Blizzard just posted a teaser of the upcoming balance update for both Constructed and Battlegrounds! It’s the third balance update in Perils in Paradise, and the first after the release of The Traveling Travel Agency mini-set. The patch releases “later this week”.
When it comes to Standard, it’s actually a very small patch, with only two nerfs to Big Spell Mage and a single buff. I don’t know exactly what I expected, but I hoped that we’d see more mini-set buffs, as most of the cards have been quite underwhelming.
The patch is mostly focused on Battlegrounds, with over 30 changes to Heroes, minions and pools.
Until the full patch notes are released, we only know what cards are affected and not how! The patch will most likely drop on Thursday (September 26) around 10 AM PT. Patch notes are usually released an hour before the patch itself. Keep in mind that this is just an educated guess based on the previous similar patches, the timing hasn’t been officially confirmed yet.
For now, learn more about the patch below:
Standard
Here’s a full list of Standard cards that are getting changed in the patch:
Nerfs
Buffs
Battlegrounds
And here’s a full list of Battlegrounds changes in the usual teaser images.
So does it drop today? Do we know anything more officially?
Did Hearthstone fire all their game testers? The meta is more lopsided than ever before.
The Mage/Rogue deck requires more nerfs. Sea Shill and especially Conniving Conman are OP with the new Mage cards.
Your mileage may vary, but in my limited playing experience, I feel like I have to err on the side of Stonekeep/Old Guardian. Big Spell Mage isn’t unbeatable, and the early builds which I netdecked lost as much to faster aggro decks as they won. I think I prefer the LvGe list that Stonekeep recently profiled, if only because it’s essentially a “shove every good card available together” deck like Hybrid/Tempo Druid in the early PiP days. It has the distinct benefit of having something to do other than pray for the few key cards your deck is built around. But then that build doesn’t run Surfalopod or Under the Sea, so I’m not sure what a nerf to that would do.
I will agree, though, that having to face Turn 4/5 Tsunami feels miserable, and buffs to the other miniset cards would probably be a vast improvement. The theme is great, but I legitimately cannot recall what most of them are. They’re that unremarkable, or desperately praying that the third set this year redeems them.