We finally have patch notes for the Hearthstone balance update that was teased yesterday – and it’s more than most of us have expected. This latest patch contains tons of balance changes for multiple game modes – Constructed (both Standard & Wild), Battlegrounds and Mercenaries.
The patch is scheduled to be released later today – most likely around 10 AM PT (19:00 CET). Update: The patch is now live on both PC and mobile!
Here’s a visual list with Constructed changes (click on the image to zoom it). You can find changes for the other modes in the patch notes below.
And here are the full patch notes:
Patch 23.4.3, launching June 16, includes balance changes to Standard, Battlegrounds, and Mercenaries, plus more!
Card Updates
Dev Comments: We have a lot of big Standard balance changes coming this patch (and one for Wild!) which are attempting to accomplish a few different goals. First, we want to lower the power level of the most powerful decks in the current metagame – Fel Demon Hunter and Control Warrior variants. Roughly half of the changes in this patch are balance-motivated and intended to target the winrates of these decks directly.
The rest of the changes in this patch are not primarily motivated by power level, but are instead focused on improving the play-against experience of some of the more polarizing cards in the game.
The following cards have been adjusted to have their power reduced:
Shield Shatter
- Old: Deal 5 damage to all minions. Costs (1) less for each Armor you have. → New: Deal 4 damage to all minions. Costs (1) less for each Armor you have.
Tidal Revenant
- Old: Battlecry: Deal 5 damage. Gain 8 Armor. → New: Battlecry: Deal 5 damage. Gain 5 Armor.
Nellie’s Pirate Ship (the Colossal appendage summoned by Nellie, the Great Thresher)
- Old: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They Cost (1). → New: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They Cost (1) less.
From the Depths
- Old: [Costs 3] → New: [Costs 4]
Dev Comment: Both Charge Warrior and Control Warrior variants have been overperforming on the ladder, and trend towards higher and higher winrates the further up the ladder you climb. These decks share several key cards, and this batch of changes is intended to lower the winrates of both those archetypes. We don’t want or expect these decks to disappear entirely after the changes, but we do hope that some of the more frustrating plays that they are capable of (such as Nellie creating 1-cost Mr. Smite) will be removed or weakened going forward.
Caria Felsoul
- Old: [Costs 6] 6 Attack, 6 Health. Battlecry: Transform into a 6/6 copy of a Demon in your deck. → New: [Costs 7] 7 Attack, 7 Health. Battlecry: Transform into a 7/7 copy of a Demon in your deck.
Battleworn Vanguard
- Old: 2 Attack, 2 Health → New: 2 Attack, 1 Health
Dev Comment: Demon Hunter has been the other standout winrate class since the release of the latest mini-set. Although we’re happy to see the new and improved Xhilag making a splash, we aren’t as excited about Caria being used to cheat out a copy of Xhilag ahead of schedule. In addition to slowing down that interaction, we’ve shaving one Health off Battleworn Vanguard in order to lower the odds that it sticks early and snowballs the game.
Wildpaw Gnoll
- Old: 4 Attack, 5 Health → New: 3 Attack, 5 Health
Dev Comment: Rogue has been one of the most played classes in Standard, and it didn’t feel right for us to hit the other popular classes without taking a small amount of power out of Rogue. Wildpaw Gnoll has been a tricky card for us to get right, but we’re optimistic that the latest change to it will leave both the card and the class in the right place.
Lightforged Cariel
- Old: [Costs 7] → New: [Costs 8]
Dev Comment: We are happy to see hero cards pack a late game punch for their classes, but felt like Cariel was providing that power a turn earlier than she should have been. Paladin is in a pretty healthy spot in the current metagame, and with the rest of the changes we are seeing in this patch, we expect things to stay that way.
Spitelash Siren
- Old: [Costs 4] 2 Attack, 5 Health → New: [Costs 5] 2 Attack, 6 Health
Dev Comment: Spitelash Siren is a fun and interesting card for Naga mage decks, but we felt that it was capable of effectively ending games in a way that didn’t leave enough room for counterplay. We are hoping that by moving this effect back one turn, opponents of the card will have more time to interact with the wide boards it is capable of generating.
Earthen Scales
- Old: [Costs 1] → New: [Costs 2]
Dev Comment: Druid hasn’t been a dominant class since the mini-set, but it can still be quite frustrating to lose to. We felt Earthen Scales was doing too much for a one-mana card, and that increasing its cost by 1 the class should be a little easier to attack in the mid-game.
Lightning Bloom
- Old: Gain 2 Mana Crystals this turn only. Overload: (2). → New: Refresh 2 Mana Crystals. Overload: (2).
Dev Comment: As we tracked gameplay following the mini-set, we noticed concerns about game experiences in Wild, particularly when it comes to Big Shaman decks. These decks can sometimes ramp out big threats very early, which could make games feel like non-games. We quickly identified Lightning Bloom as the card which was creating the most problems for the format both in the short-term and long-term, so we are making an aggressive adjustment to it.
Mr. Smite
- Old: [Costs 6] → New: [Costs 7]
Dev Comment: Mr. Smite is a powerful, game-ending card that doesn’t need to be quite as powerful as he is on curve. This change will hopefully make the card a little more tolerable in the mid-game, while also slowing down the various combos he is involved in.
School Teacher
- Old: 5 Attack, 4 Health → New: 4 Attack, 3 Health
Dev Comment: Though we’re generally happy with the kinds of gameplay that School Teacher provides, a card with a premium Battlecry effect doesn’t also need to have premium stats. We expect this card to still see plenty of play, but we hope that it won’t be quite as ubiquitous as it is now.
Any craftable versions of the cards listed above will be eligible for full dust refunds for two weeks following Patch 23.4.3 (Core Set versions of cards that are in the Core Set, and the Golden versions of School Teacher that were given as part of the Voyage to the Sunken City Rewards Track, are not craftable).
Battlegrounds Updates
Hero Power Updates
Onyxia Broodmother – Broodmother
- Old: Avenge (4): Summon a 2/1 Whelp. It attacks immediately. → New: Avenge (4): Summon a 3/1 Whelp. It attacks immediately.
Ozumat – Tentacular
- Old: Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Upgrades after you sell a minion!) → New: Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)
Dev Comment: This is not a functional change; this change is just for clarity.
Pyramad — Brick by Brick
- Old: [Costs 1] Give a random friendly minion +4 Health. → New: [Costs 0] Give a random friendly minion +2 Health. (Gains +1 Health each turn you don’t use this!)
Tamsin Roame — Fragrant Phylactery
- Old: Start of Combat: Destroy your lowest Health minion. Give its stats to four friendly minions. → New: Start of Combat: Destroy your lowest Health minion. Give its stats to five friendly minions.
Armor Tier Updates
The following heroes were adjusted to have more armor, and are now in the following armor tiers:
- Al’Akir, Ambassador Faelin, Galakrond, Malygos, and Vol’jin are in Armor Tier 2.
- C’Thun is in Armor Tier 3.
- Bru’kan, Edwin VanCleef, Fungalmancer Flurgl, and Queen Azshara are in Armor Tier 5.
- Deathwing, Elise Starseeker, Illidan Stormrage, Lord Jaraxxus, and Tess Greymane, are in Armor Tier 6.
- Aranna Starseeker, Cariel Roame, King Mukla, Overlord Saurfang, Rakanishu, The Curator, and The Rat King are in Armor Tier 7.
The following heroes were adjusted to have less armor, and are now in the following armor tiers:
- Alexstrasza, Death Speaker Blackthorn, Ini Stormcoil, Maiev Shadowsong, Patches the Pirate, Shudderwock, The Lich King, Trade Prince Gallywix, and Xyrella are in Armor Tier 1.
- Reno Jackson is now in Armor Tier 2.
- Dinotamer Brann is now in Armor Tier 3.
Minion Updates
Bubblette
- Old: 2 Attack, 5 Health → New: 5 Attack, 4 Health
Tarecgosa
- Old: Tavern Tier 4 → New: Tavern Tier 3
Coldlight Seer
- Old: Tavern Tier 4 → New: Tavern Tier 3
Shoal Commander
- Old: 1 Attack, 2 Health → New: 2 Attack, 2 Health
Waverider
- Old: Spellcraft: Give a minion +1/+1 and Windfury until next turn. → New: Spellcraft: Give a minion +2/+2 and Windfury until next turn.
Critter Wrangler
- Old: 5 Attack, 6 Health. After you cast a Spellcraft spell on a minion, give it +2/+1. → New: 5 Attack, 7 Health. After you cast a Spellcraft spell on a minion, give it +2/+2.
Corrupted Myrmidon
- Old: 2 Attack, 2 Health → New: 3 Attack, 3 Health
Tidemistress Athissa
- Old: 7 Attack, 3 Health → New: 7 Attack, 8 Health
Mercenaries Updates
Alexstrasza:
- Dragonqueen’s Gambit
- Old: Cooldown 2 → New: Cooldown 1
The Lich King
- Death Coil
- Old: Cooldown 1 → New: Cooldown 0
Yu’Lon:
- Jadeflame Buffet
- Old: Cooldown 1 → New: Cooldown 0
Tidemistress Athissa:
- Wave Crush
- Old: Speed 7 → New: Speed 6
- Riptide:
- Old: Cooldown 1 → New: Cooldown: 0
Rexxar:
- Old: 11/72 Maxed Stats → New: 11/82 Maxed Stats
Xuen, the White Tiger
- Equalizing Strike
- Old: Speed 7 → New: Speed 5
Captain Hooktusk
- Cutthroat Negotiation
- Old: Speed 7 → New: Speed 2
Uther
- Blessing of Protection
- Old: Speed 3 → New: Speed 1
Bug Fixes and Game Improvements
- Zarjira’s Upstart Acolyte Equipment Freeze effect will no longer trigger if the entire enemy board is already Frozen. This will be a temporary fix until the effect can be updated to read “The first time a friendly character is frozen each turn, Freeze a random enemy.”
- Fixed a bug causing Reno’s Treasure Inspector Equipment to occasionally have no effect.
- Addressed miscellaneous localization issues across modes and languages.
It took a ton of dust to craft Control Warrior which is dead now. Was it really necessary to nerf so many warrior cards? Like ‘From the depts’ why not leave it at 3 mana and reduce cards by 2 instead of 3, warrior already has so many 4 mana cards. I guess Blizz needs money.
I see a pattern here. Releasing “broken” cards which probably triggers extra (pre-)orders. Then a patch comes which shakes up the meta and “forces” people to dust or invest more money. It feels like being scammed.
So midrange shaman now?
Lol Nerf to Caria, i always thought this card need a buff not a nerf.
Only because SOMETIMES (if you draw the colossal this card is a 6/6 do nothing) you can cheat out the colossal?
What’s the next move? Nerf Boulderfist ogre because stats too good for the cost?
Still no nerf to Guff….
The nerf to Caria was a shock to me. I’m unconvinced that she even belonged in the deck. I think this was more about anti-hiroll concerns than balance.
I think that Guff, which is hands down the best hero card now, may eventually get nerfed. Druid is in a funny spot in Standard right now. I realize he helps Druid do some really broken things in the other modes, but that isn’t going to be a criteria for a Standard nerf.
The Warrior nerfs were huge. And I’m not really a fan of Warrior.
Based on hsreplay stats, Caria is one of the highest winrate cards in the deck and definitely an outlier when it comes to highroll. Winrate difference between Xhylag being played on 6 vs on 7 was 8%. That is huge.
I know. However my experience with her in the deck was less than good. Of course, my sample size is insignificant, and maybe I just had bad RNG with her.
Also, it is really dangerous to look only at WR when played data. Caria only gets played when she is transforming – the lowrolls don’t get factored in.
Damn, From the Depths nerf was so big it lost its rarity gem
rip me, i dezd a golden caria some month ago and now she is nerfed T_T
You can dust her for full value after the nerf.
I completely agree!
I love it when my golden cards get nerfed. So much dust!!
Oh, i didnt read right. I thought you were sad because you crafted it.
Im sorry about your loss.