DOOM! is the latest reveal from the Whispers of the Old Gods expansion! Card was revealed on GosuGamers.
- Check out all the official information on Whispers of the Old Gods
- Whispers of the Old Gods Card List
- Theorycraft decks from Whispers of the Old Gods with our Hearthstone Deck Builder
- Follow us on Twitter to keep up-to-date with all of the card spoilers and reveals!
If Warlock didn’t want to destroy the field at 8 mana, why would it want to destroy the field at 10 mana and get closer to fatigue at the same time? Since it a 10 mana card, it means that card uses your whole turn, so you cant even play any of the cards you just drew. Additionally, Warlock already has a lot of draw power with its hero power, this card is too much draw. I suppose it could find use in a malygos decks, but even then a 10 mana board clear/draw is a bit too late game.
I think it’s a nice come-back mechanic if you’re losing with an empty hand and your opponent has flooded the board with minions
If you are losing with an empty hand is really the only time, but you still use all of your mana, so you cant do anything for the rest of that turn and your opponent can set up board again the next turn. Additionally, if there are 10 or more minions on the field when you use the card, you’ll burn a card next turn. If you are playing against an aggro deck, by turn 10 you have either lost or you habe enough boarf control that you dont need tp clear the field. Against control, there wont be enough minions on the field to justify 10 mana and milling your deck out (in control games, it is important not to draw TOO MUCH or you’ll reach fatigue before the opponent, and you’ll certainly lose the fatigue game). Against midrange, it doesnt matter if you clear the board, they’ll probably fill it again next turn and you didnt even play anything on the board. The huge issue I see is the 10 mana and the potential over drawing. There may be a few rare cases this will be beneficial, but we will have to see.
Also, remember if your opponent has a full board, this card will draw you 7 cards! That is 1/4 of your entire deck. By turn 10, you would have gone through, at the very least, 13 cards, meaning that you’ll draw your deck down to 10 cards from 17. It is pretty likely you’ve used your hero power that game, so you might be left with under 10 cards in deck while the opponent has at least 15. Over drawing is an issue many people dont take into account when building decks.
its because draw a card is the best three words in any card game, and using a whole turn doesn’t matter if you wasted your opponent’s past few turns and draw a few cards as well. It can pretty much seal the game in many situations
I think this card is better suited for arena instead of ranked mode..