fine to build upon these sets and maybe add 10 cards per rotation to the evergreen set or at least switch old problematic cards for those powerful staple cards from sets that followed it. Being dynamic about these things is not a bad thing and new players love to learn everything about new cards as well, such a practice would not make it too much to ask for but merely keep it interesting. It would also make the rotations feel less gutting and keep the deck building experiences a little more iterative, instead of just dictating new mechanics (like Odd / Even). Not that Odd and Even are stupid and not viable, it turned out there are good decks to empower those archetypes. But seeing how other mechanics were underwhelming despite the fact the actual community wanted them to be viable really badly (freeze shaman anyone?), it’s all the more frustrating to just know that these archetypes will never ever have a chance when they did not take off by the second expansion feeding that archetype specifically. It creates a lot of dead cards that could otherwise be utilized so much better.
    For example, when was the last card printed that has Inspire? Joust (well… okay, the Raven, but other than that)? Even silence or charge? The playerbase universally agrees taunt is a good mechanism because it is. But why not have all the effects that were introduced with a varying set of cards in standard rotation to dynamically react to a sets shortcomings? I just don’t get it. This way we have 4 months of dead classes, then 2 months of OP classes and then a complete cut in which the class goes back to having absolutely nothing. With a selective rotation of both classic cards and switching them for “add-on” cards, we could have 6 months of constantly viable but not OP decks with each expansion.

    Disclaimer: Might be easier said than done but I just feel that everything is better than knowingly doing something that obviously doesnt work well.

  4. EPOCH
    October 17, 2018 at 12:57 PM

    We need tempo/dragon priest to be tier one once again!!! 🙂 I hope next expansion will be dragon themed but not control just pure tempo an and aggro cards! i thinks it will be dragon themed cuz they give a dragon classic legendary cards in welcome bundle !

    • D00mnoodle
      October 18, 2018 at 7:06 AM

      No screw aggro and tempo, such annoying decks. I’d rather have a meta of midrange control and combo.

      • EPOCH
        October 18, 2018 at 3:17 PM

        Man you don’t understand a thing its not to be annoying its to be interactive and playable competitive and all in all u have fun when u win games and not lose em, your argument is unhealthy since control and mid range decks take you 15+ mins to play and normally its not interactive its JUST BORING!!!

        HAIL TO THE DRAGON TEMPO PRIEST!!!

        • D00mnoodle
          October 19, 2018 at 3:28 AM

          Rushing your opponent’s face down while hoping the don’t have removal/heals is boring if you do it 10 games in a row.

          My wild reno warlock has multiple win conditions that vary each game, vs aggro i outlast and sustain, vs control i burn their deck with rin and vs combo i try to out tempo them with medivh. Same goes for all my control decks, the games are very varied every time

  5. Rexus7
    October 17, 2018 at 12:15 PM

    Raza should have changed to decrease your hero powers cost by 1 instead of to 1. Keep razakus alive for a higher risk of losing tempo.

    • BDIZZ0927
      October 17, 2018 at 2:10 PM

      The Emporer would like a word….

      • GlosuuLang
        October 18, 2018 at 2:53 AM

        Raza should read: Battlecry: “If your deck doesn’t have duplicates, your CURRENT Hero Power costs (0) this game”. This means Raza would need to be played AFTER Anduin to start combo running, so no sooner than Turn 9. This would give Aggro and Midrange plenty of time to try to kill the Priest before they get their combo running, and if the Priest is desperate and needs to play Raza before Anduin, then there is no discount for the gun machine. It would still have left the deck viable, but not oppressive!

        • DukeStarswisher
          October 18, 2018 at 6:17 AM

          It doesn’t matter which order you play raza. The bottom line is 0 mana 2 dmg after playing a card is just way too good. I’m an OG priest player and I know for certain that raza’s nerf was definitely needed. I’m sure something good and fair will come in priest’s future.

          • Elhwing
            October 18, 2018 at 11:58 PM

            Meh, I agree to say that Razakus was an op card, and it allowed priest to become the king of the meta for a few months.

            However, when I see the existing cards in the standard meta for other classes at the moment, I feel like it would be okay for priest to have access to new overpowered card for the next expansion, he has suffered long enough in my opinion.

            Shudderwock for instance is a rather stupid card, it creates infinite value, the list is not interactive and it’s pretty much an auto win against every control deck. Moreover, it has also access to powerful removals like hex, lightning storm and volcano, playing against this is as frustrating as playing against Raza priest back in the day.

            And I can find other examples for pretty much every other “combo” list from other classes, toggwaggle druid with the upcoming of the Florist in the last expansion is pretty much braindead aswell.

            Fuck balancing cards, Blizzard clearly doesn’t care about it for Hearthstone, if every other class has access to powerful legendaries, I want Priest to enjoy them aswell, and not cards like Chameleos or Zerek’s Master Cloner…