Wild Kingsbane Mill Rogue
- 0Preparation2
- 0Shadowstep2
- 1Deadly Poison2
- 1Doomerang2
- 1Kingsbane1
- 1Leeching Poison2
- 2Blade Flurry1
- 2Cavern Shinyfinder2
- 2Evasion2
- 2Fan of Knives2
- 2Gang Up1
- 2Sap2
- 4Elven Minstrel2
- 4Tinker’s Sharpsword Oil2
- 6Vanish2
- 9Valeera the Hollow1
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I made it to #17 legend this month with a similar list that uses sir finely for value and goblins to help power up your weapon in the early game.
### Kingsbane
# Class: Rogue
# Format: Wild
#
# 1x (0) Backstab
# 2x (0) Preparation
# 2x (0) Shadowstep
# 2x (1) Deadly Poison
# 1x (1) Doomerang
# 1x (1) Kingsbane
# 1x (1) Sir Finley Mrrgglton
# 2x (2) Cavern Shinyfinder
# 2x (2) Eviscerate
# 2x (2) Goblin Auto-Barber
# 2x (2) Leeching Poison
# 2x (2) Sap
# 2x (3) Coldlight Oracle
# 1x (4) Blade Flurry
# 2x (4) Elven Minstrel
# 2x (4) Tinker’s Sharpsword Oil
# 2x (6) Vanish
# 1x (9) Valeera the Hollow
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
evasion is a horrible card in almost every situation. you’ll only get value from it in 1 in 20 games.
-2 evasion +2 fan of knives
Fan is already in the deck, but I agree that evasion is not great. Add coins or backstabs instead.
Also -shiv +gang up
the deck was changed shortly after i commented, it didnt have fans before. point is, evasion is just not worth using ever, it’s just a waste of a card if you draw it early and you should be winning lategame anyway unless your opponent has some ridiculous malygos otk combo
witchwood piper is also a very nice inclusion, another card that will get your kingsbane for you if you are having trouble drawing it