Mulligans
The Idea of the deck is healing and do damage when you needed, playing the most control you can.
The mechanics of the deck are:
- Healing and do damage when you needed, with two Auchenai soulpriest and two Embrace the shadow we had the versatility to use all our healing effects (spells, hero power, Darkshire´s Battlecy) as we need to control the board.
- Control enemy minions, with Sylvanas, two Cabal Shadow Priest, two Entomb and one mind control tech.
- Area damage to control the board, with two Holy Nova, one Ecavated Evil, and a little combo with circule of healing using Auchenai soulpriest and Embrace the shadow.
- Hero power value using of corse Justicar Truehearth, healing 4 health or doing 4 damage with Auchenai soulpriest and Embrace the shadow, and your hero power works with Confessor Paletress, Holy Champion and Northshire Cleric to increase the valeu of your hero power
I put Elise in the deck in plays Control vs Control to get more damage with legendary minioms in late game, also put cards like Shadow Word death and Silence because i see in this new meta its to important had in hand a card to answer to C`Thun, and in someone cases we need to use a Silence or Shadow Word: Death to keep in use a Entomb for C`Thun (Remind C`Thune can be revive using Doomcaller and we can cancel that with Entomb).
This is m first deck i build, test it and comment what changes would you do. sorry for my English and my short post i will going to edit it and doing more detailed.