Pro & Streamer Boomsday Project Post Nerf Deck List Roundup

We’re going to be featuring a bunch of post nerf Boomsday Project deck lists with our roundup post. You’ll find decks here that are working for players with the recent balance changes to Giggling Inventor, Mana Wyrm, and Aviana!

The nerfs are now LIVE! We’ll be updating this post with some new decks soon.

A lot of us were really surprised when Blizzard originally announced that there would be no balance update for The Boomsday Project. Not only did it seem one was likely necessary, this balancing usually refreshes the meta and keeps things interesting while we get deep into an expansion’s life cycle. Thankfully, Blizzard changed their minds and we should hopefully see some newer decks make an appearance.

Boomsday Post Nerf Deck Lists

I’ll be cataloging some of the new deck lists here. You might see some familiar faces, but even a few card difference makes a big impact on some of these decks. I’m adding some lists below that have avoided the nerf bat. These can be tried while the Boomsday meta is attempting to stabilize.

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

Leave a Reply

38 Comments

  1. Senjy_McBee studio's
    October 21, 2018 at 10:56 AM

    Others hunters ? And what for war ?

  2. hsplaya
    October 21, 2018 at 10:33 AM

    Your even shaman deck is literally the exact same pre-nerf list
    Still running mossy even though GI got nerfed and mossy kills a bunch of your own cards
    Any chance you can get a more up to date deck? I appreciate your posting here, this is not a hate post, I just wanna see new shaman decks, thanks!

    • SkullFire26
      October 21, 2018 at 10:59 AM

      Try swapping 1 Hex and the mossy for 2 Amani Berserkers, in a deck that in general does a lot of trading to maintain board control, and lacks 2 mana 2/3s outside of their signature card, Murkspark Eel, they seem like a natural fit. My issue with knife jugglers in the deck is that there are way too many 2 mana 2/2 minions that are fairly easy to remove.

      • hsplaya
        October 21, 2018 at 12:18 PM

        Yeah I swapped my mossy out for another nimbus and also gonna try with ooze. I am thinking of crafting the thunderhead/thunderspark overload guy and trying that out but hoping to see some variation in this deck. Amani berz is a good card for sure. I never liked knife juggler in this deck as you said it just gets killed off, good vs aggro if hidden behind a taunt but a bust vs most everything else.

  3. ZEeoN
    October 21, 2018 at 9:45 AM

    Since Giggling is gone I am feeling that due to the lesser value of techs such as Mossy Horror and Blood Knight, Odd Paladin is creeping into the meta again somewhat. I am not saying it is a bad deck or that it doesn’t take skill because both would be absolutely wrong, I just personally dislike it as a deck to play and to play against, so I think that’s a bit meh. Interestingly enough, maybe that’s the reason why I don’t run into Hunter much anymore. If that is the case, it will actually make Control Priest much better again. I did not expect these developments tbh; maybe my sample size is also just way too small. Did anyone else notice that? Personally I think Odd Pally is really tough with most decks aside from Control Priest. Really hard to play against with pre-nerf meta decks that lack GI now. Mage is just dead. Kiblers deck is fun but not much more; lack of spells makes it super vulnerable and also all-in mid-rangey if you wanna finish an opponent off, hand damage is also quite limited and almost always comes with prerequisites such as playing elementals the turn before, which is not always possible. But the genuine minion against minion combat is really refreshing. Try it if you have the cards and can use the change in playstyle for now but don’t expect it to carry you through the ladder just like that.
    Overall funny how this one nerf turned out to shake up the meta considerably more than the release of Boomsday. But one addendum; the general hate I don’t get. It was no KTFT but there are quite a few cards that see play and Witchwood has also been called boring and not impactful enough, now we’re using a lot of these cards. Maybe the playerbase should chill a bit more and let them do their thing. The next expansion and rotation will shake up the game extremely. It will be very interesting to see what they come up with! Don’t let the general negativity get to you so much. Every game has more and less crowded phases. I still cannot imagine HS would die so quickly after years of thriving, especially since as of now, all the supposed „killers“ have not even shown that they are worth their salt. Artifact and MTG are good games and pretty cool – but they are not the same in a positive AND negative way. I personally would rather play both than just become salty and abandon the game just yet. At least that’s my feeling. Hoping to see some cool new decks from all this soon enough!

  4. Laughing
    October 20, 2018 at 10:31 PM

    Game is still a joke so much that you play the same
    Player 5 times in a row in casual standard because nobody plays the game anymore. HS has become a very bad game and only gets worse. Not even worth doing the quests anymore and definitely done spending money on it. Slow death spiral has begun just like diablo

    • Zombie69
      October 20, 2018 at 10:46 PM

      Why would anyone play in Casual? Of course there’s nobody there, try Ranked!

      • BlueyesOwl
        October 21, 2018 at 5:25 AM

        Silly quests can’t be done in ranked… And there are people that don’t have many virtual friends to do them, or can’t always help you out.
        Casual is and should be a place to try/experimenting plus do quests without fear to drop your rank.
        But nowdays rank5, even legend rank, have been made irrelevant in some point so many people in those ranks are just logging-in to do their quests and leave…
        As we said, less and less people are playing the game.
        When I was rank1 before few days, I played over 6 times with same people or with rank2 and that means that the population is so small that even elo system doesn’t matter anymore.
        I totally agree with Laughing…
        “Slow death spiral has begun just like diablo”.

        • Zombie69
          October 21, 2018 at 12:04 PM

          Slow death spiral is a bit pessimistic, don’t you think? Don’t be a doomsayer, be a happy ghoul! Two other card games just came out recently and people are trying those out. Most of them will be back and Hearthstone will be just fine.

        • Cruxkid
          October 22, 2018 at 4:00 PM

          Take any game by blizzard and I assure you it will outlast anything else that pops up. FYI Diablo can’t die because it is the basis of every dungeon crawler you’ll ever play.

  5. BlueyesOwl
    October 20, 2018 at 4:40 AM

    Till the next expansion we will not see any huge change in meta.
    Besides, people had already started before nerfs been announced to not play Gig.
    I think the just did these nerfs only to stop niggling of many players when they said on start that all are fine and smoothly.
    But nothing is even close to be fine… More and more players abandoning this game for many reasons such as no f2p friendly enviroment, less and less interaction, coin flip deside, etc.
    And don’t forget about bugs that they don’t even care about them (e.g. we don’t get the right highest chest and we don’t keep the right highest rank).
    Let’s hope for a better future next year, cause this year (as I have said it again in past) is the worst of all time for HS.

    • Coyote
      October 20, 2018 at 12:11 PM

      Ive heard many players complain about the unchanging meta through the expansions, its just stupid how they release a whole expansion (Boomsday) and the meta barely changes. Someone said the problem is the actual rotating system and i couldnt agree more. Hearthstone should rotate one expansion by the time another one comes up, that would make every expansion a total new experience.

      Another thing i dont like about the game are cards with bad power proportions. I mean cards that just turn the game when drawn. Such as DK hero cards (mainly Gul’dan) or Keleseth, Barnes, etc. But they learned about it and started making more balanced hero cards (not less powerful, but less instant impact).

      And finally something i think they need to stop doing asap is making cards with deckbuilding restrictions. Reno Jackson, Baku the moon Eater, Genn Greymane. The idea beneath a deckbuilding restriction card sounds great, it makes deckbuilding a very fun nightmare and rewards a very powerful effect. But people will netdeck anyways and will just play a deck that has an advantage over others. I can say this game will be a total mess until Baku rotates out.

      • Cards like Baku....
        October 20, 2018 at 10:53 PM

        Totally agree

      • MM
        October 20, 2018 at 11:18 PM

        Totally agree and i get downvoted on reddit every time i say this

    • hearth og
      October 20, 2018 at 4:34 PM

      totallyagree

    • ZeeVon
      October 21, 2018 at 12:12 AM

      “no f2p friendly enviroment, less and less interaction, coin flip deside”

      This post would be downvoted in masses on Reddit by the mob, I’m happy there’s no such feature here. While harsh statements, there’s a lot of truth in them.

      f2p friendly – While you can maintain a reasonable collection as a f2p, you would need to invest a whole year of grinding 80+ gold every day without enjoying the game and wait for sets that preceded you to rotate out. Arguably, Whizzbang is a major help in it, but no way I’d invest a year before enjoying the game. I’ve wasted more dust with disenchanting and recrafting some cards than I bought with cash, playing since LoE except MSoG and KnC. Maintaining a competitive collection for f2p players is doable.

      less interaction – all the quests are problematic in design, team5 learned so much from them that they thought it’s a good idea to print combo shudderwock, malygos rogue, leyline manipulator etc. I myself don’t have fun playing those decks and certainly the enemy has neither.

      coin flip – the topic where I found close to zero agreement with my views. I believe that the close to 50% winrate of current decks is due to the increased importance of mulligan. You flip a coin and you either drew the nutts or you didn’t, game is decided.

      Anyway, rant is over. Good to know not every community is following the “everything’s fine” Reddit line

  6. ZeeVon
    October 19, 2018 at 1:35 PM

    Might be the wrong place to ask/comment, if that’s the case then my due apologies.

    In odd rogue the Crystallizers are just a tech against getting Alextrasza’d, not? I’m still running Argent squire in that spot due to better synergy with fungal, cobalt and cold blood. Can’t even remember the last time I got put to 15hp, games don’t go so late.

    Am I missing something? They’re way better players than me.

    • Sinople
      October 19, 2018 at 3:17 PM

      I have read that the mole is statistically better than the squire on opening hand and the crystallizer is only played because you can’t put 4 mole…

      Especially when you don’t play the Blood Knight.

      That’s all.

    • Penguin
      October 19, 2018 at 11:02 PM

      They’re just good 1 drop bodies. Similar stat line as a dire mole

    • hsplaya
      October 20, 2018 at 2:03 PM

      No they are not any kind of tech. They are simply an additional dire mole. Early in the game, it’s better to have a 1/3 that can trade against 2 life minions, than a 1/1 that can be pinged or easily killed by any 1/2 minion, or killed by a 1/3 minion over 2 turns. When giggles was everywhere it was worth playing since blood knight was better and you could buff your own blood knight. Now people want to test it out.

      Later in the game, however, argent squire is arguably better, since it takes 2 hits no matter what, making it a stronger target for fungal or the +2 or +4 buff.

      I am not personally gonna craft crystal unless some data strongly supports it being better. If I had it I would def test it out though.

  7. Ryosuke1976
    October 19, 2018 at 8:08 AM

    I am looking forward for the Odd Warrior deck. I have created my own version and seems to work fine but it’s always nice to check the Pro’s versions.

  8. Aspect
    October 19, 2018 at 6:26 AM

    I legit just finished crafting token Druid…….

    • DukeStarswisher
      October 19, 2018 at 7:23 AM

      Don’t fret. It will most likely still be viable with or without giggling.

      • Haggardx1337
        October 19, 2018 at 9:19 AM

        I swapped giggling inventor for sera nite chain gang and is working well 9-2 so far

  9. ZeeVon
    October 19, 2018 at 3:55 AM

    Despite the broad reeeee, I’m happy for the nerfs. Too many times ran an unanswered wyrm away with the game by turn4 (not to talk about the lack of answers even if you’re good in topdecking them). While a health nerf would have addressed the issue, I’m hopeful of seeing high impact 1-2 mana spells coming to mage.
    Token druid got a huge hit (I’d say it was the healthiest archetype, but whatever) and with it all the druid decks are tier2. Factor in the inevitable speeding up of the meta thx to the giggling nerf, and druid will barely break even.
    All in all, nerfing nourish to give empty Mana crystals would have made a lot of guys happy, but it’s not really an impactful change to take 1 extra hero power away.
    Who’s still banging on the hate train, keep in mind that both UI and branching rotates out next year and druid will be left with garbage like landscaping.

  10. Dico
    October 18, 2018 at 10:15 PM

    This all makes me happy. Gets rid of the cards that have been annoying to play against which can just decide matchup. Giggles pretty much nerfs most decks too so it will be interesting to see what happenz

  11. Aquilla
    October 18, 2018 at 8:34 PM

    Nerfing Shudderwock would have been MUCH better! Ugh!

    • NoNameFoundTV
      October 19, 2018 at 2:12 AM

      Useless to say this nerfs are totally useless, except for Giggling. Mana wyrm was not the real problem in my opionion, because Tempo mage wins anyway cause got a TONS of burst. We expect a Druid nerf for sure, cause this is the real problem in the ladder. I’m asking myself what is a good replacement for a nice tempo turn 5 instead of Giggling. If you guys have any advices, we can share ^^

      Thx a lot and greetings from Italy <3

  12. SkullFire26
    October 18, 2018 at 3:38 PM

    Uhhhh Blizzard, where are the nerfs? Have you finally got some sense smacked into you and recosidered the nerfs by deciding to nerf a Druid card in STANDARD instead of destroying the mage class? Literally Branching Paths, Spreading Plague, and Ultimate Infestation. Choose one of them to nerf and we’ll all be happy.

    • Thecatofdoom
      October 18, 2018 at 4:35 PM

      These cards are fine, the problem is Wild Growth and Nourish.

    • Think
      October 18, 2018 at 5:06 PM

      Their rotating out anyways so in the new year the wait will be worth it.

    • GrumpyMonk
      October 18, 2018 at 6:15 PM

      I agree with you 100 %

    • Gibilan
      October 19, 2018 at 2:42 AM

      Correction! Ppl like you will be happy. That kind of ppl that always find a way to complain except when they win 😉 Cheers

  13. Jimm
    October 18, 2018 at 12:02 PM

    I’m not a Pro (I’m generally Rank 3-5), but I have a Paladin deck that is working really well that I think will be even better once Giggling is gone. (https://www.hearthstonetopdecks.com/decks/midrange-money-paladin/)

  14. hoffmanduff
    October 18, 2018 at 10:21 AM

    is this thing live already? I still just played odd rogue w the 5 card gig instead of 7 …

    • Evident - Author
      October 18, 2018 at 10:23 AM

      It’s not live, just setting up the post. It should go live today at some point, I figured it’d be at 10am PST but it’s still not up yet.