Using early monstrosities such as and gives early board control, which ends up being the best form of control in the early game. Midgame, racking up armor as well as playing decent minions such as , as well as boardclears like or allow you better boards than the opponent, while keeping up in health and cards. In lategame and fatigue, completing your quest and getting value off cards like or can become crucial. In the end, it usually boils down to the RNG of both you and your opponent. It costs a ton of dust, but I have had overall a lot of fun with this deck. Feel free to comment your opinion below.
Wild Aggro Warrior Into Reno N’Zoth Control OTK (Season #39)
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This deck doesn’t include enough taunt minions to fulfill the quest. So why is Fire Plume’s Heart in this deck?
Only having one pirate to activate Patches doesn’t seem enough, either.