You Are The Boommaster

Class: Hunter - Format: raven - Type: combo - Season: season-53 - Style: theorycraft

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Deck Import

Mulligans

General Mulligans

Summon a bunch of Goblin Bombs, which your opponent is discouraged from removing, then buff them up and go face for a ton of damage. Hit your opponent down to 20 or less if you want to kill them with 5 double deathrattle Bombs.

Aggro Mulligans

Missile Launcher is a big card to play to clear Odd Pally boards. Mecharoo is sticky, and can be triggered by Fireworks tech. Triggering Devilsaur egg twice on 4 is good, but flanking strike kills even better.

Control Mulligans

In these matchups, your goblin bomb cards are slow enough and you just need to smack them down to 20 for the combo at the end with Necromechanic.

Play your Goblin Bomb summoners, then with 5 on the board you can play Raid Leader and Necromechanic and trade them in for 4 damage each. If Necromechanic survives a turn you can cube goblin bombs for 4 damage and then play dead for 4 more goblin bombs. Turn 1 Goblin Bomb into turn 2 Fireworks Tech is a 1/3 and a 2/1 and 2 damage to the opponent’s face for 100% free. Missile Launcher into Venomizer is a full clear that might kill all your goblin bombs and deal a bunch of face damage. You can also play them onto goblin bombs or your other mechs. You can reduce them all to 1 health and trigger them at the end of your turn twice with necromechanic. Galvanizer makes your Wargear, Missile Launcher, Venomizer, Explodinator, and Mecharoo cheap enough to be playable.

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