Wild Kingsbane Rogue

Class: Rogue - Format: wild - Type: aggro - Season: season-61 - Style: ladder

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  1. Coinin
    June 11, 2019 at 9:31 PM

    Any good replacements for Myra’s unstable element or is that just as key to this deck as patches is? If so rip my wallet

    • Defner
      August 7, 2019 at 12:28 AM

      I play this with Myra and without Patches. Mostly Myra can help you as last effort or in late game when you have finalized Kingsbane enchanting. Most games goes without using it and even when I use it and Chef I still lose most of those games where I “need” to use it.

      I think Valeera might be best replacement, but only if you have it already (thought in some cases it might be better choice anyway). Same goes for Zilliax as it Legendary also. Doomerang could be one. It’s Epic, but a lot cheaper one still.

  2. Oxyaego98
    June 1, 2019 at 4:52 AM

    R.I.P 2018-2019

  3. Omicron
    March 1, 2019 at 6:08 PM

    This deck is terrible to handle and always loss to aggro decks

  4. Entropy
    January 21, 2019 at 1:14 PM

    This is an amazing deck!!

  5. Defner
    January 21, 2019 at 4:49 AM

    What replacement choices for Patches? I might think crafting Greenskin (and some lower dust cards), but not sure about Patches. Also I can see Kingsbane saving partially from fatique damage, but “you draw your buffed up weapon every turn”, how does that happens?

    • Chic
      January 22, 2019 at 5:11 AM

      There is no replacement for Patches. If you realy want to have fun against other “patches decks”, you should conisder to craft him. Patches is a Key Card in this Deck.

    • ConradHilton
      March 17, 2019 at 1:45 AM

      You draw kingsbane over and over again by popping it with your hero power after you attack. Thus, no fatigue at the cost of dedicating three Mana overall for that every turn.

  6. Brian
    January 20, 2019 at 4:21 PM

    how does this deck win i dont get what the draw your deck card is for

    • JoyDivision
      January 21, 2019 at 1:10 AM

      – By playing Element, you have absolute gas for 1 – 2 turns
      – After that, you draw your buffed up weapon every turn

  7. SwoleLord
    January 19, 2019 at 5:48 AM

    I find it tremendously hard to believe this is tier 1. I play wild in rank 5 to legend and I see this deck a lot. No matter what I’m playing or how bad my pulls are this deck is a free win after nerf

  8. QIN
    January 19, 2019 at 4:58 AM

    This deck has so much power. From level 5 to legend, it only took me 3 hours. With in 74% win rate.