Is Hearthstone’s Mercenaries Mode Pay-To-Win (P2W)?

It’s safe to say Mercenaries mode hasn’t launched in a pristine state and it’s still rather barebones in terms of content in many ways, but we’ve still seen enough of it since its release to be able to evaluate its foundations. What are your odds as a free-to-play player, and is there a healthy value proposition in play here? Where exactly does this fall on the scale from Dota 2 to Raid: Shadow Legends?

PvE: Go Grind Your Heart Out

Let’s get the topline item out of the way first: if you’re simply looking for some mindless fun against the AI, you’re golden. No pre-orders or pack openings are needed as there’s little to no value in leveling up a wide range of Mercenaries across the board.

Get a strong party of six (or even just three with another trio of scrubs on the bench) with which you can get through the bounties, maybe a couple of heroes specifically required for certain bosses (which is rare, especially if you have no interest in Heroic), and you’re good to go: just like in Constructed, you can easily get your hands on one good deck – or in this case, team of mercs – without going overboard, but you’ll miss out on some gameplay variety.

In essence, this has little to do with the winning aspect of the game, but having fun is a very different question. Here’s the thing, though: as we’ll discuss later down the line, the gameplay experience of Mercenaries revolves so much around grinding that spending money on the mode doesn’t really change this aspect of the time you spend with it.

Going free-to-play won’t stop you from getting those Ws against the AI, which is a decent starting point. The lack of stamina bars and the (currently) fairly small collection of Mercs, plus the endless grinding option (hello Heroic Barrens Level 8!), so the game’s current state doesn’t necessitate spending money to perform well. Hell, we’ve even seen those pre-ordering complaining about just how little benefits they got for their investment. So… good job?

PvP: You Can’t Escape the Lvl 30 Barrier (Or Task 7)

Even in the case of Mercenaries’ PvP mode, there’s only so much you get from your financial “investment.” Your characters get specific equipment unlocks at level 30 and once you complete Task 7 – neither of which pathways you can grease by purchasing packs.

It is true that fully maxing out your character will net you some extra stats (making it all but necessary for a leaderboard attempt, but it’s not like this will affect 99% of the player base), but that doesn’t change the fact that you already have to make the conscious decision to dump a lot of time into Mercenaries either way, which is something you can definitely decide for yourself after an extended free-to-play binge.

Does this make the PvP experience good by itself? Not particularly so – almost every battle seems to begin with a Cariel/Samuro/Xyrella mirror with the corresponding dice roll, and though the ultra-picky matchmaking system may improve the gameplay over the long run, it just leads to overly long queue times, many matches with AI bots and still somewhat poorly matched matches at this current juncture – not to mention the fact that there’s a pretty reliable way to game the system as well to farm bots and rating points.

All in all, the issues with Mercenaries’ PvP mode have more to do with the general value proposition rather than the pay-to-win side of things, at least at this early stage. With a large patch with some more playable characters slated for November (and then more in future updates), there may be a point where the simple option for endless grind isn’t enough to keep up with those willing to buy up all the unlockables – but as things stand right now, there’s no real way to skip the leveling-up process, and those base stats (coupled with the lvl 30 equipment) make all the difference.

There’s basically no endgame to speak of either, meaning you have to invest an inordinate amount of time into becoming one of the select few playing out a very tight and limited PvP metagame – time investment you can’t actually make up for by spending money. With more heroes and (probably) more levels to come, this investment requirement will inevitably increase even more, making the value proposition even worse.

This is also a part of why spending money on Mercenaries is questionable at best: your purchases will depreciate in value extremely quickly as the level cap goes up and the roster of heroes expand. Even in Constructed’s current pace of rapid nerfs and extra mini-set releases, at least you know that your cards will be around in Standard for two years, and even if they lose their relevance in the metagame, there’s some sort of “resale value” to speak of. Right now, we just can’t know what to expect from the new game mode in this regard. Caveat emptor.

So Is the Game Mode Pay-To-Win?

You can have all the coins in the world if your hero is level one: where does that leave a whale? In that sense, Mercenaries is definitely not a pay-to-win experience as all the purchases will offer you is a slightly faster way of leveling up your heroes, which you will inevitably have to grind for anyway, if only to slowly complete your tasks.

Just like with traditional Hearthstone, there’s nothing in Mercenaries that is ultimately paywalled: everything can be unlocked through playing, and the ability to grind as much as you want is certainly a more user-friendly feature than what many gacha games offer. Does it make it a worthwhile proposition to unlock everything in Mercenaries, though? Time is money, both are valuable, and right now, the game mode as a whole seems to be lacking, the same sort of quasi-beta release we’ve seen more and more often as of late in Hearthstone. Ultimately, this might be the best argument against spending money on it right now: perhaps this judgment call will be easier to make when the mode is more fleshed out and there’s more endgame content to experience.

Yellorambo

Luci Kelemen is an avid strategy gamer and writer who has been following Hearthstone ever since its inception. His content has previously appeared on HearthstonePlayers and Tempo/Storm's site.

Check out Yellorambo on Twitter!

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8 Comments

  1. Arash2
    October 19, 2021 at 1:50 PM

    ” Mercenaries is definitely not a pay-to-win experience”?!
    Dude throwing Lich king + garrosh + illidan + Trrion in my face while I have only thrall and varrien which the dont have ANY synergy while this guy didnt need ANY synergy to defeat me. BTW I havent seen his other Mercs.
    What Im saying is “Mercenaries PVP IS pay2win”.
    Also packs RNG sucks. Its TERRIBLE. Ive managed to open more than 30 packs aside quest packs and Guess what I got only Thrall which has no synergy with my current mercs.
    hearthstone is way better than this …

  2. 2asandab
    October 19, 2021 at 4:36 AM

    I’ve spent five bucks so maybe I’m disqualified but I’ve been very competitive in PVP with Alex/BMS/BW starting and then BaronG/Ray/Grom.

    Oppo focus on wiping out BMS and then I drop BaronG for double AOE dmg w/ Alex AOE effect and usually almost clear their board on turn two.

    I probably will spend gold on packs in the future. I’m down to leveling Gruul because I’ve maxed out my other 5 protectors. But more money. I doubt.

  3. Dynasty
    October 19, 2021 at 12:06 AM

    MEHcenaries

  4. H0lysatan
    October 18, 2021 at 6:58 PM

    Firstly, this is still unproven, but for all we know, they could’ve adjust the economy design in the final part of development to avoid the outrage once more.
    We all know that people were frustrated by their lack of explanation in the showcase, their weeks of silence. and the way they shoved expensive bundles in front of the shop. (Even PCGamer made an article about how poor their marketing was).
    So, where does that lead other than the fact they were trying to mimic the success of BG but also trying to grab easier money than just forgettable cosmetics? But again, one can only assume.

    Secondly, having a different mode other than ‘traditional’ means of playing is good, but it doesn’t really intrigue me that much. I (as many other players) came to Hearthstone to play cards, not some RPG roguelite, or autochess. If I wanted that, I could just go play some Dota Chess or something. But that is not the point I’m trying to make.
    As far as Hearthstone went, I just want Hearthstone to pursue higher CCG, and I blame them for not pursuing CCG design much further. E.g making tournament mode for CCG, mirror mode, 2v2 mode. instead of making non-CCG mode.

    Thirdly, this mode clearly doesn’t suit in Hearthstone at all, and deserves it’s own platform. Why? Simple.
    The reason that Hearthstone has became a huge platform may require such bigger system to operate, more RAM and the likes. What if some people just want to play card game but don’t wanna be ‘burdened’ with extra weight that they don’t play at all?

    • H0lysatan
      October 18, 2021 at 8:04 PM

      That being said, I just realized my second and third opinion doesn’t match the article.
      Oh well..

    • 2asandab
      October 19, 2021 at 6:58 AM

      It’s certainly more like WOW Mobile than it is just hearthstone now.

      I can understand the disappointment players can have that they haven’t developed the CCG more since for most of us thats what they downloaded.

      Still I honestly don’t even know what those other games are. So for me, generally a console gamer, a single diverse mobile app with multiple offerings really works.

      This is the only mobile game I play. And I’ve been playing Warcraft since its inception so the nostalgia is nice too.

      • H0lysatan
        October 19, 2021 at 9:52 AM

        10 points for Hufflepuff!! er…

        I mean, sure, they can’t please everyone with the directions they’re going.
        But hey, if it’s another reason for anyone to have fun, then why not.
        For me, my love for them getting thin as the year goes.
        The next big fiasco probably the last. probably….

  5. Alglyphic
    October 18, 2021 at 6:28 PM

    Having played other F2P games that focus on character collection and grinding, one reason you might want to grind Mercenaries is to prep desirable characters before new content gets added. If you’re grinding to get specific heroes, it’s only going to get worse once other heroes get thrown into the game and dilute the pool.

    Mercenaries is hardly the most exciting addition to Hearthstone right now, but the stakes are low and the dev team loses little by letting out this half-formed math equation simulator to the public. It’s an experience outside the PVP barrage of watching you whiff important draws or failing to roll the right tribes in Battlegrounds. It’s a PVE experience that I can work towards without being worried that I picked up the wrong bucket during a dungeon run. I would absolutely not call Mercenaries perfect. But for me, it hit the right spots that I need right now. If it gets Team 5 more endorphins from retaining my app being opened for longer, so be it.