Elementals Are Coming to Battlegrounds in Patch 18.4 – 16 New Minions and 4 New Heroes + MMR Reset

Probably the biggest feature of Patch 18.4 and the Masquerade Ball event is a huge Battlegrounds update. It’s been four months since we’ve seen anything that big (coincidentally, it was in Patch 17.4 when Pirates were added) – and Battlegrounds players know that introducing a new minion type is a massive meta shake-up. We’ve also got more information about the upcoming Battlegrounds MMR reset.

We’ll get 16 new minions that are either Elementals or synergize with them. On top of that, 4 new Heroes will be released. While they won’t be available for two more weeks unless you’re holding a Tavern Pass – another news is that Tavern Pass’ price will be cut in half until the end of this expansion (just like they did last set).

Check out a full list of new minions, Heroes and learn more about the MMR reset below:

New Battlegrounds Heroes

Ragnaros the Firelord

  • DIE, INSECTS! [Passive]
    • After you kill 20 enemy minions, get Sulfuras.
  • Sulfuras [Passive]
    • At the end of your turn, give your left and right-most minions +4/+4.

RagnarosTheFirelord and the DIE INSECTS Hero Power pictured

Chenvaala

  • Avalanche [Passive]
    • After you play 3 Elementals, reduce the cost of upgrading Bob’s Tavern by (2).

chenvalla and avalanche hero power picture

Rakanishu

  • Tavern Lighting [Cost 2]
    • Give a random friendly minion stats equal to your Tavern Tier.

Rakanishu and tavern lightening hero power pictured

Al’Akir the Windlord

  • Swatting Insects [Passive]
    • Start of Combat: Give your left-most minion Windfury, Divine Shield, and Taunt.

AlAkirTheWindlord and swatting insects hero power pictured

Starting September 28, the price of the Tavern Pass will be reduced for the remainder of the Scholomance Academy expansion cycle! Players with the Tavern Pass will have early access to these new Heroes before they are formally released on October 13.

New Battlegrounds Minions

Elementals will always be available in the minion pool until they join the rest of the shifting minion pool in a future update.

Sellemental

  • [Tier 1, Elemental] 2 Attack, 2 Health
    • When you sell this, add a 2/2 Elemental to your hand.

Sellemental normal picturedsellemental golden pictured is a 4 attack 4 mana minion that adds a 2 attack 2 health elemental to your hand when you sell it

Refreshing Anomaly

  • [Tier 1, Elemental] 1 Attack, 3 Health
    • Battlecry: Your next refresh costs (0).

RefreshingAnomaly picturedRefreshingAnomaly golden pictured has 2 attack and 6 health battlecry your next two refreshes cost 0

Party Elemental

  • [Tier 2, Elemental] 2 Attack, 2 Health
    • After you play an Elemental, give another friendly Elemental +1/+1.

PartyElemental picturedPartyElemental golden pictured has 4 attack and 4 health and reads after you play an elemental give another random friendly elemental +1 attack and +1 health twice

Molten Rock

  • [Tier 2, Elemental] 2 Attack, 3 Health
    • Taunt. After you play an Elemental, gain +1 Health.

molten rock picturedMoltenRock golden pictured is a 4 attack 6 health taunt minion that reads after you play an elemental gain +2 heath

Stasis Elemental

  • [Tier 3, Elemental] 4 Attack, 4 Health
    • Battlecry: Add another random elemental to Bob’s Tavern and freeze it.

Stasis Elemental picturedStasisElemental golden pictured is an 8 attack 8 health minion with a battlecry that reads add two other random elementals to bob's tavern and freeze them.

Arcane Assistant

  • [Tier 3, Elemental] 3 Attack, 2 Health
    • Battlecry: Give your other Elementals +1/+1.

arcane assistant picturedArcaneAssistant golden pictured is a 6 attack 4 health minion with a battlecry that reads give your other elementals +2 attack and +2 Health

Crackling Cyclone

  • [Tier 3, Elemental] 4 Attack, 1 Health
    • Divine Shield. Windfury.

Crackling Cyclone picturedCracklingCyclone golden pictured is a 8 attack and 2 health minion with divine shield and mega-windfury

Whirlwind Tempest

  • [Tier 4, Elemental] 6 Attack, 6 Health
    • Your minions with Windfury have Mega-Windfury.

WhirlwindTempest picturedWhirlwindTempest golden pictured is a 12 attack and 12 health minion that reads your minions with windfury have mega-windfury

Wildfire Elemental

  • [Tier 4, Elemental] 7 Attack, 3 Health
    • After this attacks and kills a minion, deal excess damage to a random adjacent minion.

WildfireElemental picturedWildfireElemental golden pictured is a 14 attack and 6 health minion that reads after this attacks and kills a minion deal excess damage to both adjacent minions

Deadly Spore

  • [Tier 4] 1 Attack, 1 Health
    • Poisonous.

DeadlySpore picturedDeadlySpore golden pictured is a 2 attack 2 health minion with poisonous.

Majordomo Executus

  • [Tier 4] 6 Attack, 3 Health
    • At the end of your turn, give your left-most minion +1 / +1 for each Elemental you played this turn.

MajordomoExecutus picturedMajordomo Executus golden pictured is a 12 attack and 6 health minion that reads at the end of your turn, give your left-most minion +2 attack and +2 health for each elemental you played this turn.

Nomi, Kitchen Nightmare

  • [Tier 5] 4 Attack, 4 Health
    • After you play an Elemental, Elementals in Bob’s Tavern have +1/+1 for the rest of the game.

Nomi,KitchenNightmare picturedNomiKitchenNightmare golden pictured has 8 attack and 8 health and reads after you play an elemental, elementals in bobs tavern have +2 attack and +2 health for the rest of the game

Lil’ Rag

  • [Tier 5, Elemental] 4 Attack, 4 Health
    • After you play an Elemental, give a random friendly minion stats equal to the Elementals tavern tier.

LilRag picturedLilRag golden pictured is an 8 attack 8 health minion that reads after you play an elemental, give a friendly minion stats equal to the elemental's tavern tier twice.

Tavern Tempest

  • [Tier 5, Elemental] 4 Attack, 4 Health
    • Battlecry: Add another random Elemental to your hand.

TavernTempest picturedTavernTempest golden pictured is a 8 attack 8 health minion with a battlecry that reads add two other random elementals to your hand

Lieutenant Garr

  • [Tier 6, Elemental] 8 Attack, 1 Health
    • Taunt. After you play an Elemental, gain +1 Health for each Elemental you have.

LieutenantGarr picturedLieutenantGarr golden pictured is a 16 attack 2 health taunt minion that reads after you play an elemental, gain +2 health for each elemental you have.

Gentle Djinni

  • [Tier 6, Elemental] 6 Attack, 8 Health
    • Taunt. Deathrattle: Summon another random Elemental and add a copy of it to your hand.

Gentle Djinni picturedGentleDjinni golden pictured is a 12 attack 16 health taunt minion with a deathrattle that reads summon two other random elementals and add copies of them to your hand.

Battlegrounds MMR Reset

External Battlegrounds ratings will be reset for all players and a new progression system will be introduced. The new system is similar to the progression system players are familiar with from our constructed Ranked mode.

Players will see their rating reset to 0, and all new players will start with 0 rating. With every Top 4 placement, players will gain rating—up to 300 per win. A player's rating will never go below 0, and they cannot lose rating until they’ve climbed above 2000.

Here are the nuts and bolts of how the new system works:

  • Between 2000 and 6000 rating, every 500 rating (2500, 3000, etc.) will act as a new rating floor where you cannot lose rating.
  • Below 6500 rating, players will earn a small bonus to their rating gains at the end of each match, which will in turn make for a faster climb.
  • Rating losses will remain consistent.

Matchmaking will now be done based on the player's invisible internal rating, which we’ve been tracking since Battlegrounds launched. Internal ratings for players will not be reset and will not be affected by the above modifications to external ratings. When your external rating is lower than your internal rating, you will gain rating faster. Read more about the ratings update in our Dev Insights blog!

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

5 Comments

  1. Andrewg
    September 28, 2020 at 3:29 PM

    no Lightspawn?

  2. Fareh
    September 28, 2020 at 1:21 PM

    I am seeing wrong or at first sight these elementals feel way worse than pirates, which are already Bad?

    • WIMPDRAGN
      September 28, 2020 at 11:50 PM

      Yeah the early ones seem good but the middle-end ones seem very eh, except for like 1 or 2

      • C0l0rs
        September 29, 2020 at 12:58 PM

        had 2 games as elementals and 4 against elementals so far. what makes elementals way better than pirates, seems to be the fact that theyare way better transistable into/out of since they aren’t as heavily reliant as pirates are. goldgrubber was literally the only pirate that was playable outside of 7 pirates, heavily limiting your decissions and heavily klogging your board, elementals however can easily be played with only one or two elementals on the board. Espescially in the lobby where murlocs were banned later in the game I had double amalgadon and a garr that had over 300 hp. that’s some serious big numbers in a lobby where poisonous is VERY rare.

  3. Enemy
    September 28, 2020 at 12:05 PM

    It’s interesting that the deadly spore is not an elemental.