Mulligans
General Mulligans
You want to keep hand full. If we do it correctly, by turn 4 we can play Sketch and Table Flip.
Here's what you need to do:
No coin - draw 2 cards (assuming every card played replaces itself) before turn 4. Guarantee 1 drop Table Flip with Sketch.
Coin - Draw 1 card before turn 4.
Zilliax Deluxe 3000 – Recursive + Perfect Mod – 6-cost 4/3. Essentially Heal 4 every turn while avoiding Fatigue. If your opponent kills it we just get it back for next turn
E.T.C., Band ManagerOptions:
– 15/15 Shadow man
– Reverb
– Defile (best)
– Soulfreeze?
– Tony King of Piracy?
Honestly we have quite a few Rush cards in this deck, I wonder if we should cut the Gloomstone and hope that Dirty Rat is enough to protect us…?
Run a second Plucky Paintfin instead? The Plucky draws us a card, but also forces the opponent to have to deal with it or we can kill their scary minion they play
Other things to consider for this deck:
Fantomex can be really good. But worried about Canary, and any “kill opponent minion” cards. But there are synergies especially if we run Zola as well. She can essentially give us 2 15/15. We play Wheel, do nothing, than the next turn play our 15/15 (assuming we live) and keep one back for the following turn.
The more I think about it, the less I like Gloomstone. We want our hand to be FULL because once the deck is gone, that’s it. So I feel we should stick to greedy value cards. Zola can get us a second Sheriff for another Jail, another pull from ETC. Even early game if we need it we can get another Sludge. Also could copy our Zilliax and even Sargeras if they aren’t removed.