Mulligans
General Mulligans
In general on the play we want all minions and card draw . That way we can get our OP to trade resources while controlling the opposition.
On the draw take a more defensive stance and try to make up tempo around turn 3-5 with doomsayer, flame walker or arcane blast.
The deck looks to establish a board presence early with C’thune and Mage minions. Then we establish 2 for one card advantage in the mid game. Finally we seal the deal with c’thun and yogg.
Let me know if you like the deck but need substitutions. There are a lot of flex spots.
What could I supplant Cabalist’s Tome with?