Saying Goodbye to Year of the Kraken’s Cards – Part 2: The Cards We Won’t Miss

In tales of old, the kraken was a monstrosity living in the deep seas. Any ship it came across was sunk with brute force, leaving only a couple of splinters as evidence of the massacre that occurred. In recent culture the kraken made its most notable appearance in some movie about pirates in which a random self-loathing tentacle-faced guy called his bigger brother (the kraken) whenever others were bullying him. Obviously of much larger cultural importance for the world was Hearthstone’s first zodiac year, the Year of the Kraken.

In part 1 of this two-part article series we took a look at the Year of the Kraken’s cards that we will miss when the next rotation occurs. But it’s not all roses when it comes to expansions. In this second part a more critical look is taken at the expansions and adventure that will leave Standard and their cards we won’t miss. The yins to the previous article’s yangs. Cards that have had a strong voice in the meta ever since they were introduced, whose Battlecries and sound effects has caused many a sleepless night. Cards of which the design was… debatable, and Team 5 could learn from (and in some cases already has). Without further ado, let’s take a look at them!

Whispers of the Old Gods

Fandral Staghelm

“Behold the rage of the Firelands!” Well, as it turns out, those Firelands had quite some rage in them. Fandral Staghelm’s obviously strong effect proved so powerful that it revived cards that had fallen out of grace, such as Nourish. The vengeful night elf cemented itself in any Druid deck that didn’t try to kill you on turn 5, and when dropped on board turned into a high-priority target to kill.

It’s Fandral Staghelm’s low mana cost and powerful effect combined that turned this card into a real menace. The effect itself, triggering both ‘Choose One’ options, is obviously powerful, but having the aura-effect active for merely 4 mana perhaps was tad too powerful. Imagine a turn-long effect spell, like Embrace the Shadow or Stampede, allowing both Choose One options to trigger for the duration of that turn. One powerful turn, no Firelands, no rage.

Thing from Below

One of the first questions asked when Thing from Below was revealed, was how many times you’d be pressing your Hero Power as Shaman. Aggro Shaman had been reigning for a while, using on-curve minions like Tunnel Trogg and Totem Golem to bash the opponent to pulp in little time as possible. Fortunately for the… Thing, totems played from hand also reduce its cost. And boy, did we learn that the hard way. For a full year aggressive Shaman lists reigned, peaking when in January 2017 the class made up over a third of the ladder.

After Aggro minions were first nerfed and the Year of the Mammoth subsequently rotated them to Wild, Shaman took it a bit easier. Its Evolve archetype emerged as a new threat, and Thing from Below took a front row seat in it. Turns out turning a 2 Mana 5/5 into even bulkier minions is pretty good. Cost-reduced 5/5’s haven’t disappeared, but they do come at a heftier price. Crystal Lion requires Silver Hand Recruits to be on board, and Kabal Crystal Runner (what is it with these crystals and cost-reduction?) needs Mage’s expensive Secrets to become cheaper.

Eater of Secrets

Secret Paladin. Those of you who experienced the meta in which the deck was prevalent know enough. Playing minions on curve and playing Mysterious Challenger on turn 6 – turn 5 if your opponent had some really bad karma – rose to popularity quickly after The Grant Tournament expansion came out. The only hard-counter in the game at the time, Flare, saw as little play as Hunter at the time.

Time to add an emergency brake, Team 5 thought. Enter Eater of Secrets, bane of any Secret Paladin player. Although it’s not by any means a dominant card in the meta (nor has it been at any given time), it’s not a particularly fun card. Much like Hungry Crab and Golakka Crawler it emphasizes draw-RNG that’s already inherent to card games. No, the developers can’t always know which cards will end up dominating the meta. But Eater of Secret is a no-brain answer rather than a well-crafted counter strategy, and can eliminate the opponent’s strategy in one simple turn.

One Night in Karazhan

Barnes

Of all the tales Barnes announces with its entrance, usually only two end up happening for your opponent: A tale of terrible tragedy or a tale of true terror. Granted, the card wasn’t too strong for a long time. As the game developed, however, Barnes and his compatriot Y’Shaarj received more support. Not necessarily directly, mind you. See, the whole deal with having a successful Barnes is having a couple of strong minions and around 24 spells. Thus, as more spells are released, the archetype gets stronger.

At first Big Druid (with some EZ’s in there) managed to use Druid’s ramp-cards in combination with Barnes to justify running many high-cost cards. Priest joined after receiving several reliable reviving mechanics, and after Spell Hunter was pushed by the developers players found out that sneaking in an extra Barnes and Y’Shaarj upped the win rate enough to make the deck viable. Although Barnes likely wasn’t intended as such, he has become an embodiment negative RNG.

Babbling Book

Why yes, you happy chap. I do want to cast a spell! But while Medivh’s book of spells has a happy grin and an energizing voice line, it has caused quite some frustration. Generating resources in card games is very powerful, even if it’s randomly generated. They provide more options, sometimes turning the opponent’s strength against them without anything they can do about it. The culmination of Babbling Book-frustration is still burned into everyone’s mind, when at the 2016 Hearthstone World Championships Pavel destroyed Amnesiac twice using the card.

Babbling Book is far from the only culprit, though. Swashburglar fits the cap just as well. And what about Jeweled Macaw? Crystalline Oracle generates a card through a Deathrattle, so it can be silenced. Team 5 hopefully will find a way of making cards such as these more skill-testing, if they want to keep printing them.

Mean Streets of Gadgetzan

The Jades

Oh Mean Streets of Gadgetzan. Two families fighting for a city (and the Grimy Goons brushing their shoes), each determined to prove to be the strongest. Almost a year and a half later it has become crystal clear that the Jade Lotus reign supreme over Gadgetzan, leaving the Kabal crushed beneath their larger and larger feet.

From Jade Idol to Jade Spirit and from Jade Chieftain to Aya Blackpaw, if it creates grunting green man that ever grow larger it has been viable. The only exception were Rogue’s two Jade cards, as they were outshined by Miracle Rogue. In the end it is undeniable that the Jades were a high skill floor, low skill ceiling mechanic that started as a fun experiment, but ended up causing more harm than good.

Drakonid Operative

Priest needed a helping hand when Mean Streets of Gadgetzan came around. The class had been on the lowest tiers forever, and neither Whispers of the Old Gods or One Night in Karazhan had helped. A new formula had to be brewed, and Drakonid Operative was the key to it all. A 5 Mana 5/6 body is very reasonable in and of itself, let alone with some positive effects attached to it. And boy, is the Battlecry a good one. Earlier on the importance of generating resources was already highlighted, and Drakonid Operative does so in one of the best ways possible. It provides information on the structure of your opponent’s deck while you get to choose which card you’d like to copy.

When Drakonid Operative was not in the most viable Priest list it was because another archetype, Razakus Priest, was dominating the ladder. However, as soon as Raza the Chained was nerfed, Drakonid Operative swiftly reclaimed the throne.

Dirty Rat

Blizzard has been very careful with a couple of mechanics in Hearthstone. Charge is the obvious one, as it has enabled a fair amount of extremely powerful combinations. Stealth is another one, with both Conceal and Master of Disguise being reeled in before they could do (further) harm. A third mechanic Team 5 has been careful with isn’t a keyword, however: toying with the opponent’s hand. The original Illidan Stormrage forced the opponent (and yourself) to discard three cards and draw three new ones. It was changed to do something completely different. Just a few weeks ago Coldlight Oracle was announced to rotate to the Hall of Fame, partially because it allowed for strategies that interfered with the opponent’s hand.

Of interfering with the opponent’s hand, Dirty Rat is guilty as charged too. Although there is definitely some skill-testing aspect to it – great players know when to time playing the unwashed rodent – it’s still a fairly unfun mechanic. Often the opponent can do little to prevent the outcome. Dirty Rat can be a highroll for either one of the players, and the player who didn’t get lucky will always leave the game feeling sad about that moment.

Oh and of course we can’t forget this one. And not much arguing is needed either.

Patches the Pirate

“But it no longer has Charge!”, a very small percentage of the player base might argue. True, but for such a long time it did. Patches the Pirate was perhaps one of the most underestimated legendaries when it came out, and rightfully so. How good can a Stonetusk Boar really be? Pretty dominating, apparently. The multi-eyed Pirate single-handedly carried his fellow freebooters into nearly every class. Pirate Warrior and Aggro Shaman were the first to profit from the free damage. With Journey to Un’Goro, Quest Rogue turned the 1/1 Charge into a 5/5 Charge.

“I’m in charge!” became the voice line of an era. It was heard everywhere. No, seriously. At the peak of its usage Patches was found consistently in eight of Hearthstone’s nine classes. Classes that didn’t even have any Pirate synergy snuck in one or two extra just to get the benefit of Patches, all before it finally was nerfed, mere months before its rotation.

Leave a Reply

17 Comments

  1. Qhantom
    March 21, 2018 at 7:28 PM

    Where’s potion of madness and ice block?

  2. Kodak28
    March 20, 2018 at 11:44 AM

    If I have a golden legendary card that is going to go away soon, is it better to disenchant it now or wait ? I know how the dust works with regular cards, just not legendary ones.

  3. CD001
    March 20, 2018 at 6:18 AM

    The problem with secrets is that the more of them available the harder it is to play around them – is it Explosive Runes, Counterspell, Mirror Entity or Polymorph?

    Dealing with that isn’t exactly a barrel of monkeys… especially with Explosive Runes. Mirror Entity and Polymorph you play around in the same way, drop a cheap card, preferably with a battlecry but *not* Deathrattle… with Explosive Runes you pretty much want to do the opposite.

    There are plenty of spells that punish the opponent for going too wide with minions, I don’t see why there shouldn’t be something similar against Secrets – and Eater of Secrets is a really bad minion to have in your deck if your opponent isn’t running secrets (which, in most cases, they won’t be).

    I’m surprised that some of the cheap mass-buff cards aren’t in this list…

    Evolve + Doppelgangster combo is about the only thing that’s kept Shaman alive recently – one single combo that relies on an incredibly powerful, incredibly cheap card in the form of Evolve.

    Aggro Token Druid was a menace primarily because of Mark of the Lotus.

    Even Grimestreet Outfitter is now seeing some play thanks to Drygulch Jailor.

    Maybe it’s just me, but I don’t find weeny decks with mass buffs any fun to play against; I’d rather face off against Pirate Warrior – pre-Patches nerf.

    Dirty rat though is the epitome of an “unfun” mechanic – getting beaten by having your hand/deck screwed over is never going to be fun – and I don’t think Blizzard _have_ taken that on board… Gnomeferatu, Skulking Geist (which exists just to defeat one of the most broken cards ever “printed” in Jade Idol). These are single cards that can completely destroy combo decks all on their own – why bother crafting a deck that has a big awesome win condition, that you know may struggle against aggro, if Control decks can just tech in a “defeat combo decks” card…

    I’ll give Rin/Azari a free pass though as it’s such a long process to pull off 😛

    … and Jades – I soooo can’t wait to see the back of Jades in Standard.

    • Elzein
      March 20, 2018 at 7:19 AM

      I agree with your view on dirty rat and other “hate combo” cards. Perhaps Rin/Azari hold an answer for the problem too: they ruin combo decks, but not at a cheap cost. You have to invest time and mana into it. Dropping a Gnomeferatu for 3 mana and seeing your opponent’s DK being ripped or having Skullking Geist fucking all 1 mana spells was just too easy a counter for combo decks.

  4. dumbo bumbo
    March 19, 2018 at 2:48 PM

    Spelling error for the Fandral Staghelm part. You spell “booth” instead of both.

  5. Morei
    March 19, 2018 at 9:23 AM

    No Cabalist Tome, N’Zoth, (Y’Shaarj with Barnes), Netherspite Historian, Firelands Portal, Dragonfire Potion, Kabal Talonpriest, Kabal Courier, Potion of Madness (Basically all Priest Cards in Gadgetzan)?

    • SquireCast
      March 19, 2018 at 10:02 AM

      I think you are confusing strong cards with highly unfun cards. The cards you’ve listed, aside from maybe Cabalist’s Tome for its random nature, are all powerful but well balanced cards. They can be played around, have downsides and don’t make your opponent seethe, like the cards in the article do.

      • Morei
        March 19, 2018 at 10:41 AM

        In that case Dirty Rat should be balanced, because before that, there were no way of teching against Combo decks (playing with yourself decks), unless you could mill them, even then they could play around mill accordingly.

        If you think Potion of Madness, Firelands Portal and Netherspite Historian are balanced, you might rethink that. Kabal Talonpriest? Fine. I get your point. But Potion of Madness, stealing a minion, destroying another opponent minion with the same minion and activate the deathrattle effect of the minion you just stole is way overboard. Firelands Portal, I don’t really need to tell you why, even Blizzard tried to print bad 5-mana minion to semi-nerf this card. It is still a very strong card that can be runned in any Mage nowadays. Netherspite Historian, Discovering a fourth Drakonid Operative or whatever late-game dragon to keep you in the game, and even now discovering a fourth Duskbreaker is pretty annoying and ridiculous to deal with.

  6. TheBannedMan
    March 19, 2018 at 9:02 AM

    Barnes is by far the biggest offender in this list.

    • Purist
      March 19, 2018 at 11:32 AM

      Agreed. And not just because I DE him. 🙂

  7. Poison
    March 19, 2018 at 8:56 AM

    I rolly dont like these kind of articles … Why is it called “the cards *WE* won’t miss” ?? I certainly don’t aggree with this list and I think a lot of people would not aggree with this either… This is simply the list of the Author of this article. Its not a problem for me that an Author gives its personal opinion but he can’t make it look like that this is the public opinion.

    • Alsozatch
      March 19, 2018 at 9:29 AM

      I won’t miss any of them. Cause I play wild

    • Geist
      March 19, 2018 at 1:15 PM

      *WE* can refer to the collective responsible for writing and publishing this article. Don’t get too offended.

      • Poison
        March 20, 2018 at 3:08 PM

        sure thing but the point is that people don’t neccicerily notice it.. this is why things come in fashion and out of fashion when the responsible people decide it — copying the opinions subconciously — that is exactly how advertising works (especially brand advertising)… it is not so bad when it happens with the opinion over some hearthstone cards as when it happens in mordern media but people need understand that this is exactly the same. So then they can notice it themselves.

  8. MooPenguin32
    March 19, 2018 at 8:28 AM

    I really enjoy these types of articles. I completely agree with these card choices.

    Not currently in the meta much now, but for a while, I hated seeing Priest of the Feast, allowing Priest players to heal up a lot if played optimally.