Wild Renothal Kazakusan Denathrius Druid

Class: Druid - Format: wild - Type: ramp - Season: season-100 - Style: theorycraft

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+1

Deck Import

Mulligans

General Mulligans

Jerry Rig Carpenter can tutor Nourish out of your deck, and Widowbloom Seedsman can draw numerous cards that give you mana, such as Jade Blossom, Biology Project, or Nourish if you haven't drawn it yet. Zephyrs can give you a Wild Growth if played on turn 2, and Wildheart Guff is just a really solid card to keep in your opener. Aquatic Form can be kept as well, as it can help you find ramp if you don't have any in your opener. Other cards worth considering to keep, depending on the matchup, is Reno Jackson, Dirty Rat, and Cult Neophyte. Theotar is assumed to be an okay choice to keep, but it will heavily depend on the meta and what class you are facing. Stealing the opponent's Guff in the mirror match would be very good if they don't have a Theotar to respond to yours, which in and of itself might be a good reason to keep Theotar in your opener, depending on how prevalent Theotar is in other decks.

Includes all the jank that makes Druid broken. Ramp + tutors for said ramp, some Brann shenanigans with Elise/Zola/Floop/Zeph/Alex/Denathrius, Sphere + Twig combo, lots of card draw with stuff like Guess the Weight, Branching Paths, Coldtooth Mine, Moonlit Guidance, Aquatic Form, and Ferocious Howl. Flipper Friends, Scale of Onyxia, and Raid Boss Onyxia act as removal that also scales Danathrius, alongside Poison Seeds if you already have some minions in play when you play it. And of course, the best tech cards in Dirty Rat, Loatheb/Neophyte, Mutanus, Theotar, and Steamcleaner. Kael’Thas Sinstrider is also a good card to play because of the mana-cheating, because mana-cheating is just straight up cheating, go figure.

There are several different win conditions in this deck that can be done depending on the matchup or game-state. You, of course, have Kazakusan + Elise + Alex for tons of value generation, but also tech disruption cards like Mutanus + Loatheb + Okani + Steamcleaner to try and, well, disrupt your opponent’s win condition, as well as Denathrius to try and OTK your opponent. Brann + Floop + Kael’thas help with all of these win conditions, and Floop’s Glorious Gloop can get you tons of mana with the token generation cards to fuel Denathrius or other plays like Flipper Friends + Gloop to clear the board and play Guff/Reno on the same turn to stabilize and turn the game around.

Leave a Reply