We will no longer update this post! For the list of latest decks from the expansion, click here!
Descent of Dragons nerf patch will be out in just a few hours (around 10 AM PT / 19:00 CET)! It’s out! Once it releases, we’ll start showcasing new builds, which should give you a pretty solid look at how the early meta will look like.
Just like always, we expect meta to shake up a bit. This time Shaman was the focus of nerfs – all four changed cards were played in the most popular deck on the ladder – Galakrond Shaman. It will definitely become weaker now, but will it be weak enough to let other decks flourish? That’s what we’re going to see. The only nerf that affects other decks is Faceless Corruptor, which quickly became one of the strongest and most popular cards on the ladder after Descent of Dragons’ launch. I actually like this nerf, because it’s severe, but most likely not severe enough to kill the card. It should still be played in the decks it was meant to go in – Token builds – but probably no longer in most of the ladder decks. You can find out quick look at the Galakrond Shaman & impact of the nerfs here!
We’ll try to focus on the new & updated decks, but if a certain deck remains unchanged and it’s still viable, it will still find a place on this list. Here’s a quick summary of the cards that are getting nerfed:
- Corrupt Elementalist – Now costs 6 Mana (up from 5).
- Sludge Slurper – Now has 1 Attack (down from 2).
- Faceless Corruptor – Now has 4 Attack (down from 5).
- Mogu Fleshshaper – Now costs 9 Mana (up from 7).
Should I Disenchant Nerfed Cards?
This is a very common question, and the answer is always simple – YES, you should disenchant them! All of them, for that matter. Just dust every nerfed cards the moment update is live (unless you plan to play the nerfed version right away). Why? Because you will never lose out anything that way. Nerfed cards are always disenchanted for their full crafting cost (so 40 for Commons, 100 for Rares, 400 for Epics and 1,600 for Legendaries). Anyone telling you to “save” a certain card is wrong, because it’s always better to have a dust equivalent of a card instead of a card. If you have 1.6k Dust – you can use it to craft any Legendary you want, but also let’s say 4 Epics that you need. It’s much more flexible. And if you have a given Legendary – that’s it, you’re stuck with it no matter what.
Let’s say that a certain Legendary was nerfed. You disenchant it and get 1,600 Arcane Dust. But as it turns out, the Legendary starts to be viable again a few months from now. You can craft it again for 1,600 Arcane Dust (which you gained previously for dusting it). Which means that in the grand scheme of things, you didn’t gain or lose anything. But for those few months, you will have extra Dust you can spend on something else you might need in the meantime. You can, for example, craft another viable meta Legendary (like Zephrys the Great or Kronx Dragonhoof) and use it in multiple builds. However, if the Legendary turns out to never see play (which often happens with nerfed cards), you’ve just gained a lot of extra Dust. An extra boon of getting rid of a Legendary card right away is that if you crack open packs from that expansion during the “full disenchant” period (which usually lasts ~2 weeks), you can get it again and then disenchant it for full crafting cost second time!
Now a different scenario – someone told you to save X Legendary, because it should see play in the future. In case it does see play in a few months, you still have it, so there was no gain or loss in terms of Dust (but the Dust was “frozen” for that time, whereas in the example above, you could use it for something else). But now, if the Legendary does NOT see play, you’re stuck with a bad Legendary that you can either ignore or disenchant for 400 Dust. Either way, it’s a huge dust loss. You might not care if you pre-order every set and have most of the cards you need anyway, but it’s a huge difference for F2P / budget players.
Descent of Dragons Post-Nerf Deck Lists
We’ll be featuring a bunch of Post-Nerf decks from pros & streamers. Keep in mind that the early meta can be volatile, not as much as when the expansion releases, but still. A certain deck working quite well right after the nerfs (when players haven’t figured out what’s best yet) doesn’t necessarily mean that it will stay as a part of the meta. So I would not recommend doing any extensive card crafting for the first few days. Just wait it out and see which decks end up sticking.
We will no longer update this post! For the list of latest decks from the expansion, click here!
Druid
Hunter
Mage
No decks yet!
Paladin
No decks yet!
I’m surprised there wasn’t any Galakrond Warrior.
That deck is dope.
Shhh don’t tell them. I have slightly below 80% winrate with it, destroying everything in the meta right now. If more control oriented decks come around, I imagine the deck would suffer (like res priest, control warriors etc.). But with all the face hunters, rogues and shamans around it is working like a charm.
“Mage
No decks yet!
Paladin
No decks yet!
Priest
No decks yet!”
That’s quite common these days.
Where are the Dragons?!
How the mighty have fallen.
P.s The dragons are still sleeping
Post-nerf hearthstone is really interactive, face hunters interract a whole lot with my face
Yeah, sometimes I really wish Hearthstone had block mechanic, similarly to Magic and Legends of Runeterra. It would make games so much more interactive and fun.
So everyone’s gonna be face hunter if they broke. Good one blizzard, way to add diversity to the game.
Played some games with galakrond quest… rank 3-0 to 2-3 loosing only once to face hunter.
Shamanstone is still real.
My prediction:
*Galakrond Shaman, but with replacing Mogu, Evolve, and Slurper with long-game cards like Zilliax, Hagatha Scheme, and Witch’s Brew.
*Pirate Warrior
*That Deathrattle Rogue build with a bunch of little minions and the sole DRs as two Warbringers
*Facehunter
*Quest Hunter
*Highlander Hunter
I’m very happy because of the nerf, I got free 1600 dusts. I had 2 golden elementalists XD
Arent these two cards worth 800dust?
????
But still nice value! Congrats!
Golden rare is 800
x2=1600
mb was thinking that in golden the worth of the card is times 4 but its 8
I predict that Shaman will still be dominant. While Mogu/Mutate has been nerfed to the ground, Galakrond has barely been touched. We will see the Aggro Overload Galakrond Shaman versions get fine tuned and rise to prominence. They were ALREADY at 60% WR, with mogu/mutate gone, zap and cumulo maximus will just fill those spots in the already super fast aggro overload versions. Prepare for more Shamanstone to come…
I believe that Shamankrond will still be a force in the meta, but will start being built with more control and sustain tools rather than the “rush to draw my OP cards” builds that have been popular so far.
As for the meta at large… midrange/control decks couldn’t hope to compete with Shaman that’s why the only other successful decks have been face or burn from hand. If Shaman becomes beatable and more control decks appear, face hunter will slowly go away as it always does.
what is it? this is only cosmetic changes?
IMO Shaman comes down from Tier S to Tier 1 so still strong but not OP. In same Tier 1 we may found Face Hunter and DR Rogue as well… Time to tech against these two Decks.