Ever since Kobolds & Catacombs, Blizzard was adding an extra single player content to their Hearthstone expansions. So far, they were the evolution of the original Dungeon Run (with Boomsday Project’s Puzzle Lab being the only exception) – adding new Heroes, new twists etc. Rise of Shadows Solo Adventure is no different, but this time it’s done on a grand scale.
The Dalaran Heist is a high point of Hearthstone rogue-like experience. With new Heroes, Hero Powers (three per Hero), starting decks (also three per Hero + a random option), 75 unique bosses, friendly Tavern Encounters, and lots of extra quirks to customize your experience in Anomaly Mode (not to mention a very challenging Heroic Mode), this PvE content should leave even the most demanding players satisfied.
In Dalaran Heist, player takes a role of one of the E.V.I.L. henchmen – yes, it means that this time we’ll be playing as “the bad guys”. But that’s not the biggest news. As the story progresses, you will help The League of E.V.I.L. with the titular “Dalaran Heist”. But what is their ultimate goal, exactly? Rob the Dalaran Bank? Break someone out of the Violet Hold? Maybe steal some precious artifacts from the Kirin Tor? No. Those would be too simple. They are planning to steal the entire city!
Check Out Our Other Guides!
- The Dalaran Heist Heroic Bosses Guide
- Chapter 1: Dalaran Bank (Heroic Strategy)
- Chapter 2: The Violet Hold (Heroic Strategy)
- Chapter 3: Streets of Dalaran (Heroic Strategy)
- Chapter 4: The Underbelly (Heroic Strategy)
- Chapter 5: Kirin Tor Citadel (Heroic Strategy)
The Dalaran Heist Chapters, Release Date & Pricing
Given the scale of the new Solo Adventure, its release will be staggered. First two chapters will be released together on May 16, while the other three will be released weekly, one by one.
Each chapter features its own, unique encounters, as well as a special “twist” on mechanics (that fits the chapters’ theme), which means that each one of them will play differently. For example, in Chapter 2, imprisoned minions will start dormant on the battlefield, and will come out after a few turns. Or in Chapter 4, every minions’ Attack and Health will be swapped.
- Chapter 1: Dalaran Bank – May 16
- Twist: Coin-filled Coffers – Cache of Cash is spawned on the board at the start of the game (it’s a 0/3 minions giving each player 2 Coins on Deathrattle).
- Chapter 2: The Violet Hold – May 16
- Twist: Imprisoned Minions – Two random dormant minions are spawned on the board at the start of the game (one on each side). They wake up after X turns, where X is their mana cost.
- Chapter 3: Streets of Dalaran – May 23
- Twist: Crowded Streets – Three spots are taken on each site of the battlefield, so you can only have up to 4 minions at the same time.
- Chapter 4: The Underbelly – May 30
- Twist: Swapped Attack and Health – Self-explanatory.
- Chapter 5: Kirin Tor Citadel – June 6
- Twist: Four Additional Encounters – The chapter is longer and has four extra bosses compared to the first four.
The first Chapter is free. Subsequent Chapters can be purchased either with in-game currency (700 Gold each) or real money ($6.99 each). If you want to spend the latter, you can also buy them in bulk for $19.99 for all four chapters.
Announcement Video
Cinematic Trailer
Rewards
Each individual chapter will give you three Rise of Shadows card packs – which is 15 in total for all five chapters. After you unlock all five, you also get a Golden copy of Zayle, Shadow Cloak as well as a Golden Classic Card Pack (every card it contains is Golden).
But what is Zayle, exactly? It’s basically a new version of Whizbang the Wonderful. Instead of the deck recipes, however, you will get to play with one of the five, new “EVIL” decks at random. Click here to check out all five EVIL Decks!
Regular copy of Zayle can still be crafted by anyone for 1,600 Arcane Dust, but Golden version (which means that all of the decks will be 100% Golden!) will be locked to The Dalaran Heist.
You can also get two new card backs – one for finishing the entire Solo Adventure on Normal Mode, and another one if you do it on Heroic Mode.
Heroes & Hero Powers
When you first start Dalaran Heist, you start as a Mage. Once you start progressing, you unlock more Heroes.
Each Hero has access to three different Hero Powers. They start with a regular one from their class, but once they complete certain tasks (for example “draw X cards”), they unlock additional ones. We don’t know many of them yet, bu we’ll update this list once everything’s released!
On top of different Hero Powers, Heroes have access to three starting decks with a completely different play style. One of the issues with previous Dungeon Run-style content was that the first few bosses with a certain class always looked very similarly. Now that you can pick a different deck, your early game will also play differently. There’s also a “random deck” option that will create a new deck for you, which means that even after you’re bored of the three starting ones, you can still enjoy more variety during your first few encounters.
If you’re a completionist, you’ll be happy to know that this time around, progress is tracked on basically everything. Chapters, Heroes, Hero Powers and even Starter decks. Getting a 100% completion will take a lot of time, and you don’t have to track your progress manually (like you had to in Rumble Run, for example).
Mage – Rakanishu – Unlocked Chapter 1
Hero Powers
- Fireblast (2 mana) – Deal 1 damage.
- Burning Wit (1 mana) – Reduce the cost of a random card in your hand by (2).
- Frostburn (2 mana) – Freeze a character. If it’s already Frozen, deal 2 damage.
Starter Decks
- Flickster Trickster – Spell Synergies
- The Elements – Elemental Synergies
- BURN! – Spell Damage + Secrets
Shaman – Vessina – Unlocked Chapter 2
Hero Powers
- Totemic Call (2 mana) – Summon a random Totem.
- Evolution (2 mana) – Transform a friendly minion into one that costs (1) more.
- Refresh (1 mana) – Draw a card. Overload (1)
Starter Decks
- Carve and Curse – “General” solid Midrange Shaman cards.
- Primal Storms – Aggro deck with Overload synergies.
- The Swamp – Murloc/Token deck.
Hunter – Ol’ Barkeye – Unlocked Chapter 2
Hero Powers
- Steady Shot (2 mana) – Deal 2 damage to the enemy hero.
- Opportunist (2 mana) – Give a minion +2 Attack this turn.
- Pet Training (1 mana) – Add a 1/1 Shifting Chameleon to your hand.
Starter Decks
- Beast Within – Beast synergies.
- Locked and Loaded – Lock and Load + a bunch of spells.
- Tech and Death – Deathrattle / Mech synergies.
Priest – Kriziki – Unlocked Chapter 3
Hero Powers
- Lesser Heal (2 mana) – Restore 2 Health.
- Disort (2 mana) – Swap a minion’s Attack and Health.
- Soothe (1 mana) – Give a minion -2 Attack until next turn.
Starter Decks
- Disciplined – Divine Spirit + Inner Fire + heal synergies.
- Shadows – Shadow-themed cards (e.g. Shadow Word: Pain, Shadow Ascendant, Mind Blast)
- Visions – Deathrattle minions + 0 mana spells (Forbidden Words, Forbidden Shaping, Lazul's Scheme)
Rogue – Captain Eudora – Unlocked Chapter 3
Hero Powers
- Dagger Mastery (2 mana) – Equip a 1/2 Dagger.
- Yoink (2 mana) – Add a random card to your hand (from another class).
- Cut-less (2 mana) – Deal 2 damage to an undamaged minion.
Starter Decks
- Skulker – Tempo deck + some stealth cards/synergies.
- Dead Man’s Tale – Deathrattle + Thief cards/synergies.
- Kobold’s Desire – Bouncing and shuffling synergies.
Warrior – Mr. Chu – Unlocked Chapter 4
Hero Powers
- Armor Up! (2 mana) – Gain 2 Armor.
- Invigorating Brew (2 mana) – Deal 1 damage to a minion and give it +2 Attack.
- Undermine (2 mana) – Shuffle two Explosives into your opponent’s deck (they deal 2 damage when drawn).
Starter Decks
- Tough Crowd – Enrage + Weapon synergies.
- Burning Fury – Rush + Dragon synergies.
- Boomin’ – Mech + Bomb synergies.
Druid – Squeamlish – Unlocked Chapter 4
Hero Powers
- Shapeshift (2 mana) – +1 Attack this turn. +1 Armor.
- Lifebloom (2 mana) – Restore a minion to full health.
- Touch of Bark (2 mana) – Give a minion +1/+1.
Starter Decks
- Ferocity – Tokens + Deathrattles.
- Two Paths – Choose One cards.
- Nature’s Boon – Healing + Treant synergies.
Warlock – Tekahn – Unlocked Chapter 5
Hero Powers
- Life Tap (2 mana) – Draw a card and take 2 damage.
- Pain Split (2 mana) – Take 2 damage. Deal 2 damage.
- The Pact (2 mana) – Take 2 damage. Summon a 2/2 Imp.
Starter Decks
- Sacrificial – Self-damage + Deathrattles.
- Seeker – Card generation.
- Imp-ressive – Imp + Demon synergies.
Paladin – George the Fallen – Unlocked Chapter 5
Hero Powers
- Reinforce (2 mana) – Summon a 1/1 Silver Hand Recruit.
- Backup (2 mana) – Add three 1/1 Silver Hand Recruits to your hand.
- Boon of Light (2 mana) – Give a friendly minion Divine Shield.
Starter Decks
- Old Hero – Divine Shields + synergies.
- Adventure – Buffs + synergies.
- Holy Flames – Secrets + Dragons.
Treasures & Passives
Here is a list of all new powerful Treasure & Passive cards from The Dalaran Heist. You can also pick some of the old treasures (e.g. from Dungeon Run), which are not on this list yet, but we’ll update it as soon as we find all of them out.
Treasures
Passives
Tavern Encounters
The Dalaran Heist is also the first time we’re getting friendly encounters – Taverns. Once in a while, you’ll stumble upon a Tavern, where you can do all sorts of stuff related to your deck. You’ll have a bunch of options, such as removing a minion from your deck, adding extra copies of it to your deck, buffing a minion for the entire run, recruiting new minions!
Anomaly Mode & Heroic Mode
On top of the regular game play, The Dalaran Heist has two extra modes – Anomaly and Heroic.
Heroic is simple – it works just like Heroic mode of the old Adventures. After you finish the adventure, you get access to a more difficult version. It’s going to be much more challenging – bosses will have more health, better decks and so on. Keep in mind that progress unlocked in Normal mode does not translate to Heroic mode. If you unlock a new Hero Power, or starting deck in Normal, you have to do the same thing again in Heroic.
Anomaly mode, on the other hand, is a new feature. You get access to it after you unlock all five Chapters. You can then start one of the chapters with a certain, random effect that persists through an entire run. Some effects are simple and just add a small twist, others will change the way you play completely. Anomaly lasts for a single run – once you’re done, you can restart with another Anomaly. Here’s an example of Anomaly:
Another Anomaly we know so far is Wild Magic – “All spells cast an additional time. (targets chosen randomly)“. We’ll have a full list of potential Anomalies once The Dalaran Heist is out!
Ug. Am I the only one having problems?
With the mech update all my heros got crowns for all the opened levels. I know it is kinda silly to be bummed by that but I was actually enjoying checking them off myself.
Now I finished and I can’t make any new decks. No cards shown but the decks say they are full.
Pc version if it matters.
So just me?
In case anyone was curious about the “Wonderous Wisdomball”, its…flavorful. Basically, you’ll occasionally get effects like adding a copy of a minion that died to your deck, recasting a spell you just cast on a random target, and adding a card to your hand. Additionally, you’ll get the occasional humorous ‘advice’ emote such as “if you run out of hit points, you’ll lose”. The effects are total RNG, and in my experience they were always non-impactful, bordering on “I kind of wish you hadn’t done that”. Either pick it for the memes or because the other 2 options would hurt your deck.
Hey, wisdomball can also do the following
-Board Wipe
-Prevent death for a turn
-Summon three random taunt minions
-Reduce the cost of a card in your hand
It is admittedly janky, but I find it very fun and somewhat useful!
If you are aware of the streamer Kripparian, he recently had a video where the ball saved the day
Inconsistent, but very fun!
I’ve been able to trigger wisdomball fairly reliably?
play the last minion in your hand for 3 more, and if the opponent’s board fills up it board wipes.
I Agree, that treasure is extreamly random, sometimes very inconvenient. I have only selected it for one run and this is a list of things i remember it doing:
1. Freeze the entire enemy board.
2. Giving me an extra copy of a card i draw.
3. Giving me 6 extra copies of a card I draw (it was an Gatgetzan Auctioner… on turn 2) :facepalm:
4. Killing all minions on the board.
5. Changed the cost of a card when drawing it.. it increased the cost of a card from 3 to 8.
Shaman with Overload Hero Power is so good and so fun. Beat Chapter 2 twice because I was having so much fun. First with a Scepter of Summoning Deck, Second with a Battlecry hand buff deck with Mistwalker and Brann. By far the coolest hero
Sorry if someone asked this already, but I didn’t see it yet.
How do you unlock Chapter 2 with gold? I don’t see the option anywhere.
When you open the adventure, you have big arrows that let you flip the pages to the next chapters. You just flip it to Chapter 2 and the option to buy it should be there 🙂
So to get the card backs do you need to complete normal and heroic with all heroes or will one hero be enough?
Kinda sounds like one will do in thier description, but so far it has always been with all…
One Hero will be enough, because it’s much longer than the usual adventures 🙂
Okay, nice and thanks for the reply.
Now that I’ve had the chance to try it out, I can confidently say that Blizzard messed up the release schedule. This solo adventure is supposed to have a ton of content, right? 5 chapters and 9 classes- if you wanted to beat every chapter with every class, you’d have to complete 45 runs. Except… both the chapters AND the classes are locked behind a paywall and a timewall. If you pay for chapter 2, you get access to 2 chapters and 3 classes. Again, if you wanted to beat every chapter with every class, you have 6 runs worth of content… meaning, the solo adventure just launched and 85%+ of the content is still locked away. This has to be the most anti-climactic launch ever.
I’ll just completely ignore the whole thing until June 6th, when the content actually becomes available.
I know it’s super funny, they spend all this time hyping it up and then it finally comes out, but wait no you actually have to wait another four weeks because it’s not finished yet. However, while the scheduling is laughable, it is actually a super fun adventure.
I’m being lucky with my picks or the runs are pretty easy? (normal mode)
Haven’t lost any match yet, and I just beaten chapter 1 and 2 with mage and chapter 1 with shaman so far. Trying to unlock everything to play heroic mode.
I reply myself to correct me, things you unlock in normal mode don’t get unlocked in heroic.
Also, just beaten heroic chapter 1 on the first run… I remember heroic mode as a somewhat impossible thing with lots of retrys…
https://i.imgur.com/2DSZeL6.jpg
Good job! it took me three tries to beat Heroic Chapter 1 (got 7/8 twice) 🙂 And I have to say that it’s not all that easy. Of course, if you get great, synergistic cards, nice treasures and do not encounter some of the stronger bosses, then it’s a walk in the park. But lots of time you might struggle if things don’t go your way.
It all about luck…
The overload spells cast twice guy sweeps the floor with me everytime i encounter him
Its may 16, Where is my heist?? Says “opens in 1 week” in game..?
It releases today, in a few hours.
Can the golden Zayle be disenchanted?
Don’t know that yet, but I assume that it can’t like other exclusive “reward” cards – e.g. Golden Marin the Fox from Blizzcon.
We’ll let you know when Dalaran Heist is out.
Can’t be disenchanted.
I remember people seeing vulpera and sethrak heroes and speculating that maybe it is foreshadowing of those races being playable in WoW (which I am very hopeful of) but then I saw arrakoa and gnoll heroes and thought, “too bad I guess not.” But then I thought, “what if they make those playable races too?” The more the merrier!
But that would mean Blizzard actually listens to their players and stopped working exclusively for those greedy shareholders of Activision l Blizzard.
what if, in the next expansion, we get all those new heroes as hero cards and the three hero powers…
Yeah, that would probably be too much 🙂
I like the solo missions / adventures, it’s a nice change of pace and the voice lines are usually hilarous.
Hearthstone PvE ResidentSleeper
Waste of resources, BALANCE WILD ALREADY!!
I must confess … I’m really hyped for that. Everything about it wants me to play that.
Hopefully, reality will live up to my expectations … :/
Eudora, Rogue Fur Hire
I’ll see myself out…
Nice I am a Yu-Gi-Oh! player as well in addition to Hearthstone
Do you get anything extra if you beat the solo content in Anomaly Mode?
Don’t think so, it’s just for the sake of replayability.
Is it like rumble run where if you lose a match you have to restart. Do you automatically get the Golden Zayle, Shadow Cloak when you buy the chapters or do you have to all the chapters to get him.
I believe that you only need to unlock them, not finish them.
Thanks
So zayle will have one deck for each member of the league of evil??
Not 100% sure, but it would make most sense.
Wait, totally 5 chapters, but a bulk for all 4 chapters? then, we need to spend another $6.99 for chapter 5?
First chapter is free.
Chapter 1 is free. Chapters 2 through 5 must be unlocked by paying either 7 dollars or 700 gold for each one (28 dollars or 2800 gold total), or you can unlock all 4 of them for 20 dollars in total.
If you compare the dollars to gold conversion rate, it’s fairly good compared to other options. Buying 4000 gold worth of packs (40 packs) costs 50 dollars, for instance- or 80 gold per dollar.
Here, you can save 2800 gold by spending 20 dollars, which amounts to 140 gold saved per dollar, which is a much better rate. It’s a better rate than you get for pre-purchasing a new expansion, too (e.g. 80 packs for 80 dollars is equivalent to 100 good per dollar), but pre-purchasing expansions also gives you a free legendary and a new hero, in the case of 80-dollar pre-orders.
If you don’t care about the cosmetic bonuses from expansion pre-orders (card backs and new heroes), then these single-player wings offer the best gold savings for your real money.
Thanks, I didn’t pay attention, haha
If u think it that way, yes, but on the other hand u pay 2800 gold and get 4 * 3 = 12 packs + for fun legendary and golden classic pack. When u do that comparison u value that 2800 cost as acceptable cost to pay. However, Zayle, Shadow Cloak, golden classic pack and experience of the adventure is valued worth 1600 gold / 16 card packs. Zayle, Shadow Cloak being golden makes it worthwhile also dust-wise but not by much. That being said, it might be still the most cost worth adventure-investment. Since one pack is equal to about 100 dust on average, you get that golden classic pack as a bonus.
Oh, I’m buying access to those wings no matter what, the content looks SWEET. I’m just deciding on whether I pay for it with gold or real money ^^
Yea! That’s the point if they made it that way they should have add cards in it as they used to do. I this case we can spend 2800 gold for whole story mode and get 12 pack (1200) gold back with mem legendary. It won’t ever see play in ladder. I dont trust my luck on golden packs so for me its probly better to simply stick to the regular plan and buy those 28 packs instead. Sounds more reasonable especially when the Rise of Shadows is still pretty fresh and i need new cards more then one way ticket to golden wonderland…
I only played the solo adventures like naxx for the card rewards.
Dual class, 2 vs 2 and tournaments, things like that would really boost my interest to keep playing hearthstone.
me too
Nice!! It’s always good to have the option to play single player content and this one seems to be huge.
There could be more rewards but it’s fine, we can’t be always complaining 😉