In a recent interview with IGN’s Cam Shea (Source), Hearthstone designers Peter Whalen and Dean “Iksar” Ayala have showcased some of the early Rastakhan’s Rumble card design, as well as some cards that were simply never released. Some of them are really interesting!
The cards have temporary art, so pay no attention to that (yes, Jan’alai looks like Wizard Kripparrian). “Shrine to” cards are early version of current “Spirit of” cards. If you want to read more details, check out the full interview!
no wonder hearthstone became boring lately. It always the same effects over and over again.
cast this effect twice. summon a copy of X. spam your board with 1 battlecry. delete whole enemy board with one card. all in all very lazy card design with zero depth. either op to make it viable or useless
The first version of Jan’alai is super interesting, but I feel like the second one is broken as heck. The shrine and Gonk itself seem like the better version of the ones we already have, and tbh I am glad they did druid a pile of shit this expansion because it still has a too strong package. What were they thinking when they made that shirvallah cards? Thekal is the most broken card I have ever seen, not even joking. The concept is certainly more creative than the one of the real Thekal, so it would have been interesting if they made a card with this effect but with actual balanced stats and mana cost. Bethekk is broken as shit. KragWa and its spirit are broken as shit. And all the other cards, except for Hireek, are broken as shit.
This definitely proves they are putting much more effort into balancing. All of these are straight up broken (except Grimoire of Service which seems interesting).