XXXX’s Dragon Druid – Hearthstone Americas Spring Prelims 2016

Class: Druid - Format: kraken - Type: ramp - Season: season-26 - Style: tournament

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+6

Deck Import

Leave a Reply

12 Comments

Discuss This Deck
  1. SteroidsFTW
    June 14, 2016 at 2:25 PM

    Replacement for ysera and harison?

  2. HAAMER
    June 13, 2016 at 1:22 AM

    Can someone help me? I cant find game when he used this deck

  3. SantiX
    May 21, 2016 at 10:09 AM

    Why Malygos? This deck only has 2 spells that can target face and one single target spell for minions

    • Imazapyr
      May 21, 2016 at 1:43 PM

      Wrath and Roots can both go to the face…

      • Snogre
        May 22, 2016 at 9:31 AM

        Wrath can’t go face lol…

        Maly is good in the deck because a) it’s a dragon and b) even just hitting roots or wrath on a minion in the late game can be simply game-winning.

  4. James
    May 20, 2016 at 12:09 PM

    Really loving this deck so far. Running it as is, it can recover from a poor opening hand but getting living roots/wild growth certainly helps. Struggled against control warrior, haven’t lost to zoolock or shaman yet.

    • Just4today
      May 21, 2016 at 7:30 AM

      I just built the deck and have zero clue how to play it. Never used the class before. Any suggestions?

      • James
        May 21, 2016 at 5:29 PM

        Mulligan into living roots great card for early removal or 2 1/1s for tempo. Wild growth to get the mana edge. Wrath is a solid keeper aa well. Then twilight guardian and druid of the claw. Solid mid game taunts. Finally drop big dragons. You have flexibility and utility with BGH and Harrison. Corruptor is great for removal. I always keep a swipe in hand against warlock, hunter and shaman. Hope that helps.

      • Snogre
        May 22, 2016 at 9:37 AM

        Ignore a lot of below. Swipe should only really be considered vs Zoo if the rest of your hand is good. Your mull is dependent on the matchup. You always keep Innervate and Wild Growth pretty much no matter what, although if your hand is really ramp heavy you might want to throw back a Growth to find a minion. I can’t think of a time you’d throw back Innervate though, it’s so broken!

        Other than than that look for Living Roots and Wrath against aggro and look for minions and a strong curve vs control. To give a couple of examples an ideal hand vs aggro would be something like Innervate, Druid of the Claw, Wrath, Living Roots. That way you can Roots on turn 1, contest their first minion with your saplings and/or wrath, and then Innervate Druid of the Claw on 3. Super strong.

        The most important aspect of playing slower variants of Druid is smoothing out your curve. If you have the option to Innervate out a 4 mana minion on turn 1 but it means you’d have to hero power on turn 2, you almost always want to wait. It’s much stronger to Innervate the 4 drop on turn 2 and follow up with a coin 4 drop the following turn or something. Just look at your hand and get together a plan of action for how you want to play each minion and which route allows you to curve out in the strongest way.

        Hope this helps.

    • Snogre
      May 22, 2016 at 9:41 AM

      This deck should be a lot stronger vs Control Warrior than Shaman or Zoo. It’s designed primarily to pressure control decks and put out more threats than they can answer in time.

      Don’t keep roots vs classes like Warrior and Priest. Instead you want Ramp + your mid game minions as a general rule.

      This decks struggles vs zoo most of the time and is pretty abysmal vs shaman. Not bashing your post at all, just offering some insight!