Hearthstone Caverns of Time Guide – Straight to Wild Expansion Release Date, Card List, How To Obtain It (Update: Signature Cards!)

Update: Added the new Signature Cards at the bottom. Click here if you want to get straight to them!

Update #2: Added three new buffed cards. We actually got six undocumented buffs (cards that Blizzard tested but decided to not add to Caverns of Time made it through somehow), but three of them will get reverted. The three that stay are Firelands Portal, Timber Wolf and Jinyu Waterspeaker. They technically won’t be a part of Caverns of Time set, but I’ll still add them to this post since they’re newly buffed cards. Read more here.

Blizzard just announced the first-ever straight-to-Wild set. The expansion is called “Caverns of Time” and it’s going to include 147 cards – 113 buffed reprints of older cards and 34 brand-new cards. The set will only be playable in Wild (and in other formats using Wild cards, like the upcoming Twist) – you can’t play those cards in Standard.

Wild players have been waiting for quite some time to get some content for their favorite format, and I hope it’s only the first of many cool surprises for Wild players.

Release Date & How To Obtain It

While Patch 27.2 releases on August 22, the Caverns of Time set will be out on August 31, 2023. A day later (September 1), you will be able to play it in the new Twist format too (it will include Caverns of Time in eligible sets). You can read more about Patch 27.2 and the upcoming Twist season here.

If you’re wondering how to get new cards – it’s simple. Let’s start with reprints. If you already own original versions of any of the new cards, you don’t have to do anything – they will also get updated. But what if you don’t?

The easiest way to get the cards is through the new Caverns of Time card packs. They will contain all of the reprints as well as the new cards. Duplicate protection will be fully implemented, which means that if you own original versions of some of the cards, they won’t appear in packs. Caverns of Time card packs will also include Signature versions of some of the cards.

Alternatively, all of the cards can be crafted for Arcane Dust. If you’re only looking for a few specific cards, that might be your best option. If you want a full set, however, you should probably buy some packs instead.

Caverns of Time Cards

All 147 Caverns of Time Cards are now revealed!

Since the buffed cards are from older sets, we don’t have any Demon Hunter or Death Knight cards – those classes didn’t exist yet.

Here are all of the Caverns of Time cards we know so far. Note that I put “triple class” cards from Mean Streets of Gadgetzan (Don Han'Cho, Kabal Courier etc.) in their respective classes instead of Neutral even though they’re technically Neutral cards.

Neutral

                       

Druid

                

Hunter

               

Mage

               

Chromie’s Epochs

   

Paladin

              

Runi’s Future Locations

      

Priest

             

Rogue

                

Shaman

                 

Warlock

             

Warrior

              

Signature Cards

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

9 Comments

  1. Tailsfromvienna
    August 30, 2023 at 12:25 PM

    i hope there will be preconstructed decks again.
    i like to buy legends for gold, and i am still missing a lot of them from the early days

  2. Change
    August 26, 2023 at 9:39 PM

    when will we have a twist deckbuilder?

  3. Tally
    August 24, 2023 at 10:21 AM

    Lol. Wyrm Weaver still says it summons two 1/2 Mana Wyrms.

    • Stonekeep - Site Admin
      August 25, 2023 at 10:51 AM

      I read somewhere that the devs are aware and they will change it.

  4. GigYretsym
    August 23, 2023 at 9:39 AM

    Discard cho’gall play cho’gall

  5. Nightfall
    August 23, 2023 at 6:20 AM

    I am honestly disappointed. When I heard wild was getting it’s own set, I was elated! I thought we would get nudges to a couple of deck types, crazy cards with effects that only work in low ranks, and tech cards that are very strong and highly flexible.

    Instead we got like a whole set of which maybe 3-5 can see realistic wild play. These were not designed with Wild in mind, they were designed with Twist in mind. That’s why these cards fail to do anything for wild. The power level is so weak compared to the disgusting stuff that’s being done in wild, that most won’t have a shot at being played.

    And why are they still just trying to make discard work? It’s a failed keyword, they should stop trying. Just making the cards excessively powerful doesn’t make discard fun or good, it just makes it toxic. If they want discard to work, make it so discard works like the new location, where you see 3 cards and pick 1 to discard, and nerf some of the cards to make up for it.

    Cho-gall looks garbage. Sounds good in theory, but 99% of the time you’ll discard HIM before turn 8. Can’t believe they can’t design functional legendaries for Warlock. a 15/15 that only becomes playable when your deck starts running out? A 5 mana 7/7 that loses you the game on the spot? Sargeras being far too slow because two 3/4 imps with taunt on turn 9 isn’t as good as two or three 15/15’s on turn 6 through Loken and the location… What are they doing…

    • Spliff Master Herb
      August 23, 2023 at 2:20 PM

      Sargeras is very good in wild reno lock. An aggro discard lock is alot better than you think, the new cards should boost the archtype alot, not sure about cho, but the buff to the tiny knight is very scary

      • Nightfall
        August 23, 2023 at 7:27 PM

        I am a firm believer that most games in wild are won or lost on or around turn 6. Playing a 9 mana Sargeras in your deck only really helps when you face another deck that wants to go lategame.
        There are not many decks that want to go lategame in higher ranks of wild.

        As for Discard… could be very strong, haven’t tested it myself. I think the issue is the effect itself, that being that discarding is not fun and very random. One game you might discard your Silverware Golems and get yourself a very strong board, other games you’ll discard your Cho-gall and are left with Silverware Golems in hand.

        • Spliff Master Herb
          September 5, 2023 at 3:54 PM

          renolock uses the legendary song to draw Sageras and play him for 5 mana, very strong and alot more consistant than it sounds on paper:)