“Maly Goes to Hall of Fame?” – Malygos and the Limitation of Design Space

The five Dragon Aspects from the Warcraft universe have been in Hearthstone since its beginning. Being the most ancient and powerful creatures within their world, the respective cards in Blizzard’s card game needed to be just as influential.

Over four years later, one of these aspects still keeps shaking up the meta-game. Malygos, supposedly the most powerful of all aspects, turns out to become a serious issue for Team 5 and Hearthstone’s design space as a whole. Is the time finally ripe for Malygos’ introduction to the Hall of Fame, or can the design team work around the tremendous impact of a card that supports spell-heavy decks the way Malygos does?

Bad Influence in the Past

To really get behind the inherent problem of Malygos as a card, we need to take a look at the past.

Malygos has always been a dark horse in the Hearthstone meta. May it be in Miracle Rogue with Sinister Strike, Control Shaman with Ancestor's Call or Freeze Mage with Ice Lance – the potential of turning harmless spells into lethal threats has fit into several archetypes over the last four years.

However, as it is with any other of the Dragon Aspects, Malygos has always been limited by one factor: Mana cost. 9 mana is a lot to pay for a mere 16 points of stats, and that is why Malygos has never been able to really take off in the earlier days of Hearthstone.

That changed with the release of one particular card that we now only know from the Wild format: Emperor Thaurissan. Being the first card that offered what the community today calls “mana cheat”, Thaurissan opened up countless possibilities for all archetypes involving Malygos.

Cards like Frostbolt, Sinister Strike or Ice Lance really benefited from a 1 mana discount; in fact, it made one-turn plays in combination with Malygos a realistic scenario.

Everybody’s least favorite Barnes is the second “bad influence” card when it comes to Malygos synergy. The ability to summon 1/1 copies of powerful minions like Malygos has been a thorn in the side for a majority of the competitive community: Non-reliable mana-cheating not only feels less rewarding for the executing player if it doesn’t work; it also creates a zero fun experience for the opposing side if it works.

Needless to say, the ability to get that much spell damage for that low amount of mana bypassed the already mentioned mana cost factor even more.

The Holy Trinity of Balance

What can be already said is that Malygos itself is not the problem. In fact, its initial card design limits its own use to an extend that, looking at it from a standpoint in the past, makes it more than balanced.

It may not be conveyed through Team 5 officially, but balance in Hearthstone can be heavily simplified when looking at some sort of “holy trinity”: Stats, effects and costs. All three of these factors need to even out eventually, and if one or more factors outweighs the others, balance issues are inevitable.

Looking at Malygos in that particularly simple way, it becomes crystal-clear that an incredibly powerful effect goes along with a subpar stat line and an expensive cost of mana.

But what if one of the weak factors becomes pretty much non-existent?

The Druid Dilemma

The result is Malygos Druid as we know it in the current meta-game.

What both Emperor Thaurissan and Barnes started has been exponentially translated to two cards of the Boomsday Project: Dreampetal Florist and Flobbidinous Floop. Both cards not only enable mana-cheating on a whole other level; now they also come in numbers, meaning that you have multiple ways to enable a deadly Malygos combo.

Besides those two newcomers, Twig of the World Tree has also been in the focus when it comes to bad design in terms of Malygos synergy – but, similar to the time when Barnes and Emperor Thaurissan reigned, the core problem lies elsewhere:

Moonfire is one of the few vanilla cards that do nothing but spell damage to a selected target, may it be heroes or minions. Looking at the holy trinity, Moonfire’s cases may seem obvious: A low-mana spell combined with a very powerful spell effect that has a low spell stat.
In addition to that, the community regularly falls victim to the “low mana, low power level” misconception; however, both the community and the developers know for a fact that similar cards like Stonetusk Boar don’t have to cost a lot of mana to become a serious issue within the design space of Hearthstone.

Druid’s cheapest spell has not always been in a similar spot. The fact that you reserve two card slots for a spell that deals one damage was a limiting factor in early deckbuilding back in the day; but together with Malygos, double Moonfire hits for 12 damage, and with one or two copies of Swipe, Druids gain ridiculous reach with Malygos on board or discounted in hand through Flobbidinous Floop or Dreampetal Florist. And not only that: Druid has multiple ways to ensure to get through the game without drawing win conditions early.

By the looks of it, the problem around Malygos is nothing less but multifactorial. What is Druid’s new identity, why did Team 5 design two new “mana-cheat” cards, and how is Moonfire still in the game?

Different Design Paths

To put down everyone’s favorite blue dragon could be the end of Druid’s ongoing reign in the current polarized meta-game. Malygos Druid has been the only deck that seems to perform well against the majority of archetypes on a competitive level.
We have seen the full spectrum of decisions in Blizzard’s history when it comes to the Hall of Fame: Cards like Sylvanas Windrunner have been moved to the Hall of Fame preemptively, while high-priority deckbuilding cards like Ice Block have been in the Classic set for the longest time before they rotated out.

The decision to keep cards like Moonfire and Stonetusk Boar in Standard shows the worse end of the spectrum, and Malygos got the short end of the stick, even more so after the release of the Boomsday Project.
And not only that: The fact of Malygos being in the Classic set limits Team 5 when it comes to spell-damage-related class cards, something that is undoubtedly one of the main factors in Druid’s class fantasy. On the other side, controlling mana as a resource should have a significant place in the Druid toolkit as well, which is why cards like Flobbidinous Floop or Dreampetal Florist should have a place in the current meta-game.

An answer to this problem may not lie on the surface.
Cutting Malygos, one of the most iconic Hearthstone cards, would definitely hurt from a gameplay perspective and only serve as a band-aid solution, just because Moonfire and mana-cheating cards still confine design space. We have seen last week that Blizzard not only seems to think about new Hall of Fame contenders, they also just printed replacement cards to fill the void that cards like Ice Block and Conceal left behind.

After four years, one can only hope that remnants of ancient card design like Malygos, Moonfire and Stonetusk Boar, who restrict both the community’s ability to enjoy new cards and creative ways to come up with new design ideas, are getting the attention they deserve in terms of Hall of Fame rotation.

Tharid

Julian "Tharid" Bischoff, a dinosaur in the fast-changing world of esports and self-proclaimed Warcraft expert, already created Hearthstone-related content for Red Bull, ESL and Hearthhead.

Check out Tharid on Twitter!

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38 Comments

  1. […] “MALY GOES TO HALL OF FAME?” – MALYGOS AND THE LIMITATION OF DESIGN SPACE […]

  2. go!!
    November 22, 2018 at 9:34 AM

    Thanks , I have recently been searching for info about this topic for ages and yours is the best I’ve found out till now. But, what concerning the bottom line? Are you sure about the source?

  3. HS FAN
    September 25, 2018 at 3:42 AM

    What???!!! I’ve just crafted this card!!!

    • Pyreable
      September 29, 2018 at 12:12 PM

      Even if it would be rotated, you get your dust back so no issue!

  4. codeRED
    September 24, 2018 at 8:31 AM

    Malygos isn’t going to be in Hall of Fame. If it was, they wouldn’t be doing it this year because Blizzard announced they would change the welcome pack starter legendary from class legendary to one of the five dragon aspects. If one got Malygos and they decided to move it to Standard, he/she would feel cheated out from Blizzard.

    • codeRED
      September 24, 2018 at 8:41 AM

      *move it from Standard to Wild

    • Zellarijo
      September 27, 2018 at 6:01 PM

      He is talking about me. This is me. Malygos was my first legendary from the welcome pack last month.

      If this is a suggestive article from the author attempting to sway Blizzard… I shall shake my fist at ye hundredfold!

  5. CD001
    September 24, 2018 at 4:39 AM

    Yeah…
    https://twitter.com/ComethTheNight/status/1043885761798565889

    That’s stats from the current incarnation of the tempo-Rogue deck I’m mucking about with on the Standard ladder; 70% win rate but 24% of all games have been against Druid (granted it’s a small sample set at the moment), which the deck isn’t great against because of the heavy stall options Druid deploys (taunts/armour).

    First of that 4-loss streak was Malygos – which was a close-run thing.

    2nd and 3rd were both token Druids which essentially beat me with Giggling Inventor -> Soul of the Forest.

    4th, I’ve no idea – when I queued into the 4th Druid in a row I just conceded.

    • ZEeoN
      September 25, 2018 at 12:02 AM

      Love tempo rogue but recently the decks were quite underwhelming. What are you piloting? I am kinda sick of Kingsbane/Quest/Thief and would love to find something that works as well as the old builds used to (when Patches was around it was beautiful for Tempo Rogue, but even after there were great decks, those I mean)

      • CD001
        September 25, 2018 at 4:37 AM

        This is what it’s like currently – somewhere between tempo and miracle; I refuse to accept it’s miracle without the auctioneer 🙂

        AAECAaIHBu0F9YADsgLb4wKvBMvsAgy0AYYJjALrwgKIB80DmwWm7wLdCNzRAoHCAvYEAA==

        It’s a little slower than pure tempo as it doesn’t really get going until T3 (Elekk, Hench Gang Thug or Minstrel on the Coin) – but it’s got the potential for some good swings like the classic Thalnos -> FoK or Prep -> Sprint after you’ve played a Strider (or two).

        Currently, Mossy Horror is the MvP tech card for this deck – everything bar Thalnos and the Fire Flies (or Edwin if he’s silenced) has at least attack 3; it’ll clear out Giggling Inventor or Spreading Plague to allow you to gain board dominance or really push face.

        However, word of warning, I’ve not played much on the Standard Ladder recently so I’m pretty low rank (16 currently) – at higher ranks this probably won’t work anywhere near as well… especially since it’s pretty weak against Druid.

        • ZEeoN
          September 25, 2018 at 8:48 AM

          Thanks for sharing! Playing a lot through the friend list as well, so a fun deck is very welcome. Would not ladder with Tempo rogue personally… My recommendation for that would currently actually be the Thijs OTK Paladin. It sounds like a meme but the foundation of control paladin plus the absurd healing of swinging with Uther + Kangor is really not to be underestimated. Give it a shot if that’s something you can get behind!

  6. Argentglaive
    September 23, 2018 at 2:19 PM

    Druid is the problem not Malygos. That should be quite obvious.

  7. EvilGandhi
    September 23, 2018 at 7:53 AM

    Once the rotation in April, we may even can’t see Malygos druid in standard. UI and spreading plague will go to wild, the real problem should be for the wild players

  8. ZEeoN
    September 23, 2018 at 4:58 AM

    Druids inner works are just busted. Malygos being the only viable druid archetype is also just not true. There are just too many.
    Currently, a German streamer is on EU rank 5 with Togwaggle Druid – arguably the slowest deck there is!

    Only yesterday I lost a game against a similarly annoying archetype when it works out –Hadronox Druid! After he spent his entire hand being super aggressive with curving against my control paladin, instead of being limited by his choices in terms of responses he could sinply go UI and then used Doom Pact from the LK to burn 11!! of his cards, killing my 28dmg Tarim board. And he still won the game despite the fact I cleared 4 of his Hadronox boards after myself, being entirely immune to card disadvantage of 13!

    So does this include Malygos at all? No, the ridiculous armor gain druid has together with draw AND ramp at the same time (hell, even the same card, Nourish) makes it the perfect deck to do any sort of shenanigans with expensive cards. Druid should just be more vulnerable.

    Overall, as stated a million times before, hand disruption would open up ALL sorts of design space. It would force combo decks to be built around more than one win condition, which the good ones are either way.

    Malygos is absolutely fine and I do not understand how we can even begin to talk about removing 1 mana 1/1 chargers or 0 mana 1 dmg cards. That’s literally the bare minimum of a card. Just remove the tools that artificially cover all the weaknesses a deck that utilizes such combos naturally has.

    I for one do not understand how that is so hard.

    • Nickis
      September 23, 2018 at 5:05 AM

      Well said sir. As control paladin player myself I faced the same issues myself. I completely agree with everything you said.

    • 3558
      September 23, 2018 at 9:14 AM

      I totally agree with what you just said. Just for the context i am a top 100 legend wild mage player. I don’t see how card like Stonetusk Boar, Moonfire or Malygos are problematic for the game. They have intersting effects and consequently you can build a deck around them, I see this as good for the game diversity.

      Moreover in wild Malygos isn’t the problem with Druid right now. You have 4 good Druid decks : Togwaggle Druid, Star Aligner Druid, Jade Druid and Malygos Druid with Star Aligner the best one and Malygos the worst one. When you look at the decklist tou can notice that all these decks are build around the same sqeleton with only the combo part changing.

      The problem with Druid right now is the insane draw they have combined with the insane defensive capabity combined with the insane ramp. There is not really a single problematic card, it’s the combinaison of Ferocious Howl, Branching Path, Nourish, Spreding Plague, Malfurion the Pestilant, Juicy Psychmelon and others. Here an article about the problem of Juicy Psychmelon in wild : https://www.hearthstonetopdecks.com/melon-madness-how-a-single-card-has-warped-wild/ .

      In fact, the article also hightlight the true problem of Druid right now for the standrad format : “What both Emperor Thaurissan and Barnes started has been exponentially translated to two cards of the Boomsday Project : Dreampetal Florist and Flobbidinous Floop. Both cards not only enable mana-cheating on a whole other level”. You have it here, mana-cheating on a whole other level. In one expansion you can put 3 cards in your deck with over the top mana-cheating potential.

    • Mark
      December 11, 2018 at 5:56 PM

      Yeah exactly druid has a shit ton of mana ramp and they decide it’s a great idea to add dreampetal. Then there’s togwaggle druid with azalina and there’s the card that costs only 3 mana and drawe you a card and gives you loads of armour. They give druid the most overpowered cards then wonder why it’s op. And blame malygos too. Druid is just plain broken

  9. Nickus
    September 23, 2018 at 4:43 AM

    I have to partly disagree with both the article and majority of the comments. The problem are not malygos or any combo card per se (like toggwaggle, mecha’thun or shudderwock), the problem is lack of counterplay. Introducing dirty rat or similar card to standard that can be used by all classes would immediatly solve all the problems. Major issue is that current meta is polarized. Aggro requires control, whereas control requires combo decks to keep them in check. Giving classes dirty rat like card drastically lowers the power level of combo decks. Hence players would have to go back to hearthstone roots, midrange playstyle to combat the increased power level of control decks. Midrange style is and always has been the most interactive off them all and the way hearthstone as card game is designed to be played.

    • Tharid - Author
      September 23, 2018 at 3:19 PM

      I think you want to say that a solution is counterplay. The problem still remains within the particular cards and archetypes.
      Cards like Dirty Rat never really solved problems, they just enabled counterplay. That’s different!

      • Nickus
        September 23, 2018 at 9:32 PM

        Exactly, the only solution is enabled counterplay. I am 99% certain that we would not be having these discussions if dirty rat-like cards existed.
        As for the problematic cards and archetypes, I still don’t agree with malygos being the problematic one. He is ok-ish, not even that problematic in other classes like pocket galaxy mage, big priest that is seeing more and more play, shaman, rogue etc. Those classes are far more vulnerable to more aggresive or even midrange playstyle. In druid however, the story is completely different due to incredible defensive tools druid got in KoFT and KaC expansions. Overall, the problem are not combo enabling cards, but rather survivability cards.
        As ZEeoN said, combo decks are not problematic for the game, as long as:
        1. They keep the weaknesses they naturaly have.
        2. Don’t have polarized matchups (mainly quest rogue)

  10. damagedone
    September 22, 2018 at 11:54 PM

    Maly really isn’t the issue.

    The issue is Druid.

    –Massive ramp, so you’re developing turns ahead of your opponent.
    –Massive card draw, which you need in any Combo oriented deck to assemble the pieces.
    –Massive survivability from the Armor Gain in Druid’s kit.

    It’s basically, Freeze Mage meets old Control Warrior, in a Druid ramp shell.

    Of course it’s going to be gross. Druid is gross pretty much regardless of what endgame you put into it because of its massive life gain, draw, and ramp.

    P.S. Not to mention, Blizzard for some reason enables even more mana cheating and OTK shennanigans for already strong Druid decks by introducing cards like Dreampetal Florist and Floop.

  11. Robert
    September 22, 2018 at 10:29 PM

    How exactly is having different win conditions a problem ?

    If some people like to win with cheap spells powered by a big dragon what is your problem ?

    The deck is not broken at all. Stats tell us that. In fact is not even the best performing druid deck at the moment. Token druid is.

    • Ethan
      September 23, 2018 at 4:12 AM

      The problem is the fact that for a lot of decks, druid is uncounterable. Druid plays in a way that is the opposite of the way hearthstone was intended to be played. You just sit back and do nothing until you have enough mana to play big minions. It’s unfun to play against, and not very interesting to play as

      • caramel cookie
        September 23, 2018 at 7:29 AM

        Druid is counterable. Even Lock is very good against token druid. Malygos druid has big problems with odd warrior … and other druid builds. Taunt druid can be rushed down or mecha’thun’d. Mind Control Tech, Mossy Horror, Void Ripper even weapon tech against Twig of the World Tree are all very effective and common techs against druid. I personally have a lot more success with Even lock atm even though I love playing Malygos – a well executed otk is bloody satisfying. Still, malygos is currently not really working for me in the current lvl 6-7 ladder meta I’m in. Also Malygos is quite difficult to play well.

    • Byk
      September 23, 2018 at 12:52 PM

      I hate token druid. Just too many ways to I’ll up the board. I guess it wouldn’t be an issue if they didn’t have so many stall tools

  12. Ignacio
    September 22, 2018 at 2:55 PM

    Actually i believe the real problem. isnt malygos, instead is the absolutely ridiculous quantity of op cards received by druid in the last time

    • caramel cookie
      September 23, 2018 at 7:31 AM

      Which has arguably led to a lot of counter decks such as even lock and the prevalence of tech cards such as Mind Control Tech, Mossy Horror and Void Ripper. Druid is strong, really strong, but it’s not overpowered.

  13. mm
    September 22, 2018 at 1:23 PM

    I think that Alexstrasza is a bigger problem, because i have a golden copy, and it don’t require support cards, it is good on his own. If maly goes to hall of fame, they still can’t make spells that cost 0 or 1 and can go face becase of wild (not that they care about wild). But i don’t see any of the big dragons going to hall of fame, now that they come in the welcome bundle.

    • C0l0rs
      September 22, 2018 at 6:42 PM

      alex is definitly not good on it’s own how do you even come to that conclusion? tell me in which metadeck alex was a stand-alone-card

      • damagedone
        September 22, 2018 at 11:59 PM

        Alex has historically been much more of a problem than Maly. It’s usable in far more decks than Maly.

        Currently, Maly only exists in Druid. And that’s because Druid’s current kit is ridiculous. The base Standard Druid decks (regardless of cards you put in them) are looking at 10-15 in card draw, 39 health in life gain, and a high probabilty of hitting 10 mana 2 or 3 turns ahead of your opponent.

        Not to mention, Druid exclusive mana cheating like Dreampetal Florist and Twig, and not being punished for having to hard play expensive combo cards like Maly because of cards like Floop.

        Maly isn’t the issue. Druid’s kit is.

        • C0l0rs
          September 23, 2018 at 2:29 AM

          how has alex been used in far more decks? she only saw consistent play in ctrl-warri and freezemage, the reason she was strong in freezemage was iceblock and in ctrlwarri she was basically in as a win-more card, in the later stages of oldschool ctrlwarri ppl realised that you can just skip alex and instead fatigue ppl by not playing your carddraw in ctrlmatchups. other than that she was sometimes used as another dragon-synergy-trigger in priest. maly on the other hand has seen play in:
          malyshaman/warlock/rogue and 3 different malydruiddecks over the years.

          yes ramping and manacheating enables the abusability of druid, but ramping and manacheating is basically the identity of druid, whereas maly isn’t. I agree that rampign and manacheating is a problematic mechanic and I also agree that they overdid it especially in the amount of cards that do/synergise with ramping and manacheating.

          don’t get me wrong, i realy love maly designwise (i loved the 2nd malydruid that was actually quite skilltesting and i loved malyrogue) but I dosagree that druid beeing druid is the only problem.

      • mm
        September 23, 2018 at 12:51 AM

        Do 15 damage to the opponent (or heal) is good on his own, control warrior used to play alex in the past for this reason. In any slow deck that don’t deal any damage to the opponent until turn 9, alex is a possibility. Is a possible card in big spell mage too.
        But what i mean is that maly need specificaly low cost spells that can go face, alex is just good in any 2 turn kill combo, or slow decks.

    • DukeStarswisher
      September 24, 2018 at 7:42 AM

      Oh ShIt YoU hAvE a GoLdEn CoPy?? tHaT’s SuPeR oP!!

  14. Manux
    September 22, 2018 at 11:38 AM

    The article is pretty interesting but there are some statements that arent entirely true.
    “Malygos Druid has been the only deck that seems to perform well against the majority of archetypes on a competitive level” This is false, Token druid has proven so far to be a superior match up against almost everything in the meta right now, and it can also win against Malygod Druid, certainly the mana cheating cards introduce play a big role in the Malygos deck, but its performance has declined, because players have learnt to play around it.

    “The decision to keep cards like Moonfire and Stonetusk Boar in Standard shows the worse end of the spectrum, and Malygos got the short end of the stick, even more so after the release of the Boomsday Project.”
    Yes, this makes Malygos seem like the main issue but the core of the druid class makes playing with him that way, even if that means that some cards have to stick around in order to develop a way to play with Malygos. Solutions can be found somewhere else, maybe changing the way the archetype works, but in the end there has to be cards that stick in the game to make others playable, even if that means that the designers have certain limitations when thinking about new stuff. This is not something new or limited only to Malygos, this situation is going on since the beggining of the game.

    “Sylvanas Windrunner have been moved to the Hall of Fame preemptively” ABSOLUTELY RIGHT!!

    Great article, nevertheless!

    • Tharid - Author
      September 22, 2018 at 4:36 PM

      I should’ve specified my statement regarding Malygos Druid on a “competitive” level. The deck has been the best overall performing deck during HCT Fall EU, and countless EU pro players have stated that Maly Druid is, in a vacuum, the best tournament deck right now.

      To put it short: NA has been in love with Token Druid, it always has been, just like Asia has been in love with Control Paladin back in the old days. Like you said, Token Druid can have a good shot against Maly Druid, but that doesn’t mean that Token Druid in general is the better deck.
      Last but not least, I do believe that EU has the most competitive scene, and while I do pay my respect to other regions as well, I still think that EU has the best players overall, and many claim that Malygos Druid is not only the best deck but also a major problem for this and upcoming metas!

      I do, however, see your point that Token Druid is a very powerful deck; in my opinion it just looks better because of polarized matchups and the fact that a majority of players in HCT had to choose between Token or Maly.

      Thanks for the praise, nevertheless! 🙂

  15. Ajasnia
    September 22, 2018 at 10:31 AM

    Currently we are seeing Malygos in the first tier 1 priest deck for this season and also in some Rogue decks. If 3 classes are using the same card i don’t feel like it limits someone or its op. Also why we are using the term “fun experience” to just hit the druid. When there are cards “Braw” for example which is completely random full board clear. I also didn’t noticed a problem with the boar (When people are putting Leeroy or King Crush instead of him)

    • C0l0rs
      September 22, 2018 at 6:59 PM

      1. nobody cares about tier 4 deck malyrogue
      2. a card doesn’t need to begood (and definitly not OP) to limit carddesign, there have been several cards in the past that limited carddesign that were at best in tier 3 decks (for example dreadsteed never saw competeteive play but the carddesign made it very abuseable). the reason why cards are limitting carddesign is because some cards have the potential to be abused alot and others are toxic to play against, usually cause they’re not very interactive.
      3. brawl (i assume that’s what you meant) is a straight up boardclear, it’s neither abuseable nore very good, I realy don’t see how that is toxic.
      4. the problem with boar is that it’s threatening that any kind of cheap agressive-buff is abuseable with charge forcing the gamedesigners to never add to many cheap agressive-buffs. i mean topsy turvy is a ridiculously bad card to design, it’s obviously veeeery bad and is obviously very abuseable. should the card be nerfed? hell yes! because it’s to strong? hell no! is it because the interaction is toxic? Hell yes!