Update: The patch is now live on both PC & mobile!
Blizzard has just announced a big Hearthstone balance update releasing later today (we don’t have a specific time yet, but it should be within the next few hours). Since it’s a data-only patch, it should release on mobile devices at the same time as on PC.
The patch comes with tons of Constructed balance changes, as well as some Battlegrounds & Arena updates + bug fixes.
Here’s a full list of Constructed Balance changes:
Nerfs
- Prince Renathal – Now increases max health to 35 (down from 40).
- Unleash Fel – Now has Manathirst (6) (up from 4).
- Relic of Dimensions – Now costs 6 mana (up from 5).
- Anub'Rekhan – Now affects the next three minions played that turn (instead of all minions).
- Boon of the Ascended – Now costs 5 mana (up from 4).
- Priestess Valishj – Now costs 1 mana (up from 0).
- Necrolord Draka – Now costs 5 mana (up from 4).
- Sinstone Graveyard – Now costs 3 mana (up from 2).
- Sketchy Information – Now costs 4 mana (up from 3).
- Forsaken Lieutenant – Now costs 3 mana (up from 2).
- Tome Tampering – Now banned in Wild.
Buffs
- Corpse Bride – Now you can spend up to 10 Corpses (up from 8).
- Malignant Horror – Now requires you to spend 4 Corpses for extra effect (down from 5).
- Meat Grinder – Now you gain 4 Corpses (up from 3).
- Blightfang – Now is a 3/4 minion (up from 3/3).
- Stitched Giant – Now costs 9 mana (down from 10).
- Ymirjar Deathbringer – Now is a 4 /3 minion (up from 3/3).
- Rime Sculptor – Now is a 4/3 minion (up from 3/3).
- Obliterate – Now your hero takes 3 damage (instead of damage equal to the health of destroyed minion).
- Blood Tap – Now requires you to spend 2 Corpses for extra effect (down from 3).
Check out full patch notes below:
Patch 25.0.4 is a data-only patch, launching today, that includes balance changes to Standard, Wild, Battlegrounds, and Arena, as well as bug fixes and more!
Hearthstone Changes
Dev Comment: Balance changes at this point in an expansion are made with early, somewhat limited data. For these changes, we like to address the most egregious power outliers and play patterns that we know we don’t like—cards that we’re likely to adjust down the line anyway as the meta evolves over time. We hope and expect to make some spicier changes in our next balance pass, once we have more data.
The following cards are being adjusted to be less powerful:
Unleash Fel
- Old: Manathirst (4)
- New: Manathirst (6)
Relic of Dimensions
- Old: [Costs 5]
- New: [Costs 6]
Dev Comment: The Manathirst on Unleash Fel felt like a non-factor that was almost always on anyway when you wanted to play the card. This change makes the card more interesting and helps reel in a Demon Hunter power outlier. Relics are prevalent and powerful—we like them and didn’t want to fully revert their power level, so we’re just touching the strongest Relic to make it a little less explosive.
Anub’Rekhan
- Old: Battlecry: Gain 8 Armor. This turn, your minions cost Armor instead of Mana.
- New: Battlecry: Gain 8 Armor. This turn, your next 3 minions cost Armor instead of Mana.
Dev Comment: This Brann-Anub’Rekhan combo is not a big winrate outlier, but it represents a play pattern we don’t like. We wanted to reduce lethality and remove the ability for the combo to let players dump their entire hand, while still allowing ramp strategies.
Boon of the Ascended
- Old: [Costs 4]
- New [Costs 5]
Priestess Valishj
- Old: [Costs 0]
- New: [Costs 1]
Dev Comment: Boon Priest is not common or overly powerful at most levels of play, but it is the best performing deck at high legend and it wins through frustrating play patterns. We wanted to give it a couple small adjustments to make it more in line with the rest of the meta, especially after the other adjustments in this patch.
Necrolord Draka
- Old: [Costs 4]
- New: [Costs 5]
Sinstone Graveyard
- Old: [Costs 2]
- New: [Costs 3]
Sketchy Information
- Old: [Costs 3]
- New: [Costs 4]
Forsaken Lieutenant
- Old: [Costs 2]
- New: [Costs 3]
Dev Comment: There are two Rogue decks that we want to adjust this patch. Deathrattle Rogue is a deck that can do some cool, fun things, but it’s too fast for most decks to deal with. We don’t want to destroy these synergies, but we do want to slow them down. Similarly, Miracle Rogue makes for very bad play experiences when their pop-off turns are too powerful too soon. We think it is fun and thematic for Rogue to have those turns where they play a bunch of cards and get rewarded for it, but we want to slow that turn down a little.
Prince Renathal
- Old: Your deck size and starting Health are 40.
- New: Your deck size is 40. Your starting Health is 35.
Dev Comment: Renathal had its run. He’s the most played card in the game and the meta has warped around him for a long time, so we are making this change to open the meta back up. At the same time, we know he’s one of the most popular cards we’ve ever made, so we wanted to preserve his core effect as an option for his fans.
Tome Tampering
- Now banned in Wild.
Dev Comment: Discard is a thematic Warlock archetype with many tools over the years. Those tools have combined into a disruptive force in the Wild meta. Tome Tampering is the powerful enabler that puts this deck over the format’s power level; banning that enabler will let players continue to use those thematic discard Warlock tools, but at a level that is more in line with the rest of the format.
The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.0.4 (Signature versions of Anub’Rekhan and all versions of Prince Renathal are not craftable).
We’re taking a hard look at what systemic changes we want to make to Signature cards in the future, and have not finalized those decisions. This time, players who have the Signature version of Anub’Rekhan as of December 20th at 10am PST will receive a grant of 1600 Arcane Dust at login, later that week. Things may work differently in the future. We will share more information on those future plans once they’re finalized.
The following cards are being adjusted to be more powerful:
Dev Comment: Death Knight is the cool new class that many players want to try out, so we’re making some adjustments to open them up a little and give them more toys to tinker with. Like with the nerfs, these buffs are designed to be higher confidence; we specifically looked for low playrate Death Knight cards that seemed primed for upgrades. We plan to take another look in the next balance pass.
Corpse Bride
- Old: Battlecry: Spend up to 8 Corpses. Summon a Risen Groom with stats equal to the amount spent.
- New: Battlecry: Spend up to 10 Corpses. Summon a Risen Groom with stats equal to the amount spent.
Malignant Horror
- Old: At the end of your turn, spend 5 Corpses to summon a copy of this minion.
- New: At the end of your turn, spend 4 Corpses to summon a copy of this minion.
Meat Grinder
- Old: Battlecry: Shred a random minion in your deck to gain 3 Corpses.
- New: Battlecry: Shred a random minion in your deck to gain 4 Corpses.
Blightfang
- Old: 3 Attack, 3 Health
- New: 3 Attack, 4 Health
Stitched Giant
- Old: [Costs 10]
- New: [Costs 9]
Ymirjar Deathbringer
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Rime Sculptor
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Obliterate
- Old: Destroy a minion. Your hero takes damage equal to its Health.
- New: Destroy a minion. Your hero takes 3 damage.
Blood Tap
- Old: Give all minions in your hand +1/+1. Spend 3 Corpses to give them +1/+1 more.
- New: Give all minions in your hand +1/+1. Spend 2 Corpses to give them +1/+1 more.
Battlegrounds Updates
Quest Reward Updates
- The Kidnap Sack Quest Reward has been made harder to earn.
- The Hidden Treasure Vault and Teal Tiger Sapphire Quest Rewards have been made easier to earn.
- The Partner in Crime, Pilfered Lamps, Wondrous Wisdomball, and Yogg-tastic Tasties Quest Rewards will appear more frequently.
Dev Comment: As we approach the end of the season, we want all players to have a chance to experience some of the rarer Quests they may or may not have been able to find. Enjoy!
Minion Updates
Toxfin
- Old: Tavern Tier 4
- New: Tavern Tier 6
Dev Comment: Though not a power outlier at most levels, Toxfin has a limiting effect on what playstyles feel viable in Murloc lobbies. We are pushing Toxfin up to Tier 6 as a way to open up some space for more diverse strategies.
Minion Pool Updates
- Mechano-Tank and Interrogator Whitemane have been removed from the minion pool.
- Witchwing Nestmatron, Mechano-Egg, Mythrax the Unraveler, and Seafood Slinger have been returned to the minion pool.
Arena Updates
Arena draft appearance rates have been adjusted as follows:
- Death Knight and Paladin cards that generate more cards will appear less frequently.
- Death Knight cards that remove opposing minions and leave a board presence will appear less frequently.
- Low winrate cards from low performing classes will appear less frequently.
- High winrate cards from low performing classes will appear more frequently.
- Some Neutral cards will appear more or less frequently, depending on their performance in a given class.
Bug Fixes and Game Improvements
- [Hearthstone] Fixed a bug where Potion Belt could not Discover two of the same Concoction.
- [Hearthstone] The wording on Astalor, the Flamebringer has been updated for clarity; this is not a functional change.
- [Hearthstone] Grim Patron and Gruntled Patron will now once again leave Corpses. Adjusted the Corpse Explosion interaction so that it no longer chains infinitely.
- [Duels] Fixed a bug where Greatsword of the Ebon Blade would lose Durability whenever any card was played, not just minions.
- [Duels] Fixed a bug that made Scourge Strike unable to be played.
- [Duels] Fixed a bug where the Scourging Hero Power doesn’t work if your board is full.
- [Duels] Fixed a bug where Hematology and Unholy Embrace did not count as consuming Corpses.
- [Duels] Fixed a bug where Unholy Embrace always filled your hand if you had any Corpses to spend when you played it.
WHY, is it always one good move and 2+ bad moves from whoever’s in charge of this game?
Battlegrounds: Toxfin FINALLY costs what giving infinite amount of attack should: the most.
Meanwhile, let’s remove Interrogator Whitemane which was a good counter to Baron’s madness, especially with Beasts and Mechs while still letting it at 5.
Playing Undead Death Knight and wow – those little bumps make a difference. For instance: Corpse Bride. Getting to drop a 5/5 with a 10/10 then follow with a FREE Corpse Giant is the kind of explosion turn that DK really needed.
However, Meat Wagon seems pointless. Who risks slashing a Lord Marrowgar just for three corpses? They should have made it “Discover a minion in your deck and destroy it: gain three Corpses.”
Imp Warlock approves the DH, Priest and Rogue nerfs.
Score golden tome tampering and boon of the ascended which I didn’t use anyway also I hated the deathrattle rogue gameplay glad to see a nerf
What are your initial thoughts about the impact on the standard Meta ?
Will Rogue decks suffer from the balance patch ?
Probably not. Rogues mana cheating is off the charts and the only way to properly nerf their cards is to change their effect to “every second card you play”, this would reduce most draka’s (the ones that are only 10/3 or 12/3) by almost 5-7 attack damage but be rewarding for faster APM and better setup for a burst turn, making the deck what it should be, high risk/high reward, instead of just delaying their still consistent deck by one turn if they’re unlucky.
So they keep nerfing 2d tier decks like DH while ignoring hunter and mage?) ok
At Worlds this weeken, virtually every player brought DH, and NONE brought Hunter. Ponder that.
Well, yes, that’s nice, I know it, it’s a top tier outlier, but what to do with the 67% hunter win rate for the gold-dimond with 65% mage and 61- everyone else?)
I have seen no more than 4 hunters since Shock nerf, and all have been beast, and each one lost.
Tier 2? I reach legend from diamond 5 with quest DH with a 70% winrate, it’s a great deck, i only loose to uber armor druid and rogue with explosive start.
The nerf too unleash fel hurt against aggro deck (like imp warlock) when you need to heal on turn 4, but against slow deck it’s irrilevant. Relic of dimension nerf instead affect any match up (but i understand).
Ah yes, the only hunter i found during my climb was a rogue in disguise 😀 , and i think after nerfs will be the best rogue deck (thief rogue is slightly affect by renathal nerf)
Renathal nerf, hurts but I think blood DK can still use it, maybe other classes like Priest. The DK buffs are meh! but will increase interesting on Unholy package this days. Implock untouched is the clear winner but is a boring deck..
Renathal was due and this doesn’t kill the XL format. Reno decks will still happily play him in Wild and I still see him plenty on the ladder.