League of E.V.I.L. has taken over the city of Dalaran, but they have no intention of sitting idly now. Next stop – Uldum, an ancient land full of treasures and secrets. Their exact plan remains unknown, but you can bet that it’s something… evil. However, their adversaries are truly worthy. League of Explorers is back, and they won’t let villains do whatever they want. Join Reno Jackson, Elise Starseeker, Brann Bronzebeard and Sir Finley Mrrgglton to discover and stop Rafaam’s plan. All of that happening in the ancient desert called “Land of the Titans”.
Saviors of Uldum is the second expansion for the Year of the Dragon! Our expansion guide will feature a card spoilers list, general information, explanation of new mechanics, artworks, card backs, and more! We’ll be updating this guide immediately following the release of any new information.
Saviors of Uldum represents the 12th full Hearthstone expansion and the second set of 2019 (Year of the Dragon). There are no sets rotating out with the release of this expansion (next rotation will happen in 2020).
General Information
- Release Date – August 6, 2019
- Pre-Release Date: August 2, 2019
- Single Player Content Release Date: September, 2019
- 135 New Cards
- New Mechanics – Reborn keyword & Plague cards (click here for more details)
- Quest Cards are coming back!
- Two Pre-Purchase Tiers (click here for more details)
Release Times
We know the exact release times! It seems that they’re once again aiming at the simultaneous worldwide release. If we won’t get any delays, every server should get the expansion at the same time!
- NA: August 6th, 10AM PDT
- EU: August 6th, 7PM CEST / August 6th, 6PM BST
- Asia: August 7th, 2AM KST / August 7th, 1AM CST
- CN: August 7th, 1AM CST
Announcement & Cinematic Trailer
Most Recently Revealed Cards from Saviors of Uldum
Check out the full card reveal schedule here!
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
Legendaries
Epics
Highkeeper Ra (summoned by Mogu Cultist)
Rares
Commons
New Lackey card
New Mechanics & Themes
- New Keyword – Reborn. After a minion with Reborn dies for the first time, it gets resurrected at 1 Health. It works a bit like Redemption built into a minion! Restless Mummy is an example of a Reborn card.
- New Theme – Plague. Each of the five “villain” classes is getting a Plague card. They all have powerful, board sweeping effects. For example – Priest’s Plague of Death.
- Quest Cards Are Back! Quest cards, which were originally created in Journey to Un’Goro, have all rotated out of Standard recently. But we’ve got a completely new batch of Quests (again, one per class). For those unfamiliar with how Quests work, here’s a quick explanation: They are 1 mana Legendary spells that always start in your opening hand (but you can mulligan them away). Each of them requires you to do a certain task after you play them, and once you complete it, you get a reward. Very simple! In case of Un’Goro Quests, you had to play the reward yourself, but Saviors of Uldum Quests will upgrade your Hero Power immediately (so you can enjoy the reward immediately).
Solo Adventure Content
Saviors of Uldum will also have additional Solo content, but we don’t have much information about it yet. All we know that it will be called “Tombs of Terror”, will follow a similar formula to The Dalaran Heist (although with some twists) and will be released in September (most likely a month after expansion drops, just like last time).
We’ll update this part once we learn more!
Pre-Purchase
There are two Pre-Purchase tiers. The cheaper one costs $49.99 and gives you 50 Saviors of Uldum Card Packs + Elise Starseeker Card Back + Random Golden Saviors of Uldum Legendary.
The second, more expensive one, costs $79.99 and gives you everything the smaller bundle does, with additional 30 Card Packs (for 80 in total) and a new Druid Hero skin – Elise Starseeker.
It is officially August 6, everyone, prepare for war (and mogu cultists, lots of cultists)
Saviors of Uldum does not include a Dragon like in any other expension but it is the year of the Dragons! Really sad…
Is there any information about the single player content?
Not much, really. It releases (just like Dalaran Heist) a ~month after expansion launch, and we’ll probably get to fight alongside League of Explorers this time around. But even the last part is just a theory 🙂
We should learn more about it soon!
Can I assume that shuffling bombs into opponents decks will disrupt highlander strategies?
Yes, if you have 2 Bombs in your deck, its like “2 copys”.
I figured bombs are treated like any other card but wanted to verify. Thanks!
Some additional infos:
“Start your adventure with a bang – Log into Hearthstone any time within the first 90 days of the launch of Saviors of Uldum to receive a random Legendary Quest Card and set off on a quest to earn Saviors of Uldum card packs!”
Releases:
NA: August 6th, 10AM PDT
EU: August 6th, 7PM CEST / August 6th, 6PM BST
Asia: August 7th, 2AM KST / August 7th, 1AM CST
CN: August 7th, 1AM CST
Are there going to be any login in rewards on release day ??
Everyone is getting a random Legendary (I think that specifically random Quest) for free. I guess we’ll also get some free packs and such, like always.
thanks buddy, keep up the good work this site is my go to for all Hearthstone News
Any news on when they will load in the patch? (I don’t reddit)
Again on the Thursday evening? (EU)
Hope not ’cause we have a fsg on the 1st and it would be the 3rd time that we get delays in the tournament rounds because of version discrepancies between mobile and laptop users.
No news about that matter, I’m afraid. But tomorrow (Thursday) is most likely, since we’ll know all of the cards later today.
Thanks. I was afraid that that will be the most likely moment.
Is there going to be final reveal stream and when ?
There will be a final reveal stream. Tomorrow at 7 PM CEST/10 AM PDT/ 2 AM KST.
Thank you
out of the topic question.
Where does Deck Name such as Highlander or Cyclone or Tempo etc comes from?
I still could understand if it were Control or Aggro or Zoo, OTK, etc, but unrelated names such as Cyclone is a lot more confusing. I often thought Cyclone gets the name from using big spells. but it doesn’t.
And there’s more. You think thats true? then what about Exodia Mage. Where did someone found that? WoW Lore?
I really questioned these names sometimes.
I dunno where highlander or tempo come from but Cyclone comes from a card in that deck. It’s something Cyclone and it’s probably one of the most important cards in that deck. And the name Exodia comes from another card game called Yu-Gi-Oh. Exodus refers to here Cards that come together to end up being super power just like how the deck involves getting all the right cards to kill your opponent in one go.
Now there’s got to be someone who knew, and there we go. explained further below.
Thx.
The word “Highlander” comes from a Magic: The Gathering (the grandfather of card games) game mode of the same name. The word is a reference to the movie called Highlander, with the famous line “There can be only one.” which refers to the deck restriction of having only 1 of each card (or no duplicates).
Tempo is a concept in Hearthstone, referring to playing on curve and functions like a snowball tumbling down a hill. Small at first, but gets bigger and harder to stop over time. Unlike Aggro or Midrange (which are defined by the shape of their curve), tempo is a deck that aims to play ON curve instead. (1 drop on turn 1, 2 drop on turn 2 etc). While all aggro/midrange/tempo decks want to play on curve, Tempo decks are the ones that gain the most benefit from doing so.
Finally, Cyclone refers to “Mana Cyclone”, an epic mage card. The reason it’s called “Cyclone Mage” is because of how important this card is to the deck’s function. Mana Cyclone provides both the resources to stave off aggro, while filling the hand for cheap mountain giants vs slower decks.
There are some decks in hearthstone that take the names of key cards and use it as the deck name, like Raza Priest or Jade Druid from last year, and may provide additional info about how to counter said decks.
There still many other names, but thats all I need for Standard format.
Still wondering if other people (like me) just accepts the names and go with it, or did they really know what it means.
Thx anyway.
The deck’s name is usually a reference to another deck from the past (including from other card games), the deck’s game plan (like Face Hunter – wants to go Face all the time), synergies they run (e.g. Murloc Paladin – plays Murlocs and Murloc synergies) or a certain important card they play (e.g. Holy Wrath Paladin – Holy Wrath is the card they kill opponent with).
Cyclone is the most obvious one – it comes from a card “Mana Cyclone”, which is a central piece of the deck 🙂
Highlander is a reference to an old-ish movie called “Highlander”. A big part of the movie’s premise is “there can be only one” (https://www.youtube.com/watch?v=sqcLjcSloXs) – characters are trying to kill each other so only one is left. Because of that, it was adopted as one of the names for singleton decks/format in Magic: The Gathering and it later came to Hearthstone. At the beginning, singleton decks in HS were nearly always called “Reno” decks (because of Reno Jackson), but when the card rotated out of Standard people started using many different names. I always stick with Highlander, because it’s most consistent. I dislike calling it by the main card all the time, because that changes (e.g. it was first Reno, later Kazakus and e.g. Raza, now we have new ones).
Exodia comes from Yu-Gi-Oh. There were 5 Exodia cards and you won the game when you played one of them while having 4 others in your hand. In Hearthstone, combos that just kill your opponent in one turn no matter how much HP he has are called that. For example, normal Priest OTKs or Malygos Druid combos did not always kill opponent, because he might have a lot of Armor etc. The name was first used for Exodia Mage, which also referenced the 5 pieces – you needed Archmage Antonidas and 4x Sorcerer’s Apprentice to cast as many Fireballs as you want for free. While this is not “true” Exodia, as your opponent could still be saved by obscene amounts of Armor (like 100+) or Ice Block, the name stuck. Later we’ve got Exodia Paladin, which used Uther of the Ebon Blade’s Hero Power to immediately kill the opponent. You needed all four Horsemen on the board (but more realistically three of them in your hand) and you won the game – which was much closer to the real Exodia. So in general, it’s a combo deck where you need to gather X combo pieces in your hand, then you drop them and immediately win the game.
And tempo comes mostly from the actual definition of the word. Tempo means (in a nutshell) speed. Name also comes from Magic, but it has also been used in Chess with a similar meaning. In Hearthstone in particular, playing for the tempo means putting yourself as ahead of the opponent as possible for as little resources. If you have a board advantage – you usually have tempo. If you answer your opponent’s threat efficiently (e.g. he spent 5 mana to play it and you removed it for 2 + played something else for other 3), you also have tempo. Tempo and value/card advantage are two different things that are often confused. Tempo cards might, but don’t have to give you card advantage. Sap is like a definition of a tempo card. You can remove something big from the board for just 2 mana (which is insanely good), but your opponent still has the minion and can play it later. You lost on card advantage, but you won on the tempo. Aggro, Tempo and Midrange decks are the ones that mostly care about tempo.
This has shed some light finally. Thanks for putting in the efforts to explains.
I knew all of that. But man, i really apreciate your effort :). Keep up the good job.
Very nice explanation, my only precision would be about “Name also comes from Magic, but it has also been used in Chess with a similar meaning” just toclarify it actually comes from chess and was, if I remember good, already used in Nimzovich’s my system in 1925 🙂
Where is that card with picture of dog or hyena? They removed it from reveal schedule ?
It was supposed to be revealed by Disguised Toast, but he gave his reveal back a while ago (https://twitter.com/disguisedtoast/status/1151514176130441216). For some reason, however, they did not remove it from the schedule earlier – I thought that they are going to reveal the card themselves (e.g. on social media) but apparently they just forgot about it… and removed it ~30 minutes after the reveal was supposed to happen.
nice
so are we just not going to reveal the priest cards…
We just got two! Like I’m always saying, they will eventually have to reveal all the cards, so even if your favorite class is not getting any reveals, just wait a few days. Reveal season is not that long after all.
They will release expansion on August 6 or 7 in Europe?
August 6. They were going for simultaneous releases in the last few sets. Should be out around evening EU (18-20 is my guess).
What happens if you buy the pre purchase, (doesn’t matter which one) will you also get the adventure with it?
You won’t get adventure with pre-purchase. It will either be free like Dungeon Run or you’ll have to pay for it separately like with Dalaran Heist. They haven’t announced it yet, but given that they’ve said that it will be as big as Heist (with some new additions), then I’d assume that you will have to pay.
We should most likely learn more about the adventure 2-3 weeks after expansion’s launch.
Hey Stonekeep, can you put the reveal schedule in here?
There’s a link to the reveal schedule below most recently revealed cards. Didn’t want to clog the post by putting a whole reveal schedule in there (it’s already long).
I’d like to integrate reveal schedule to the main page somehow, but not for this expansion. I’ll talk to the devs and see what we can do next time!
Both quest and reno legends do not come close to the original versions. Why would you build a deck around them? Why play a less optimal hunter when you have the mech synergies… Maybe the warlock reno legend will be worth it, I hope so. Prob most top tier decks will remain, with 2 or 3 cards from the new expansion.
Not a single word about any reveal streams? Iam sad right now. So they choosed to reveal them during reveal season only? and than one last big stream? meh… Today 4 legendarys incoming at comiccon.
Yeah, there’s a stream featuring League of Explorers voice actors today (from Comic-Con). They will PROBABLY reveal the 4 Legendaries (Explorers). Maybe some other cards too?
But I’m quite surprised that they don’t run the usual initial reveal stream with some HS personality. Those are always fun to watch!
Just loved to see Kibler burning a new legendary :D. But you right, so they only had 4 additional cards revealed due the brawl event. They had 2 streams in the past right? So maybe we get a big one towards the end of reveal season? Did you notice the answer from Toast on Twitter? He send back his card reveal to Blizzard, he said smth like “i dont like the state of HS right now” and so on. Name Thijs as Person who will reveal his card. The answer from Thijs on Twitter was heartbreaking! I love him so much for his comments towards Toast… but sad story, that Blizzard made Toast not feel comfortable with the game state… he has such a big community behind him.
Yes, it was usually 2 streams – one at the start (shorter/smaller one) and one at the end (bigger one, with lots of cards shown and a final card dump right after). I would be really surprised if we didn’t get the second one.
I’ve seen it! But the entire issue has been overblown in my opinion. Most of people were supportive of Toast. There were some haters, but they were a minority. And even haters were mostly mad at Blizzard for giving the card reveal to someone who doesn’t play the game anymore and not at Toast for having it.
I don’t blame him for not wanting to reveal the card, he’s playing TFT for a while now after all. But I also don’t blame Blizzard for giving him one – that’s smart marketing. A popular HS streamer revealing a card won’t bring any new audience (because they already watch him for HS). And Toast could bring a part of his TFT audience back to HS. And to be honest, I don’t think it’s entirely about not being comfortable with the state of the game. Rise of Shadows was the most progressive expansion in a while and from what I’ve seen the game is heading in the right direction once again. It’s just that you can’t always play the same game forever and still have fun. It’s natural, but some people just don’t understand it. A casual player can play a few hours per week and that’s it – a streamer/content creator has to play the game for HOURS every single day, so much that he can become sick of it (it happened to me too in the past). At one point you treat it only like a job, not something you do for fun. And then you find a new game and start having fun again – of course you want to switch and see the previous one as something bad. But it’s not always the old game that’s bad, but a player that’s burned out of it.
“New Theme – Plague. Each of the five “villain” classes will get a powerful Plague card. They all have powerful, board sweeping effects.”
Rogue: Say what?
My thoughts exactly
Apparently, Rogue’s Plague card was changed shortly before the release, because it didn’t fit into the class identity (and it would be silly to directly contradict themselves right after releasing a big blog post about class identity). AoEs are supposed to be Rogue’s weakness (hence Vanish rotating out to HoF), and while we don’t know what Plague card Rogue initially had, it’s safe to assume that it was some sort of AoE removal.
After revealing these 3 1-health minions for Paladin, iam wondering what the Pally quest will look like. Some more synergy with secrets? Divine Shield buffs? Any bonus for 1 health minions on board? Reborn? iam really hyped :).
The more I think about it, the more these quests look like an answer for other classes to challenge Warrior’s persistent value generation from Dr. Boom Mad Genius. All of the quests reward you with a new hero power, after all, which is something you can draw repeated value from turn after turn, much like Dr. Boom’s hero power. But I’m also not convinced that this is a good solution to the Dr. Boom Mad Genius problem, because he also gives all your mechs Rush. That’s like a Dungeon Run treasure on its own, considering how dominant mechs are for Warrior.
I think being able to challenge Warriors on long games would require substantial power creep, and it would be better for the health of the game to just nerf Dr. Boom Mad Genius. It would certainly be good for the health of the Specialist format, which revolves around the Warrior class and which classes are able to challenge it, since Warrior completely shuts down classes like Shaman and Druid.
You are right when we look at that problem in specialist format. When we compare that ladderwise, we need something to hold to the lategame value from Hagatha/Zuljin (huge powerturn)/Dr. Boom. We also need some more tools to challenge Conjurers Calling! Mage is a much bigger problem than Warrior in my opinion. The Quests will compensate that missing value for other classes a lot! But if i think about the mage quest, iam really not sure if i wanna change my heropower into a random spell (-2). But yes, i think quests can compete against Warrior/Shaman/Mage.
As much as i followed the specialist format warrior gets beaten even by rogue and mage by far. Warrior is not the problem, the pure lategame value from Omega Essembly/Devestator and Dr. Boom are the problem to hold against for other classes.
As a Mage player, I agree. It’s not healthy for one card to account for such a large portion of the power of the class; it’s literally unthinkable to try and make a competitive mage deck without Mountain Giant + Conjurer’s Calling right now (Kibler crafted a deck around spell damage + Unexpected Results, and it sucks). If Mage ends up too weak after a Conjurer’s Calling nerf, Blizzard can just release some new powerful cards to prop the class up. It’s in the same vein that I’d like to see Dr. Boom Mad Genius nerfed.
I like to play Druid, and was thinking of buying the 80 preorder, I like Elise, but also valued my money and thought if I would rather buy LoE and Karazhan (or other combination of two adventures) for basically half the price. I play exclusively wild and don’t own any of the adventures.
I did not understand? Will blizzard give us 50 packs? Can someone say that?
Yes, they will. If you buy them for $49.99 🙂 It’s a pre-purchase deal.
[…] Saviors of Uldum Information Guide […]
August 12 will gonna release? Hope that I can see it in an Esport event like WCG this year. I want to see these new cards using by the pro gamer and I want the new game board that they are working on. Can’t wait for it 🙂
lame they went with Elise… they had a chance to make Reno or Brann as the hero… such waste
I like elise, but why is she a druid hero, makes no sense to me.
Should be a hunter
I think they made her a druid because it’s one of the two classes (along with rogue) which doesn’t have a hero skin that costs money.
yeah but how awesome would have been a Reno or Brann hunter hero
Stonekeep, are you not doing your card reviews anymore? Used to be my go-to during reveal season.
Ye, was a fan of these too. Stonekeep reviews always a good read
Miss them too! #BringBackCardReviews !
Same i would suggest say that in discord
Hey man, sorry, I went on vacation on July 2nd and I’ve missed your comment.
Sadly, it’s hard to find enough time to do the reviews now 🙁 I did them when I was just helping with the site (then I mostly focused on writing articles) – now I’m working as the admin, so I have more responsibilities.
I’ve been asked about it a lot last expansion, I honestly didn’t know that so many of you liked them. I’ll try hard to find some time to do reviews – even if not for every card, at least for the more interesting ones!
Thank you for the Saviours of Uldum card reviews #1 !!
Love the card reviews and after the release… looking back to see which cards were not highly rated, but surprised everyone.
Looks like the 50 dollar bundle went back to giving a golden legendary card. The Rise of Shadows 50 dollar bundle came with a non-golden legendary.
135 cards per expansions. Hearthstone getting crowded. anyway, no dates for card reveals yet?
will we get free legendary card as well?
i guess it’s still a long way to August.
since most legendary weapons got rotated out last year, is this expansion where they introduce it back?
we already have legendary minions, and legendary spells (in terms of quest).
sadly. all of this wont get answered anytime soon.
Pretty sure we won’t be getting legendary weapons this expansion. It’s standard now for there to be two legendary cards per class; in some expansions, both legendary cards have been minions (Witchwood, Rastakhan’s Rumble, Rise of Shadows), while other expansions have mixed it up and gave us 1 minion and 1 quest (Un’goro), 1 minion and 1 hero card (Frozen Throne), 1 minion and 1 weapon (Kobolds and Catacombs), or 1 minion and 1 spell (Boomsday).
With the announcement already out that every class will be getting a legendary quest, it’s safe to assume that the second legendary card each class will get will be a minion. Unless one class gets a hero card, I suppose.
I’m sorry but these are some pretty terrible questions.
1. Hearthstone is not getting more crowded. This is the 3rd straight year they will have 3 full expansions, and with rotations sets everywhere, the standard pool doesn’t increase from year to year.
2. Dates have never been revealed right when they announce a new expansion. They have very consistently starting announcing expansions a month before they release and revealing the majority of cards two weeks before release. This should be confirmed within the next two weeks, during which a handful of cards will be released. This is how it happens every time.
3. Yes, we will get a free legendary upon release. They have already announced this.
4. All legendary weapons rotated in April, not “most” of them. And no, there will not be new ones introduced this expansion. They always announce any new or renewed expansions during the announcement of an expansion. They would have already said if legendary weapons are coming back. Kinda weird and random to already be wondering when they might be coming back.
what do you mean terrible questions?
I wouldn’t ask something if I knew, would I?
besides, most of it were my personal opinions. If it were terrible, feel free not to reply.
and please, if you had all these info, and want to share, feel free to create a new posts.
I did post the info in response to your question, and the info is readily available online.
Nothing confirmed yet but I wouldn’t be surprised if we all got a free legendary quest again.
“Saviors of Uldum Quests seem to upgrade your Hero Power immediately (at least the two we’ve seen so far).”
PlayHearthstone clarifies that:
“What’s a hero without a quest? Nine all-new quest cards, once completed, will replace your hero power with a powerful new ability”
So, all 9 quests should change your hero power for something else immediately.
Thanks for the info, release day is always hectic and I don’t want to spread wrong information by assuming things I’m not sure about 🙂
is it the right time now to add a new menu/section especially for “Saviors of Uldum”, just like sections intended for “Rise of Shadows”? just saying. Thank you.
Already requested it (as well as header image update) – waiting for devs to work on it. Should be ready soon (probably later today) 🙂
With that cape, Elize looks a lot like the girl in G-Force
http://1.bp.blogspot.com/-lQj_1FiQT70/UgU5dInbmSI/AAAAAAAABJ8/Xf9szgoFXZo/s1600/gman2.jpg
So a mixture of quest and hero card. Sounds fun 🙂
I can’t remember how it was done in older expansions (nor IF it was done)… when I purchase both bundles, do I get 1 or 2 random golden legendaries?
It will be 2
thx!
Be careful cus sometimes it will activate a bug that gives u two legendery from old expansions instead of uldum (that happend alot in rastakhan ????)
Well … if this isn’t a troll comment … how should I be ‘careful’? Not logging in when the new expansion comes out?
We back bb
Holy moly, new cards already? Rise of shadows was an expansion that kept us engaging almost throughout.
I am hyped. Both the expansion theme as well as return of explorers and quests has potential to be super exciting. To be honest, based on the first impression, I feel like this is how the quests should be done in the first place.
If we are getting Elise as a hero skin does that mean we are not getting her as a card
Not necessarily. In RoS we got Lazul as both a hero portrait and card.
I’m almost sure that we will also have Elise card, not only Hero skin.
HYPE AGAIN!
Aww yeah. Fun stuff!
Quests are a fun mechanic that I’m glad they’re returning to. Reborn seems like a “filler” keyword tbh, they could’ve just phrased it as “deathrattle: summon a 3/1 mummy with rush” for instance. But you could say the same thing about Recruit and Echo. A few classes (Priest and Warrior?) might be able to exploit the fact they come back injured.
It is different, a 3/1 mummy with rush is different from a 3/2 mummy with rush that has only 1 HP at the momment. Maybe other reborn minions will have more HP, and for classes that can heal their minions, reborn means you can heal it to full life again…
Also, with the new class identity, warrior can’t have deathrattle minions, only hunter, rogue and priest. Also, deathrattle has its sinergies, while a deathrattle can be triggered without the minion’s death, or can be copied by another minion (for example: nine lives, oblivitron, Da undatakah), reborn does not.
If they are really concerned by the class identity they should also change Desperate Stand into “give a minion reborn”. So far we haven’t seen “Reborn” card that would allow outstanding combo or tempo with the deathrattle tag instead. I think they created this new tag just for commercial purpose, the expension would be less hyped if they had no new mechanic to tease us with. Rush and adapt was necesseray key words, and more exiting ones …