Mulligans
This is my take on the popular archetype: Highlander Hunter. This deck combines elements from Rdu and Staz’s variants. I’d like to think I was able to get the best of both worlds in this deck.
The key cards (or lack thereof) to note here are: Ursatron, Leeroy Jenkins, Flare and Master's Call while taking out Explosive Trap, Springpaw, Vulpera Scoundrel and Siamat.
The inclusion and exclusion of the cards aren’t that new nor are they game breaking. However, I feel this deck is more aggressive than the other variants by constantly pressuring them through smorc. I found that by going face early rounds, you put them on a defensive and set up for that Leeroy or Bran finisher. Even if you dont get to finish them on the turn you play either cards, you’ll definitely do so in 1-2 turns while they’re busy trying to survive.