Mulligans
General Mulligans
You keep the Quest no matter what, there are no Matchups you want to Mulligan the Quest.
The listed one Drops are the best ones to keep, since you want Elven Archer for the Toxmonger combo that will be explained later. Timber Wolf might be a worth keep too but just if you manage to keep other 1Drop beasts with it.
Ravencaller is great to keep since your early game plan is to play quest turn 1 and two 1drops turn too and turn 3 you can refill your hand with Ravencaller.
And obviously Keleseth is great on turn 2 or even coined on turn 1.
Your Mulligans wont really change depending on what you're faceing.
Quest Hunter got a lot of new synergies with the Witchwood expansion, so maybe its time for it to become atleast a Tier 3 deck, it might not be defining or anything but it’s alot of fun to play and for sure not as bad as most people think.
So let’s take a look at the Cards and Synergies in the deck:
First of Toxmonger, combined with Elven Archer you can instantly kill every non-divine shield minion. But just putting Toxmonger on board Turn 4 aint that bad, its one of those minions your opponent just needs to remove because it just has such a high snowball potential to flood your board with poisionous Minions.
Houndmaster Shaw is another great card in Quest Hunter it allows you to trade super well once you completed the quest and just flood the board with rushing Carnassa's Brood. Despite that combining Toxmonger and Houndmaster Shaw you can clear every Board without any problems aslong as you have 1drops in your hand.
Prince Keleseth is a card that obviously is great to play very early into the game but in this deck it wont hurt you drawing it lateron since you can buff all 15 Carnassa's Brood in your deck what is insane value.
Ravencaller and Fire Fly are cards that help you alot completing the quest.
Timber Wolf is a small power house that allows you to trade fairly easy and empowers your burst aswell espacilly when your beasts have rush or charge.
Tundra Rhino always gives you the chance of Lethal when you completed the quest flooding the board with your Carnassa's Brood and one Tundra Rhino gives you a 20 dmg charge if you manage to draw 6 raptors. Tundra Rhino should be keept for this kind of shenanigans even using it to trade with your beasts and maybe something like Toxmonger could help you staying alive against super aggro decks or against dangerous boards.
Deathstalker Rexxar is the late/midgame powerhouse of the deck, your hero power gives you crazy value later into the game.
Tol'vir Warden helps you to complete the quest or just get some raptors from the quest to keep drawing and flooding the board.
Kill Command is just a solid spell that can help you burst down your opponent but also can help cleaning the board.
Acherus Veteran is another one drop to complete the quest but aswell even if its not the most obvious thing its great to give a possible 0 attack minion from your raven caller the posibility to trade (and die). Even though atm there are only Shieldbearer and Swamp Dragon Egg in Standard.
Dire Frenzy is one of the more greedy cards in the list, ofcourse Buffing Carnassa into a 11/11 and shuffling 3 copies of it into your deck might seem insane but it wont happen 9 of 10 times since your opponent will remove her when she hits the board and playing carnassa with dire frenzy turn 9+ is way to slow for this deck. Despite this, shuffling some Raptor Hatchling or Carnassa's Brood into your deck and also buffing them is always great.