Hearthstone Crafting Guide for the Journey to Un’Goro Meta – Legendaries and Crafts for Meta Decks!

Stonekeep takes a look at the safest cards to craft in this Hearthstone crafting guide for the Un’Goro meta!


After last week’s budget decks compilation by Evident, a crafting guide is probably the second most important resource for every new and/or F2P player. The meta changes every expansion, so do the crafting priorities – different top tier decks require different Legendaries and that’s what I want to cover today.

Instead of a more classic Tier List approach, I’ll focus on the decks and the expensive cards that you want to get in order to enjoy them to the fullest extent. So instead of plain information, you will just have a quick glance at the decks you play and know which cards you should prioritize!

But first I’ll talk about “safe crafts” – those Legendaries that are either the most powerful Legendaries in the current meta or those who will very likely still be useful next year. That’s why I will focus on the Classic Legendaries, with a few of the strongest Legendaries from the Year of the Kraken (2016) added in, because those won’t rotate out until 2018.

Still, not every of those Legendaries has the same priority. That’s why I’ve listed them in a specific order – the Legendaries I’ve listed first have the highest priority and should be crafted first (if you want to play them in most of the meta decks), while the lower down the list you go, the lower priority those get (but should still be safe crafts for now or for the future). For the priority, look at the order in descriptions, not the images!

P.S. Remember that the list is for Standard, if you play Wild, the Legendaries you want to prioritize might be completely different!

Safe Legendary Cards to Craft for the Journey to Un’Goro Meta

Classic Set Safe Crafts (Neutral)

With Sylvanas Windrunner and Ragnaros the Firelord gone from Standard, there aren’t many safe neutral crafts from the Classic set. Still, these 3 cards are great way to spend your Dust, because they’re all powerful and will most likely be played in the future.

Bloodmage Thalnos – One of the less “flashy” Legendaries, but it’s just very versatile. It’s mainly played in Rogue and Mage decks, but it also fits into classes like Shaman or Druid. There was no meta in which Thalnos has seen no play so far, which makes it probably the safest card to craft.

Alexstrasza – Alexstrasza is usually a part of combo decks. Right now it’s a must-have in one of the strongest ladder decks, Freeze Mage. It’s also played in the Arcane Giants variant of Quest Mage. The Legendary is very powerful and will most likely be played in future metas.

Leeroy Jenkins – It’s a common finisher in Aggro lists, it was also used by some combo lists, but they aren’t viable in Standard with Emperor Thaurissan gone. Leeroy is still a solid craft, because you can pretty safely put him into any aggressive list and it should work.

A lot more information on card crafting after the jump!

Classic Set Safe Crafts (Class)

Now, onto the class cards. Class cards are tricky when it comes to the crafting, because you can play them in only a single, specific class. The card might be very strong and a great craft, but if you don’t play that class, it might be useless for you. These are the cards that are worth crafting if you play a specific class, or even a specific deck of that class. I’ll explain each one of them below:

Archmage Antonidas – Antonidas is played in the strongest Mage deck on the ladder – Freeze Mage. It’s also a part of the Exodia Mage’s “infinite damage combo” – which is more of a fun than a competitive deck, but it’s still quite common while ranking up.

Edwin VanCleef – If you play Rogue, you most likely want this card. It’s one of the most powerful Legendaries in the game and probably the only one that you play only for its stats. However, in this case, it’s a good enough reason. Most commonly seen in Miracle Rogue, with the access to all the cheap spells + extra Coins, it’s very easy to make it a 6/6 or 8/8 for 3 mana. The card is great in all stages of the game and definitely a great craft if you’re a Rogue player.

Tirion Fordring – Latest expansion has brought Paladin back into the meta, and so Tirion is played in most of the Midrange and Control Paladin list. Unless countered (which doesn’t happen often, since no one plays Silence and Sylvanas is out of Standard), the card gives Paladin tremendous value and tempo. While the 6/6 Taunt with Divine Shield might not be worth 8 mana, the 5/3 weapon you’re getting after it dies compensates for the high cost really well.

Lord Jaraxxus – Jaraxxus was very common in RenoLock, but with Reno rotating out of Standard it’s now a bit more of a niche Legendary. Still, it’s your main win condition vs slower decks when you play Handlock. It’s not particularly popular on the ladder, but Jaraxxus is necessary if you want to play it. If you’re not interested in Handlock, you can pass on crafting the Eredar Lord of the Burning Legion for now.

2016 Sets Safe Crafts (Neutral)

I think that these 4 Neutral Legendaries from the 2016 sets are the safest crafts. They’re the most powerful Legendaries from the last year which see play in at least one deck right now, but most importantly they’re very likely to stay relevant for the rest of the Year of the Mammoth.

Patches the Pirate – While Pirate decks were dominating in the Gadgetzan meta, Patches was a very powerful card. After the Small-Time Buccaneer nerf the Pirate package has become less popular, but it’s still used in a variety of decks like Pirate Warrior, every kind of Rogue, even some builds of Aggro Druid and Zoo Warlock.

Finja, the Flying Star – It’s very unexpected, but the card has became very popular about 3 months after the release of Gadgetzan. It was used in decks that have never played Murlocs before, and it usually came with Bluegill Warrior and Murloc Warleader as a 5-card-package. The card is in a way similar to the Mysterious Challenger (which made Secret Paladin one of the best decks in 2015). In order to play this card, you need to put a few bad cards into the deck (you don’t want to play Bluegill or Warleader in a non-Murloc deck), but if you pull them out with Finja, it’s a huge tempo swing that’s worth it. Currently it’s used by the Aggro Druid and Murloc decks.

Aya Blackpaw – Backbone of every slower Jade Golem deck. While Jade decks aren’t as popular as they were before the rotation, Jade Druid is still a viable choice and Elemental Shamans are often putting the Jade package, including Aya, into their lists.

N'Zoth, The Corruptor – I was on the edge with this one. While it’s not commonly seen on the ladder, it’s still used in a few viable decks like Deathrattle Priest or Control Paladin. But the main reason I’ve put it on the list is that if you want to build any slower, Deathrattle-heavy list, it’s pretty much an auto-include. There is just no reason to not play it, as it’s a huge value and tempo swing. Which means that it will most likely see some play during the rest of the year, as long as people play Deathrattle-themed decks.

2016 Sets Safe Crafts (Class)

And now the last 2016 Safe Crafts part – Class cards. Similarly to Classic, the cards from the classes that you play most have – obviously – higher priority.

Ragnaros, Lightlord – Most of the slow Paladin lists run Ragnaros, Lightlord. The card is very powerful in this meta. If you play against Aggro and you manage to survive until turn 8, Lightlord usually seals the game. The card is insane against Freeze Mage, not only does it heal you for 8, but it also forces a big removal, so in the end you usually save over 15 life with this one card (even more if they can’t clear it). In value games it’s good to heal something up after doing a big trade. Very strong Legendary and since Paladin seems to be pretty viable, it should be a good craft.

Fandral Staghelm – Most of the slower Druid lists run Fandral, because multiple cards become so much powerful with him in your list. While not played in the Aggro Druid (too slow), it still sees play in decks like Jade Druid or Token Druid. Its value might also go up in the future expansions if Druid gets some new, strong “choose one” cards.

Shaku, the Collector – While the card isn’t overly powerful, it fits nicely into the Rogue’s curve. The class rarely had a good, proactive turn 3 play and Shaku fills that gap. It’s used in multiple Miracle Rogue lists and while it’s never 100% necessary for the deck to function, it makes the early game a bit more consistent.

Wickerflame Burnbristle – Similarly to Ragnaros, Lightlord, since Paladin sees much more play right now, Wickerflame has become a better crafting choice. It’s a great anti-Aggro card, especially if you also use the handbuff mechanics (e.g. in Elemental Paladin). It’s not a very high priority craft, but it sees some play in viable ladder lists.

Journey to Un’Goro Safe Crafts (Neutral)

Journey to Un’Goro is the only 2017 set we have so far, but A LOT of viable Legendaries were printed this time around. Previous sets had maybe 3-4 viable Legends in total, Journey to Un’Goro easily doubles that number. The set is very low on the neutral Legendaries, so most of the safe crafts will be in the Class part. It might make it hard to choose which cards from the latest set you want to craft, so you might want to look at the list of deck below, pick the ones you like most and then decide what you want to craft.

Elise the Trailblazer – New version of the fan favorite Elise Starseeker. It’s a great include into most of the slow lists that plan to outvalue the opponent in the long game. I’ve seen it used by the Control Paladin and Control Priest decks, but I’m pretty sure that there are even more builds that use it.

Edit: I’ve decided to remove Hemet, because it might still be too early to call it a safe craft. It’s played in some lists and I really think that it will be played in the future, but right now it’s not popular enough to show here.

Journey to Un’Goro Safe Crafts (Class)

There are tons of viable Class Legendaries from the Un’Goro. I’ll try my best to list all of them with my reasoning.

Fire Plume's Heart – By far the strongest Quest released in Un’Goro. Taunt Warrior has became a meta deck with over 10% ladder popularity, which is quite a lot for a slow, Control deck. It’s a Tier 1 deck that works very well against the current meta, and while there are some ways to counter it, it still has solid winrate across the board. It’s also a great option for people who are looking for a strong, but inexpensive Control deck, because it’s much cheaper compared to similar decks.

Sherazin, Corpse Flower – Both Rogue Legendaries were rated very poorly before the release, but both have seen a lot of competitive play in the first 2 weeks. Sherazin has found its place in Miracle Rogue builds, alongside the new cards that generate extra cheap spells (Razorpetal Lasher). The deck can bring it back to life multiple times quite easily – often 4-5 in a slower game, which means that it gets a lot of tempo (and value, but tempo is more important in Rogue) over time. A key card in the Un’Goro builds of Miracle Rogue.

Sunkeeper Tarim – Third Paladin Legendary with Taunt. If I had to rate it, it’s probably a bit below Tirion and above Wickerflame. The card is very powerful, because it has both defensive and offensive potential. If you’re ahead on the board with a bunch of small tokens, using it will turn it into a real, huge threat (similarly to what Quartermaster used to do), while you can also use it to neutralize a big threat or trade your small minions up. It’s a well-rounded card, which comes handy in most of the matches.

Kalimos, Primal Lord – Elemental Shaman is much more popular in the lower ranks, but it’s still a viable deck. And if you want to play Elemental Shaman, Kalimos is a clear must-have. The card is a late game powerhouse, which can be used as AoE, heal, board refill or burn damage. It’s probably the most versatile Legendary in the game.

Important note: The reason why I haven’t included other Quests like Open the Waygate, Awaken the Makers or Unite the Murlocs is because they don’t seem to be very viable. While it might still be a little bit early to judge, those Quest decks have a very low win rate, with Exodia Mage (Quest Mage) being the worst meta deck on the ladder right now (it’s at 35% average win rate according to the Vicious Syndicate’s stats). If they turn out to be viable, I will add them to the crafting list, but despite them being semi-popular it might not be the case.

Crafting Priority

Those all should be pretty safe cards to craft, but what about the priority? If you want to build your collection thinking about the future, you should prioritize the Classic and 2017 Sets (Journey To Un’Goro), while the 2016 Sets (Whispers of the Old Gods, Mean Streets of Gadgetzan) have a bit lower priority.

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

48 Comments

  1. Maximus
    July 5, 2017 at 8:34 PM

    its Lyra safe to craft now?

  2. psychiclocust
    May 26, 2017 at 12:53 AM

    This guide requires an update I guess 😉

  3. Palmface
    April 28, 2017 at 11:45 AM

    I have 9,000 dust. The priest quest card is the only quest card I’ve opened so far, my win rate with this priest deck isn’t that great. I want to create a good deck to ladder higher than 14 (I can never seem to get higher than that) I always lose to the taunt warrior quest decks. Should I just pull the trigger and craft the warrior deck? I need to quit hoarding all this dust.

  4. Cruxkid
    April 20, 2017 at 2:51 PM

    Hey my dude. Lyra should be on here brother

  5. Dango
    April 20, 2017 at 7:13 AM

    Would Lyra the sunshard be a safe craft right now?

    • Cruxkid
      April 20, 2017 at 2:49 PM

      YES. It’s literally the best Priest card right now and I cannot comprehend why it isn’t mentioned above

      • jive
        May 2, 2017 at 11:46 AM

        I’m not sure about this. I’ve been watching for it in competitive play and it has not turned up in one single tournament deck worth mentioning at dreamhack austin….

        The rest of the them mentioned here has….

        • Cruxkid
          May 3, 2017 at 6:13 AM

          The Lyra package has found its way into a lot of decks including Dragon, Purify and Inner Fire. Not to mention miracle priest which is based solely around this card and shadow visions/elise combo. All you need is Lyra and 2xRadiant Eles and you have yourself a package of 3 cards that can fit into almost any deck with at least a few spells

  6. Chirb
    April 19, 2017 at 1:18 PM

    I’m sorry but can someone help me find the Vicious Syndicate’s last stats report?

    I’ve been trying to go to their page but it seems outdated. Thanks a lot

    • Stonekeep - Site Admin
      April 19, 2017 at 1:50 PM

      There is no new Data Report yet, but there is a Live tracker that tracks the meta over last 24 hours. I take my stats from there: http://www.vicioussyndicate.com/data-reaper-live-beta/

      But the actual Data Report should come out tomorrow! I can’t wait for it, because even though having some live matchups data is fine, they’re doing incredibly good job with presenting it in their reports and I love to read them.

      • Chirb
        April 19, 2017 at 6:43 PM

        Ok, thank you.

        Pretty nice article btw. Really helpful, I was struggling about the things I should craft

  7. HairyLime
    April 19, 2017 at 8:57 AM

    Great article — interesting that there wasn’t much to say about Hunter quest or legendaries. Re: Mage, my experience at the lower levels of the ladder, (10 and up) is that Open the Waygate for Mage has a 60-70% win rate. With 2-4 potentially Ice Blocks and skipping a turn, there are so many win conditions that inexperienced players don’t see it coming and experienced players often concede at full health before turn 8.

  8. Patriot
    April 19, 2017 at 7:28 AM

    How would you rate Quest Rogue versus Miracle Rogue as both decks use core legendaries from recent sets?

    • Stonekeep - Site Admin
      April 19, 2017 at 8:50 AM

      You mean how both decks perform in general or against each other? If in general, I’d say that their performance is pretty similar. I think that Quest Rogue performs better at the lower ranks, because it’s easier to play. Miracle Rogue has rarely shown high win rates besides Legend, where majority of people playing the deck really know what they’re doing. So in general, Quest Rogue should perform better with an inexperienced pilot, while Miracle Rogue should perform better when played by someone with a lot of Rogue experience.

      When it comes to the direct clash between the two, Quest Rogue is a favorite. The matchup is like 60/40 in his favor.

      • Patriot
        April 19, 2017 at 9:09 AM

        Thanks you answered my question as I was pondering for Rogue which deck to persue. Seeing as I am F2P player and I want to build a viable/strong deck of as much classes as possible to do the quests but still be able to rank high (5-10) for the ranked reward I feel like I should go Quest Rogue but on the other hand I have experience with miracle rogue decks and they are fun and less hit or miss.

        Still a difficult choice 🙂

        • Raemahn
          April 19, 2017 at 1:41 PM

          Try the new brawl as it allows you to test run the Quest Rogue deck. That should give you your answer.

        • hi
          April 19, 2017 at 8:42 PM

          my suggestion is pick the archetype u like to play, instead of the one with the highest win rate. quest rouge is strong but pretty brain dead. it all depends on how many bounce cards you have in your opening hand.

        • Cruxkid
          April 20, 2017 at 2:50 PM

          quest Rogue is very cheap to craft

  9. KB
    April 19, 2017 at 6:49 AM

    How is Hemet safe to craft?? Seriously?

    • Momo
      April 19, 2017 at 8:34 AM

      cause he is super powerful in mage spell deck

    • Stonekeep - Site Admin
      April 19, 2017 at 8:47 AM

      I’ve decided to remove him from the list right now. I’ve put him mostly because of how good the card is in Burn Mage, which is a very powerful deck. However, it’s only a single not-so-popular list, so it might not be a good craft for the average person.

      That’s the thing about Hemet – he has very unique effect, which might be one of the best effects in the game. But you need to find a right list to play it in, because you can’t just put him into any deck and expect him to work. That’s why it most likely will never be a very common Legendary, like Rag, Sylvanas or Thalnos, but it might activate some very powerful builds in the future.

    • CD001
      April 20, 2017 at 4:32 AM

      I’m hoping he’ll make the Hunter Quest more viable… if you can work around the card draw issue to actually get him for turn 6-ish when you complete the quest.

      Complete the quest
      > Hemet (remove all the weenies)
      > Carnassa (fill you deck with new improved weenies)
      > Tundra Rhino
      > CHAAAARGE with ALL THE THINGS!

      The problem is getting the right cards at the right time using a class that’s traditionally quite poor at card draw – Cult Master seems to be about the best bet since you can have a lot of 1 cost minions on the board by turn 4 – if they don’t fall to AoE.

      The other problem is that I’ve not got Hemet yet of course 🙂

      • Raemahn
        April 20, 2017 at 8:47 AM

        THIS is a very interesting idea. Hemet first and then Carnassa. Please let us know if you get a chance to try it out.

  10. Addle
    April 19, 2017 at 1:37 AM

    This was the most informative and well-presented crafting guide I could find. Extremely helpful.

  11. PnutButtrSandwich
    April 19, 2017 at 1:29 AM

    This is very helpful. Thank you!

  12. Starfinguer
    April 18, 2017 at 7:11 PM

    yay thank you, now I know for real what to craft 😀

  13. Alkoviak
    April 18, 2017 at 4:55 PM

    Not sure about N’zoth and jaraxus, did not saw them even once since the new standart. Rest is as usual, clear concise and up to date.
    Great article

    • Stonekeep - Site Admin
      April 18, 2017 at 5:35 PM

      Thanks for the comment, let me explain my choices quickly!

      N’Zoth is definitely out there, I’ve seen it in the Control Paladin, Deathrattle Priest and even in Taunt Warrior. It’s definitely not a top tier Legendary right now, but it’s playable + the main reason I’ve included it is that it will most likely carry well into the rest of the year. It’s the only Old God that has seen competitive play in every expansion since its release.

      And Jaraxxus is necessary when playing Handlock. Or well, probably any slower Warlock build. I’ve mentioned that in his description – those decks aren’t very strong right now, but if you want to play something else than Zoo, you most likely need that Jaraxxus. And I’m 100% sure that it’s a safe craft in a way that it will see play in the future, it’s one of the most powerful Legendaries after all.

      • Alkoviak
        April 19, 2017 at 3:08 AM

        Thanks for the clarifications. N’Zoth is a strong craft and a safe craft, especially that blizzard will most probably support the quest priest archetype next expansion. Same for jaraxus who is a one card win condition on some matchup.
        I think I understand what made me single those cards out. Compared to patches, Aya, warrior quest and others, which support already strong decks those two card represents more a potential than a immediate value.
        Maybe we could add a crafting priority from 1 to 5 which would clarify that while this legendary is a safe craft but may not be crafted first.

        • Stonekeep - Site Admin
          April 19, 2017 at 6:41 AM

          I’m really sorry, I thought that I have this in my article already. I had to remove it by mistake!

          I had a passage that the lower on the list the Legendary is, the lower it has priority to craft in the current meta. So Jaraxxus has the lowest priority crafting of all of the Classic class Legendaries, but I just think that it’s still there somewhere.

          I’m editing the article and adding it once again.

          • Alkoviak
            April 19, 2017 at 4:45 PM

            Thank you for the edit. That’s why I like on hearthstonetopdecks.

            An insight born of years of redacting work related documents:
            Always assume that the introduction has 20% chance to be read, 20% chance to be glanced at and 60% to be ignored. If critical information is written here you take the risk of misunderstanding and spend a lots of time writing “read the introduction”.
            Best if you can make each part able to stand on its own and understandable without external information.
            Even better if that information can be both visual and circumvent cultural bias (ex: is the best score 1 or 5 ?)

    • KaihatsuJai
      April 18, 2017 at 6:38 PM

      I think I mostly agree with the list except for the quests.
      Not just because both Enter the Waygate and Awaken the Makers decks absolutely crush decks running Fire Plume’s Heart.
      They’re both very fun cards that you can make solid decks around.
      Waygate especially feels future-proof for the next 2 years. Remember that we have 5 more expansions to combo with it.

      • Stonekeep - Site Admin
        April 19, 2017 at 9:04 AM

        Enter the Waygate is one of the worst Quests win-rate wise. Quest Mage lists have an astonishing 35-40% win rate on the ladder on average. It might have something to do with the fact that the deck is pretty difficult to play correctly, but at the same time it doesn’t shape up to be a popular meta deck any time soon, because even pros had limited success with the deck. It might get better in the future, maybe even 2-3 weeks from now, but so far it would be a mistake to recommend it if you care about your win rate. If the deck becomes stronger, I’ll just edit the list and add it.

        As for the Awaken the Makers, it’s very powerful in the Wild, but so far not so much in the Standard. I have faced maybe 2 or 3 Deathrattle Priests in the last week and the deck isn’t performing too well. Once again, if that changes, I’ll add it to the list.

        All of that is based on my personal experience backed up by stats from sites like vicioussyndicate.com or hsreplays.net and neither of those sources back up that Mage or Priest Quests are good right now.

        • KaihatsuJai
          April 20, 2017 at 8:30 AM

          Yes, no need to repeat yourself on what’s happening now.
          This article was talking about future proofing.

          Blizzard will always put out more spells and deathrattle, which makes those quests especially future-proof, for the same reason you recommended N’Zoth. Except we can use them 1 year longer.

  14. Sdetsky
    April 18, 2017 at 11:29 AM

    Although it is always tough to predict nerfs, what do you think are the odds of the Rogue Quest getting nerfed to 5-6 cards of the same name from 4? Or perhaps the mana cost of Crystal Core is changed? I assume that Blizzard intended to balance the nine quests between ease of achieving, speed in achieving and value in the reward. The Rogue Quest appears to be the easiest and quickest to achieve (since other than being very lucky with some mage secrets it cannot be combated) and the reward is arguably the second strongest after the Priest reward.

    • Himuken
      April 18, 2017 at 1:23 PM

      I dont think it will be nerfed at all. That’s because you need to play a lot of bad cards to achiev the quest, consuming your deckspace and draw within the game. Also, it’s not like other quest decks like warrior, druid and even shaman, that can still win without completing their quests, it’s fully built and dependant of it. Still, it might be strong against heavy mid-range and control lists, but it’s very weak to aggro, it does not have board clears (vanish is too late), no taunts, no threats, no removal, etc.

      If you nerf it to 5-6 minions, you just kill it. If you increase the cost of Crystal Core to 6, it will slow down a lot, which will most likely kill it too. Change it to 4/4s and it’s fine.

      • Branimir
        April 19, 2017 at 9:02 AM

        I absolutely agree 100% with every word. Perfect sollution mate!

    • Ghost
      April 18, 2017 at 3:49 PM

      I could see them making the crystal core not counting as a spell or something like that, essentially removing the preparation part of cheesing it out even faster. Not a huge nerf but would help a little.

      • Naga
        April 18, 2017 at 3:54 PM

        But that would also make secret mage weaker against it , since they count on counterspell when they play quest ( and ive done it alot , they dont seem to want to use prep first(in my games))

    • Stonekeep - Site Admin
      April 19, 2017 at 7:19 AM

      It’s an interesting question, but I don’t think that the Quest Rogue will be nerfed at all. The deck isn’t overpowered. It shows around 48% win rate across the board, which is far, far lower than the nerfing point.

      The deck just feels like it is too strong, and while it’s important, I don’t think that they will base nerfs just on that. The problem with Quest Rogue is that it’s a deck with very contrasting results. The deck usually wins hard or loses without doing anything. People who play against Quest Rogue tend to remember those games where Rogue just stomped them, while they forget the games where Rogue was struggling to do anything for the first 6-7 turns, because he didn’t complete the Quest. SImilarly, last expansion A LOT of players complained about Jade Druid, which was just an average deck, but when you lost against it, it felt completely broken (perfect ramp into 6/6 or 7/7 Jades by turn 7-8). Similarly, when you play against Quest Rogue, it’s so irritating when they complete the Quest on turn 4, Prep it out on turn 5 and start charging you with 5/5’s.

      The Rogue’s Quest is, believe me or not, in a very balanced state right now. It has good matchups (mostly slower decks) and bad matchups (mostly Aggro and fast Midrange), resulting in a below average win rate. Even a tiny nerf to the Quest would now make it just bad and unplayable. I mean, it might be what players want, but given how the Jade Druid wasn’t nerfed after 3 months of complaining, I don’t think they will touch the Rogue’s Quest too. For a good reason.

      • Raemahn
        April 19, 2017 at 8:42 AM

        Agreed. I think it is too early to be nerfing cards and I don’t think this deck is that strong. Having said that, Quest Rogue feels unbalanced because when it wins there’s very little you can do about it and that is frustrating. I have had games where it just can’t get going, and I’ve had them concede as soon as I Dirty Rat a panda, so it isn’t an auto-loss whenever the deck appears. Without the pieces, the deck can’t win. Folks just need to experiment and find different ways to beat it.

        If Blizzard thought the card was too powerful they wouldn’t have shown us how to really abuse it in their demo, so I doubt they’ll nerf it. Granted, that was using a card-combo that is now in Wild, but the general idea of Quest+Charge was planted, and that’s what makes the deck strong. Many of the rogues I’ve played against over commit and then they can’t recover. True, you can’t get rid of the spell once it is live, but you can run them out of bodies to throw at you, and that is also a weakness. Exploit it.

        • Alkoviak
          April 19, 2017 at 10:06 PM

          The deck itself plays a little like Malygos rogue, both deck create a situation where you feel that you are winning and then the rogue complete the quest and crush your face with 20+ damage in one turn.
          The difference between the expectation :
          “the game is the pocket, I have a good board, high life and the rogue is around 15hp with no board”
          And next turn you are either dead or dying with an unrecoverable position

          Both Malygos and quest are deck were the only way to win is to win from behind. Which makes people feel cheated of their win. Which create a lot salt threads on forums.

          I had people add me to complain, and say I was playing cancer during the Midrange shaman meta where Malygos rogue win rate was around 46-47% winrate

      • Raemahn
        April 19, 2017 at 12:01 PM

        If there was still any question, this week’s brawl should put it to rest. Clearly Blizzard is OK with this card as they feature the Rogue Quest deck as one of the choices.

  15. Merrak
    April 18, 2017 at 10:19 AM

    Great Work! Thank You!

  16. MooPenguin32
    April 18, 2017 at 10:14 AM

    Awesome guide as always

  17. Agan
    April 18, 2017 at 9:50 AM

    Nice help to everyone like me have not a clear idea to what and do not craft. Thanks a lot!!