Hex Lord Malacrass is one of the nine bosses you will face in the Rumble Run! Learn some tips and tricks on how-to defeat him, a list of his shrines, and the cards he’ll be using to try and take you down!
How Rumble Run Bosses Work
In the Rumble Run, you will face eight different bosses out of a total of nine. Why is it eight? Because once you pick a shrine, you will not fight against that team/class. So, if you pick a Shaman Shrine, you will not face off against the leader of the Krag’wa’s Frogs, Zentimo.
These bosses will be thrown at you at random. Each time you play, you will face a different order of bosses. That means the difficulty of each boss varies depending on what position you face them. If you fight them early on in the Rumble, they will be a lot easier than they would be if you faced them last.
Hex Lord Malacrass
Hex Lord Malacrass is the leader of the Mage team called Jan’alai’s Dragonhawks.
The Firelords. Voodoo’s cool, but the Dragonhawks know that arcane fire is where it’s really at. They really, really, really like fire. A lot of fire, all at once. They even like fire elementals. You could say that fire is their thing.
Hex Lord Malacrass’ Shrines
Each time you face Hex Lord Malacrass he will be using one of the following Shrines. These are the same Shrines you will get the option of using when you start up a new run.
- Jan'alai's Flame: Your Hero Power costs (0). Whenever it kills a minion, refresh it.
- Jan'alai's Mantle: Has Spell Damage +1 for each spell in your hand.
- Jan'alai's Progeny: Whenever you Freeze a character, put a Frostfire into your hand.
Hex Lord Malacrass’ Cards
We’ll add more possible cards in the future, but these are some the unique to Rumble Run cards you will be playing against!
- Fan of Flames: Start of Game: Draw this. Battlecry: Upgrade your Hero Power.
- Fireslinger: After you cast a spell, cast a Fireball at a random enemy.
- Frostweaver: Your Hero Power also Freezes the target. If the target is a Frozen minion, destroy it.
- Glyph Guardian: Whenever a character is Frozen, gain Spell Damage +1.
- Razzle Dazzler: Taunt. Battlecry: Fill your hand with Arcane Missiles.
- Showstopping Conjurer: Rush. Overkill: Draw a spell from your deck.
Other notable cards to keep an eye out on:
- Ice Block (Jan’alai’s Mantle)
- Cabalist's Tome (Jan’alai’s Mantle)
- Daring Fire-Eater (Jan’alai’s Flame)
- Pyromaniac (Jan’alai’s Flame)
- Blizzard (Jan’alai’s Progeny)
- Archmage Antonidas (Jan’alai’s Progeny)
- Malygos (Jan’alai’s Progeny)
How-to Defeat Hex Lord Malacrass – Tips & Tricks
- Make sure you adapt your gameplan depending on the Shrine you’re facing! The bosses have different decks for each of them and the included cards greatly synergize with their abilities.
- The Jan'alai's Mantle deck includes a high number of AoE cards – mostly the cheap ones like Shooting Star and Arcane Explosion which can demolish you if you happen to overcommit on the board. Try to exhaust their hand and make sure you try to get the most value out of your Shrine’s ability!
- The Jan'alai's Progeny deck features Flamewakers for early board control and some seriously high-profile late-game threats in the form of Archmage Antonidas and Malygos. Make sure you hold back removal options for these minions! Also, Blizzard is pretty much the nastiest tool at Malacrass’ disposal, a card which can simultaneously shut you down and generate a ton of Frostfires (0 mana cards that say “Deal 1 damage”) – it can spell your doom if your opponent has some board presence when it’s played. Try to play a control strategy and you should be fairly safe.
- The Jan'alai's Flame deck will likely be able to challenge you on the board early on, so make sure you plan for a long game in that scenario as well. Prepare for Inspire-related synergies!
- All of Malacrass’ shrines are comparatively high health, and with most of its archetypes focusing heavily on board removal, you should keep in mind that you will likely have to spend multiple turns with the special effect up and running at any given time.
- Watch out for Ice Block! If you’re a newer player who hasn’t played a lot of Wild, you might be in for a nasty surprise when you encounter this Secret. Either via the actual deck or random card generation, you could quite possibly encounter a situation where your lethal setup won’t pay off just yet. Plan accordingly!
He also runs potion of polymorph which really is the card to play around
Please list ALL secrets we need to play around and just the list of cards really.