Update: Patch 19.2 contained a bunch of important changes to the progression system, so this guide got updated accordingly!
New Hearthstone’s progression system was released in November 2020, and players no longer gain Gold directly. Instead, they earn XP through various activities, which then lets them level up on the rewards track. Rewards track still mostly focuses on Gold, but it also contains other rewards, such as Card Packs from different expansions, random Legendary/Epic cards or cosmetics.
On top of the free rewards track, players can also pay $19.99 for Tavern Pass. While it doesn’t give any rewards affecting gameplay directly (Gold, packs etc.) and focuses on cosmetics, it also gives players XP boosts, which then let them level up higher and ultimately get more rewards.
Each expansion will come with its own rewards track with different rewards. It’s hard to say whether Blizzard will try to keep the total number of rewards similar or try to experiment with them, but we’ll keep this guide updated when future expansions arrive.
Below, we take a closer look at the entire new progression system. How can you earn XP, how much you need to level up and how the new rewards look like and where (roughly) will you land on the rewards track at the end of expansion. We also try to answer whether Tavern Pass is worth it. Let’s start!
How To Earn XP & How Much You Get
In the new system, there are a few ways to earn experience points:
First one is finishing Quests – Daily and Weekly. Daily Quests give players 900 XP, 1000 XP or 1500 XP (900 & 1000 are most common, 1500 are rare), while the three Weekly Quests always give a fixed 2500 XP + 2x 1750 XP. Finishing all Weeklies will always give you 6000 XP, while Dailies will vary. For the sake of simplicity, we can say that 1000 XP / Quest is the average (if you diligently re-roll 900 XP Quests the average might be a bit higher, but there are too many variables to give you an exact number), that gives us 7000 XP from Dailies, or 13000 XP per week in total. You can learn more about the Quests in this guide.
Another way is to simply play the game. Each of the game modes has a certain XP / hour gain attached to it. Ranked Standard / Wild is the best one, as it gives players 400 XP / hour. Casual and other games modes (Battlegrounds, Arena, Duels, Tavern Brawl) give 300 XP / hour. PvE content also gives XP, but at an even lower rate (around 150 XP / hour). So, for example, for your average 10 minutes Standard Ranked game, both players will earn roughly 67 XP, while for a 30 minutes Battlegrounds game you will get 150 XP. Rewards are no longer attached to winning, which means that even if you play a deck with very low win rate, you will still be able to progress. Similarly, the old system benefited fast decks (because the more games you played, the more games you won and the more gold you got), while the new one is roughly equal no matter what kind of deck you’re using.
Last method to get some extra XP is through achievements. Right now, only achievements tied to the Darkmoon Faire expansion and Duels give you any extra rewards – but as new expansions and game modes are released, those should also give players XP. The total amount of XP you can get from achievements right now is 14,800 from Darkmoon and 12,500 from Duels. But realistically players will earn only a portion of that. Achievements are tied to different classes that people might not play, some of them require certain Legendaries to progress, others are also very difficult (like a 12-0 run in Duels). All in all, I think that an average player will earn somewhere around 10-15k extra XP from achievements.
According to the developers, for casual players, majority of their XP will come from the Quests. After all, even finishing a single 900 XP Quest equals 3 hours of play time in a non-Ranked format, which is way more than most of casual players play the game for daily. However, more hardcore players, who play the game a lot, will find that a big portion of their XP comes from gameplay itself.
Progression Track Leveling Up & Rewards
While you can go through the early levels very, very quickly, it gets more difficult later down to road. Luckily, Patch 19.2 has flattened the XP requirement curve, which now peaks at 5000 XP – which is still a lot, but not as much as previous 9300. There are a total of 50 normal levels with custom, increasing rewards. But it doesn’t stop there. For every level earned after 50, players will still get 50 Gold – all the way until Level 350.
This table will only cover the first 80 levels – all 270 levels after that are flat 50 Gold per 1500 XP, so they’re easy to calculate (and the table displaying all of them would be unreasonably long).
Level | XP Required | XP Total | Normal Rewards | Tavern Pass |
---|---|---|---|---|
1 | 100 | 100 | Random Legendary Card | 10% XP Boost, Golden Silas Darkmoon |
2 | 150 | 250 | Darkmoon Faire Card Pack | |
3 | 200 | 450 | Darkmoon Faire Card Pack | |
4 | 300 | 750 | Darkmoon Faire Card Pack | |
5 | 450 | 1200 | Random Epic Card | Apprentice Jaina Skin |
6 | 600 | 1800 | 100 Gold | |
7 | 750 | 2550 | 100 Gold | |
8 | 900 | 3450 | Scholomance Academy Card Pack | |
9 | 1050 | 4500 | 100 Gold | |
10 | 1250 | 5750 | Sideshow Glow Card Back | 15% XP Boost |
11 | 1500 | 7250 | 100 Gold | |
12 | 1750 | 9000 | Ashes of Outland Card Pack | |
13 | 2000 | 11,000 | 100 Gold | |
14 | 2200 | 13,200 | 100 Gold | |
15 | 2400 | 15,600 | Tavern Ticket | Thrall, Son of Durotan Skin |
16 | 2500 | 18,100 | 100 Gold | |
17 | 2600 | 20,700 | Year of the Dragon Card Pack | |
18 | 2700 | 23,400 | 100 Gold | |
19 | 2800 | 26,200 | 100 Gold | |
20 | 2900 | 29,100 | Darkmoon Faire Card Pack | Archmage Jaina Skin |
21 | 3000 | 32,100 | 100 Gold | |
22 | 3100 | 35,200 | 100 Gold | |
23 | 3200 | 38,400 | Scholomance Academy Card Pack | |
24 | 3300 | 41,700 | 100 Gold | |
25 | 3400 | 45,100 | Random Legendary Card | Annhylde Skin & Card Back |
26 | 3500 | 48,600 | 150 Gold | |
27 | 3600 | 52,200 | Outland Pack + 50 Gold | |
28 | 3700 | 55,900 | 150 Gold | |
29 | 3800 | 59,700 | 150 Gold | |
30 | 3900 | 63,600 | Darkmoon Pack + 50 Gold | Alterac Thrall Skin |
31 | 4000 | 67,600 | 150 Gold | |
32 | 4100 | 71,700 | 150 Gold | |
33 | 4250 | 75,950 | 150 Gold | |
34 | 4500 | 80,450 | 150 Gold | |
35 | 4750 | 85,200 | Tavern Ticket | 20% XP Boost |
36 | 5000 | 90,200 | 200 Gold | |
37 | 5000 | 95,200 | 200 Gold | |
38 | 5000 | 100,200 | 200 Gold | |
39 | 5000 | 105,200 | 200 Gold | |
40 | 5000 | 110,200 | 200 Gold | Kul Tiran Jaina Skin |
41 | 5000 | 115,200 | 200 Gold | |
42 | 5000 | 120,200 | 200 Gold | |
43 | 5000 | 125,200 | 200 Gold | |
44 | 5000 | 130,200 | 200 Gold | |
45 | 5000 | 135,200 | 300 Gold | Wolfrider Thrall Skin |
46 | 5000 | 140,200 | 300 Gold | |
47 | 5000 | 145,200 | 300 Gold | |
48 | 5000 | 150,200 | 300 Gold | |
49 | 5000 | 155,200 | 300 Gold | |
50 | 1350 | 156,525 | Hero Skin Choice | Darkmoon Coin |
51 | 1325 | 157,850 | 50 Gold | |
52 | 1325 | 159,175 | 50 Gold | |
53 | 1350 | 160,525 | 50 Gold | |
54 | 1350 | 161,875 | 50 Gold | |
55 | 1350 | 163,225 | 50 Gold | |
56 | 1350 | 164,575 | 50 Gold | |
57 | 1350 | 165,925 | 50 Gold | |
58 | 1350 | 167,275 | 50 Gold | |
59 | 1375 | 168,650 | 50 Gold | |
60 | 1375 | 170,025 | 50 Gold | |
61 | 1375 | 171,400 | 50 Gold | |
62 | 1400 | 172,800 | 50 Gold | |
63 | 1400 | 174,200 | 50 Gold | |
64 | 1400 | 175,600 | 50 Gold | |
65 | 1400 | 177,000 | 50 Gold | |
66 | 1400 | 178,400 | 50 Gold | |
67 | 1400 | 179,800 | 50 Gold | |
68 | 1425 | 181,225 | 50 Gold | |
69 | 1425 | 182,650 | 50 Gold | |
70 | 1425 | 184,075 | 50 Gold | |
71 | 1450 | 185,525 | 50 Gold | |
72 | 1450 | 186,975 | 50 Gold | |
73 | 1450 | 188,425 | 50 Gold | |
74 | 1450 | 189,875 | 50 Gold | |
75 | 1450 | 191,325 | 50 Gold | |
76 | 1450 | 192,775 | 50 Gold | |
77 | 1475 | 194,250 | 50 Gold | |
78 | 1475 | 195,725 | 50 Gold | |
79 | 1475 | 197,200 | 50 Gold | |
80 | 1500 | 198,700 | 50 Gold |
And here’s the total number of rewards you get for leveling up all the way to 50 on the progress track:
- 5650 Gold
- 10x Card Pack (5x Darkmoon, 2x Scholomance, 2x Outland, 1x Year of the Dragon)
- 2x Tavern Ticket
- 2x Random Legendary Card
- 1x Random Epic Card
- Cosmetics (Card Back, Hero Skin Choice)
On top of that, you get 50 Gold for every Level up all the way until Level 350. Which, in theory, would mean that the maximum number of Gold you can get is capped at 20,650 (5650 + 15,000). But, of course, it’s nigh impossible to get that much, as it would require you to spend half of the time between expansions in-game.
How Far Will I Get On Rewards Track?
From this table and the XP numbers I’ve listed in the last section, you should roughly be able to calculate how far can you get into the rewards track each expansion. While I will provide some examples below, you need to adjust the calculations to your own play style. I can’t tell how much you play, whether you re-roll all the Quests and try to find better ones, if you will finish all of your Daily & Weekly Quests and so on.
Let’s assume that you’re a player who does all their Dailies (and now Weeklies too – they should be relatively easy to finish together). Quests alone should give you roughly 13k XP per week (or ~1850 XP per day), that’s give or take 220k XP between expansions. That’s enough to level up all the way to 94.
Now, achievements. Again, here your numbers will vary heavily. If you play 1-2 classes and aren’t interested in Duels – you will earn a few thousands XP at best. But if you play all classes and will be good at Duels, you can earn 15-20k or maybe even more. I assume that an average player will get around 10k from achievements. That would bump you up to ~230k XP, which is enough for Level 101.
And finally, the more you play – the more XP you get. Assuming you play Ranked Standard or Wild (which is 400 XP per hour) for around an hour per day and then Battlegrounds for half an hour (which is 300 XP per hour), that’s 550 XP extra per day, ~66k XP between expansions, or a total of ~296k XP per expansion after adding everything up. Which would be enough to get up to Level 145 on rewards track. For Level 145, you would earn a total of 10,400 Gold (5650 from Level 50, then 50 per level * 95 levels = 4750 extra).
But like I’ve said, you need to do the calculations yourself and adjust them for your own play style. You don’t finish all the Quests or don’t consistently re-roll your 900 XP ones? Remove some XP from that part. You play the game less / more on average? Change that part of calculations. But I think that an average player, who’s neither casual, nor hardcore, will land somewhere between level 130 (9650 Gold) and 160 (11,150 Gold) + all the other non-Gold rewards. You don’t play the game every day and miss some Quests? You’re looking at more like 7000 Gold. You are a more hardcore player, plan to finish most of the achievements and play for a few hours every day? You might end up with let’s say 14k Gold instead. Keep in mind that those are only estimates. The truth is that you will need to play through an entire expansion yourself to get your precise, individual number.
As for how this system compares to the old one – it’s better now. The initial version of rewards track was pretty bad. While some players had numbers comparable to the old system, many would get less Gold than they previously did. However, after two major changes (first one was switching 6x card pack for 1350 Gold and the second one was reducing the number of XP necessary to get to Level 50 by almost 40k), the new system is clearly better than the old one in terms of rewards. I’m not saying that there aren’t any outliers (it would take days to calculate everything for different kinds of players under both systems), but an average player should get roughly 2-3k more gold with the rewards track (plus some extras like 10x pack). There’s also the “issue” of mini-sets, which will increase the cost of the game, but without more information about things like rarity distribution, it’s really hard to estimate how much they will really cost (we’ll have an article about that as soon as we learn more).
Tavern Pass – Is It Worth It?
Of course, on top of the regular progression system also comes a paid one. You can buy a Tavern Pass for $19.99, which will unlock a separate progress bar.
Technically, this progress bar doesn’t offer any Gold, Card Packs etc. It contains multiple Cosmetics, but also an XP boosts. You start with 10% extra XP, then upgrade it to 15% at Rank 10 and 20% at Rank 35. So while it doesn’t give you rewards directly, getting more XP means getting more in-game rewards in the long run.
Let’s take the the ~300k XP per expansion example I’ve counted above. I think that should be a good average for someone who might consider getting the Tavern Pass. You will earn 10% extra XP until Level 10 (which is super easy to get at 5750 XP total required) and then 15% extra XP until level 35 (which is more difficult, at 85k XP in total). If my math is right, all the XP boosts would bump you by a roughly 55k XP in total, up to ~355k XP. That would land you around Level 184, which is roughly 2k gold more than someone without Tavern Pass (give or take a couple hundred). But of course, how much you get heavily scales with how much you play. The more you play, the more you will get from the XP boost.
Then, there are cosmetics. Tavern Pass has a sort of “upgradable” Hero skins for Mage & Shaman – the skin gets “better” as you level up, with 3 stages (so 6 hero skins in total). Then there’s Annhylde Hero skin for Warrior & related card back. You also get a golden version of Silas Darkmoon Legendary, but whether you can show it off really depends on what decks you play. And finally, you also get a new version of Coin, which is actually a really cool cosmetic reward and the first time we can adjust the artwork on our cards (hopefully more similar things will come in the future).
Is it worth it? If you only care about Gold and ignore all the cosmetics – then it really depends on how much you’re playing and how much you would be willing to pay for Gold. If you’re a more casual player, you won’t earn that much from it – maybe 1k-1.5k Gold, which definitely isn’t worth the price. And if you’re a hardcore player who runs Hearthstone for hours every day, the total Gold gain will be massive – 3k, maybe more. Is that enough? That’s up to you. But, if we also take cosmetics into account, things start to get much more interesting. Let’s compare Tavern Pass to the usual Hearthstone bundle with a Hero skin.
In bundles with Hero skins, packs are usually valued at $1 per pack (for example, a $25 bundle will usually contain 25 packs + Hero skin). 100 Gold is theoretically an equivalent of a card pack, but it’s actually better, because you can choose what to spend it on or you can just save it. Tavern Pass costs $19.99 and it gives you roughly 2000 Gold in the example I’ve counted above (but like I’ve said, you need to adjust the number depending on how much you play the game). That would put it at 100 Gold per $1 – similar to those bundles with Hero skins (but again, better because it’s Gold and not packs). However, instead of a single Hero skin + card back, you’re getting seven Hero skins (four of which are worse lookin “progression” versions, but some players might actually like th em more) + card back + new version of Coin + Golden Silas Darkmoon. The only major downside is that instead of getting it all immediately, it will be spread over an entire expansion. And in extreme scenarios, if for some reason you won’t be able to play the game during expansion, you won’t get the rewards at all (or at least not all of them).
To sum everything up. If you’re someone interested in cosmetics, someone who commonly purchases those bundles, and you don’t mind the downsides I’ve listed, then yes – Tavern Pass should absolutely be worth it for you. You’ll pay about as much as for a regular bundle, but get way more for your money. And if you aren’t interested in cosmetics, it heavily depends on a) whether you play the game a lot and b) if you value Gold high enough to spend $19.99 on it.
P.S. Keep in mind that calculations were done for Tavern Pass bought at launch. The longer you wait to buy it, the total value of XP boosts get reduced. At the time I’m updating this guide, we’re already a month into the expansion, making the XP boost worth only around 3/4 of what it originally was (but frankly Tavern Pass is still a solid deal if you mostly care about the cosmetics).
Is the Level 50 hero skin a permanent add to your collection, or does it go away at the next expansion?
The hero skin is permanent.
Assuming you want to get to Level 50 by end of expansion, here are some XP “checkpoints” along the way:
25% – Level 23
50% – Level 34
75% – Level 41
So assuming 4 months between expansions, you want to get to level 23 by the end of first month, and so on, if you want to get to at least level 50 at a somewhat constant rate.
I got the tavern pass, so my XP/gold is boosted. Currently, I’m at level 55 and 4,915 gold. I spent ~1,000 gold in the first few days trying to hit the pity timer on one more legendary before I started crafting. So I would have had ~5,915 gold if I started saving when I normally do.
I went after a bunch of achievements already, so I don’t expect much more XP from those until the next expansion. I estimate that the XP from achievements I’ve earned so far account for 800-900 of the gold I have (600-700 gold, plus the XP boost). So it’s a little over 5,000 gold from quests and playing time.
We’re about 1/3 of the way between expansions. So if I play the same amount, it looks like I’ll have around 15,000 gold by next expansion (not counting what I might need to spend when the mini-set comes out). Without the tavern pass, it would be ~12,000-13,000 gold. Either way, it’s significantly more than the ~8,000 gold I used to get between expansions in the old system.
Not to mention the new system’s given me 10+ packs, 2 legendaries, 1 epic, and 2 tavern tickets, which I personally value at around 5,000 gold. Add that into the calculation and it looks to me like I’m getting at least 2x the gold/rewards value than previously, even without the tavern pass (which I may end up skipping in the future). So all the complaints seem pretty ridiculous to me.
I think part of the reason why people think it’s bad is because there are a lot of non-gold rewards going up to level 30. The first month or two (depending on how much you play) you’re going to see gold accumulate more slowly than you did previously. The further you get, the faster you’ll see your gold accumulate. I believe I had 2,000-2,500 gold or so a week ago, and it’s doubled in the past week.
I think it was a mistake by Blizzard to have so many non-gold rewards at the beginning of the track. The new system is hard to wrap your head around, and in the early days of the expansion it feels bad to not see your gold go up at the previous rate. When I decided to get the tavern pass, it was partly because I wasn’t sure if I would reach level 50 by the end of the expansion otherwise. It turns out my initial guess was way, way off.
I also think the different amount of XP and different amount of gold between levels is messy and confusing. (Thanks Stonekeep and others for grinding the numbers for us.) They could just make every level the same as what’s past level 80 now, 1500 XP and 50 gold. Replace the packs from earlier expansions with DMF packs, I think almost everyone would prefer that. Make the extra packs and cards as bonuses on top of the gold in the early levels (not replacing the gold as the reward), or do bonus gold or dust instead of the packs and cards. For cleaner numbers on the levels, I wouldn’t mind seeing an even 1000 XP and 35 gold for each level.
Wow……
You are aiming to go to lvl 197.
How many hours a day are you planning spend on this game?
Cheers and good luck mate
Harador
I’m definitely spending more time playing than I should. I’d guess I’m averaging somewhere between 3-4 hours/day since the rewards track came out. Once the vaccines roll out more and restrictions get lifted, I expect to play less. Probably back to my estimated 2 hours/day before, which was getting me around 8,000 gold between expansions.
I tend to play a lot more when an expansion first comes out, and then mostly just keep up with the quests and play battlegrounds when I get tired of the meta (which is starting to happen to me now). I’m sure the mini-set will boost my time playing again. But I doubt I’ll keep up the same amount of time played each day until the next expansion, so I should clarify, I may be on track to reach 15,000 gold but I doubt that will happen. Realistically, I’m guessing it should be at least 12,000 gold. I’ll be pretty happy with that, considering I made it just past 10,000 gold once before.
I feel like the race to level 50 was making me addicted to playing more than usual. Now that I’ve reached it fairly early this expansion, I know it’s not going to feel as urgent the next time. Also, I’m sure the novelty of the new system and collecting achievements influenced me to play more than usual. Plus I’ve been playing more due to the fact that I bought the tavern pass, which gives you more value the more you play. I’m not sure if I’ll get it again, unless they make improvements. I think it’s going to give me decent value plus some cosmetics that I’m using but don’t care too much about (I’ve never bought any of the standalone cosmetics). But I don’t think it’s going to be immense value. I’ll have to do a proper calculation towards the end, but I figure it’s going to give me somewhere between 2,000-3,000 gold extra.
I’m the type of person who will play more when there’s a specific goal, like reaching level 50 or reaching legend. If/when I hit that goal, I lose a lot of interest and end up playing less. People who just want to get as much gold as possible are probably used to playing at a more consistent rate. I think the new system is more addicting to people like me, who pay more attention to the leveling up, than people pay more attention to their gold count, which starts off going up way more slowly than before and feels discouraging.
Hi
With the old system I usually get about 10.000 gold between expansions, plus-minus a couple of 100 gold.
With the new system it’s virtually impossible to achieve that, you end up to 6-7k gold.
If they kept the 150 gold ladder after lvl 50, 10.000 gold could be achievable.
This is what happens when too much greediness affecting a otherwise great game.
Well done Blizzard, we shall see how many players you got left in a year or so.
Cheers
Harador
=))
What do you mean? If you played enough to get 10k Gold in the old system, you should have even more than that this time around. I usually got to around 8k and I should have around 10k this time around (plus all the non-Gold rewards).
You still earn Gold after level 50. It’s 50 not 150, but you level up 3 times as often, which means that you end up with the same as it was before.
I doubt that I will reach lvl 137. But only time will tell.
Cheers
Harador
Considering how it is going now, I estimate that I will reach somewhere around level 110-120.
So I will get a bit over 9000 in only bonus gold. Which is way better for me who only got slightly above 6000 gold before.
The good, the bad & the ugly. Blizz lied. After you pass lvl20 you`ll get what i mean
https://www.youtube.com/watch?v=kB2_16ZxV_0 Solem
https://www.youtube.com/watch?v=XyqWTqlAuyQ Zeddy
P.s i don`t advertise for those content creators. I just think they have a valid opinion on the new system 🙂
Right now looks really bad
I’m quite disappointed
https://www.reddit.com/r/hearthstone/comments/ju759x/rewards_in_hearthstone_interview_with_a_blizzard/?utm_source=share&utm_medium=mweb
Here the situation
A much more accurate description of the situation:
https://www.reddit.com/r/hearthstone/comments/judvnm/exact_xpgold_per_minute_calculations_which_mode/
TL;DR
“The system is provably better for Arena, Duels and Battlegrounds players, while staying the same for Ranked constructed players, even with a very non-generous treatment of cosmetics and legendary/epic card rewards. The only players who are worse off are the players who grinded most of their playtime gold in Casual modes and grinded quests in Tavern Brawl. “
Casual, Tavern Brawl and even the solo Adventures give XP. The only thing we know is that ranked wild/standard give 400xp/h, and BG 300xp/h. But many ppl say that it`s even less, around 250-300xp/h.
Will this restart again when dark moon comes out?
Hi, as an arena player im wondering if we get XP / hour as well? or just the other game modes?
You get XP in Arena as well, which is a clear improvement over the old system where you didn’t get 10 gold per 3 wins there.
The golden Silas Darkmoon can be disenchanted, so if you don’t care about the golden version, this is equivalent to a legendary card of choice ?
Ah that’s nice 😀
You sure about that. I got the pass and it’s showing my Silas as not being able to be dusted.
I wasn’t sure, hence the question mark at the end of my comment.
Sucks that they put a resitriction on it. For me. it would have tipped the scales for buying it.
Thanks for centralizing all this stuff so fast. You know what I’m wondering? There are no login rewards announced on the release date. Given the fact we get 1 Legendary in the first node and 3 packs the next ones, are they cutting out those 3 packs and legendary on login? Except if Silas Darkmoon is it, like we all got Vargoth and others instead of a random one for some expansions. Also no Legendary quest chain announced either for 3 more packs.
Right, hope that is not the case, the new system is much more cheap if, they count in all bonus rewards into it too.
I understan correct or just 20 percent xp at level 35 track??
Not more i mean 55 percent together?
No, it only upgrades at each level, it doesn’t add on to it. 🙂
So what level have you all reached so far?
I’m halfway to unlocking 14, am I doing horribly bad or decent? Just fun to compare.
I’m only at 10, but I didn’t have time to play much yet because of all the coverage 😀 I usually have more time to play in peace like two weeks after expansion’s launch.
Well then I can feel at ease, 😀 Hope you at least had time to finish the weekly quests since you get new once in two days. 🙂
This sentence didn’t make sense, perhaps a typo?
> On top of that, you get 150 Gold for every Level up all the way until 150 Gold.
I wonder the same. Probably he meant players will get 150 gold per level until they reach level 150.
Oh yeah, I obviously meant until Level 150, sorry about that. Fixed it already.
Great work Stonekeep, as always!
Is there some reason that the daily challenges are not yet recording progress? Also, I have three daily requests that show that I have progress beyond the requirements (Like that I have played 25/15 required minions), but I can’t recover the rewards or make additional progress. Is anyone else having these problems? iOS.
I think there was a hotfix to fix this bug:
—> Fixed a bug where some players would have incompletable Quests with odd progress numbers on log in.
Thanks for the breakdown. If the quest system ever works (still broken for me) I’ll be in roughly the 6400 gold range for the next expansion. About what I’ve saved for this shortened expansion.
What are the tavern tickets for? Special tavern brawls?
Arena or Heroic Duels
Ok so if I have some leftover arena tickets from last expansion bundle, they are now called tavern tickets? I’ll go check it out when I have time.
Yep, that’s right. All Arena Tickets have turned into Tavern Tickets. They can still be used in Arena, but also in Heroic Duels.
Excellent and useful article. Thank you.
I have to be honest and say that I really like the new system. It’s much more interesting and rewarding.
I’m really pleased that they’ve designed something that doesn’t make agro decks ‘better’ for gaining rewards quickly. I’ve fantasised about them being able to do the same for ranked play.
I have a question: what is the point of the achievement points? (not the exp, the orange shards)
Right now – there isn’t one. They just help you track how many achievements you’ve completed, and you can compare them to other people’s.
I hope that in the future there will be some extra rewards tied to them. E.g. for getting to 10k / 20k etc. achievement points you get some cosmetic rewards.
Excellent guide. One question, if I buy the pass now, will it be valid after the expansion releases soon?
Yes the paid track pass is for the coming expansion, that is getting released now this month. So it will hold a fee months untill the next expansions is revealed and released.
Tavern Pass – yes, it will be valid all the way throughout Darkmoon Faire expansion! So if you want to buy it, it’s better to do it as soon as possible so you don’t miss on the extra XP.
But don’t buy Battlegrounds Perks by mistake (they were called Tavern Pass previously) – they will need to be re-bought after expansion launch.
Great job! One question, can I check somewhere how much exp is needed for each level?
There is a “show table” under “Progression Track Leveling Up & Rewards”
Click on it and you will see what you are looking for.
Exactly – I’ve hidden it, because scrolling through it is a nightmare, especially on mobile.
Great! Thanks, this was exactly what I wanted to know!
Kudos on the thoughtful content.
Glad that you liked it! 🙂
Hello just 20 percent xp after 35 level track??that is not so much at all hmmm.