Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.
Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.
Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format.
Be sure to check out our other crafting guides:
Hearthstone Legendary Crafting Strategy
When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.
Crafting Categories
The Best Cards to Craft are either Legendaries played in a variety of decks (mostly Neutral) or staples in a strong meta deck. Given their strength, they’re very likely to continue seeing play before their rotation. Good Cards to Craft are Legendaries that are less popular and possibly not as strong, but also playable in the current meta. They are usually necessary (or at least very helpful) in a specific, less common or less powerful archetype. Some of them are more of a tech cards / Legendaries specific to this meta and might not see that much usage in the future, but they still have a higher chance of being playable later than your average Legendary.
In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. Of course, it all depends on the decks you want to play, your favorite classes, and so on – you need to apply your own filter to the list too.
Card Sets
Previously, cards from the “evergreen” Classic set were the best crafts. Now that Core Set is free for everyone, new players will find it much easier to pick the cards they want to craft. Instead of having to get all the often boring, but staple Classic Legendaries, they can now focus on the latest expansions.
Right now, cards from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the previous year. The closer we get to rotation (it usually happens around April each year), the less I recommend crafting cards from last year. For example, if it’s only 4 months until rotation, cards from the current year will remain available for a year and 4 months, while cards from the previous year will only be relevant for 4 months.
Year of the Gryphon (2021) Sets
The Year of the Gryphon consists of Forged in the Barrens (+Wailing Caverns Mini-Set), United in Stormwind (+unnannounced mini-set), as well as another expansion + mini-set combo we don’t know yet. All of them will rotate out of the Standard format with the release of the first expansion of 2023 (around April).
United in Stormwind Best Cards to Craft
United in Stormwind is the latest set, so we had less time to judge the power level of those cards – keep that in mind!
- The Demon Seed – So far Warlock’s Questline is the best Legendary from United in Stormwind, no matter if you play Wild or Standard. Deck built around is is very strong – with a great mix of self-damage and healing, Warlock can survive while dropping big threats onto the board, and if that’s not enough the build has an inevitability of killing the opponent with self-damage (including fatigue) after Questline is finished. However, at the same time, it’s one of the Legendaries that are most likely to get nerfed looking at the current state of the game (even worse – it might not get nerfed directly, but all the related cards around it making it much worse).
- Command the Elements – Shaman’s Questline is very powerful against most of the meta – it actually only gets countered by the other two popular builds (Questline Mage & Warlock). However, it’s still doing very well, because every other popular matchup is in the green. Not only it can defend itself against aggression, clear the board efficiently, but after the Questline is done, it either summons multiple big minions or burns the opponent with double spells (a simple Lightning Bolt turns into a Fireball and so on).
- Darkbishop Benedictus – Benedictus is the main activator of “Shadow Priest” fantasy – if you want your Anduin to play dirty, it’s a must-have card. While a 5 mana 5/6 is useless by itself and you’re much better off not drawing it, you play him for the start of game effect. Turning your Hero Power into a better version of Hunter’s Hero Power (or an upgraded Mage Hero Power) at no cost other than having to play only Shadow Priest turned out to be very strong and more successful than most players have anticipated. If you like Aggro decks, it’s one of the best choices now.
United in Stormwind Good Cards to Craft
- Sorcerer's Gambit – While the card is popular enough to be classified as “best” to craft, Questline Mage deck is actually low Tier 2 or even Tier 3 depending on who you ask. That’s why it didn’t feel right to put it alongside two Questlines mentioned above. But overall, it’s one of the most common decks on the ladder – especially at lower ranks. It’s pretty straightforward, fun to play and also very cheap. The plan is to cycle through the deck while freezing/clearing opponent’s board and finishing to Questline, then burning them down to the ground with infinite damage from Ignite. Of course a must-craft if you want to play Questline Mage.
- Varian, King of Stormwind – Varian would probably be one of the best Legendaries in the game right now if the meta wasn’t as fast as it is. In the right deck, the card brings insane value and a bunch of tempo too – not only you draw 3 cards, but you also play 7/7 with Rush, Divine Shield AND Taunt (in the best case scenario). Usually even hitting two of those keywords is enough to make it a much better version of Siamat. Right now it’s mostly played in all kinds of Paladin builds, because they have the easiest access to Divine Shield and play a more Midrange strategy.
- Cornelius Roame – One of the highest rated cards before the expansion was released – Cornelius is a card draw machine. It guarantees 2 cards (+a 4/5 body) for 6 mana, but if it survives, it goes way beyond that. As long as opponent doesn’t kill him immediately, he will guarantee drawing you 6 cards in total – yep, that’s a crazy number. The current meta is a bit too fast for him, but even now he sees play in some Paladin and Druid builds. And he has a serious chance of being even better in the future.
- Final Showdown – Demon Hunter’s Questline is an interesting one. While many good players swear that a deck built around it is actually great, overall stats don’t show it. Brute Demon Hunter is a very tricky build, which utilizes insane cycling capabilities to finish the Questline, play multiple 0 mana Irebound Brutes and then finish the opponent off with Lion's Frenzy. It’s obviously a must-have in that deck, but I wouldn’t recommend the deck to less experienced players.
- Anetheron – Anetheron is a solid option in Giants (Hand) version of Questline Warlock. Since you draw a lot of cards and keep a full hand very often, Anetheron is often a 1 mana 8/6, which is obviously quite powerful. It’s one of the first big minions you can drop on the board (as early as Turn 4), and a good addition to your Raise Dead pool once it dies. However, he’s pretty low on the priority list, since you can easily play the deck without him – many lists have cut him in favor of other cards.
- Highlord Fordragon – Highlord Fordragon is a solid choice in Handbuff Paladin deck – not a very popular meta option, but still a pretty solid one. Since the deck runs a lot of Divine Shields (Prismatic Jewel Kit depends on them + they work very well with Handbuffs in general), you can easily trigger Highlord’s effect a couple of times, producing some really big minions. It’s even better if the buff lands on something like Blademaster Samuro or Catacomb Guard, which benefit from those even more than your average minions. I know that it’s a common trend, but if the meta slowed down a bit, I bet that Fordragon would be even better.
- Jace Darkweaver – And finally, a staple Fel Demon Hunter card. Interestingly enough, Fel Demon Hunter is relatively popular in high Legend (and in tournament setting), but it’s nearly absent from lower ranks. The goal of the build is to play multiple Fel cards like Chaos Strike, Fury (Rank 1) (or even better Rank 2), Fel Barrage, Metamorphosis, and then repeat all of them with Jace. You also run Aldrachi Warblades + weapon buffs + Il'gynoth for some extra burst damage. Overall, the deck is pretty tricky to play, but it has a lot of burst potential and even OTK capabilities if you hit the right cards with discounts.
Forged in the Barrens Academy Best Cards to Craft
- Tamsin Roame – Tamsin, while pretty useless in the early game and mediocre in the mid game, has some insane late game potential. Copying any Shadow spell you cast AND making it cost 0 is crazy powerful if you run at least a few of them in your deck. Some of the popular ones you can copy include Drain Soul, Touch of the Nathrezim, Mortal Coil or Unstable Shadow Blast. As you can see, her main purpose is getting more removal and healing – the latter comes really handy against decks that want to burn you down. You can often clear wide boards with Tamsin and only 2-3 single target removal spells, while healing/drawing lots of cards in the process.
- Manrkik would be another “best to craft” card, but he’s one of the free expansion Legendaries. If you didn’t claim him from Barrens rewards track, all you need to do is buy a single Forged in the Barrens pack and go to the pack opening menu – he will be added to your collection. No need to spend Dust!
Forged in the Barrens Academy Good Cards to Craft
- Blademaster Samuro – Blademaster Samuro is a board clear in a form of a minion. Although dealing 1 AoE damage is sometimes good enough by itself, most of the time you want to combine him with some buffs – like handbuffs in case of Paladin, or Apotheosis in case of Priest (the combo was very popular last expansion, when Control Priest was still commonly played) – the latter gains an extra advantage of healing you for all the damage you deal. If you run a deck with some buffs, the chances are that you will want to put Samuro in – just bringing him up to 3 attack is often good enough to get rid of bigger boards.
- Cariel Roame – Divine Shield + Rush is a great combo. Now if you add a mana discount on some cards in your hand… yeah, Cariel is a great pick in certain Paladin builds. If you run Holy spells you might want to discount, you probably also want to run Cariel. Right now she’s most commonly seen in Handbuff Paladin, where she gets even more value after getting buffed (you can sometimes even run her into a Giant and kill it while leaving 8/7 minion behind). Simple, but effective. She will probably see more play in Paladin going forward too.
- Barak Kodobane – Barak used to be a Face Hunter staple ever since Forged in the Barrens came out. Not only it draws 3 cards on a 3/5 body, for 5 mana, but it also draws 3 specific mana costs – 1, 2, and 3. On 1 and 2, Hunter has some really strong cards, including Aimed Shot for more burn, while on 3 you either have Mankrik‘s 3/7 that hits face (and draws you another card instead) or Aimed Shot, both of which are insane. Mankrik on 3 into Kodobane on 5 curve is usually game-winning, but even without Mankrik, Kodobane will give you 8-10 damage worth of burn spells, making him an excellent mid-late game play.
- Kazakus, Golem Shaper – Bad news is that many decks simply can’t put Kazakus in them, because they run some important 4 mana cost cards. Good news is that your deck is not one of those, you will likely boost your win rate by plugging in Kazakus. There are some builds that love him, including certain Rogue and Priest decks. While his initial stats are very weak, the power level of the Golems you create is quite insane and can seriously win you some games (e.g. 2x 5/5 with Divine Shield, 5/5 with Poisonous that deals 3 damage to two minions clearing them instantly or even something like a big 2x 10/10 with Stealth – but the last one is a bit too slow for the current climate). In any case, it’s a good Legendary and it will most likely see a lot of play before it rotates out.
- Lady Anacondra – Lady Anacondra is a build-around card for a certain Druid deck. The truth is that a 2 mana discount on Nature spells is not really worth it by itself, given that you would have to play at least a few spells before her cost is even paid back. But there are some ways to make her work much, much better. The first one is Germination – which is a also a Nature spell, so gets cheaper. For 8 mana, you can get 3 copies of Anacondra, discounting all of your Nature spells by 6 while summoning a decent board. Now that’s more interesting – free Nourishes, Arbor Ups and cheap Cenarion Wards seem pretty cool. The other way is by playing Celestial Alignment – if all of your cards are 1 mana, discounting Nature spells means that you are able to play a lot of them for free – combine it with Gadgetzan Auctioneer and you go through your entire deck while doing A LOT of powerful things. Overall the card is quite interesting and has some serious combo capabilities.
- Mutanus the Devourer – Mutanus used to be present in most of the slower decks last expansion, because it’s a great disruption tool. Not only you might be getting rid of your opponent’s important card, but you also put a (usually big) body on the board. However, right now it’s much less common simply because how fast the meta is and that playing a 7 mana card that deals with a single threat from your opponent’s hand is not necessarily the best choice. The only highlight is that it can get rid of Questline rewards, but those are often played on the same turn they are finished. It’s rarely seen right now, but there’s a very, very high chance that it will come back in the future.
Year of the Phoenix (2020) Sets
The Year of the Phoenix consists of Ashes of Outland, Scholomance Academy and Madness at the Darkmoon Faire. All three sets will rotate out of the Standard format with the release of the first expansion of 2022.
Madness at the Darkmoon Faire Best Cards to Craft
There are currently no Darkmoon Faire Legendaries that I would consider “best” crafts.
Madness at the Darkmoon Faire Good Cards to Craft
- Rinling's Rifle – Rinling’s Rifle is a Hunter staple – the card simply does a lot for quite cheap. Hunter Secrets tend to be pretty strong, but they are also situational. For example, putting a Freezing Trap into your deck means that sure – you will be protected against a single big minion, but it will be useless against a swarm of smaller minions. Rinling’s Rifle doesn’t have this problem, because you can pick the one that fits current situation the most. With only six Hunter Secrets in Standard right now, you can pick the ones you want pretty consistently. You get two, and you also get a 2/2 weapon to deal some extra damage, clear off smaller minions etc. It’s just a good card.
- Greybough – Greybough was previously more niche, but it has started seeing play lately thanks to the Aggro Taunt Druid strategy getting more popular (and actually viable). The current meta is very low on Silence and Transform effects, so you can usually trigger his effect a few times, making it a great long-term threat. What’s even better is that thanks to the Oracle of Elune + Razormane Battleguard combo, you make it cost only 1 mana (so it also gets affected by Oracle’s text) – which means that on Turn 6, dropping those three cards together, you create a massive board that is very, very hard to get rid of efficiently.
- Moonfang – Moonfang is one of those cards that seem pretty underwhelming, but turn out to be strong in the right deck. It was Guardian Animals Druid last expansion, right now it’s mostly Handbuff Paladin. In case of Paladin – each handbuff means it gets more health, which in turn means one extra attack it survives. And the thing is that most of the removals in the current meta are based on damage, not on straight-up destroying a minion. So Moonfang is often nigh impossible to clear, making him a great threat that will stick around for a while. Moonfang also sees some play in Face Hunter, although stats don’t directly
- Il'gynoth – Il’gynoth builds were popular in high Legend before the card was nerfed (from 4 to 6 mana), then they’ve disappeared, but now they’re actually coming back in the Brute Demon Hunter shell. Il’gynoth turns any Lifesteal into damage for the opponent, and as we all know, Demon Hunter has quite a lot of powerful Lifesteal effects. Mostly Felscream Blast, which when combined with some Spell Damage and/or Mo'arg Artificer can heal for A LOT = deal a lot of damage with Il’gynoth. Current combos rely on discounting pieces with Final Showdown Questline and they actually work pretty well – still mostly in high Legend, but if the decks takes off there’s a chance that its popularity will trickle down to lower ranks too.
Scholomance Academy Best Cards to Craft
- Instructor Fireheart – Fireheart was always a simple, but solid Legendary in Shaman. One of the best things about her is that she can simply be dropped on Turn 3 as some board presence + spell discovery, but can also be held into the late game for more impressive spell chains (depending on your luck, of course, but you can usually get at least 2-3 spells from her, up to 5-6+ in more extreme cases). However, right now her late game potential is even more powerful thanks to Command the Elements Questline. Since all of your spells are doubled after you finish the Questline, discovering a bunch of them becomes much more compelling. She can help you find more board presence, removals, burn damage, healing and basically whatever you might need at the moment. Or, in some cases, help you finish the Questline by Discovering some Overload spells.
- Mindrender Illucia – Illucia is one of the most controversial cards in the game ever since she was released. Her ability to disrupt the opponent was always very powerful, and nearly always hated by the player on receiving end. However, while annoying in Control Priest, she’s straight up broken in many situations when playing Shadow Priest. Unlike Control, as a Shadow you run out of cards very quickly. In some cases, you might end up topdecking mode as soon as Turn 4-5. Normally that’s bad, but it’s actually great for Illucia. If you tempo out in the early game and fill the board with your minions, you’re asking to get yourself AoE’d. But if you drop Illucia after emptying your hand, you now give your opponent… nothing. You don’t care much about cards in their hand – often you won’t even “steal” anything. But you gain one free turn of dealing damage, which is often enough to just win the game. The only thing opponent can do is playing the topdecked card – which more than often is useless in their situation (Void Shard is the only exception, but depending on how big your board is, that’s probably not going to save them).
Scholomance Academy Good Cards to Craft
- Disciplinarian Gandling – While Illucia is played in nearly every single Shadow Priest build, Gandling is present in roughly half of them. There are two Shadow Priest strategies you can take – one of them is based around Gandling + cheap minions. You actually run 0 cost stuff like Murloc Tinyfin and Desk Imp + a lot of other 1 cost cards, in order to drop them together with Gandling. It’s a massive tempo push – e.g. playing Gandling + two 0 mana minions creates a board of 3/6 + 2x 4/4 for just 4 mana. 6 health minion is also a bit difficult to remove in the current climate, so he works pretty well. However, unlike Illucia, you can still pick a build that doesn’t run him, so he’s not absolutely necessary.
Ashes of Outland Best Cards to Craft
There are currently no Ashes of Outland Legendaries that I would consider “best” crafts.
Ashes of Outland Good Cards to Craft
- Murgur Murgurgle – Murgur Murgurgle is probably the most commonly played “Prime” minion ever since those were released back in Ashes of Outland. The first part – 2/1 with Divine Shield for 2 mana – is actually a decent 2-drop and even better if you run some Divine Shield synergies. But then you get a really, really powerful card shuffled into your deck – Murgurgle Prime is a massive board refill. And not just any board refill – it makes a VERY durable board given that all the Murlocs have Divine Shield. There’s also a high chance that it will give you some immediate board impact (Crabrider, Redgill Razorjaw, Fishy Flyer). Opponents will have a hard time dealing with it, often wasting a few removals for just one of your cards – and if they can’t, it usually produces enough power to kill them or at least severely damage them. Overall, it’s present in most of the Aggro and Midrange Paladin builds.
- Kayn Sunfury – Kayn is interesting – whether its playable heavily depends on whether more aggressive Demon Hunter builds are playable. Not only it’s a Charge minion, which are naturally good in Aggro decks, but it also lets all of your other minions circumvent Taunt minions. One of the best ways to stabilize against Aggro is shielding yourself with Taunt minions, and Kayn makes them useless for as long as he’s on the board (often one turn is enough). However, right now Aggro Demon Hunter builds actually aren’t very strong and he’s mostly played in Brute Demon Hunter. His use case is similar, but instead of aggression, you want to prevent the opponent from Taunting up against your heavy hitters – Irebound Brute and Lion's Frenzy. Especially the latter, which is very vulnerable to being blocked by Taunts. But I imagine that he might still shine in some other builds before he rotates out of Standard.
This was a good guide and I agree with a lot of the answers. However I really think Tarim Sunkeeper is one of the best cards in all of Hearthstone and is definitely safe if you like to play Paladin at all. Other cards that I would say are definitely safe are Electra Stormsurge and The Soularium.
also Lord Godfrey is a staple for Warlock
yes I always run Godfrey in my Zoo deck
Godfrey in zoo???
xD ahhaha
“you know i like to clear boards doesnt matter if its mine!”
awesome guide! thank you very much <3
All of these are very good recommendations. I’m also happy that the safe to dust list was scrapped.
BUT
Edwin VanCleef is NOT a must-craft! You DO NOT NEED it for odd rogue. Not everyone plays it, and there are good tech cards like Blood Knight, Void Ripper and even Death Speaker that slide in well.
Whizbang *is* a pretty terrible card from a ladder standpoint … but I had to craft the Golden version; it’s the only way I’ll ever get to experience a full-golden deck! 😀
It’s a very interesting case, because it’s one of the worst and best crafts at the same time. It’s amazing if you’re on budget / a new player that wants to experience a variety of decks, but it’s obviously bad from competitive point of view.
Still decided to put him up there in the best crafts, just with a disclaimer that he’s not suited for competitive play (but I’d say that anyone playing competitively knows that already) 🙂
I crafted a golden Whizbang on my alt free account. Even though I have spent probably almost 1k in HS since beta, I never really get to play every meta deck that I wanted to try because there are always deck defining cards missing since HS can be so card stingy. This way was at least one way I could experience some decks I didn’t have enough dust to craft and I am assuming that the Whizbang decks will update with each new expansion as recipes evolve too.
Great read thanks! I just crafted Whizbang myself a few days back after pretty much completing all the other decks I want to play this expansion, and I don’t regret it at all. A really fun new way to play the game. I exclusively play him in casual matches, but when I want to unwind after some intense laddering it’s just perfect 🙂
I crafted a golden Whizbang as well, and it was well worth it.
I did the same and crafted a golden Shizbang. Using it only on Wild or Non-Ladder Matches while I am on road playing on mobile. The cards where “just” golden, but it looks damn good. Some decks, not all, are “viable” / playable on lower Ranks
same here 🙂
should create to rexxar even soon rotate
Waiting for your boomsday update.
So when Is boomsday update expected?
What about the Rogue DK ?
only played in kingsbane rogue, which is a low tier deck right now, both in wild and standard. It’s not even a good craft. It has good potential to come back, but that’s hard to anticipate – a lot of cards have potential to celebrate an amazing comeback
I wouldn’t put Shudderwock into the best craft category under Witchwood expansion. At most it’s a good craft. Combo Shudderwock shaman don’t guarantee you the win after you pulled all your combo pieces. I’m viewing it as a player of that deck myself and it’s pretty much game over if your Grumble or Zola triggers BEFORE Saronite Chain Gang. And yes, the rate at that happening to me is alarmingly high. I had to win some late games with spells from Hagatha like Windfury or direct face damage spells..
But of course there could be decks in the future which uses Shudderwock as simply a value play instead of the Grumble-Saronite combo. But for 9 mana, you’d want some really strong battlecrys.
Just my 2 cents if anyone here is considering crafting Shudderwock.
MY JAWS THAT BIGHT MY CLAWS THAT CATCH
Shaman’s not my main. I got him. I dusted him. And I got him again… I must be damned.
I don’t have shudderwock, but while it’s powerful, it’s not much more powerful than a variety of other deck archetypes out there (big mage, taunt druid, …). Battlecries can be nuts, so I think that Shudderwock deserves a spot here nonetheless, and if only because it will most likely grow in power with the next expansions. I am not sure about Hagatha anymore. She does not convince me anymore. Great in the Shudderwock deck, but elsewhere? …
And I really miss Godfrey up there. I agree, he doesn’t see much play now, but that is a very safe craft. It’s already one of the most powerful class cards in wild.
Disenchant guide?
A change log would be a wonderful thing for such ‘long term updated posts’.
Otherwise, thanks for the update. 😉
King Krush – a legendary I packed 3 times (before the patch that prevented you getting duplicate legendaries) finally has a home 😀 … now I just have to consider crafting Kathrena *sigh*
Thanks for the update, Stonekeep, much appreciated!
I personally do not agree with various of your recommendations, but I am also a rather casual player. Nonetheless I am not sure I would claim certain crafts to be “safe” crafts…. If you like a good discussion, here we go 🙂
# Classic set: basically agree with all that’s written there.
# WW: Godfrey dethroned, Shaman all up there? Shudderwock might be popular and powerful, but I would not recommend to craft him, because the only deck in which he shines is *that one deck*. Which needs a multitude of other cards. And once the next expansion hits, if the meta speeds up again, this card might not see play anymore *at all*. I agree that the ‘wock is insanely powerful, but I cannot recommend anyone to craft it unless they have most of the combo pieces and are fine that this card, plus various combo pieces, might become completely obsolete in the nigh future…. Lord Godfrey, on the other hand, is still a thing. It’s powerful in any slow Warlock deck now and it will be a powerhouse in any slow warlock deck to come. It’s a powerhouse in wild, too. It might be that warlock won’t come back to the top, but Godfrey quite surely stays viable for the next 2 HS years and beyond in wild. Hagatha is probably a good recommendation.
# Un’Goro: not much to add here. The warrior quest will probably stay viable for a longer time to come. I see Lyra as a good card to craft, but that’s quite a biased opinion 😀
# KFT: Here I am not sure how good of an advice it is to craft Keleseth. I have this feeling that nowadays it sees no play but in Shudderwock, which, as explained above, could easily be pushed out of the meta with the next expansion (or if some nerf-bat comes around – which is rather unlikely, though).
The hunter DK currently sees its prime time, and while I am not sure whether it’s a great advice to craft it considering the longer run, it for sure is one of the most fun DK around 😀 So I personally would probably not have put it up in the list if I were the author, but I have to confess that it deserves to be there (which proves that I would not be suited to write this report :D)
# K&C: this is the 2nd expansion next to WW where I do have some objections. I would like to challenge all 3 best class legendaries: Grumble only works with Shudderwock. As explained above, this deck is easily affected by any meta-shift which makes many Shudderwock key legendaries more or less dead cards in your collection. I cannot agree with this choice, or if, then I would put here (also next to Shudderwock) a warning that these cards are not top tier stand alone and hence one should craft all cards needed for the combo deck and be willing to live with the fact that many of the cards might turn out to be dead cards. Hagatha can be played elsewhere, Zola has room in other decks if something happens to Shudderwock, even Keleseth – but Grumble …. not that I know of.
Rhok’delar: similarly this card has a place in exactly one meta deck, which, if the meta shifts the wrong way, can completely drop out of favor. As the guide is geared towards those players that need to keep an eye on their dust, I would not really recommend this card in the “best” section, regardless of how good spell hunter is doing on the ladder. Maybe my favorite pick among these 3, though, for 2 reasons: a) it’s insanely powerful in a spell hunter deck, b) as DK Rexxar is really a good craft advise, this card does partner up really well with the other, and very few expensive other cards are needed to complete a very well-functioning deck (to my side being one of them).
Kathrena has seen plenty of play earlier, but without Barnes and a possible lack of support cards she might not do well in the future. Nonetheless I would honestly not put any of the three on the same pedestal as other best class cards to craft… especially if one compares them to some of the best WW cards (Hagatha, Godfrey, even Shudderwock outside of its combo deck), which at least will see a high viability for 22 more months or if one compares them to the power level that other mammut legendaries have. Or, one might want to mention that while these are maybe the best legendaries to craft in K&C, one should consider spending that dust instead on epics if one misses some key cards.
It’s just looking like all the recommended best class legendaries seem to be the same level, on which I disagree. I rather craft a Jaina (good chance to see play again with the next expansion), Godfrey (good chance to see plenty of play for many years to come in both play modes), … than a Grumble (good chance to stop seeing play with the next expansion or the one after that).
My 2cents. Please be aware that this is my personal opinion, anybody is very much welcome to critize my arguments and join the discussion. I love this page and I do consult it regularly for crafting decisions 🙂
I understand your point, and thanks for the extensive comment to illustrate that. On the one hand, I agree with you, but on the other, you need to understand something.
The thing is, previously I’ve tried to put Legendaries that “might see play in the future”, ones with lots of potential, higher than those who are clearly played only because X decks is doing good right now. And I’ve got a lot of criticism for doing that – I’ve got a lot of messages saying that “X is not a great craft, it doesn’t even see that much play right now, the deck it’s played in is not even that good” etc.
And there is a point to that. It’s impossible to reliably predict the future meta. Even a few balance changes have completely messed it up. For example, recommending Frost Lich Jaina in the “best” category because of her potential while in reality she might see zero play next expansion (because it might happen).
That’s why this time around I’ve decided to recommend the best Legendaries IN THE CURRENT META and put the ones with future potential into “good crafts”. Is it a better approach? Maybe yes, maybe not. But it’s definitely the safest approach, because you clearly have stats to back up the best Legendaries in CURRENT meta. And you have no clue which ones will be good or bad in the future, you can only make educated guesses (and given that I have zero insight in what Blizzard is planning to release or nerf, it’s almost impossible to make those)
Also, if we agree with your approach, I think that Shudderwock definitely deserves a spot in the best crafts. The card has insane potential and it’s not only that combo deck. It’s amazing in any deck running a bunch of Battlecries, not necessarily this specific combo deck. It was shown nicely by the Elemental version of the deck that didn’t even run Lifedrinker. We just need one or two strongest Battlecries that are great to replay with it and it can actually serve as not necessarily a finisher, but a great value/tempo tool in that kind of deck. Same for Spell Hunter, I believe that this deck will only get better as the year goes by, unless Blizzard decides to completely drop the idea and not print any good Hunter spells… but those are the things you just can’t predict.
I also disagree with your assessment of Keleseth. The card sees play in more than Shudderwock. It’s just that the meta currently has slowed down and there are less high tempo decks that would want to play it, but it doesn’t mean that he’s bad. Recruit Hunter, Zoo Warlock, Spiteful Druid (which is better than a lot of people think, but nearly no one plays it, because people have dusted their Spiteful Summoners, lol). Keleseth has seen play in every expansion since it was printed, so I don’t know what makes you think that it won’t see play in the future expansions.
Sometimes even the most unexpected Legendaries become meta, while the best ones fall from the top after just a single expansion.
P.S. I kind of agree with Grumble recommendation as the best craft. Because you’re right, this card is not a great standalone card, at least it does not appear to be.
Hey Stonekeep, many thanks for the elaborate response!
First…. I understand your point about what’s good for the current meta. I mean … I do not like it and I disagree with that kind of approach, but I understand why you made that shift (I recall that just before WW there existed no spell hunter meta, nonetheless you had to defend yourself in the comments why you thought (correctly, now in hindsight, but also back then – IMHO, now and back then) that “To My Side!” is a good craft. It’s painful. But you see, back then it was not possible to predict the meta precisely, nonetheless you used the information at hand to predict based on a card’s potential – as you said, you made an educated guess. And even without the hindsight, I was actually agreeing with your argument back then. So I personally like educated guesses, because some cards simply have huge potential, while others are too dependent on others. Example: Raza & Anduin and all the highlander support cards were ranked in various articles as top cards to craft. There was a nerf on Raza, which dropped at the same time Anduin significantly in value. If it would have been the other way round (e.g. if they remove the “refresh hero power after casting something” from Anduin), then Raza would have been quite a bad craft. That’s what I think about almost any card part of the shudderwock package. If there is a massive nerf on Shudderwock, Grumble will be forgotten, Sandbinder will be forgotten and many other cards. Godfrey, though? As it does not combo with other cards but is a strong standalone, one would have to assume that the only support warlock will get in the future is something board centric. Which is really not likely, and even if – this card still rocks in wild. And about Jaina… well, this is a powerhouse by itself. True, so far (strongly) suggesting to craft her would – in hindsight! – have been wrong, but it was always a good advice to craft it, purely for its power. Garrosh gets advertised on your page as a good card since … I guess since KFT. AFAIK it hasn’t seen much play, but it is a powerhouse by itself and IMO it was always a good advice of yours to craft this card. It needs only very little support to start shining.
I do understand, though, why you made the shift. You’d have to argue with many people, write a lot of text (just as you have to do with me now – sorry for that :D) …. that can be annoying, costs time …. so – I feel you, man 😀
Second, you make very good points about choices I critized and I agree with many of them – so thanks for the eye opener. E.g., Shudderwock. It is indeed a great standalone card and there are many ways of getting a neat combo off – even if Grumble gets nerfed. And if Shudderwock gets nerfed – well, dust back (well… he already got nerfed and there was no dust back, but it was a minor nerf…). So I agree, it indeed belongs up there. Maybe more so than Hagatha. Not sure. But I would not have removed Godfrey. My opinion. But yeah, what I said earlier is not justified, it’s difficult to nerf Shudderwock without nerfing Shudderwock himself. Hagatha might see less play, though, without proper support. Not sure 😀
I am not sure about spell hunter. I also believe that we will see more of it, but I am also confident that they’ll keep an eye on what they release with the next expansion to not have it totally outclass the rest. But in general I might change my mind, this is an interesting and powerful archetype.
I like your point about Keleseth. You convinced me. It was underestimated initially yet it seems to celebrate one comeback after the other. I honestly have not seen it used in an opponent’s deck since the nerf, so while spiteful druid might be good, yeah, the deck does not appear. Did meet one zoo warlock which ran 2 drops, though. And no recruit hunter. That’s why I assessed it that way, but it is indeed a card that most likely will always find a place somewhere, especially since it’s neutral. So you totally turned me around there 😀
Thanks for the feedback, thanks for the good job of updating this list regularly!
Kane
Even Al’Akir > Tirion right now;
I guess that can be saved for after the nefs, to see if Even Shaman will get even more popular; right now, tho, it’s a decent thing against both Druid and Paladins.
Honestly, I wouldn’t consider Tirion safe to craft anymore. He hasn’t been relevant for like a year now. He seen much less play than Antonidas who is put into “good to craft” category.
You might be right that I could put him into Good instead of Best, but he’s played in one of the best (and most popular) Even Paladin builds right now.
Plus he’s definitely more popular than Antonidas. Proof: https://i.imgur.com/oVuAmP8.png
The only deck Antonidas was relevant in the last year was Quest Mage, and it was always a Tier 3/4 deck.
Who plays Tirion in even paladin? Haven’t seen him once.
LoL I play Tirion and just to let you know on a little secret, not everyone plays the same meta shi* all the time. ^_^
With this philosophy every card is safe to craft, dude… :/ … this article is obviously about meta shit
Sorry for the late reply, I’ve been busy in the last few days.
There are LOTS of ways to build Even Paladin. And I’m not arguing whether Tirion is the best one or not (it’s still hard to say – played decks with and without him and both were good), but if you look at HSReplay, he’s played in many decks. The best build hasn’t been found yet, but Tirion really might be in it.
If you sort by popularity, he’s in the #1 most popular Even Paladin build in The Witchwood. If you sort by the win rate, he’s in most of the highest win rate builds across all ranks: https://i.imgur.com/wBVu27K.jpg
So no, it’s not the case of “I randomly put him into the list because some player played him in Even Paladin”.
Generally, he’s a GREAT fit into Even Paladin, and the only thing that’s keeping him behind right now is the amount of Silence cards in the meta. You’d rather get your Lich King silenced, because he got one card anyway + he’s leaving an 8/8 body instead of a 6/6.
“The Glass Knight – The Glass Knight is a good card to put into your Even Paladin deck – it’s a 4-drop, the 4/3 with Divine Shield is pretty hard to kill already, and you even have some ways to refill his shield (Truesilver Champion, Vicious Scalehide).”
His shield? HIS shield!? You haven’t figured out who this card is yet?
You might want to go into your card collection and right click on The Glass Knight. Read the flavor description. And as long as you’ve got a larger view of the card art available, take a closer look. Does that green visor on a red suit of armor not look familiar?
Then, play the card during a game. Pay close attention to the music that plays whenever you play the card or refresh the Suit of Armor’s Varrier, er, I mean Barrier.
Seriously? How did you NOT notice they put Samus Aran in this game!?
To be completely honest, I never read the card flavor texts and never liked Metroid series that much, so I probably wouldn’t draw any connection even if I read it. I was more of a Contra (and Castlevania) guy.
When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.
Baku will undoubtably be at the top of the list. Personally I am not a fan of voodoo doll, though I understand many players are excited for it. And if you ever play tribal in the next season, you will want nightmare amalgam. I’m on the fence for shudderwock. I understand it’s a strong card, but shaman just lost many of its best cards. Shudderwock may be a better card in the future, but I’d prefer to craft it if and only if it’s going to be nerfed and refunded.
lol you stole my comment from the previous expansion 😛
Yeah 😛 , sorry i was too lazy to write 😀
Hopefully this week, we wanted to wait for the meta to settle before making too many predictions.
Ok, thank u 😀
Sorry for the late reply. We wanted to give meta ~2 weeks to settle down a bit. Legendary crafting guide should be updated tomorrow, and the Epic one on Friday 🙂
So when will it be updated. Tell me hours if you could?
I finished it yesterday, but we’ve been busy with the Monster Hunt coverage. It’s now updated!
Thank`s for the update man!
Alanna is listed as probably safe to disenchant. Roffle, do you disagree?
what about epics ? will u share a guide about epics ? please its important too as legendaries .
It’s funny. Elise was considered safe to craft few months ago, now it’s not. That practically means she never was safe to craft. It kinda says that any of these “safe to craft” cards are in danger of not being playable in just a few months 😀 … very reliable crafts 😀
Elise isn’t unplayable, there are just better options right now. Either way, the fact that we don’t recommend crafting her right now doesn’t mean she wasn’t safe to craft months ago or won’t come back in vogue in the future.
Even if Elise is never again competitively viable, the amount of play she saw in the past means the dust spent to craft her wasn’t necessarily wasted.
If a card is only good for 4 months I don’t find it safe at all. To me it’s the exact opposite. It’s the perfect example of 1600 dust wasted.
it’s not a waste when it’s she’s still perfectly playable, the list isn’t a guarantee that it’s gonna be a mainstay in the future meta, but that the card is still effective and able to fit in top teir decks. The pack still has pretty good synergy with Shadowreaper Anduin per se, giving you more hero powers as you reach the end of your resources. She still gives good value with a decent body even if other considerations means she’s not as popular as she was before making her a relatively safe craft.
What do you expexct? There’s no way of absolutely knowing whether a card is going to be played 4 months from now on, or not.
But these are the cards that are 99% safe:
Classic:
Bloodmage, Leeroy, Edwin, Tirion. These cards will pretty much always be good and always be put in decks.
Velen – NOT. In 4 months Raza and Kazakus rotate out. I suspect after that Velen will go back to being unused just like before Frozen Throne. And I really don’t think they should’ve put him on the list. It’s a very unsafe craft.
Un’Goro:
Lyra and Tarim. Very powerful cards almost guaranteed to always be put in decks as for long as they are in Standard, especially Tarim, definitely a safe craft.
Frozen Throne:
Lich King, Tarim, Gul’dan DK.
Malfurion DK – about 70-80% safe. Even though it’s a really powerful card, Jades have lost a lot of steam compared to the previous meta and will be rotating out soon. We don’t know whether there will be a new strong enough Druid deck to include this card in the next meta.
Anduin DK – same deal. Kazakus and Raza are leaving soon and with that this card will be a lot less good. Might still be included in future iterations of Big Priest or some new Priest deck, but not 99% certain.
Kobolds:
Aluneth and Skull of Man’ari. These cards will just keep getting better with every new expansion.
Everything else on that list though, I would stay away from.
Exactly, you can never know how meta is going to shape. That’s why there are only very few really safe cards in my opinion (maybe like four or five).
One thing to realize is that cards are either safe to craft or they are unsafe. That’s just a basic logic. If a card is safe to craft, how can it be unsafe 4 months later? That completely devaluate the fact it was safe in the first place.
We probably have to define what safe means. I used to see ‘safe’ cards as cards that I can craft and never regret it. But according to this post ‘safe’ means ‘currently popular’…
4 months ago, something is playable, when a new expansion comes out, you never know what will be playable and what won’t be. look at umbra, shes beeing played and no one thought it was good
I think the people complaining about “safe” would also have to think of the fact that safe does not mean guarantee. If you want guarantee, then there is none for standard. Anything can be hall of famed, meta changes and cards become not as good (or something new just came out that outclasses it). So by that logic, this list should not exist.
You say there are 4 cards in your mind that is considered safe, then that would have to be part of the classic set, and thats assuming they will never get hall of famed. And even one that everyone would agree is safe Tirion isn’t even being played in Paladin because its for aggro.
Think of this list as, current good legendaries that are played in the current meta.
When a card is going to Hall of Fame you will get full refund so it’s safe in that case. And yes, I agree that list should not exist because it’s misleading.
Advocaat, the way you’re looking at it, no cards are safe. Which is a fair assessment since we never know what the future holds. Even something like thalnos could, theoretically, be power creeped in the next set. I would say this list gives a good analysis of currently playable cards, but I would never worry about dust months and mo the down the line. Make a good deck, get legend, and have no regrets.
Can you make a list of legendary to disenchant? I have so many legendary right now and I don’t know what to get rid of?
Disenchanting legendaries isn’t very good idea since the pack change…
We have a list here and are currently updating it for the Kobolds and Catacombs expansion. A more current version should be available soon.
http://www.hearthstonetopdecks.com/hearthstone-legendaries-can-safely-disenchant/
I have a top 5 list for you:
1. You
2. Should
3. Not
4. Disenchant
5. Legendaries
*unless it’s golden.
Should I disenchant my golden baron geddon? Will it be useful anytime soon? I know it is used in some elemages
You can disenchant it if you want, just keep in mind that if you do, the next time you open a Classic pack Legendary it can be Baron Geddon again.
Why shouldn’t I disenchant my legendaries?
I get the pack changes, like how you will not get duplicates, but I average at about 6 legendaries per expansion (being f2p), so I see no point in keeping a legendary to not get a duplicate
And I quite frankly cannot see a purpose to keeping a card like Millhouse Manastorm because I cannot forsee it being used in competitive in the near future
The subheading in the article says that ‘Year of the Mammoth’ (2017 sets) will rotate out.
Isn’t it the ‘Year of the Kraken’ sets guys?
Old Gods / MSOG / Karazhan?
It says that Mammoth sets will rotate out in 2019 which is correct. Kraken sets will rotate out in 2018.
Damn I forgot what year it was, LOL.
Thanks for clarifying.
Love the work everyone does on this site. Keep it up
No problem, glad you like the site!
When will you update it man, been dying out here to craft something just waiting for you to update to KAC.
We should be updating this week, we’ve been working on the list!
Thanks!
Will you update this to kobolds soon?
We will, but we want to let things settle a bit more before making recommendations. Cards that look strong early sometimes taper off in popularity.
When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.
When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.
P.S:
Would be great if you update in this week 😛
I’m currently running a budget zoolock but it’s not getting me past rank 15 atm. Luckily, I got Raza and Velen from some card packs (and they’re currently my only viable legendaries). Given Kobolds is coming out soon, and things are looking good for Priest, should I go all in on a highlander deck (with Kazakus, Shadowreaper, and the rest), considering it would be a fair bit cheaper for me? Or, since a lot of things will be rotating out in April (including a lot of highlander options) should I pursue something else? I just don’t find aggro fun and am looking for a more control-oriented deck to get me to rank 5.
It’s a tough call. Highlander Priest is definitely continuing to look strong after the expansion, but I tend to hesitate with crafting decisions this close to a new release. Unless you’re in a hurry to try out the deck, it might be safer to wait for 8th. Or at least see the remainder of the set revealed early next week before making a decision.
I planned on waiting at least a few days after Kobolds comes out to craft anything anyway. Thanks!
Hey guys! I was wondering If you might have some advice for me. Recently I initiated my super stupid one classic pack at a time strategy (Cause who needs the value you find in arena! ) I pulled a golden Jaraxxus.
I think he as a really cool card and all, but since he’s golden, I feel I should scrap him for something like Guldan, Bloodreaver who is much more competitively viable.
Do you think I should scrap Jaraxxus for Guldan? Or maybe I should craft something else? ( The main reason I suggest Guldan is because I have keleseth and patches and just need him for Zoolock)
If it helps, the only “good” legends I have are the warrior dk, the shaman dk, keleseth and the Kardazhan legends (all of which are good except morose I’ve heard)
In terms of bad degenerates, you name it I’ve got it! Hogger, Mukla, sergeant Sally, Mukla tyrant of vale, the list goes on!
I must apologize for the autocorrect above.
Degenerates = Legendaries
And I think I fixed this one, but Antacids = Jaraxxus
I think you had it right with degenerates
Lol, maybe, especially some like prince keleseth or the death knights, those are the degenerates!
I would wait until the expansion hits and see what becomes viable then. Jaraxxus is a card that has seen play quite often, but lately hasn’t found a real place in the Standard meta. Gul’dan is a really good card, but a lot of things can change with the new expansion. I would try to be patient, but I wouldn’t blame you for going through with it!
should i craft cairne for my tempo rogue deck or wait for new expansion ?? it is the only card which i dont have for tempo rogue atm.
This close to a new expansion, I would recommend waiting until after Kobolds and Catacombs releases. There may be something from that set you want to craft and/or Tempo Rogue becomes less of a powerhouse. Either way, the deck is probably better with Cairne, but still functions without him.
The three main decks i play are Raza highlander priest, jade druid, and DK midrange hunter. My hunter deck is complete, but my jade and raza decks are far from that. For raza i still need kazakus, and mabye lyra and velen. For jade i still need fandral and aya blackpaw. I currently have enough dust for 1 card, what one should i craft first?
I would most likely go for Velen, because his double hero power dmg could have you wipe out most of the enemy cards on the board and leave you with some mana to mess around with for that turn ,but that obviously means that you have to use Raza. I’m honestly not the most experienced player but thats what I would go for >.<
So I’ve been playing a Dragon mage deck for quite a while and i would like to know which is better to craft for the deck: Deathwing Dragon Lord or Alexstrasza?
Alexstrasza all the way. Deathwing is fun, but alexstrasza is too good to pass up in comparison
Thx ’cause I thought maybe Deathwing would be good for the, summon all the dragons in your hand xD
Elise or prince 2 ?
İ have all other legendary cards and I can’t craft both
Prince Keleseth is currently the second most played Legendary card (behind Patches) and enables multiple decks. Elise is certainly good, but a little less commonly included at the moment.
That said, it depends heavily on the type of decks you’re interested in playing though. Prince works in Aggro/Tempo based decks while Elise favors slower, Control/Value decks.
Is it too late to craft Fandral Staghelm and Aya Blackpaw ? only two left to craft Jade Druid deck, and also Evolve Shaman with DK and Jade sinergy. I will not craft any Frozen Throne cards while i’m still opening these packs, but April is just around the corner. Is Jade Druid good in Wild ? Thanks
Jade Druid is still a Tier 1 deck in Standard, despite the nerfs. It’s a pretty decent deck in Wild, too. If you want to play Jade, you will also NEED to craft Spreading Plague and Ultimate Infestion. Both cards make the deck much better than it was before. If you really want to be playing Jades, go ahead and craft Aya and Fandral – they’re pretty much required in Jade Druid.
Jade Druid dropped more dramatically in Wild after the nerfs, but is still decent in Wild. Aya is good in decks beyond Jade Druid, making her a strong craft if you have any interest in Wild.
Really, only you can decide whether these cards are worth crafting. Both are powerful card, so it’s a matter of determining whether six months of play is worth 1600 dust apiece (1200 if you DE Wild cards).
I had in mind to craft three legendaries to complete the highlander priest. Those are Raza, Kazakus and in second stance Lyra. I’m wondering if are worth to craft considering I got other T1 decks and the highlander would be like a fun toy to play with.
It probably depends on what you want. Kazakus will rotate out of standard early in 2018. That makes Raza weaker and I’m not sure if Anduin will find a spot in a tier 1/2 deck at that point. If you want fun, play razakus. If you’re worried, keep the dust for the next expansion. I’d expect razakus to be viable in the next expansion, unless there is some crazy counter or more midrange decks show up.
Razza rotates too. the first expansion of 2018 takes Whispers, Karazan and Gagetzan.
You might add Keleseth to this list.
You’re right, I just added it!
Best Guide [ Helped me alot ]
Are you guys sure about Quest Warrior?
I’d say the Warrior Quest was likely one of the more flimsier additions to the list. I’d wait and see how the nerfs play out before crafting it.
Is it worth crafting Rogue and Warrior DKs? I feel like if I ever want to play either class I’ll need the DK (except for pirate warrior which I detest).
Dude did you play the first mission from the Lichking adventure? The warrior Dk is for free…
The DK you get for free is random.
Really? I played on 3 accounts and I always got that damn Warrior DK Lol.
Ya of course! I rolled a few from packs, got that random one from the first mission and crafted a few, but I still need Rogue and Warrior. I just can’t decided if they’re worth it or not.
Should i throw away Finja ? I am guessing it’s safe cause now with the nerf to warleader i don’t think it will see significant play…the biggest value the card could bring into play was to draw the warleaders into the battlefield…It might not be a 100% disenchant but in my case by throwing him away i have the dust to make another legendary,so it’s worth it imo..
I’d wait and see how things are affected by the partch. The Warleader nerf is certainly substantial, but it’s hard to predict how the meta will be affected by change.
I now rembered that I also have the Hunter DK which i might throw away because hunter is my least favorite class in HS..By d/e him I can make the Rogue DK because i main rogue and maybe craft Lich King…so that d/e is worth it,right?
If you dust the Hunter DK, there is a chance that you can draw him again. I would keep him cause of the “new” legendary rule in packs that you wont draw doubles.
I don’t know if Rogue DK is worth it but if that’s your main than craft it for sure. Lich King is a safe craft. Hunter DK is super fun to play but if you don’t like that class and are strapped for dust then disenchant.
great guide- i use it a lot!
but i think you should update it cause lately both Kazakus and Raza the Chained are much more competitive then they were before KFT.
and Archmage Antonidas doesn’t find himself in secret mage, so its better to correct the link above
What should I craft with dust I got from golden millhouse manastorm? any suggestions
It really depends on what you have.
Non-golden Millhouse Manastorm
I think that any DK (whichever class you prefer) is safe to craft. Almost every deck will include the DK.
I remember getting the black knight as my first and second legendary (played back in tgt). I was kinda dissapointed that my I got a duplicate so soon but at least it wasn’t an insta-dust like lorewalker or millhouse. Of course back then taunts weren’t really that big so I almost never used him except for a random 7 legendary paladin deck (which I still regret making). Fast forward and he’s actually seeing some play with all the lich kings running around.
Should I d/e my golden awaken the maker, golden hunter quest and golden thalnos?
I already have the normal ones and my current dust is around 3k++. Got a number of top decks already ie jade druid, token druid, murloc paladin, evolve shaman, miracle rogue, tempo warrior. I was thinking of crafting yshaarj for big priest or lyra and anduin dk for highlander priest.
Was also thinking to craft black knight or deathwing bit dunno if its worth it or not
I’ve been thinking about crafting Black Knight myself. Last time I thought about it was when Old Gods was released. It fell out of favor. I wonder if the same will happen here. The last niche Legendary I crafted was Harrison Jones during Old Gods. I don’t regret it, but I haven’t really been playing it either. Hate for the same to happen with Black Knight.
Great point/reminder. This is the reason both Harrison Jones and The Black Knight were left out of the Best to Craft list. Both are great cards when the meta suits them but, like you said, fall in and out of favor quite often. It’s easy to get caught up in the way things are at present, but when you’re spending 1600 dust on a card, you want to get long term value out of your craft.
I mean Black Knight is a decent craft right now but he isn’t vital. Deathwing is very fringe for the most part, so that’s more of how much you’d want him. It depends if you care about Golden cards honestly, I might not disenchant a golden Thalnos because he gets quite a bit of use. The other two might not see much play, so I’d consider disenchanting those.
Deathwing, Grommash, Greenskin, Jaraxxus, Cairne, warrior’s quest, Kalimos, Elise, pyros, mage’s quest, frost jaina, thrall, uther are near unplayable in both formats (only exception is Greenskin but isn’t a must to craft for Pirates).
Same goes for N’Zoth, Ragnaros Lightlord, Y’Shaarj and Yogg-Saron.
Some of them above can only be crafted if you want to play specific deck(s) buuut…
To loose 1200 dust (if you dischant the return dust is just 400 !!! ) for e.g. Y’Shaarj is very optimistic. Only one deck use this legendary and it’s tier3 (Big Priest, a very expensive deck).
FROZEN THRONE META has 4 tier1 decks and other 4 tier2 decks. So, probably it’s safe to craft cards for those decks… Unless we are talking about cards that can be found anyware(and that must be a priority to any player) in some decks for e.g. Black knight is worthy indeed and is a must for almost any deck as an anti-taunt card.
Overall, I think this article will make many people regret if they going to follow this article’s opinion about those legendaries. Especially if there are people that don’t give a lot of money for this game (e.g. newbies, f2p players, etc).
Please learn the game before talking about it. Great advice, roffle! Thanks
If that goes to me, I have no intention to prove anything.
I will only say that I’m playing competitive (mean rank5 to legend every single season) this game since closed beta…
Believe what you want to it’s your matter.
I just wrote my thoughts to the author’s article…
Cheers
I hate Patches. Dusted mine, never felt better!
Can’t stand how many decks it worms its way into, and where it has no place being.
Very helpful! I will also wait for the safe to dust Legendaries list.
Would you say Finja is a required craft for murloc Paladin? I’m just short of having the resources to make the deck and I’m weighing between crafting him and Tirion.
Finja is easily one of my favorite cards in the game right now and definitely good in the deck, but I wouldn’t say he’s necessary for the deck.
Justsaiyan even had a list recently that opted to play without him.
http://www.hearthstonetopdecks.com/decks/justsaiyans-kft-midrange-murloc-paladin-druid-counter/
I don’t have Finja the Flying star nor Wickerflame Burnbristle. Which one should I craft for midrange paladin ? I have the Curator, Tirion, Tarim and the all murloc package. It seems like Finja is more important first.
It’s interesting to see you include 7 of the 9 DK legendaries in your list. What was your thoughts when excluding the other two (especially Valeera)?
P.S. Love the site, it just looks so clean. It’s the only Hearthstone deck site I use.
Unlike Quests, most DKs seems to be quite strong (initially at least). Some of the play rates may be skewed due to the recency of the expansion, but statistics seem to indicate most are at least worth consideration for crafting.
As our list indicates, the exception is Valeera and Garrosh, both of which have a negative in deck and played win rate. Jaina also has a negative in deck win rate, but a positive played, likely due to decks being built around her. We’ll monitor the relative power of all Death Knights (and KFT Legendaries), but it seems these two are having trouble finding a spot in competitive play.
imo garrosh death knight hero sucks. the hero power is barely passable.. by the time I play the hero I’d much rather have armor up. I see the hero power as a downgrade in most cases, so its hardly worth it for a 9 cost shadow mourne.
and by that time your 4/3 weapon won’t do much against the larger minions they will start to play like savannah highmane, tirion fordring, the lich king.
I’n a deck where you want the new hero power, I’m sure you will already be running fiery war axes and blood razors, so shadowmourne is no where near enough of an upgrade for 9 mana. It’s not hard to see why garrosh isnt used
Honestly none of them hero cards is a safe craft at the moment. All DKs look well on paper but in reality they are just ‘meh’ … The only DK that is worth crafting right now is priest.
How is Malfurion “meh”?
I can see why you’d call Gul’dan “meh”, since he is 10 mana (but still amazing) but Malfurion is a 10/10.
Malfurion is the most ‘meh’ in my opinion. I also play him but he’s easily replacable in any deck.. only good because druid’s good
Really? What about jeina and her lifesteal Elementals what about guldan who’s resurrect all demons? What about malfirion who’s give you 15(!) More health? What about lifesteal sword of paladin? What about eexxar who’s give you nice late game? Haghatta? Or ragnaros fire Lord? Dude, in hero’s there is power!
Yeah i got it from the free solo adventure, but i amin warrior and i was actually pretty happy of getting it… tempo warrior is cool and there’s like 40 different enrage cards that the hero power supports. it isn’t bad at all, warlock dk and valeera are worse
How viable is Taunt Warrior right now? Doesn’t look like a good craft if the deck is unplayable
The Warrior quest was discussed when we were coming up with this guide. The card completely enables a deck archetype that is capable of being powerful. With the sea of Jade Druids right now, it is struggling, but should that die down and we see a return to aggressive strategies it could easily return to form.
I don’t think Malfurion DK is a good craft. It’s easily one of the worst hero cards. He’s only played because druid is very strong right now. All druid decks are playable without him though. The card itself does almost nothing. It’s not bad but definitely not mandatory.
malfurion is arguably one of the best DKs. it has nothing to do with druid popularity.
I agree. Flexibility is an important factor in card games and Malfurion provides that. Not to mention that it’s already easier for Druids to play high-costs cards, but at 7 mana, Malfruion comes out much earlier than most other DKs.
The hero power is almost a non factor because in most turns you don’t have enough mana to play it. It’s basically summon two scarabs/spiders for 7 mana which isn’t rly that good… It’s a solid card but all of druids’ decks are perfectly playable without him right now.
Wat, constant fiery war axe or 3 armor is real good.
Its best actually you are the only person arguing that its bad! Check comments and statistics!!!
Lets see druid struggles against aggro decks most of all.
and here we have 7 mana for 5 armor which helps a lot and 2 scarabs with taunt 2x 1/5 also great against aggro. And even if this is not enough you have value for hero power next turn:
1. 2 mana for 3 attack is like fiery war axe which is good!
2. 2 mana for 3 armor is also good , its upgraded version of warrior hero power.
So just stop that useless demagogy and learn the game then talk!
I don’t think I have to “learn the game” since I hit legend almost every month for years… It’s not like FWA. It’s only 1 charge of FWA. Nobody would play a 4 mana Fiery War Axe. The card itself isn’t bad, don’t get me wrong. But it’s not important to have to make those druid decks viable. It’s just a solid card choice that can be easily replaced by another solid tech card. So no, definitely not worth crafting as much as presented.
“Hold my Beer”, … crafting Actionmaster Beardo for Paladin 😀
I casted a Wild Tournament this past weekend in which one of the players successfully pulled off this combo. It was beautiful.
Mate, Reno is not from Mean Streets =)
Awesome guide by the way!
read the text clearly and you will find your error
Yeah, I have to admit I thought it was an error when I first saw that too.
Edit: I added a word so it would be more clear.