Though the new Death Knight class is the star of the show, Paladins also have a special place in the lore when it comes to the stories of the Lich King. It is therefore a bit surprising to see how one-dimensional their class card package is for this set, but there are strong enough fundamentals to work with from the current rotation to whip up a wide variety of interesting options for those looking to put their faith in the Light as the Scourge approaches. With these, you can stick it up to all those pesky Death Knight players enjoying their power-crept version of Consecration and the Corrupted Ashbringer.
Dragon Paladin
This is the straightforward build for the class, fully incorporating the new Dragon package from the upcoming set. Perhaps surprisingly, the synergies are a bit sparse to fully form an archetype: the bonuses for holding a Dragon in your hand are 3 damage from Amber Whelp or +1/+1 on Daring Drake. Meanwhile. Timewarden is a promising card but there aren’t that many cheap Dragons to make full use of it on curve.
It’s impressive but you will likely need a little bit more. To that end, some handbuff tools, many Discover options and an emergency Kazakusan round out this midrange build, which aims to control the board and make use of some synergies, but is more than happy to pull the RNG lever should push come to shove in the late-game.
Aggro Paladin
Courtesy of many new cheap and efficient buff spells, Paladins can go very fast. They can leverage bodies like Fowl Egg and run a low enough curve to benefit from oddball cards like Hawkstrider Rancher and the stickiness it promises. The goal is to create a sticky board with Divine Shields and Deathrattles, then quickly buff what remains after the exchanges and push aggressively to victory.
You should be able to easily win the battle for board control in aggressive mirror matches, and the question is whether this specific combination of buffs and selected weapons will be able to produce enough pressure to
XL Jailer Control Paladin
This build aims to keep the previous metagame’s control archetype alive heading into the brave new world of the March of the Lich King. Enchanter replaces Talented Arcanist for its higher damage potential, plus Anachronos to buy valuable time to set up your payoffs.
Undead Control Paladin
How about an alternative payoff for Order in the Court? Well, we can jam in the top-end of the Undead tribe, featuring Flesh Behemoth into Invincible and Abominable Lieutenant for a more tempo-oriented attempt to make us of your goodies.
Pure Paladin
- 1Knight of Anointment2
- 1Righteous Protector2
- 1Sanguine Soldier2
- 2Argent Protector2
- 2Battle Vicar1
- 2Blood Matriarch Liadrin1
- 2Class Action Lawyer2
- 2For Quel’Thalas!2
- 2Kotori Lightblade1
- 2Order in the Court1
- 3Alliance Bannerman2
- 3Saidan the Scarlet1
- 3Seal of Blood2
- 4Blessing of Kings2
- 4Buffet Biggun2
- 6Blood Crusader2
- 7Anachronos1
- 7The Countess1
- 8Lightforged Cariel1
This archetype had a topsy-turvy history across the years in Hearthstone, and it has been one of the bigger duds in the Murder in Castle Nathria metagame. Technically, every single set features a wide variety of opportunities to reimagine the build courtesy of the brand new class cards, and the Maw and Disorder mini-set did feature a new payoff card in the form of Class Action Lawyer, which makes this archetype worth revisiting again heading into the new metagame.
This time, a combination of the Blood Knight aggro cards and the late-game security of Lightforged Cariel and Countess serving as backup could make this a more versatile deck than the Control Paladin builds available at this time.