Hearthstone Legendaries You Can “Safely” Disenchant – Ashes of Outland – May 2020

With a flash of orange and a shout from the Innkeeper, opening a Legendary card in a Hearthstone pack is certainly exciting. Unfortunately, a lot of Legendary cards are not competitively viable. In many cases, you’d get more mileage out of the 400 dust than the card itself. This guide provides a list of “Safe” to Disenchant cards for the current Standard meta. Used in conjunction with our Legendary Crafting Guide, you’ll be able to make the most of your resources in Hearthstone.

Before you dust any cards, make sure this list has been updated for the current meta!

Should I Dust My Wild Cards?

First and most importantly, this list shows cards that are currently bad/useless in the STANDARD format. Some of those cards might actually be good and see more common play in Wild, so if you’re playing the other format, do your research carefully before dusting anything.

Since the inception of the Wild format, Hearthstone players have been left with the difficult decision of whether to disenchant cards that rotate into Wild. While there is a smaller player base and less competitive play than Standard, Wild offers a lot of unique synergies with nostalgic cards.

The questions you must ask yourself in determining what to do with your Wild-specific collection are “How much value does the dust have to me now?” and “What is the likelihood I become interested in the format down the road?”. No one but you can decide what the “best” choice is in this case.

Since Wild is an eternal format, outside of some fringe cases, you can NEVER predict whether a certain Legendary won’t become playable in the future. Maybe it will happen next expansion, maybe next year, or maybe 10 years from now. If you’re playing Wild format a lot, the safest approach is to never disenchant anything. If you’re playing Wild a little, or you think that you might get into the format in the future, disenchanting and you’re short on Dust, disenchanting only Golden cards or (currently) bad Legendaries might be an option. And finally, if you’re absolutely sure that you will never touch the format (and you don’t mind being handicapped in some of the Tavern Brawls), you can consider getting rid of every Wild card. It’s not something I recommend, though!

Legendary Duplicate Protection

A full duplicate protection was implemented in Ashes of Outland expansion, and it’s GREAT for players who like to Dust their bad cards for one simple reason. Dusted cards are still counted as owned for the sake of protection.

It means that if you disenchant a Legendary card, you WON’T open it again from the packs until you have every single Legendary from that set (at this point, you will open them at random again). Which means that you can freely disenchant a poor Legendary (or any other card rarity for that matter) and you don’t have to worry about opening them in your packs again.

Which Sets Should You Disenchant From

Disenchanting Legendary cards is inherently risky. You’re gaining 400 dust for a card that costs 1,600 dust. This results in a net loss of 1,200 dust should you decide to craft a previously disenchanted Legendary down the line. While no one can predict how much support a particular card will get in future sets, by considering the set of the card in question you can mitigate some of the risks.

With this in mind, it is recommended that you’re more conservative with your decision to disenchant Legendary cards from the current year and, more specifically, the most recent set. Soon after an expansion release, Arcane dust becomes precious as players look to craft new decks. However, the meta takes time to settle and what may seem like a safe disenchant two weeks after release may be a sleeper card that is found to be quite potent later in the set’s life. It’s better to Dust from the sets that have been in Standard for a longer time – because of that, we had enough time to see the synergies Blizzard is pushing, as well as whether the card is even good in the first place.

The safest cards to disenchant are bad cards from Classic set, since we had all the time in the world to determine that they’re bad. Cards like Gruul or Nat Pagle have never seen competitive play, and so are cards that you can safely get rid of without worrying that they will be playable in the future. However, I would not touch the Classic cards that are more meta-dependent, such as Archmage Antonidas or Tirion Fordring. Even if they aren’t played at a given moment, they might be waiting for the right deck – those cards get it and out of meta every now and then, so dusting one would be pretty risky.

Disclaimer

Finally, it’s worth restating that no one can accurately predict the long-term viability of Legendary cards. In the past, we’ve seen Legendary cards go from unplayable to great with just a little support. This guide uses the information we have available to us now to make educated recommendations for disenchanting cards. We’re not psychics, we don’t know what new cards will be released or what the future metas will look like. Blizzard has also set a precedent in Rise of Shadows by buffing some weak cards, and a bunch of them started seeing play. This MIGHT happen to one of the cards on this list. So in the end, it’s the responsibility of the player to decide to dust or keep any of the cards listed.

All of the cards in this list are currently played in less than 0.5% of decks (and majority of them have win rate significantly lower than 50%), according to data from HSReplay.net.

“Safe” to Disenchant Legendary Cards

Hearthstone Legendary Disenchanting Guide Table of Contents

“Safe” to Disenchant Legendaries from the Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions so some additional restraint can be exhibited when disenchanting Classic Set cards. That’s why we’ve only picked the cards that were never competitively good (not including the early days of Hearthstone, where the game looked much differently).

Gruul – On paper, Gruul seems like a single card powerhouse – growing in strength every turn. However, when you invest eight mana into a single minion, you want more of an immediate effect than this card provides. While Gruul will be a great card in most of the Basic decks, he’s largely a victim of other, more powerful options being available to more advanced players.

Hogger – Even though the “infinite value” of summoning a new Taunt every turn is tempting, in reality he rarely survives past the first turn, making him not much better than an overpriced Silver Hand Knight. The 4/4 body is just too easy to deal with in the late game, even through a 2/2 Taunt.

High Inquisitor Whitemane – A new addition to the Classic set, introduced to replace a Legendary, which rotated out to Hall of Fame. While the card’s effect seems pretty powerful, it’s incredibly hard use. Since she only revives minions which died THIS TURN, in order to utilize her effect, you need to already have some minions on the board and your opponent needs to have minions you can trade into. This is not a very likely scenario, especially not in a slower deck that can afford to keep it for a long time. On the other hand, if you play a Midrange build,  you don’t really want to hold onto a dead card for many turns. Whitemane is considerably weaker than let’s say Kel'Thuzad, which has only seen limited play even though the overall power level was lower at the time.

Xavius – Xavius (previously Illidan) is, unfortunately, not a very strong minion. The weak stat line of both the Flame of Azzinoths and Illidan himself means that they’re too easily removed by opponents to be a viable threat. Plus it’s pretty difficult to drop him and summon a lot of 2/1’s on the same turn, which means that most of the time you will be left with no value.

Lorewalker Cho – While he’s a top-performer in the meme meta, Lorewalker Cho is infrequently a card you want to play in your deck. Even in a minion-heavy deck where the downside is unlikely to affect you, a 0/4 body doesn’t offer much.

Millhouse Manastorm – Everyone’s (least?) favorite gnome provides a great body for two mana, but the drawback is far too punishing for Millhouse to see competitive play. Nearly every deck in the meta runs some spells, and making them free would completely negate any tempo advantage you’re gaining from extra stats on your 2-drop. While he was sometimes played in decks running Call to Arms (just for the body, to avoid his Battlecry), it was still more of a meme than an actually smart strategy – all kinds of stats indicated that Paladin decks were better without him.

Nat Pagle – Nat Pagle is a prime example of why micro-changes are very difficult in Hearthstone. Before a small change back in Classic, Pagle was present in nearly every single Hearthstone deck. As soon as his text was changed from “At the end of your turn,” to “At the start of your turn,” the jolly fisherman immediately disappeared and never came back. To be honest, I don’t think that it would be good right now even in the pre-nerf version – the games much slower back then and the overall power value was much lower. But right now, Pagle is one of the worst (if not THE worst) Legends from the Classic set.

Nozdormu – The concept of punishing slow-playing opponents is certainly tempting, but it comes at too much of a cost with Nozdormu. On turn nine, you really want to get more stats in play than this dragon provides. Quick-thinking Hearthstone players would be better served holding out for a speed game mode than holding on to Nozdormu. Sure, if you play it right before your opponent’s complicated combo turn, you might be able to disrupt it (or even win the game if they still decide to go for it and fail mid-way). But majority of time it will just be a 9 mana 8/8.

The Beast – Paying six mana for a 9/7 doesn’t sound all that bad. While I don’t think it would be playable anyway, it would certainly be more tempting. Giving your opponent a free minion, however, is usually not a good idea. In addition to the drawback of the Deathrattle, the somewhat fragile nature of The Beast makes it easily managed by opponents. If they use a single card to remove it, not only they traded them 1 for 1, but they also got a 3/3 for their trouble.

Year of the Dragon (2019 Sets)

The Year of the Dragon consists of Rise of Shadows, Saviors of Uldum and Descent of Dragons. All three sets will rotate out of the Standard format with the release of the first expansion in 2021 (most likely around April 2021).

“Safe” to Disenchant Legendaries from the Rise of Shadows

Oblivitron – Oblivitron had its moment in a slower Mech Hunter build with Mechanical Whelp. However, after the rotation, the card is completely useless. Not only all of the key Mechs have rotated out with Boomdsay Project, Hunter hasn’t got enough Deathrattle synergies to make Obvlivitron work. And Oblivitron needs both. The best thing it can summon right now is Safeguard, but since its Deathrattle is rather weak (only summon a 0/5), the combo is not strong. Since we had a lot of Mechs in Standard for almost two years, I don’t think that Blizzard will go for another big Mech expansion right away, so I don’t see Oblivitron being playable.

Tak Nozwhisker – Normally, shuffling cards into your deck is a really slow play. Since you don’t get anything immediately and you have to draw those cards in order to get value, decks that rely on shuffling lots of stuff often just don’t work. You can drop a minion, play Togwaggle's Scheme, shuffle 5 of them into your deck, but then what? You don’t get them right away, you still need to draw them. But it’s not as simple. First of all – Tak is useless by itself, unlike lots of other Legendaries that are also solid standalone, without synergies. Then, those combos are expensive – Tak alone costs 7, which is A LOT in Rogue. Rogue is a class with limited defensive tools, no healing, no Armor gain, so it doesn’t want to rely on slow combos like that to get more value. Then, decks that want to shuffle lots of stuff into the deck are already pretty clunky and frankly, Tak is just another clunky piece for “the dream” turn, which doesn’t happen most of the time. Even at the time when Pogo-Hopper was in Standard, the card has seen zero play. Right now with Galakrond dominating, Rogue has enough late game value generation that it doesn’t need those fancy shuffle combos at all and I don’t really see that changing any time soon.

The Boom Reaver – The Boom Reaver was a cool card to get from Dr. Boom’s Hero Power, but it was never really a good standalone card. The only way to seriously play it is with only big minions in the deck, because a 10 mana 7/9 that summons something small and gives it Rush is just bad. And the Big Warrior strategy just doesn’t work. What’s even worse is that without Dr. Boom’s passive effect, the 7/9 body has no Rush, which means that the card is INCREDIBLY slow and unless you build a whole, bad deck around it, it doesn’t even give you lots of value. It makes no sense to run it, and unless they print Big Warrior synergies for 2 expansions in a row, it will remain that way.

Lucentbark – Heal Druid has been attempted multiple times, but it has just never worked. There are so many things that make it hard to play. You really so hard on Lucentbark combos to even do anything, so not drawing it is bad. Then you need to take damage before you can heal yourself, . Then a single Plague of Death or The Amazing Reno can ruin your game.

Nozari – In theory, it’s not a bad card. If you play Control Paladin, you rarely care about your opponent’s health, so healing you up to full is amazing. If you survive that long against Aggro, it pretty much wins you the game on the spot. The 4/12 body is big enough to get some nice trades and be tricky to kill. And it’s also a Dragon – and Paladin has some Dragon synergies, so throughout the game it can use Nozari as an activator and then drop it in the late game for its effect. The thing is, though, that neither Control Paladin, nor Dragon Paladin are viable right now. Control version just doesn’t have enough value tools to compete with other slow builds or enough removals to work well against Aggro. Dragon version, on the other hand, doesn’t have enough strong synergies to work. Both of those are just too fair. The card hasn’t worked ever since its release and it doesn’t work right now.

Commander Rhyssa – I was on the fence about this card, but decided to put it on the list. There was only a single time in the history when Secret Paladin has seen play, and it was during Mysterious Challenger era, only because of how absolutely broken the card was. After that, even though Paladin was getting Secret synrgies here and there, it just wasn’t enough. Last Standard year, there were some attempts to run Secret Paladin, but it was always an off-meta deck. The best we had were a few Secret synergies in Highlander Paladin, and even that wasn’t very popular. And now with Bellringer Sentry, Hidden Wisdom and Autodefense Matrix out of Standard, it makes even less sense to play any kind of Secret Paladin. They would need to print some really insane Secret synergies soon in order for Commander Rhyssa to see play (because the card itself is pretty cool in a deck full of Secrets).

“Safe” to Disenchant Legendaries from the Saviors of Uldum

Elise the Enlightened – Out of the Highlander synergy cards, Elise is most likely the worst one. Even though it has seen SOME play, it was never in an actual Highlander deck, but a regular deck using it for some sort of late game combo or just more value. However, it hasn’t seen play even in that way in a while already. Malygos Druid no longer makes sense with no ways to cheat it out, and Quest Druid has better finishers like Zephrys the Great or Ysera, Unleashed. I also can’t see a full Highlander Druid deck really working out.

Colossus of the Moon – The thing about Colossus of the Moon is that it’s really and I mean REALLY powerful once it hits the board. The problem is that playing it naturally is usually not an option – at 10 mana and with no immediate effect, it’s one of the slowest cards in the entire game. Some decks have attempted to play it, but they ran tools that could cheat it out on the board (such as Eureka! or Duel!). Even then, they were mostly off-meta / meme decks. Right now there are no good ways to cheat it out, and since we’ve already established that playing it from hand is not an option, the card is just… pretty useless. I believe that if we got some great way to cheat it out, it might be playable again, but we obviously can’t predict the future. Right now it doesn’t look like it would work.

Bazaar Burglary – I had some hopes for this Quest last year, and it even has seen some play right after the release, but then players have quickly realized that it’s not the best. First of all – you need to put a bunch of mediocre cards into your deck (because cards that give you random cards from other classes are pretty mediocre). Then, how quickly you finish it heavily relies on your draw RNG – you can finish it on Turn 3 (2x Clever Disguise) or not be able to get it done until Turn 6-7, and the latter is just terrible. Blink Fox, which was a staple in the build, has rotated out, and so did Tess Greymane. And finally, it just doesn’t make any sense to run it over Galakrond Rogue. If you want to goof around, you can definitely play it, I know that some Rogue players really like “Thief” mechanics, but it’s just not great.

Raid the Sky Temple – The card has been on this list ever since its release, and while it HAS seen some play this expansion, I’m still sticking with it. Some players have tried it out in Spell Mage builds, but the truth is that playing it actually reduces your win rate. Even in a deck full of spells, it takes a while to finish it, and getting more completely random spells is just… not consistent enough. Yes, you always get some extra value, but you rarely get what you need at the time. And value is not exactly what the deck needs – it needs some ways to close out the games. Sure, you might get some burn, or ways to summon minions, but you might get more card draw, some random Secret etc. that won’t really get you anywhere. Then, you can also try it out in a regular, not a full-Spell deck, but then you will have an even harder time finishing the Quest, and honestly at this point why aren’t you just playing Highlander Mage? It’s just doing everything better.

Making Mummies – I don’t like putting cards that have seen a bunc hf oplay on this list, but I feel like Making Mummies has already shown everything it could. The main problem here is that while there are still enough ways to complete the Quest (since Reborn minions haven’t rotated out yet), there is no pay-off. And I really mean it. Before, two best targets to copy were Mechano-Egg and Mechanical Whelp – both of them are gone. Most of the Mech synergies like Annoy-o-Module or Zilliax, which made the copies even more annoying and the deck powerful in general are also gone. You COULD copy Reborn minions, and it’s not the worst thing ever, but it’s not very good either. Before rotation, it was just a filler in case you didn’t have anything better, but if you got to this point you usually was in a pretty rough spot. The “finisher” of Kangor's Endless Army is also gone. Like half of the deck rotated out, and they would really need to print A LOT of strong cards that fit exactly into this build in order for it to see play again.

“Safe” to Disenchant Legendaries from Descent of Dragons

Nozdormu the Timeless – At first, players have though that the extra Mana Crystals are full. If that was the case, Nozdormu would be broken as heck – you get a 4 mana 8/8 and then can still use the rest of your mana immediately. But, of course, it turned out that it doesn’t work like that and the Mana Crystals are empty. Which means that while yes, you do get a 4 mana 8/8, your opponent can use their full 10 mana crystals first. Depending on the deck, it might be a solid card to drop on curve. Even in this case, the card is… not terrible I guess? There are some uses for it. If you play a Control deck, vs Aggro getting to 10 mana is an advantage, since you have more powerful late game plays. And against slower decks, it’s ultimately a 4 mana 8/8, so a pretty big threat. However, no Paladin deck wanted to play it for now, and I don’t think that’s going to change any time soon. Dragon Paladin builds just don’t work, same thing goes for Control Paladin. And even if it did, there’s always some risk involved in dropping this card, since you give your opponent a lot of mana to react.

Waxadred – I thought that this card is going to be better, but no – it’s just too slow. 5 mana 7/5 is just not good to put into your deck. Yes, it will revive itself… eventually. That’s the problem. Rogue is a tempo class, and especially in tempo mirrors you can’t afford to wait often 10 or so turns to get it back. Waxadred works much better in slow matchups, where your games last long enough for the revive part to make a difference, although slow decks still usually have a way to get rid of it permanently (Silence, Transform). I’ve seen this card being generated by Draconic Lackey many times and it honestly was pretty good, but as something extra, not as a card that starts in your build.

Bandersmosh – Bandersmosh is too random for its own good. You always get a 5 mana 5/5, which is… not great, but playable. It’s good only if it has an amazing effect. But the effect depends on the Legendary you roll, and it’s random. It’s a bit like Shifter Zerus or Chameleos. The thing I dislike about it is that you can’t “pause” the rotation. Even if get something good, you can’t always play it on a given turn. Maybe you need to play a removal, maybe you would float a lot of mana because you have nothing else to fill the rest of turn with, or maybe you don’t even have 5 mana yet… After playing around with it a while, while it has some solid moments, most of the time it’s a dead card in your hand. Before the rotation, it could at least high-roll a Hir'eek, the Bat – it was a board full of 5/5’s for 5 mana (but it’s obviously no longer possible in Standard).

Chenvaala – Okay, here’s the thing – Chenvaala has actually seen some play in Cyclone Mage in Descent of Dragons. But the deck was already completely off-meta then. Cyclone Mage itself used to be a meta breaker, but it disappeared after Conjurer's Calling and Luna's Pocket Galaxy got nerfed. Now that Elemental Evocation has rotated out and Mountain Giant was Hall of Famed… I don’t see this deck working again. Of course, anything can happen, it all depends on the cards we’ll get, but we’d need A LOT of synergistic stuff to make it working.

Zzeraku the Warped – The Big Warlock Dragon is pretty interesting in theory, but too slow in practice. In slower matchups, most of the time it gets removed the moment its dropped with no extra value. Sure, if it’s played on Turn 10 alongisde Hero Power, it summons an extra 6/6, which is not bad… but there are simply better 10 mana moves in the game. Heck, most of the time even Lord Jaraxxus would be better for slower matchups. And the problem is that against faster decks, it’s just not great. On Turn 8, if you’re alive by then, you’re usually either struggling to survive or have already stabilized. If you have already stabilized, his effect won’t come very handy, because you’re winning the game anyway. And if you’re struggling to survive, you usually have to drop Taunts or remove minions every turn, you can’t just skip one to drop this. If you’re too low, opponent will just ignore it, go face and kill you. Overall, it’s not the worst card, it has seen SOME play, but even at that time it was merely an addition and not a staple. I don’t really see it being a great Legendary over the rest of this Standard year.

Nithogg – The problem with Nithogg is that it’s just SO SLOW. 6 mana 5/5 is not good. Yes, it summons two 0/3’s that your opponent has to clear… but that’s it, they’re 0 attack minions. If he has any board presence, he will just kill them, making it a 6 mana 5/5 “heal for 6″ (because otherwise that 6 damage would go face”. Which, I guess, is not the worst thing ever, but lots of times it’s just useless. You might bait an AoE from a slower deck, but it’s also not a given (because they might be able to just clear the eggs). Maybe, possibly, in some kind of Dragon Shaman build… But even then the deck doesn’t need that many Dragons (because it has only a single synergy – Lightning Breath) so you will be fine without Nithogg. The card wasn’t good and I don’t see it being good unless Blizzard pushes Dragon Shaman theme (which I doubt they will, as Shaman is not one of the “Dragon classes”).

Year of the Phoenix (2020 Sets)

The Year of the Phoenix consists of Ashes of Outland and two expansions yet to be released (most likely out in August and December 2020). All three sets will rotate out of the Standard format with the release of the first expansion in 2022 (most likely around April 2022). Keep in mind that these sets will remain in Standard longer than Year of the Dragon sets, meaning that these predictions might be less accurate in the long run. There’s no telling what synergies might be printed in the expansions that are yet to come.

“Safe” to Disenchant Legendaries from Ashes of Outland

Ashes of Outland is the latest expansion, and the thing about new expansions is that people tend to experiment with all the new cards A LOT, not to mention that it’s too early to really tell that real value a lot of those Legendaries have. Ashes of Outland has a lot of high power Legendaries. At the same time, it doesn’t have nearly any cards that are so blatantly useless that we can recommend dusting them without any regrets (like it happened multiple times in the past).

Which means that all we can do is list the Legendary cards that are least playable RIGHT NOW. Those Legendaries see almost no play in the current meta – it might be because they didn’t find the right deck yet, we don’t have enough synergies currently in Standard, or maybe because other meta decks are keeping them from seeing play. But disenchant those only at your own risk – if I were you, I would not touch any of them. They will be around in Standard for another 5 expansions, which means that the chance that they will see play at some point is huge. Since you were warned, here’s the list:

Ysiel Windsinger – Ysiel is currently one of the least popular and weakest cards from Ashes of Outland. That’s because right now there’s absolutely no reason to put her into your deck. Druid has no 9-10 mana spells (and little to none expensive spells in general) and without reducing her mana cost, you can only play her with a single spell. If anything, it’s much easier and better to cheat the expensive spells out with Kael'thas Sunstrider. However, that’s how it works RIGHT NOW. She already sees some play in the Wild, and she has a lot of potential. Her effect is very powerful and we might be one or two cards away from making her playable. Alternatively, Blizzard might tip-toe around her effect and not release any synergies whatsoever.

Bulwark of Azzinoth – I’ve seen similar custom cards for years now, and I always found them quite interesting. Bulwark is a great way to save some life, particularly against big minions. The problem arises when you start analyzing the cards. When you play against slower decks that run bigger minions, you don’t necessarily need to save health. You can remove the minions most of the time anyway, and you don’t mind taking a hit or two. It should be more useful when you play it against Aggro, where you actually want to save health, but then it won’t work that well, because they play a lot of 1-3 attack minions. In the current meta, it’s even worse, because Demon Hunter – the class you would want to play it against most – deals with it so easily. 1 attack weapon hits, small minions, and then – later in the game – Priestess of Fury which counters it completely. You might save 5 or so health, but if that’s the case, why not just play Shield Block instead? I think that we would need a very specific meta for this card to become playable, and it’s impossible to say whether that will happen or not.

Al'ar – Okay, I know that some players have experimented with Al’ar, but the truth is that it just doesn’t work. If I had to pick a Legendary from Ashes of Outland that has least potential, it would be Al’ar. The reason is that its body is incredibly bad. 5 mana 7/3 minion is definitely not something you want to play. While yes, it still spawns an Egg that has 3 health, the Egg doesn’t hit back, so it can be removed very easily without sacrificing any minions. If you somehow manage to get multiple copies of it, it might be pretty tricky for your opponent to get rid of, but most of the time it just doesn’t work. I mean, even the weakest Legendaries can become playable with the right support, but I wouldn’t bet on Al’ar becoming a great meta pick.

Beastmaster Leoroxx – I thought that Beastmaster is going to be better. And to be honest, it absolutely would at the time when Big Hunter was a thing – the deck that played Charged Devilsaur, King Krush, Witchwood Grizzly and so on. You often ended up wtih some of them in your hand, and summoning all of them would be nuts. However, Hunter doesn’t play Big Beast strategy right now. Aggro decks are some of the most popular versions (Face, Dragon), and even Highlander is playing a pretty fast game. However, Leoroxx has A LOT of potential. A few bigger Beast or synergies can make it very powerful. I can also see some great combos including it, but Hunter was never great at combo decks, simply because the class is not great at cycling & stalling. Right now, however, the card is pretty bad.

Magtheridon – Just like many players, I have overvalued Magtheridon before release. Getting a 12/12 on top of a full board clear is, obviously, a very powerful effect. The problem is that it’s not that easy to combo him, and you would need to run a bunch of cards that you normally wouldn’t put into your deck. For example – Warlock builds don’t play Hellfire. They do play Crazed Netherwing, BUT it costs 1 more mana and the 5/5 body also dies, not to mention that you need to have another Dragon to activate it. The fact that you would prefer to play two of those on the same turn also means that it’s a late game combo. Most of the other classes either have a hard time removing the 1/3’s, or they could need to put a bunch of bad cards into their decks in order to do it. I think that if we find a deck that naturally wants to play a bunch of 3 damage AoE removals anyway, Magtheridon might fit into that build as an extra huge threat. But right now, it’s just not the case.

Lady Vashj & The Lurker Below – Those two cards being bad right now is not really their fault, but rather the fault of Shaman class. It’s THE WORST class in the game right now by a pretty significant margin. And while more aggressive builds like Overload or Totem can still work okay-ish, slower builds are pretty bad. In theory, both Vashj & Lurker are solid cards, but they only fit into Control decks, or possibly some slower Midrange decks. Right now no decks like that exist, but if you like Shaman class, I would definitely keep those, because the chances are that they will become playable a few expansions from now.

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

330 Comments

  1. Knewbi
    September 13, 2017 at 3:13 AM

    I dunno if I should disenchant Archbishop and Moroes or not. I’ve never disenchanted legendaries before so I feel like I might regret disenchanting them. Should I?

    • Roffle
      September 13, 2017 at 10:18 AM

      It’s really up to you to decide. While an unplayed Legendary sitting in your collection is wasted dust, it can be risky because it’s a net loss of 1200 dust if you craft them later.

      I’d suggest holding on to Archbishop until after things settle post-nerf. I’m still not convinced he’s a strong card, but Highlander Priest is so good he does find his way in lists from time to time.

      Moroes is probably a safe disenchant though, especially if your emphasis is on the Standard format.

      • Knewbi
        September 14, 2017 at 6:27 AM

        I might disenchant my Gruul. The only problem with Moroes is that I’m a little nervous that I won’t have him later.

        • Connor Larkin
          October 5, 2017 at 3:20 PM

          Don’t sweat it, it’s a really bad card that you’ll likely never get good use of.

        • Watsii
          October 14, 2017 at 4:10 PM

          I pulled Gruul about 2 years ago. I was hesitant to de him, but then I decided to because no decks were running him. No regrets whatsoever. As for Moroes, his ok in quest rogue, but he’s utterly useless in virtually every other deck. Not to mention quest rogue is utter shit in this meta, plus all Moroes does in that deck is make you win more while you’re ahead, because you will be ahead once you pull of your quest.

          • hihi
            December 31, 2017 at 12:27 AM

            But the idea that quest rogue can become good in the future means you should holds onto him in case and not have to lose 1200 dust. Also, he is actually good in token druid, but no one thinks about using him. He should be kept until he goes to wild just in case a deck can utilize him.

    • Oyabba
      November 28, 2017 at 8:39 AM

      I like Morose in a Rogue quest. Its just hard to be patient and get him out at a good time. If you can then it really works. Other then that I havent found any use for him.

  2. HarryJ
    September 12, 2017 at 5:17 AM

    What about the KFT Hero legendary cards?
    I have Deathstalker Rexxar, who is a keeper since I play Hunter.
    But I also pulled Scourgelord Garrosh, who seems be 400 dust…

    • Evident
      September 12, 2017 at 9:41 AM

      I wouldn’t disenchant any Death Knights at the moment, especially with the upcoming nerfs.

  3. CloudOn
    September 10, 2017 at 8:01 PM

    The Caverns Below is rising due to slower meta in Standard. Twink just got #4 Legend with Quest Rogue.
    Mukla Tyrant can see play in Kazakus Priest, it has good synergy with DK Anduin HP.
    Otherwise, I think it best to keep all the legendary in Standard until they are rotated to Hall of Fame and Wild.

    • Dante
      September 11, 2017 at 11:15 AM

      Thanks for the heads up. always loved the card was my first legendary, I dont have the cojones to disenchant it.

    • Evident
      September 14, 2017 at 1:56 PM

      You’re right about Caverns Below, it’s possible it sees play now and in the future (we’ve moved it to probably safe). I disagree with you on Mukla, even if it was played in the deck it would be a fringe inclusion that could easily be replaced.

      I also disagree with keeping all Standard Legendaries. Cards like Shifter Zerus and Nat, the Darkfisher that aren’t build arounds and are largely unimportant even if they are included in a deck are fine to disenchant. Not everyone can afford to hold onto cards that have a small likelihood of seeing a bit of play.

  4. mm
    September 9, 2017 at 11:36 AM

    Perfect guide

  5. Advocaat
    September 9, 2017 at 10:04 AM

    Btw by saying Twin Emperor Veklor is safe to d/e you pretty much say all c’thun cards are safe to d/e aswell, right?

  6. TittyTwister
    September 9, 2017 at 7:30 AM

    Never D\E set legendaries no matter how shit they are. Be carefull of site like this they work for Blizzard. You cannnot get duplicates from now on so think about what you’re doing.

    • Evident
      September 9, 2017 at 8:30 AM

      We don’t work for Blizzard, we literally address the duplicate Legendary thing in the first few paragraphs of the post. If you never open another pack of Whispers of the Old Gods should you really hold onto Shifter Zerus? This post is for people on a tight budget who need the dust, if you have plenty of dust/money for packs then you can be more cautious with your Legendaries.

  7. KingArrudar
    September 9, 2017 at 12:02 AM

    Quest druid is becoming my favorite tier 2 deck.
    Just play barnabus and then ultimate infestation.

    • DC Maker
      September 10, 2017 at 5:54 PM

      Nice troll bro not even with double innvervate you would be able to do such a monstrosity.

  8. Advocaat
    September 8, 2017 at 12:38 PM

    Beautiful article. I actually agree with all of your choices.

    Considering the recent pack change I would wait with disenchanting the KFT legendaries since most of the people keep buying those packs for gold. But you can safely disenchant useless legendaries from expansions you no longer buy packs from. Especially from year of the Kraken.

  9. GraphaDW
    September 8, 2017 at 9:22 AM

    Evident, actually i think sometimes its better not to disenchant legendaries now, because the current patch prevent us from getting dupli legendaries. If we have more bad legendaries, there is no chance to get their dupli, however if we disenchant them, next time we might get back the same legendary. This is just my thought 🙂

    • Roffle
      September 8, 2017 at 9:41 AM

      Personally, I think the impact of the pack changes is worth considering, but exaggerated. Yes, if you’re opening a lot of packs within a set or planning to in the near future, you don’t want to dust Legendaries in that set just yet.

      Most players, however, don’t open enough packs to warrant holding on to cards that warrant holding on to a card forever. The probably of a Legendary being opened is 1/20 packs. This makes probably of opening a Legendary that you disenchanted quite low in most cases. Even if you have more than half of the Legendaries, the probability that you’ll open a given Legendary (including one you just disenchanted) is very low (~1/200 packs).

      Yes, this is a nonzero chance, but it’s still very unlikely to happen and the immediate 400 dust can get you closer to a card that’s actually useful.

      • Tommy
        October 27, 2017 at 8:43 AM

        Perfect! This was the real answer I was looking for. Being a new player and a budget one at that, it’s important to know this. Thanks for the post.

    • Watsii
      October 14, 2017 at 4:13 PM

      Definitely a point worth sharing. Happened to me three times with Onyxia so I learned my lesson: don’t de legendaries, even shitty ones!

  10. mm
    September 8, 2017 at 9:10 AM

    Krul the Unshackled is good in wild now, i just crat it

  11. Jason San
    September 8, 2017 at 8:45 AM

    The problem with Hemet and Benedictus is when they’re not together and have the heavy support they need, I’ve been laddering with a Hemet Priest with a Lyra Control Opening, Hemeting to activate kazakus/raza and preping shadowreaper/elise trailblazer, stealing deck, and using kazakus and shadowreaper to ensure smooth transition. The problem is the 12k dust value part. Otherwise, they are powerful if not greater than a normal kazakus priest with the flexibility of being able to duplicate things like spirit lash and radiant elemental. I’ll be posting a link to the decklist soon

    • Roffle
      September 8, 2017 at 8:56 AM

      Yeah, I started seeing the Hemet/Benedictus combo pop up after the content was finalized. The concept is certainly interesting and has potential, but I’m not yet convinced it will see much play beyond some fringe lists. I’m willing to be proven wrong though, because it is such a cool idea.

      All that said, this kind of situation is exactly why we recommend being a little more cautious with the current year’s set. The meta is dynamic, especially shortly after a release. We’ll continue to monitor play rates and win rates for all cards on the list and update the guide accordingly.

  12. Watership
    August 30, 2017 at 6:41 PM

    Will there be an updated list coming out soon?

  13. deepfear
    August 17, 2017 at 10:50 AM

    Nope.do not dust warlock quest.. only 1 nerf enough for warlock to play discard again…

    bql and guldan : (after nerf) : unable to discard… or return to ur hand. thats all

  14. Matthew Thornton
    June 16, 2017 at 4:57 PM

    While it can easily be replaced with little loss by Naga Corsair, Pirate Warrior currently runs Captain Greenskin (it replaced the second Naga Corsair) in many, if not most, builds (the +1 durability to Arcanite Reaper can be deadly). Also, many Secret Mages tend to run Pyros (and there is no real replacement) and most high-level Token Druid players tend to use Genzo the Shark (especially in tournaments apparently). Besides that, this list is spot on! However, these cards are already marked as “probably safe” not “safe” so for the most part the list is fine as is.

  15. Ryanch
    June 2, 2017 at 7:39 PM

    pyros :O

  16. Luis
    May 20, 2017 at 12:49 AM

    Pyros is beign used in alot mage decks

  17. thiago cezar
    May 14, 2017 at 5:51 AM

    I have one question and thank you for the article,What about Kazakus?

    • Nick
      May 16, 2017 at 5:38 PM

      That’s a joke, right?

    • Matthew
      July 8, 2017 at 5:12 PM

      Are you living under a rock? He arguably the best mage legendary.

  18. Starfinguer
    May 11, 2017 at 11:16 AM

    I dont think sally and voraxx is a total safe do disenchnt because, since gadgetzan they are trying to make palladin a buff class and like they did with dragon priest and taunt warrior where they make extremly op cards just to make those archetypes work I think they are going to do the same with paladin so I would say they probably safe but not too safe.

    • Raemahn
      May 11, 2017 at 3:27 PM

      The problem with Paladin Buff is you nearly always lose card advantage. If I enhance a minion and it dies to a single card then I lose advantage. I have to take two cards with me to break even. Voraxx and Sally have potential, but they are always one piece of a combo package that may not show up, and if you are top-decking and draw one piece without the other (Sally but no buff, or a buff without a target) then you are hosed (technical term). Even with the murloc that rebates the buffs we aren’t seeing a rise in Paladin Buff validity.

    • Raemahn
      May 11, 2017 at 3:34 PM

      BTW: Some combos do work (obviously) primarily because the cards are valid and cost effective by themselves. Equality+Wild Pyromancer is a good example: Both are reasonably priced (2 mana) and can be played alone or with other cards to gain immediate value. I can’t really see that in Sally (a 1/1 for 3) or Voraxx (a 3/3 for 4). You have to protect them (a third card) to ensure some validity. I could be wrong, but if I needed dust enough that I was disenchanting legendaries then they would both be on my list of prime candidates.

      • Starfinguer
        May 11, 2017 at 6:36 PM

        You are right, Im just saing that “What if they made a card like: 2 mana 1/1 all your buffs cost 3 less for the rest of the game” It would be insane of a card but is still possible to exist in the future. Because they are definately going to shove down on paladins throat cards to make this boring idea work

        • Raemahn
          May 12, 2017 at 12:15 PM

          Yeah, OK. You are right that Blizzard seems committed to making this work as the primary focus of Paladin decks. They’ve been promoting it for a long time, but it just hasn’t worked as a dedicated strategy. I think The Mistcaller would have made a much better Paladin card for this very reason, although the Goons cards still weren’t strong enough to make the strategy work, and those were one-to-many buffs. Dunno if I’d keep poor legendaries on the off chance they make this strategy viable in the future, but then, I try not to dust legendaries (garbage or no) unless I really need the dust in any case.

          • Nobody
            September 8, 2017 at 11:58 PM

            No one corrected him about sally damaging your own side of the board. Her Deathrattle only hurts enemy minions.

  19. MooPenguin32
    May 11, 2017 at 6:42 AM

    I feel bad for crafting Don Han’Cho at the beginning of the Gadgetzan expansion. I played him a few times in a Buff Paladin deck, but of course it never worked out. I won’t disenchant him because I crafted him. Maybe the future or Wild holds something good for him. Those are the breaks.

    • Stonekeep - Site Admin
      May 11, 2017 at 5:56 PM

      I’ve played him in Combo Paladin in Gadgetzan. Isolate Leeroy in your hand, play Brann + Han’Cho, you have 15 Attack Leeroy. Next turn play Leeroy + Blessed Champion = 30 Damage 😀

      The deck sucked hard, but I’ve actually managed to pull off the combo in like 2 games out of 15.

  20. hikki
    May 11, 2017 at 6:05 AM

    What about Yogg? Do people use it on the ladder?

    • Raemahn
      May 11, 2017 at 3:36 PM

      I haven’t really seen Yogg much since the nerf (which is when I dusted him as he was worth full value then). He does pop up from time to time, so I don’t think if I still had him that I’d dust him just yet.

    • Rachel
      May 24, 2017 at 12:44 PM

      It works in a Jade Druid Deck.

  21. Bob Barker's Aunt
    May 11, 2017 at 1:18 AM

    Captain Greenskin is not safe. I dunno what pirate lists you’re looking at but I’ve seen it in a bunch of lists in my time on ladder. It’s not staple, but it’s still not “safe” to me. Most recently I saw him in lists that cut the two mortal strikes, like on DisguisedToast’s website and ViciousSyndicate (although I just checked and VS has a different list now).

    Additionally, Switch Pyros and Ozruk.

    Ozruk is absolutely never ever going to see competitive play because it’s not impactful in every matchup and the matchups where it is, you usually are dead before you can drop it if you even needed it. It dies to single, small-mana cost removals. Worst legendary since Boogeymonster. Whereas, I’ve seen pyros in quite a few lists, even if it’s just experimentally (strifecro and firebat have both tried it out, in recent memory). It can trigger elemental synergies pretty well and does work in slower metas as a decent curve filler. It will also likely see play if highlander elemental mage is a thing at some point. So while probably safe, it’s not COMPLETELY safe, like Ozruk is.

    • Werty
      May 11, 2017 at 5:11 AM

      Agreed. Greenskin is definitely not safe. I use it myself and it’s won me quite a few games.

      “But generally it’s too slow – 5 mana 5/4 are very weak stats for an aggressive minion (Pirate decks are inherently aggressive) ”
      If a 4 mana 5/4 is good enough, a 5 mana 5/4 which can add instant 6 extra damage to your AR is good enough too.
      The 5/4 body, much like with the Naga, is simply just an extra hurdle for your opponent to remove.

      “you don’t always happen to have a good weapon to buff. ”
      If you don’t have a weapon to buff equipped, chances are you will lose that game anyway.
      Getting a huge weapon and hitting your opponent in the face a couple of times is how Pirate Warrior often wins games. And Greenskin can help with that immensly.

      “Compare it to let’s say Warrior’s Bloodsail Cultist and you’ll understand why it’s pretty bad. ”
      You don’t always happen to have a pirate on the board to activate the effect. Greenskin will always work.

      “Even the Common Naga Corsair outclasses it.”
      I think you underestimate how much damage adding 1 more durability to your weapon can do.
      Greenskin is like a Naga + Upgrade in one card.

      Love the Greenskin, wouldn’t remove it from my deck list – much less disenchant.

      Agreed with the Pyros as well.
      Tried it out in my Elemental Mage and it works fairly well.

      “The card is incredibly slow. While yes, it’s a lot of value packed into a single card”
      You mostly play it to activate your elemental synergies. I’d say 3 out of 4 games where I get to play Pyros and get a 6/6 back in my hand, I never even play it back cause there’s simply no need (much less the 10/10). But sometimes it does come in handy in those slower value based games.

      “you can’t play it against Priest of because of Potion of Madness or Cabal Shadow Priest, Shaman can just Hex it and you won’t get the triple value, any Silence destroys it…”
      I mean, if my Pyros eats a Hex or a Poly – and that did in fact happen a few times – all I can really do I laugh.
      If my opponent needs to use a Hex/Poly on a 2 mana 2/2 – now that’s some value right there! I’m really happy if that happens.
      Cabal Shadow Priest isn’t played right now and even if it were, I’d be more annoyed if he stole my Mana Wyrm than a Pyros.
      Silence? It’s only played in meme decks and there’s a 75% chance I wouldn’t even play the 6/6 anyway.
      Potion of Madness would sting a little bit, but it’s really not a big deal. And who the hell even plays Priest these days anyway?

      I’m not really sure how helpful Pyros exactly is in my Ele Mage, but it doesn seem like he’s doing his job.
      Definitely wouldn’t disenchant.

    • hikki
      May 11, 2017 at 6:09 AM

      I run Greenskin too, the +1 durability can win you the game sometimes. And it’s not like pirate warrior is tight on mana in the mid and late game (since you don’t have enough cards in your hand most of the time). I’d definitely keep it.

  22. Blackdragon
    May 10, 2017 at 10:33 PM

    Is it safe to disenchant Golden King Mosh?

    • Stonekeep - Site Admin
      May 11, 2017 at 12:35 AM

      Non-Golden I’d keep, but Golden I’d probably disenchant if you don’t care about shiny cards. The card sees no play right now and while there is a slight chance that it might pick up (that’s why I didn’t put it on the safe to disenchant list yet), it’s only a chance. And if you get rid of it, you can craft any Legendary you want.

      So it’s basically a shiny card + a slight chance that you will play it in the future or non-shiny card and a guarantee that you can play it now.

  23. Acanterelle
    May 10, 2017 at 6:13 PM

    Cho’s a ‘fun’ card? Hobbs has been using cho for well over a year on ladder… pretty successfully in spite of making obvious misplays. Check him out playing a priest deck at standard ladder rank 1

    https://www.youtube.com/watch?v=dvBBifKE4r8

    Besides that Cho has some particular tech merit in some of the tavern brawls; see Kripparian trying to hit 2 billion damage in the stormwind challenge. Cho can ‘actually’ have some lasting value outside of competitive play in this context in getting a brawl pack every now and then.

    Likewise, nat the darkfisher fits very specifically into fatigue decks which may (hopefully) legitimately find a place in the meta again if Blizard stops designing rediculous cards like:

    – Play 4 minions and your opponent concedes.

    • Stonekeep - Site Admin
      May 10, 2017 at 10:24 PM

      I can put random Wisp into my otherwise good deck and it will still work. You can make nearly every card work somehow. It doesn’t make Cho a good card. It’s never used in any real competitive decks and one player using it on rank 1 doesn’t change that. He didn’t even hit Legend with it, which is like the complete basic thing you need to do before calling a deck competitive. That’s Hobbs’ gimmick and he will put Cho into every deck he plays, because he’s known for that and he likes challenge, not because it’s a good card.

      Cho doesn’t give you the Brawl pack. You can win any Brawl without Cho.

      Like I’ve said, in the article, Cho is a fun card. And if you like to keep a fun cards you want to play around with, by all means, keep it. But this list is about competitive play, about cards that see at least semi-common play at the highest level. And Cho never makes a cut in competitive lists.

      Nat the Darkfisher will never find its place in the meta, because it’s not good in the fatigue decks. Read my explanation. It’s still a 2 mana 2/4 that might not do anything. It’s only 50/50 to draw a card. No Mill or Fatigue deck has ever used the card, even though such decks existed around Whispers of the Old Gods, most notably Mill Rogue. The card is just bad in every deck, because +1 health is not enough to justify a huge negative effect like that in normal decks and it’s pretty clunky and inconsistent in mill decks.

  24. Denon31
    May 10, 2017 at 5:18 PM

    Thanks for publishing this great article! I know someone already mentioned this but please make one for epics too.. thanks in advance!

    • Stonekeep - Site Admin
      May 10, 2017 at 10:24 PM

      Given the situational/tech nature of a lot of the Epics, it might be a bit harder, but I might try to do that in the near future. There are definitely some Epics that are clearly Dust-worthy.

    • Raemahn
      May 11, 2017 at 3:42 PM

      Agree, although I rarely dust epics unless they are golden as they just aren’t worth much dust.

  25. Sparkz
    May 10, 2017 at 5:09 PM

    Don’t disenchant paladin quest if you play Wild, its so much fun there, and actually viable.

    • Stonekeep - Site Admin
      May 10, 2017 at 10:26 PM

      It might be the case. To be fair, if you play Wild, you shouldn’t disenchant anything outside of the obviously trash cards like Boogeymonster. For example, cards from WoG have only 2 more expansions to get some support in Standard. On the other hand, once they rotate into the WIld, they have many more YEARS to get some supporting cards, so even the seemingly bad cards can get good after a while.

      • Sparkz
        May 11, 2017 at 3:38 AM

        Of course, but how much patience do we really have? XD

        • Stonekeep - Site Admin
          May 11, 2017 at 5:53 PM

          I’m really impatient, but at the same time I have enough Dust to play anything I want (that’s an advantage of playing since Closed Beta) so I’m keeping every Wild card… for now.

          If anything, I’ll start with dusting all my Gold cards. I easily have like 20k Dust in Gold cards.

  26. Advocaat
    May 10, 2017 at 3:16 PM

    Herald Volazj was actually used by Savjz few days ago in deathrattle priest and was quite succesful (like top 100 legend kind of success). But to be fair the card itself wasn’t necessary at all.

    I also don’t agree with Captain Greenskin. I think he is just a much better Naga Corsair (which is played in pirate warrior). Why would u play two naga corsairs when u can replace one of them with greenskin? 4 or 5 mana doesn’t really matter since you are in topdeck state at that time and u most likely won’t play naga at turn 4 anyway.

    I think it’s pretty hard, almost impossible, to say that some card is “safe to dust.” There are a lot of cards played nowadays that were complete trash just a few months ago. For example hungry crab, purify, etc.

    • Stonekeep - Site Admin
      May 11, 2017 at 12:44 AM

      Captain Greenskin is worse than Naga Corsair. You’re forgetting that a lot of the time those cards aren’t played for the effect, but rather for the body. You often end up dropping Naga Corsair as a 5/4 with no weapon equipped and that’s a correct play.

      There is a significant difference between 4 and 5 mana. You can’t just say that it doesn’t matter. 5 mana is much more clunky than 4 in a deck that wants to close up the games by turn 6-7. One of the most basic scenarios – you’re at 6 mana and you have a 2 mana card + either Naga Corsair or Greenskin in your hand. It’s quite obvious that you’d prefer Corsair. And it’s not like it’s a rare scenario, you quite often end up with something like that. Then, there is a lower chance that you’d still have a weapon up on turn 5. By that time you’ve most likely already used your Rusty Hook/Fiery War Axe and you’re looking for the Arcanite Reaper. Sometimes you get like 2 or 3 Upgrade effects and you end up with your small weapon still active on turn 5, and then Greenskin is better, but that’s a rare scenario and you’re probably winning already.

      And if you don’t trust me, explain why no pro Pirate Warrior list (at least no I’m aware of) runs Greenskin if it’s better than Naga Corsair.

      “I think it’s pretty hard, almost impossible, to say that some card is “safe to dust.”” – Yes, that’s true. the bolded part of the first paragraph for my answer.

      • Advocaat
        May 11, 2017 at 3:44 AM

        Some lists run Greenskin as said above. List at tempostorm ran Greenskin for quite a while, actually.

        Your explanation makes sense. I don’t really play pirate warrior too much to notice that difference maybe. In my head the Greenskin is just much bigger value than Naga. I realize you don’t play value game as a pirate warrior but sometimes that value means extra arcanite reaper hit which is a lot of damage. I’m just sayin’ the +1 damage from Naga rarely even matters but +1 durability sometimes matters a lot.

        In your scenario what is that 2 mana card? Because you only run three of them – heroic strike, fiery war axe and the raider. Only one of them is better in that situation than Greenskin in my opinion. Especially if you have arcanite reaper equiped. You on the other hand play slightly more 1 cost cards so you are more likely to wind up in situation when u have Naga and 1 mana cost card anyway.

        I definitely agree it’s kinda situational, maybe the 4 mana cost Naga is more consistent. I just don’t think it’s so simple to say Greenskin is totaly useless and safe to dust.

        • Stonekeep - Site Admin
          May 11, 2017 at 5:51 PM

          That’s why it’s under “probably safe”. Probably safe are cards that might see some fringe play, but they’re by no means staple or necessary to build a viable meta deck. Greenskin CAN be played in a Pirate list, but it’s not needed at all and – at best – on the level of a common card (each of them can be situationally better). If it was necessary, you’d see it a lot on the high ranked ladder and in tournaments. And I haven’t seen him in a long, long while. But there is a possibility that it might be played, that’s why I didn’t put it under “safe”.

          • Jason San
            September 8, 2017 at 8:40 AM

            Greenskin is good in budget, I took my friends to a tournament and the noob friend ran a paladin deck that i built for him, a dk midrange handbuff paladin. The only epics and legendaries were uther of the ebon blade, greenskin, and southsea captain. He won against non jade druid control, even quest mage and kazakus priests. If you’re a younger player, its clearly great

  27. Eloard
    May 10, 2017 at 1:53 PM

    I disagree in a couple of cards. Jungle giant is really funny. I complete all the time the quest around turn 6 playing celestial dreamer with elder longneck or shelshifter and then you can combo barnabus with nourish for example and play big guys such as tyrantus or alextraza, between different combinations, moroes can see some play this season with the rogue quest. The rest of the cards are almost useless

    • Stonekeep - Site Admin
      May 10, 2017 at 10:34 PM

      Jungle Giants might be funny, but it’s not competitive. The non-Quest Ramp Druid performs better overall. And sorry, but I can’t really see how you can finish the Quest on turn 6 consistently. You’d need a literally perfect curve to do that + your opponent would need to not do anything so you don’t have to answer his stuff with Wrath, Swipe etc. I’m not saying that it’s not possible, but it simply can’t happen “all the time”.

      Moroes is bad in Quest Rogue. Only the first list, Dog’s one, used it and it was one of the cards that was cut first. Sure, it’s good after you finish the Quest, but it’s useless before you do that. Right now Quest Rogue runs only cards that are useful both to finish the Quest and after you complete it to increase the consistency.

      • Mr. Stinkbug
        May 11, 2017 at 10:17 AM

        “Jungle Giants might be funny, but it’s not competitive.”

        True, but not everyone plays the game strictly to claw their way up the ladder as quickly as possible. Un’Goro made possible a few decks that are (1) super fun to play and which (2) have a perfectly respectable win rate in Casual and the lower Ranked tiers. “Jungle Giants” fits the bill, and I’m grateful for it. Unlike the other “non-competitive” quests, it doesn’t require you to build an inherently bad or imbalanced deck (e.g., “Kaleidosaur”). And its ability to bounce back from dire situations is often surprising (for me and my opponent alike). At an rate, I’m glad I didn’t dust it, and I’d invite others not to either.

        BTW: The original poster exaggerated only slightly: it’s pretty routine to finish the quest by turn 7 or 8, thanks especially to Menagerie Warden, which gives you two-for-one value.

        • Raemahn
          May 11, 2017 at 3:51 PM

          I agree, but he did state at the top, “the list was created having the competitive gaming in mind – some of those Legendaries are perectly fine if you’re a new player with small collection or you’re playing off-meta decks for fun”. I think your use falls squarely in the “fun” category. I keep many of my legendaries for the same reason (I play Cho in a Paladin Murloc that runs almost zero spells; it isn’t competitive but it is entertaining) and I’m happy to find uses for some in the Wild.

        • Stonekeep - Site Admin
          May 11, 2017 at 5:46 PM

          I still don’t get your point. If you’re having fun with Jungle Giants, don’t disenchant it. This list wouldn’t make any sense if this was about “fun”, because that’s a subjective matter. You might like to play around with a wonky fatigue deck using Nat the Darkfisher, but it doesn’t change the fact that this Legendary sucks.

          The list was created for people who want a competitive collection. And Jungle Giants is not a competitive card, there is no viable (in higher ranks) list that plays it.

          If you, or anyone else, has fun when playing around with suboptimal cards, that’s great. But I’m not ordering anyone to disenchant their cards. Everyone has free will and mind of their own – if they feel like they want to play around with X or Y, they just won’t get rid of it (or at least play around with it first). But most of the people I know play viable meta decks in order to win as much games as possible, and players like that are the target of this article.

          • Mr. Stinkbug
            May 12, 2017 at 7:02 AM

            Gosh, Stonekeep. I’m sorry if you took my comments as a sign of ingratitude for the obvious time/effort you put into these lists. But nothing in my post warrants this kind of overheated response. I *agreed* with you about a card’s non-competitive standing and then politely noted that, among such cards, some are better than others and might warrant a second thought. Not a word I wrote implies that you were “ordering anyone to disenchant their cards” or meant to deny the “free will” of your readers. (Seriously?) Nor did I disparage your list or its purpose. Indeed, I think you perform a great service for the Hearthstone community, and I’ve said as much in the past. But I don’t see how it helps the site—or your cause—to lash out defensively at users who respectfully invite readers to look at things from a different angle.

  28. hazarthades
    May 3, 2017 at 5:22 AM

    I disenchant my edvin vancleef when i got it from a starter pack. I also disenchanted ayaa because i don’t like her. im such an idiot.

    • Stonekeep - Site Admin
      May 10, 2017 at 11:42 AM

      Like Thrall says, “that was a mistake”.

      Edwin is staple Rogue Legendary and it’s always relevant. While Aya is pretty much necessary if you want to play Jade decks, although those aren’t too popular in the current meta.

  29. Drhotloving
    April 18, 2017 at 8:05 AM

    Moroes and Yogg are definetly playable in the current meta, hopefully this is covered in an updated version of this article.

  30. Wumpus
    April 15, 2017 at 7:37 PM

    Krul. Hobart?

  31. Lauda
    March 10, 2017 at 4:42 AM

    Aand turns out Madam Goya is playable.

    • Stonekeep - Site Admin
      March 10, 2017 at 8:19 AM

      One person had made it “playable” in a deck built specifically around her and in the end he didn’t even have very impressive results with it. You can have the same or even better results with a generic Control Shaman.

      Without a huge sample size it’s hard to tell, but I don’t see anyone more really picking the deck on the ladder. It might be the case of “some crazy deck getting to Legend and then no one playing it again”, it happens very often. The combination of picking a good moment to play the deck (in the right meta) and the surprise factor, you can get a bad deck with bad cards to high ranks. I’ve seen Reno Hunters in top 100 Legend before even though the deck is technically very weak. I can bet that the Goya version isn’t even the best Control Shaman list.

      I think that my point still stands. Goya is a bad card.

      • Traff
        May 12, 2017 at 9:47 PM

        Goya was seriously incredible in Control Shaman (and only Control Shaman) before the last set rotation. Since the deck’s minion curve started at 5 mana and lacked any battlecry effects (excluding Barnes), she’d almost always generate a huge tempo swing that on average was a 4/3 + 7/8 taunt for 6 mana.

        Sadly the deck lost Healing Wave and ED (Volcano is fantastic but ED+Hallazeal generally worked out to be “Reno + Board clear for two more mana”). Without those four cards, you have to add battlecries for your healing and suddenly it makes way more sense to ditch Goya and shore up the early game.

        tl;dr: RIP Goya.

        Actually typing this comment makes me wonder why you don’t have Hallazeal on your list somewhere. Hal+Storm isn’t relevant against anything except the rare Shaman mirror and Hal+Volcano is a 10 mana answer to Alexstrasza (lol).

        • Stonekeep - Site Admin
          May 13, 2017 at 7:08 AM

          About Hallazeal: Because I don’t judge the cards ONLY based on the current meta. Hallazeal is a strong card in theory and it can still see more play until it rotates out. When we’re at the last expansion of 2017, so the last meta before 2018 rotation, and it doesn’t see play, I will just put it on the list.

          Not to mention that he’s still played in Control Shaman right now. http://www.hearthstonetopdecks.com/decks/wirers-nzoth-control-shaman-top-50-legend-april-2017-season-37/

          But why do you think that Hallazeal + Storm isn’t relevant against anything besides Shaman? There are many other matchups which can have multiple minions on the board and you might need healing. Basically most of the Midrange decks – Midrange Paladin (especially the Murloc variant), Midrange Hunter, even against something like Miracle Rogue the AoE + healing might come handy. Hallazeal isn’t as strong without Elemental Destruction, obviously, but the combo with Storm is still relevant.

  32. HALOLZ
    February 27, 2017 at 5:23 AM

    Is it safe to disenchant Y’shaarj, Rage Unbound?

    • Stonekeep - Site Admin
      February 27, 2017 at 8:34 AM

      The card has seen occasional play, it’s really strong in Ramp Druid and decks that combo it with Barnes. However, the current meta is way too fast for it to see play. I’d probably wait for the next expansion before disenchanting it, because the meta might shift quite significantly.

      • James
        May 11, 2017 at 4:13 PM

        What about the hall of fame cards?

        • Stonekeep - Site Admin
          May 11, 2017 at 5:40 PM

          What about them? They’re all pretty strong, so if you plan to plan Wild in the future, you shouldn’t disenchant them. But since they won’t be playable in Standard, if that’s the only mode you’re ever going to play, go ahead and get rid of them.

  33. thiago cezar
    January 27, 2017 at 3:45 AM

    Great article, I would like to thank you, congratulate the team work and request the same article for epic cards if possible.

    thanks!!

  34. Hoxton Jr.
    January 22, 2017 at 3:52 AM

    Is it safe to disenchant Baron Geddon? I opened a golden one which i have been holding on to but the card never seem to be used in any existing deck, it was only a tech card during the Midrange Shamanstone days, it’s also too slow against decks where it can clear the board with its AoE, thinking of disenchanting it to craft either Raza or Fandral.

    • Evident
      January 22, 2017 at 9:17 AM

      I would say it’s not safe, he’ll probably show up again in Control Warrior at some point and has seen play in other decks (Malygos Druid). It really depends on how the rotation plays out.

    • Stonekeep - Site Admin
      January 22, 2017 at 9:51 AM

      Baron Geddon itself is most likely not a safe disenchant. However, since it’s a Golden version, if you don’t care about the shiny cards it’s basically a Legendary of your choice and there are definitely better Legends than Geddon (which was only common in CW).

      If you’re missing some key Legends and – like I’ve mentioned – you don’t care about golden cards, I’d probably go for it and dust him.

      • Hoxton Jr.
        January 23, 2017 at 8:20 AM

        Thanks for the reply, will likely keep him for now, I am only missing a few key class legendaries given the amount of money I have spent in the game (Wallet Warrior within 1 month of playing anyone?), so now it pretty much boils down to what I want to play next, it’s pretty frustrating because I am 1 Legendary away from making about 3 to 4 decks work, I lack Edwin for Rogue, lack Fandral for Druid, and lack Raza for Reno Priest, worse thing is I can only pick 1 to trade with Golden Baron Geddon.

  35. Homie
    January 19, 2017 at 11:37 AM

    But my wild alarm-o-bot druid needs these legendaries ;-;

  36. Cruxkid
    January 18, 2017 at 6:19 PM

    FYI, noggenfogger won’t cause an ogre effect, the targets can be ANYONE. While I agree it is a terrible card, I actually made a Mage kill himself once with it, I was on 6 and he was at around 15, it was hilarious. I can’t remember how I got him, it must have been a tavern brawl because I’d never put this in a list lol.

    • Stonekeep - Site Admin
      January 18, 2017 at 7:04 PM

      I know how Noggenfogger works. I’ve meant that it causes Ogre effect when he’s the only minion on the board FOR THE MINIONS.

      His effect means everything has completely random targets, however, you can only target the valid targets. So for example, your minions can only attack his minions or his face. They can’t attack your own face or your other minions.

      If Mage would try to Fireball it, now it can target anything, because you can Fireball your own face or minions too. However, if Druid played Swipe, it would only roll between opponent’s minions and face, because it can’t hit own minions.

      That’s the point. If it would be 100% random, the card would be better. Right now, if you play it into a big board, it’s basically an Ogre effect. No one would be so stupid to try to Fireball it when the chance that he hits his own board are way, way higher. If Mage really wants to kill it, he should Flamestrike instead, guaranteeing a kill.

    • Xasad
      May 10, 2017 at 10:25 AM

      Noggenfogger doesn’t work. It will sure win you one or two games but it’s simply inconsistent. I had him on arena once and sadly it used himself as a target major times(when opponent was attacking). I also do not agree with all cards that are set to safe dust here. However about 80% are fine dusting.

  37. Starfinguer
    January 16, 2017 at 9:40 AM

    I would like if someone explained to me , why hunter never get a good legendary? i love the class but I never understood why hunter is the only class that never get not even a single good legendary all of then are useless for the class , it is just because hunter was op on the beta and the developers dont want him to get back again the way he was or is someting else? If someone knows can you explain it to me please?

    S2 ᵐᵃᵏᵉ ʷᵃʳ ⁿᵒᵗ ˡᵒᵛᵉ S2

    • Stonekeep - Site Admin
      January 16, 2017 at 10:17 AM

      You’d have to ask Blizzard, not us. I think that Hunter Legendaries weren’t really bad – besides the Acidmaw, each of the Hunter Legends was almost playable. Cards like Gahz’rilla, Dreadscale or Princess Huhuran were just under the line of “good enough to put into the deck”. If they were just a little bit stronger (like 1 more stat point), they would all most likely see play. Knuckles might actually see play if the buff archetype takes off next expansion (IF), but it once again might be just barely not good enough without buffs.

      • Starfinguer
        January 16, 2017 at 11:43 AM

        thanks, I was dsicussing it with a friend and he said that hunter is the only class that free to play user can use to win games bacause he have the best cheap cards in the games so blizzard would not give him expensive good cards in order to keep alive chances to win to free to play users.

        that was his opnion but i see your point too.

        “ok , I love you by bye ” – that girl from animaniacs no tiny font 🙁

  38. Patinhas
    January 15, 2017 at 2:28 PM

    What about Malkorok and Herald Volazj? I know they’re dustable, but I wish I could know the specifics.

    • Stonekeep - Site Admin
      January 16, 2017 at 8:13 AM

      Malkorok has seen some play, first in Midrange/Tempo Warrior and later sometimes as a tech in Dragon Warrior. Overall it’s pretty solid card in any Midrange Warrior list. Since Dragon Warrior will probably be dead next expansion (unless they devote it to Dragons specifically), I think that Midrange Warrior might get more popular again.

      Herald Volazj is a safe dust. While the card is okay in theory, it doesn’t fit the Priest’s play style at all. Control/Reno Priest rarely has multiple minions on the board and Dragon Priest doesn’t run minions with Deathrattles/strong on-board effects, so you usually get a 5/5 + 2-3 vanilla 1/1’s and that’s not really good enough for 6 mana.

  39. BloodStrike
    January 13, 2017 at 7:12 PM

    I get the idea of madam goya, you can put a battlecry you need on the deck and use it again. It’s not that bad the possibility of having 2 reno or 2 kazakus battlecrys on a game. In my opinion i think it is a “not yet discovered card”.

    • Stonekeep - Site Admin
      January 14, 2017 at 5:01 AM

      If you play in Aggro matchup, you’d probably prefer to have the Reno body on the board to contest opponent’s minion immediately than to shuffle him back and possibly screw yourself by getting something small instead. Reno decks also run Doomsayer, so that would be a huge risk – pulling out Doomsayer with Madam Goya would mean your board says bye bye and you’ve wasted the card for no reason.

      If you want 2x Kazakus Battlecry in one match, you play it with Brann. It’s cheaper and guaranteed. And you can’t Brann + Kazakus + Goya, because it’s too expensive. Then, it’s not exactly 2x Battlecry. You shuffle one minion, but you pull out another one. The other you pull can also have an important Battlecry. Or can be your win condition. Imagine playing against Control Warrior and pulling Archmage Antonidas as Reno Mage when you have no mana left to play any spells. Now he Executes or Shield Slams it and you’ve wasted your main win condition.

      And the mana cost… 6 mana means that you can’t combo it with most of the important Battlecries. Like the Reno. Reno needs to actually stay on the board for one turn for it to work. It doesn’t always happen, in Control matchups minions are usually removed right away.

      Overall, the card is just bad. If you want a similar effect that can’t screw you – you play Barnes. If you play it to get an extra Battlecry etc. – look at the Mage’s Manic Soulcaster. That’s what you want to play. Of course, it’s restricted to Mage, but compare those two for that purpose. Manic has better stat distribution (of the same stats) and costs 3 mana less. 3 mana. And can’t potentially screw you by pulling out something you don’t want to.

      Okay, there MIGHT be some deck in the future that wants the Goya’s effect. Let’s be honest, everything can happen. But right now I can’t think of a single deck in which this card would be good in.

      • BloodStrike
        January 16, 2017 at 7:03 AM

        I think the card is something like dirty rat, where you think “this card can screw my game”, but when you discover some sinergie to the card it happens to be a great card. The card can be used in aggro decks to change a minion for some lethal charge or in decks like ramp druid.
        Yes, i agree that the card is terrible right now, but i have a feeling it will be a good card someday cause it have some potencial, unlike mayor that don’t have any potencial at all.

        • Maximiliano Vila
          January 27, 2017 at 8:31 AM

          You can’t compare with dirty rat, dirty rat costs 2 mana, so the idea is to play it and if the summoned minion is relevant you can have an answer to it.

  40. Starfinguer
    January 13, 2017 at 5:06 PM

    I got a golden white eyes, …….. ᴵ ᵃᵐ ʳᵉᵃˡˡʸ ᵗᶦⁿᵏᶦⁿᵍ ᵃᵇᵒᵘᵗ ᵐᵃᵏᶦⁿᵍ ᴵᴹ ᴵᴺ ᶜᴴᴬᴿᴳᴱ ᴺᴼᵂ !!! ᴾˡᵉᵃˢᵉ ᶠᵒʳᵍᶦᵛᵉ ᵐᵉ ᵀ⁻ᵀ

    • Stonekeep - Site Admin
      January 14, 2017 at 5:03 AM

      Well, Golden Legends are kinda a different thing. You just trade a shiny animation (which has no impact on the gameplay whatsoever) for a Legendary of your choice. I would definitely disenchant Golden Legend I don’t play to craft a regular one I would play.

      If it’s a 1 for 1/4 trade, it’s often not worth it. You trade one playable Legendary for 1/4 of a staple Legendary. But if you can trade 1 playable Legendary for 1 staple Legendary, that’s a worth it trade.

      Unless you’re a collector and you want to have a full golden collection in the future, that’s probably the only reason to not go for it :p

      • Starfinguer
        January 14, 2017 at 7:05 AM

        I thought about it all night, and I didnt made patches ᴵ ᵐᵃᵈᵉ ᵗʰᵃˡⁿᵒˢ : \(.ᵤ.)/ -(ᵖᵒʷᵉʳ!!)
        .
        .
        .
        ᵗʰᵃᵗ ʷᵃˢ ˢᵘᵖᵖᵒˢᵉᵈ ᵗᵒ ᵇᵉ ʰᶦᵐ

  41. puppy
    January 13, 2017 at 6:15 AM

    How about windlord?

  42. Adam J Edelman-Munoz
    January 12, 2017 at 11:11 PM

    Overall great list. Thanks for the work you put into it.

    I would defend Tinkmaster, Rend, Mukla, and Gormok. Mukla and Gormok have seen aggro play at times, especially in Zoo and if pirates get nerfed or if bigger bodies become relevant they could easily come back. Tinkmaster and Rend are weak right now because the threats they counter are weak but in a control heavier metagame they could easily become quite strong. Still, all of these rely on metagame shifts and none of them will be the strongest card in their deck (except maybe Gormok) so the probably safe category is a fine place for them (still would move Rend there). I am also somewhat confused by the absence of Don Han’Cho from this list. He’s not seeing any play and I can’t think of a present or past deck that would have any interest in running him.

    • Stonekeep - Site Admin
      January 14, 2017 at 5:18 AM

      Gormok and Rend are there mostly because they rotate out next expansion, so they won’t likely see play until then.

      Mukla & Tinkmaster were closest ones to not be included, but I still think they’re safe dust.

      Mukla was never a vital part of any strong, meta deck – it was usually just a tech or played in more non-meta decks.

      TInkmaster is well… a tech card. It was NEVER necessary card. Even when C’Thun and N’Zoth decks were very popular, arguably the best meta for the Tinkmaster to be played in, he was only played in a few CW lists, mostly tournament lists. Even then it was not a necessary tech. They would need to release way more cards like that (or C’Thun would need to be back in favor) for the card to see play.

      In both cases, they aren’t the worst cards and they MIGHT see some play in the future. But that’s kinda the point of “probably safe” category – those cards MIGHT be played in the future, but if you really need the Dust, because you have no staple collection, you don’t have Sylvanas, you don’t have Patches, you don’t have Leeroy, whatever – getting those cards faster is more important than keeping a card that might be played as a tech 2 years from now. You’ll worry about that later.

      That’s also the reason why I didn’t just make the list, I made a description for each card. Near Tinkmaster and Mukla, I’ve mentioned that the card might be back into the meta, so I assume that people can think for themselves and after reading the description, they’ll decide whether it’s worth the risk or not.

      It might just be me, but I think that Don Han’Cho is a very strong card. I won’t make any stupid bets, but I’m almost 100% sure that it will see some play in the 2017 expansions. The problem with the card is that the deck it fits into are completely out of the meta. It’s a great card in Midrange decks that have some stuff to buff – Midrange Warrior, Midrange Paladin, Midrange Hunter… Each of those decks have strong cards that benefit from buffs. This theme doesn’t fit the current meta, but it might be better in the future.

  43. poksim
    January 12, 2017 at 3:54 PM

    Rhonin, Skycap’n Kragg, Varian Wrynn…

    • Stonekeep - Site Admin
      January 12, 2017 at 7:03 PM

      I’d say that each one of those has potential, as it’s been played in some lists previously. However, you’re right – they’re very close to being on the disenchant list for Standard, because they all rotate out very soon.

  44. cparks
    January 12, 2017 at 3:30 PM

    It seems to me that some of these cards have a possibility to see play in wild once the meta changes.

    • Stonekeep - Site Admin
      January 12, 2017 at 3:54 PM

      Yes, the list is for the Standard, competitive gameplay – if you care about Wild, you might not want to disenchant ANY Legendary, as it might see some play in the unforeseeable future 🙂

      • martos99
        January 12, 2017 at 4:36 PM

        I dont agree with Illidan as its a common tech/tryout card in TokenDruid so I think it belongs in the probably safe at least

        • Stonekeep - Site Admin
          January 12, 2017 at 7:01 PM

          In what list? I have never seen a Token Druid list running Illidan. Violet Teacher is just much, much better. Illidan is too slow at 6 mana.

          • Mrartless
            January 13, 2017 at 6:16 AM

            Reynad’s token druid ran it, so do a few others. It isn’t much, much worse than violet teacher, it’s a little worse, but a full token list would run both. Also, knuckles is very good and I’ll money match any non pirate warrior deck with the supposedly bad midrange hunter to prove it.

  45. fr0zen
    January 12, 2017 at 2:29 PM

    that feel when last legendaries what u get is 2x mayor’s and madam goya

    • Stonekeep - Site Admin
      January 12, 2017 at 3:24 PM

      I’ve got Madam Goya, Genzo, Wrathion and 2x Han’Cho from my Gadgetzan pack openings… I had to craft every meta Legendary 🙁 Luckily for me, Wrathion and one Han’Cho were Golden (first two Gold Legendaries I’ve got so close to each other) so I can disenchant them for full value. I was still holding over 15k Dust so I didn’t need to, but I’ll probably do it when I need it in the future.

  46. badochov
    January 12, 2017 at 2:27 PM

    What about Gormok?

    • Evident
      January 12, 2017 at 2:38 PM

      Gormok is listed under Probably Safe under The Grand Tournament.

  47. fr0zen
    January 12, 2017 at 2:26 PM

    eldric is so powerful against jade deck’s u can put it in murloc pally for example

    • Stonekeep - Site Admin
      January 12, 2017 at 3:19 PM

      It’s good against Jade Druid, other Jade decks don’t really snowball that high. I mean, maybe if you play Jade Control Shaman or something, but Midrange usually go up to like ~6/6. However, Jade Druid is still minority of the meta, not to mention that Paladin is a bad class right now and Eadric rotates out soon. If Paladin gets better next expansion, you won’t be able to play it in the Standard anyway.

  48. Alodic
    January 12, 2017 at 2:18 PM

    I’m pretty sure medivh is a horrible legendary and is safe to dust.

    • Evident
      January 12, 2017 at 2:37 PM

      It has seen some minor play in some Reno Mage decks, so I wouldn’t immediately dust it.

    • Stonekeep - Site Admin
      January 12, 2017 at 3:22 PM

      I wouldn’t say so – Lifecoach’s Reno Mage, which was the most popular list in Legend for like a week played Medivh with a decent success.

      It might fit into any slower, more spell-heavy deck in the future – I’m almost sure we will see it next year.

    • Mordeki
      January 12, 2017 at 5:05 PM

      Medivh is great in Reno Mage. Definitely don’t listen to this guy.

    • CD001
      January 13, 2017 at 6:02 AM

      I run Medivh in a Ramp Druid deck with Rafaam; it’s not going to get you #1 Legend rank or anything but sometimes you get to give a minion +10/+10 *and* summon Deathwing simultaneously… which is nice.

      … and since it’s Ramp Druid could could be doing that on about turn 7 or 8 (if you’ve survived the early aggro rush).

      The introduction of Big Time Racketeer kinda screwed with Moonglade Portal though by adding another 6 mana card that’s complete trash without the Battlecry :\

    • Raemahn
      May 12, 2017 at 12:23 PM

      I thought Medivh was being played in Priest by Kibler leveraging Free From Amber. I don’t know much more than that, but I think it’s a viable card.

  49. kingmhd
    January 12, 2017 at 12:58 PM

    Thanks. really useful.
    We need a similar post but about top legendaries now.
    What are the meta legendaries? what are tier 1,2,…
    So if I have dust in what order should I craft the legendaries?
    you can add epic cards as well.
    we need crafting guide 🙂

  50. Sander
    January 12, 2017 at 11:30 AM

    What about Moroes? Seems weak to me.

    • Evident
      January 12, 2017 at 11:33 AM

      He’s listed under Adventures – Probably Safe.

      • Sander
        January 12, 2017 at 1:40 PM

        I see, my bad.

      • arturo99
        April 10, 2017 at 2:46 PM

        Hi can you make some update to this topic after new expansion came out?

        • Evident
          April 10, 2017 at 3:21 PM

          Hey, yeah there will be an updated version of this post coming soon!