Warlock Zoo Deck List Guide – Witchwood – August 2018

Warlock Zoo Deck List Guide – Witchwood – August 2018

Warlock Zoo Mulligan Strategy & Guide

Higher Priority (Keep every time)

  • Fire FlyFlame ImpKobold LibrarianVoidwalker – Those are the best cards you can drop on Turn 1, depending on the matchup and the situation. Ideally you want to open with one of them and then Keleseth on Turn 2, but since you won’t always get Keleseth, it’s fine to keep multiple 1-drops, so you can fill your Turn 2 with them too. Fire Fly and Voidwalker are better against Aggro, while Kobold Librarian and Flame Imp are better vs slower decks.
  • Prince Keleseth – There is never a matchup or situation where you want to mulligan Prince Keleseth. The win rate associated with this deck skyrockets when he’s in the opener. If you have it – keep it!

Lower Priority (Keep only if certain conditions are met)

  • Glacial Shard – Glacial Shard is one of those 1-drops that get better over time – if you go first on Turn 1, it’s usually just a vanilla 2/1. You can keep it when going second against Aggro, but only if you have no other good 1-drop.
  • Tar Creeper – Keep against Aggro. It can be used to protect the rest of your board or even your life total – since you’re playing a fast deck, your opponent will have to get through it quickly if he doesn’t want to lose board control, and he might need to use lots of resources to do that. However, DO NOT keep it if you don’t have any 1-drops in your hand – those are more important!
  • Vicious Fledgling – Keep in slow matchups. Aggro decks might have some kind of board to trade into it, and it might be just a vanilla 3/3 for 3, which is obviously bad. Against Control, it has a higher chance to get attack and snowball.
  • Despicable Dreadlord – Can be kept against Paladin, but only if the rest of your hand is good. It can really win you that matchup, but at the same time, keeping it with a bad hand might mean that you skip Turn 1/2 and then lose because of that.

Warlock Zoo Win Rates

Winrate stats are currently unavailable for this deck at the moment!

Warlock Zoo Play Strategy

Vs Aggro

Zoo is one of the decks that can’t do anything without board. Without a reactive game plan, and with limited ways to deal damage without a board, you simply need to maintain the board control throughout the game. The thing is – you can outlast any Aggro deck thanks to your Hero Power, but you can’t always outtempo them. That’s why during the early and mid game you want to play for the tempo.

Life Tap is a very powerful tool, but don’t use it unless you absolutely have to, or you would have floated mana otherwise. For example, if you can choose between a 3-drop and 1-drop and Tap on Turn 3, you play the 3-drop, simply because it’s a higher tempo play. Similarly, if you Life Tap too much before Turn 5, your Doomguard and Soulfire will be much worse – those cards are best when your hand is empty (then you don’t need to discard anything). That’s why it’s best to empty your hand and then start each turn with Tap (or Discard card if you draw one) – this way you maximized the early / mid game tempo, and your Discard draws are great, since your hand is empty or nearly empty.

A harder decision would be dropping a Doomguard when you have Bloodreaver Gul'dan in your hand and you’re going to discard it. Whether you should do it really depends on the situation – if you either desperately need that 5/7 with Charge, or that 5/7 with Charge is going to put you in a game-winning position, then do it. If you have no other plays, then also do it. Lots of Aggro games won’t last until Turn 10, and as much as DK Hero is a great finisher, you might not need it. However, if you’re close to Turn 10 and you can make another play, I’d still try to avoid discarding it, since dropping it is usually an instant win vs Aggro.

Prince Keleseth is obviously very useful. While you don’t hard mulligan for it (like, you don’t throw away your 1-drops hoping that you will get Keleseth), getting him is big for one reason – your minions can trade much more efficiently after they get the +1/+1 buff. Since Keleseth is initially a low tempo play, plus you need to draw some of the buffed minions for it to work, after you get Keleseth, don’t go aggressive! Just control the board and you should win the game – between your Hero Power and minions being buffed, you have a very high chance to get it. But by going aggressive, you give your opponent an opening. Just play it slowly, trade everything and at one point you’ll overwhelm the board thanks to the +1/+1 buff. That is, unless your opponent also played the Keleseth, then you might want to go aggressive depending on the matchup (generally – if you play against faster decks, you want to play defensive and when you play against slower decks, you want to play defensively).

One more thing to think about when it comes to Keleseth is – do you play him as soon as you can? Obviously, if you get him on Turn 2, then yes, you do. But if you draw him on Turn 5? Then it really depends. If you have a better, higher tempo play to make – such as dropping Descpicable Dreadlord vs 1 health minion(s), then you should wait. At worst, you will lose out buff on a single minion, which is not a big deal. Disrupting your game plan just because you draw Keleseth in the mid/late game is a quite common mistake, and it’s not something you should do. Keleseth you drew late doesn’t have that big of an impact anyway, so you can delay it even further if it means that you will gain more tempo.

Despicable Dreadlord is often your MVP of Aggro matchups. Not only it puts a solid body on the board, but it deals AoE damage repeatedly. Not once – if it’s left on the board for multiple turns it can snowball the game really hard. Going into Turn 5, you want to set it up as well as possible. Do some minion trades, leave your opponent’s stuff at 1 health and let the Dreadlord do his job. If you’re ahead, it will be incredibly hard for your opponent to clear it. He can Silence it, but you don’t mind it that much – you will be able to trade into that Ironbeak Owl or Spellbreaker easily, while Dreadlord has already did its job (+Silence turn is generally a slow play, so you will get ahead even further).

Try to use your buffs efficiently in order to trade up. Dark Iron Dwarf can be played on low health minion to trade up with it. For exampe, trading that 1/2 into opponent’s 3/3 is a big deal, because you get a nice tempo boost and a 4/4 body on the board. You can also use it to make Tar Creeper more useful on your own turn – since it only has 1 attack, but quite high health, you can also use it to e.g. trade into that 3/3 minion and it will still be alive. Fungalmancer is even better if you have at least two minions on the board, since it also buffs health. You want to use it to get efficient trades. Buff the right minions so you can trade while leaving them alive. Most of the Aggro decks don’t run AoE clears, but if they do, try to play around those too.

Vs Control

Games vs Control are less centered around controlling the board and more around trying to kill your opponent before it’s too late. While it’s true that Zoo has insane staying power among aggressive decks, even your resources are limited. At one point, later in the game, your opponent will be dropping big minions or having access to huge board clears and even when drawing two per turn, you might end up with e.g. two 1-drops. Which basically means that you ideally want to finish the match before late game. At the same time, you rarely want to go all-in, because you will just play into your opponent’s AoEs. You need to find the right balance between tempo and value.

Managing resources, including using your Hero Power, is much more important in slow matchups. Against most of the aggressive decks, going all-in on the board is not a mistake, since they rarely run AoE clears. But when you play against Control, ideally you’d want to have around 5-7 damage spread among 2-4 minions. Of course, sometimes having more is fine, depending on the context (like, if your opponent already used most of his AoEs, or when he’s dropping many Taunts you need to get through). But that number is generally enough pressure to force a board clear without you being really hurt by it. You always want to have some sort of refill in case of a board clear – you need to keep up the pressure constantly. Giving your opponent even a single turn to breathe might be too much and you might lose.

Trading vs not trading – this part is very complicated. Generally, you prefer to deal face damage and let your opponent do the trades, and that’s what you’re going to do most of the time. However, there are situations in which trading is just better. First situation is having a good way to trade up. Let’s say your opponent has a 5/4 on the board, and you have a 2/1 minion + Dark Iron Dwarf in your hand. Trading a 4/1 into a 5/4 is a great, high tempo trade, and you want to take it – otherwise that 5/4 would be able to kill one of your bigger minions. Another reason to trade is when your opponent might be able to set up an AoE.

Let’s say that you play vs a Control Priest, who can drop a Duskbreaker. If you have a Dreadlord, and he has a 2 attack minion on the board, it might be wise to clear that minion with something else. If you don’t – he might run it into your 5 health minion and then Duskbreaker your board. Trading would mean that you would be left with a 4/2 Dreadlord after Duskbreaker, which is a huge difference. And finally, you always want to trade off the high priority targets. For example, cards like Northshire ClericWild Pyromancer etc. which can punish you for leaving them alone – just kill those while you can.

Even if you’re doing some trades, you want to send as much damage face as possible every single turn. But, if you haven’t managed to kill your opponent in time, Bloodreaver Gul'dan comes into action. The card is amazing in those slow matchups (and in this case you really don’t want to discard it, unless you absolutely have to). Not only it re-floods the board with a single card (and your opponent might already be very low on board clears after so many turns of you putting pressure), but it upgrades your Hero Power. Yes, you no longer can draw multiple cards, but having the ability to deal 3 damage per turn can really put your opponent in an awkward spot. Especially if you face a deck with no natural way to restore health (like Priest or Warrior with their Hero Powers) – 3 damage per turn will stack up very quickly even if they remove the initial board full of Demons.

Warlock Zoo Card Substitutions

Prince Keleseth

There is no direct replacement for Prince Keleseth in this deck. Just removing him from the list leaves a gaping hole in your mana curve that cannot be filled by a single card. Warlock Zoo can certainly be successful without Prince Keleseth, but you need to build it differently. If you don’t have Keleseth, you need to fill your 2 mana slot in a meaningful way. The best 2 cards to do that right now are Vulgar HomunculusDire Wolf Alpha and/or Demonfire. The first one is a solid 2/4 Taunt with a Demon tag, it’s a well-rounded card and a good Turn 2 play in most of the matchups. The second one is a good 2-drop in board flood decks, since you will be able to buff your small minions / tokens and trade up. The last one, while not amazing, can be used either as a buff on one of your small Demons, or as a 2 damage removal if you need it. It’s a good follow-up to Turn 1 Demons such as Voidwalker or Flame Imp.

In order to fit those cards (you’d want at least four 2 mana cards), you want to remove some of the other cards – Glacial Shard would take the priority, you can also get rid of a single Spellbreaker, since Silence is not THAT good in the current meta, or perhaps a Saronite Chain Gang, since it’s slightly worse without Keleseth.

Other Card Replacements

Besides Prince Keleseth, Zoo Warlock is a deck that can be built on a budget quite easily. This build runs only two other Epics / Legendaries, and both of them can be replaced without hurting your win rate that much.

  • Bloodreaver Gul'dan – One fun card you can run instead is actually Glinda Crowskin, if you’ve unpacked her, but don’t have a Gul’dan. She gives the deck a nice late game staying power, and if she sticks to the board she can really do wonders. Just imagine dropping a bunch of Kobold Librarians if you have enough health, in order to draw a few cards. Or possibly flood your board with 2/1’s and freeze your opponent’s board by replaying Glacial Shard multiple times? That said, if you’re looking for a more generic replacement, there is no card that directly replaces his ability. You would rather just play a stand-alone strong card, such as Acherus VeteranDuskbatDefender of Argus or Mortal Coil.

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

364 Comments

Discuss This Deck
  1. Xabales
    April 21, 2018 at 1:39 PM

    I replaced Seagiant with Frostwolf Warlord , works great. I dont’s think also that this deck needs Tar Creeper. And aslo added a Corrosive Sludge which saved me many games. What is your opinion about duskbat, is it worth to add it in the deck?

    • StreetPiglet
      May 11, 2018 at 10:09 AM

      I would recommend you try a gluttonous ooze if you have it instead of a corrosive sludge. Provides armour and a cheaper drop for early game weapons like unidentified maul. I see what your going for with the frostwolf warlord, but the sea giant is a better tempo play that you can even sometimes get off on turn four. The warlord will most likely be silenced because there aren’t a ton of other cards in this deck worth a silence.

  2. Predicted
    April 21, 2018 at 12:38 AM

    Running a bit low on dust (like everyone else lol), but what is a good sub for Keleseth?

    • Stonekeep - Site Admin
      April 21, 2018 at 1:13 AM

      Last section of the guide is always “card substitutions” – look there for potential replacements for more expensive cards 🙂

  3. Grimm
    April 19, 2018 at 2:38 PM

    Deck is running good the only problem I am seeing is drawing too many discard while Gul’dan is in my hand causing me to get a bit wimpy until I hit turn 10 I order to drop him. Besides that I don’t play Lock much so I was surprised when I found out cards discarded don’t get summoned when you drop Gul’dan.

  4. PnutButtrSandwich
    April 17, 2018 at 8:07 AM

    Is Glinda Crowskin replaceable? If yes, which card is good?

  5. bronxie11
    April 12, 2018 at 7:38 PM

    “best witchwood warlock decks”

    has 10 cards that have rotated.

    nice.

  6. Xelmik
    April 12, 2018 at 10:34 AM

    Soooo…….. Mad hatter can and will hit your oppenents minions

    • Beery
      April 15, 2018 at 11:40 PM

      Zoo is all about early board control, so you should already control the board by turn 4!!
      🙂

  7. Darkfaith97
    March 19, 2018 at 11:55 PM

    So far 65% winrate, last 10 games 10-0. This deck is op. Used to play Tempo Keleseth Rogue but since it got nerfed this deck is a perfect replacement for it. Tho got everything but Gul’Dan so I thought to put some removal like Twisting Nether and in alot of the games it was the lifesaver.

    • Josse
      March 31, 2018 at 12:35 PM

      Strange, I don’t think Twisting Nether works that good in this deck… Second Tar Creeper would be my first thought.

      In the end, if it’s working for you, that’s what matters.

      Good luck, Zoolock colleague!

      • Darkfaith97
        April 3, 2018 at 3:57 AM

        I needed some board clear cuz of match ups I faced, and usually I’m very unlucky…rng fucks me up.
        At first I thought defile but Twisting Nether is more effective 😀

  8. Ashura Areson
    March 18, 2018 at 9:12 PM

    So any tips against spell hunter? Seems to be a really hard match up.

  9. Will
    March 6, 2018 at 7:58 AM

    This deck is so good……. Thanks so far 7-0… but took Lich King out and added 1 void Lord which helps with Gul’Dan for extra punch

  10. Josse
    March 5, 2018 at 10:26 AM

    Should I craft Lich King or Gul’Dan?

    • Roffle
      March 6, 2018 at 2:17 PM

      Gul’dan is more critical for this deck (and any other Warlock) specifically, but Lich King is more flexible as a Neutral card. Still, Gul’dan is more of a requirement for decks than Lich King so I’d lean towards him.

  11. MrLastGladiator
    February 23, 2018 at 5:26 AM

    OP deck, i was stucked on rank 4 with an aluneth deck, but this deck seems to be very strong against any deck(even without keleseth)

  12. Pixeltastic
    February 21, 2018 at 8:11 AM

    What would be a good replacement for Malchezaar’s Imp? I don’t have the adventure so can’t use it.

    • Stonekeep - Site Admin
      February 23, 2018 at 2:31 AM

      It’s a bit hard to replace, as it makes your Soulfire & Doomguard much worse in the mid game. But probably another 1-drop like Blood Imp or Acherus Veteran would make most sense if anything.

  13. Mairev Shadowsong
    February 12, 2018 at 12:19 AM

    not working too great.. coz board trades are too much dependent on using keleseth on turn 2( or atleast on turn 5 after that your board would be too fcked that using keleseth would make no difference). not having malche imp(not on board or not having access to karazhaan) would fck your hand and sometime u will get guldaan in turn 4, 5 and doomguard would end up discarding it. there is only one way to win is to rush your opponent down till turn 8 and drawing guldaan in turn 9, 10 using it as a finisher if it summoms at least 1 doomguard

  14. Govid
    January 30, 2018 at 8:45 AM

    This deck and Tempo Rogue will suffer a lot with the nerfs. They have 3 of 4 cards nerfs (Bonemare, Corridor Creeper and Patches)

    • plyzd
      January 31, 2018 at 10:07 AM

      I’m running this deck without the pirates but Fledgeling + Mortal Coil and it’s awesome. But yeah Creeper and Bonemare hit hard.

    • Matt
      February 1, 2018 at 9:31 AM

      Half the decks ran patches and corridor creeper.

      • plyzd
        February 5, 2018 at 7:14 AM

        Cobalt Scalebane is worthy replacement for the Creeper. You’ll get a 5/5 body for 5 mana who buffs a friendly minion AND is a dragon so it won’t be affected by dragon priests bullshit.

        • Matt
          February 5, 2018 at 11:13 AM

          If there is 1 thing the deck doesn’t need it’s more 5 drops.

        • Matt
          February 5, 2018 at 11:24 AM

          Also dragon priests are going full on combo as fast as possible and are cutting the potion.

  15. seaeffess
    January 30, 2018 at 8:40 AM

    There’s a typo in the description of patches. It should be possessive “its” not “it’s.” 🙂

  16. Wixin
    January 29, 2018 at 2:03 AM

    -1 Malch Imp
    +1 Skull of Man’ari
    I have really better win rate with this.
    Now 6 rank in streak since 8

    • Josse
      March 7, 2018 at 3:17 AM

      That’s slow… Doing nothing on board for an entire turn is surely nothing for a deck like this focussing on board control and tempo…

    • sdfjl
      March 25, 2018 at 8:18 PM

      It makes no sense when people take out core cards and add in a legendary just to show it off. The Imp is a 1/3 demon which is already good but the effect is game changing. The Skull is prone to remove and it sucks because of all the cheap demons. Basically 5 mana for nothing.

  17. Stef
    January 28, 2018 at 7:00 AM

    what about earlier package 2xcorsair? too many rogues, paladins, hunters? its good to cut their weapon

  18. Spyder9899
    January 25, 2018 at 11:49 PM

    Is Keleseth version better than the one that runs Vulgar Homunculus and other 2 drops. In zoo, turn 2 just seems too important to miss.

    • Roffle
      January 26, 2018 at 7:30 AM

      Stats suggest the Keleseth version performs a bit better. Even though turn two is critical for Zoo, there are enough one drops in the deck to offset it so you’re not often tapping on your second turn.

  19. plyzd
    January 23, 2018 at 2:06 AM

    How do you guys feel about having Gul’dan on hand plus soulfire and doomguard? Worth keeping Gul’dan or is it better to use them and hope to finish the game without him?

    • Yggdreigon
      February 13, 2018 at 12:13 AM

      Count your damage and the possible answers from your opponent. Both those cards offer such a huge tempo swing that if used properly they win you the game. gul’dan is only in the deck as a late game finisher, you won’t need it if you can end before the late game hits.

  20. Dippin
    January 22, 2018 at 5:43 AM

    55% winrate vs control/cube warlock with 1 spellbreaker? Must be a joke.
    First of all, you wont find 1 spellbreaker until turn 5/6 in 55% of the games, avoid all his clears and heals. Once he has his taunt on board and you dont have silence, you are dead.

    • Roffle
      January 22, 2018 at 10:26 AM

      HSReplay, which collects data for more games than any other resource I’m aware of, also has this matchup as favored for the Zoo Warlock (~54%). It looks a little worse for Zoo against strict Control Warlock, but Cubelock seems to be favored.

  21. CD001
    January 12, 2018 at 5:59 AM

    I’m currently running a less Demon oriented package with Cobalt Scalebanes and only 1 Doomguard as getting both in your hand before turn 5 happens far too often for my liking and the amount of discard then can be crippling – or you’ll just throw one away.

    I’ve started using Zola the Gorgon for the flexibility – 2nd Keleseth, 3rd Bonemare or 3rd Scalebane can be invaluable.

    • Matt
      January 13, 2018 at 3:32 AM

      If you only run 1 doomguard isn’t it like you already threw 1 away every game?

      • CD001
        January 15, 2018 at 5:31 AM

        I can to the same conclusion – so ditched it for Leroy anyway as I was pretty much just using it as a finisher.

    • Matt
      January 13, 2018 at 3:36 AM

      The 2nd doomguard is the best doomguard because then your hand is already empty from the 1st one.

  22. Darthbrosius
    January 8, 2018 at 1:34 AM

    Without Prince Keleseth 2x Golakka Crawler are a must. Replace the Pirates with 2x Golakka Crawler +1x Spellbreaker.

    • Roffle
      January 8, 2018 at 8:44 AM

      Yeah, Patches is still far and away the most popular Legendary in the game, indicating there are still a lot of Pirates out there. If you’re running into a lot of these decks and/or Cubelock those seem like reasonable tech choices.

      • Darthbrosius
        January 8, 2018 at 9:32 AM

        I wouldn’t call just 1x Spellbreaker a “tech”. Is it a taunt, a Vancleef, an Auchenai SP (or Priest of the Feast, Lyra etc, ps: Priest have to put down some board vs Zoo) I never wasted it. Around turn 4/5/6/7 there’s always something nice to silence while dropping a decent 4/3 minion. But you’re right, I’d just say that 2x is more “techier” while 1x is actually very very flexible.

        What do you think of the Keleseth + Spiteful Summoner variant?

        2x Flame Imp
        2x Fire Fly
        2x Kobold Librarian
        2x Voidwalker
        2x Malchezaar Imp
        1x Patches
        1x Keleseth
        2x Southsea Captain
        2x Tar Creeper / Councilman
        2x Saronite Chain Gang
        2x Cobalt Scalebane / Dreadlord
        2x Doomguard
        2x Spiteful Summoner
        2x Bonemare
        2x Corrisor Creeper
        2x Doom!

        • Matt
          January 10, 2018 at 6:47 PM

          I think if you run spiteful then guldan is necessary. Also would be interesting to see if doom is worth it or just run siphon as the only spells.

          • Darthbrosius
            January 11, 2018 at 9:15 AM

            To my previous decklist:
            -1 Bonemare
            +1 Guld’an (obviously with it there’s no choice between dreadlord and Cobalt s calebane)

            With Keleseth I think that removing 1 and 3 mana drops -to make room for Guldan- is not a good idea. With the big SSummoner you can afford to play just 1 Bonemare IMO.

            Btw the problem with the dk is that TOO many times you risk to discard it with Doomguard, and you can’t afford not to play Doomguard for the first 10 turns (or to have a very big hand to reduce the chances to discard it). You really have to topdeck it at the right moment. Pavel didn’t played it for the same reason I think.

            The list I posted earlier (2x Tar Creeper + 2x Cobalt + 2x Spiteful Summoner and Doom! + 2x Bonemare) were indeed already very strong.

            I’ll try also the Siphon Soul variant, but with the single Bonemare you really want the big SSummoner pull…

          • Darthbrosius
            January 11, 2018 at 9:25 AM

            With Keleseth I mean because your curve is already unbalanced in the early turns.

  23. Yuriel
    January 7, 2018 at 7:22 PM

    Is there any room to substitute a Skull of the Mana’ari for something else in this deck? I keep finding myself in situations with 2 Doomguards in hand or Doomguard and Guldan or something very important I can’t afford to discard so they get stuck in my hand. I guess I’m doing something wrong but it’ll still probably be better to set up a Skull when this happens than pass with my DK and a Doomguard with 5 mana available. 😛 Also, is the pirate package worth it with just the two Captains, I’m sure the pros know better and it’s my own bias, but it’s so annoying to draw Patches constantly. Thanks.

    • Roffle
      January 8, 2018 at 8:43 AM

      Skull of Man’ari is too slow for what this deck is looking to accomplish. Passing on turn 5 to get the value train running often will get you too far behind on board. While you don’t want to just jam Doomguard willy-nilly, there are many matchups where discarding Gul’dan isn’t as important as the tempo gain of a 5 mana 5/7 Charge. What helped me deal with Discarding important cards was when I began to equate it to never drawing the cards to begin with.

      It is always annoying drawing Patches, but the upside of a 3 mana for 5/5 worth of stats fits really well in this deck. Life Tap helps offset the fact that Patches is such a dead draw.

  24. xiRazZzer
    January 5, 2018 at 6:57 PM

    I dont have Guldan. Is Jaraxxus a good substitution?

    • Roffle
      January 6, 2018 at 12:45 PM

      Jaraxxus is a bit too slow and doesn’t quite fit in this deck. I would recommend either of the options in the Card Substitutions sections, Tar Creeper or Vicious Fledgling.

      • monky
        January 6, 2018 at 1:24 PM

        Any replacements for malcheezar’s? i don’t have all karazhan

  25. brt
    December 12, 2017 at 4:46 AM

    why 2 southsea for only 1 other pirate?

    • degh11
      December 14, 2017 at 8:16 AM

      If you drop a Southsea you get a three mana 5/5 with two damage charge which is really good.

  26. Cas
    December 11, 2017 at 4:11 PM

    I have Prince Keleseth, if I put him in instead of the humonculous what should I fill the whole with?

    • cas
      December 11, 2017 at 4:11 PM

      hole*

      • Navdeep Singh
        December 18, 2017 at 8:08 AM

        ### Zoo
        # Class: Warlock
        # Format: Standard
        # Year of the Mammoth
        #
        # 2x (1) Flame Imp
        # 2x (1) Kobold Librarian
        # 2x (1) Malchezaar’s Imp
        # 1x (1) Patches the Pirate
        # 2x (1) Soulfire
        # 2x (1) Voidwalker
        # 1x (2) Prince Keleseth
        # 2x (3) Darkshire Councilman
        # 2x (3) Southsea Captain
        # 2x (3) Tar Creeper
        # 2x (4) Saronite Chain Gang
        # 1x (4) Spellbreaker
        # 2x (5) Despicable Dreadlord
        # 2x (5) Doomguard
        # 2x (7) Bonemare
        # 2x (7) Corridor Creeper
        # 1x (10) Bloodreaver Gul’dan
        #
        AAECAf0GBPIFkbwCl9MCnOICDTD3BKgFzgfCCLSsAry2AsrDApvLAvfNAqbOAvLQAvvTAgA=
        #
        # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

  27. MrMeme
    December 11, 2017 at 12:22 AM

    Replacement for Corridor Creeper?

    • Pandaroo
      December 11, 2017 at 2:57 PM

      You want this in your deck, it’s a safe craft and a must have in almost all aggro decks.

  28. Damian
    December 9, 2017 at 7:55 AM

    Are vulgar homunculus and demonfire worth it over keleseth? You’ve not seem to updated the description for KAC.

    • Zilla
      December 9, 2017 at 11:13 AM

      dunno but the guy went r1 legend with it…

    • Asperkraken
      December 10, 2017 at 12:54 PM

      in my play, they are. Homunculus is a great tempo tool and another target for Bloodfury Potion (turn 3 you get a 5/7 on curve!) and adding Demonfire back to the mix gives us both another removal piece or a buff for our small utility demons, which all get buffed by Crystalweaver. Keleseth was fun but in my play so far, the extended list of demons for Warlock has given this deck some bloody new life.

  29. Lammar
    December 6, 2017 at 12:52 PM

    replacements for southsea captain?

    • Danerex
      December 18, 2017 at 9:43 AM

      If you are running patches you need to run southsea captain

  30. Creedeth
    November 22, 2017 at 9:31 AM

    Is it just my game tactic or why im losing with this deck all the time?

    • Creedeth
      November 22, 2017 at 2:57 PM

      Also is there reason why defile is not in deck?

      • Mosab
        November 24, 2017 at 7:20 AM

        Well this is essentially a “aggro” deck, or i guess a minion based deck to zoo lovers who hate to refer them self as aggro, so using defile pretty much defeats the purpose of this deck, and that is to keep minions on board, considering the deck has 27 minions more or less its pretty obvious that the decks win condition is though its minions, so defile is pretty much a dead card in your hand unless you reaaaaaaally want the board back, in which case you shouldn’t have lost it in the first place.

      • Lammar
        December 6, 2017 at 12:51 PM

        Cause prince kelesh

      • The firms it
        December 11, 2017 at 3:33 PM

        Because defile is a control warlock tool and not a zoolock tool…. are you trying to kill your own board?ffs

    • WizardSleeve
      November 30, 2017 at 1:17 AM

      Persevere with the deck, I’ve played quite a few decks over the month and keep coming back to this one as it feels like home. Once you are used to it it’s a great deck that can steam roller very quickly. I’ve found the Mulligan is important to who you’re up against. And always try and play doomguard with at least one imp on the board, unless you have to of course.

  31. Jamews
    November 19, 2017 at 3:59 PM

    Are people having success with this deck into legend? It seems pretty lackluster after playing around with it compared to aggro Rogue and Druid. Bloodreaver Guldan is a dead card and the discard mechanics are frustrating. It’s like the deck is stuck between an aggro deck and a value deck but it doesn’t do either very well.

  32. Herman
    November 14, 2017 at 4:30 AM

    Isn’t Flesheating Ghoul a good replacement minion as well, which can benefit of the trades?

    • Herman
      November 14, 2017 at 4:40 AM

      I’m also considering Spellbreaker and Blubber Baron.

  33. Mattthr
    November 9, 2017 at 2:08 AM

    Been running this deck awhile now and enjoying it. But I’m seriously doubting the value of the Death Knight. He’s won me maybe one game in the 50-odd I’ve played.

    Few games with this deck have gone to 10 mana: it often wins or is beaten by turn 7-8. So he hangs around in your hand and is often discarded. The Farseer may not be so potent but he’s going to see a lot more play. Going to swap it out and see how things change.

    • CarcaraBR
      November 9, 2017 at 4:44 PM

      Agreed about DK. I had replaced it by Cairne Bloodhoof. Cairne is perfect at curve 6 as a sticky minion for Bonemare.

  34. Unkn0wn
    November 8, 2017 at 3:32 AM

    Hello, as in the precedent deck I would have wished to integrate Black Knight to this one, I had thought of replacing him by Bloodsail Corsair or Southsea Captain of which think of it you?

  35. Solemotion
    November 4, 2017 at 1:50 PM

    Is this deck possible without Keleseth and the Pirate combo?
    I made a new f2p account and got Guldan as my DK, so I was wondering if I can somehow make this with only rares and commons.

    • Joopiter
      November 8, 2017 at 1:06 AM

      Of course it is possible. Deck will just not be so powerfull, but still playable. If you will not use Prince and Patches, also get rid of Southsea Captain, Bloodsail Corsairs, probably Saronite Chain Gang also is not so powerful (you can leave 1).

      What to use? First of all you will need some 2-drops (you can use them now because you don’t have Prince). Possible choices:
      – Darkshire Librarian + Silverware Golem package (classic Discard Zoo combo);
      – Golakka Crawler (if you face a lot of pirates);
      – Acid Swamp Ooze (if you face a lot of weapon classess);
      – Gnomeferatu (decent 2-drop that can destroy enemy’s important cards like Prince Keleseth, Anduin DK etc.);
      – Dire Wolf Alpha (you have to fight for board and Wolf can give you these +1 attacks);
      – Fallen Sun Cleric (same as above);
      – Knife Juggler (not so powerfull as it was in the past, but still fits in this kind of deck);

      Use also at least two 3-drops because your Southsea Captains are gone. Choices:
      – Shattered Sun Cleric (probaby the best for tempo and board);
      – Tar Creeper, Earthen Ring Farseer (same as above, good 3-drops but some more defensive ones if you face a lot of aggro);
      – Vicious Fledgling (aggresive 3-drop);

      Other possible cards:
      – Possessed Villager (decent 1-drop);
      – Sanguine Reveler (you have a lot of “crap” to destroy);
      – Crystalweaver (questionable choice but you have a lot of demons, so who knows?);
      – Dark Iron Dwarf, Defender of Argus (classic Zoo cards, they have their comeback now);

      Hope I’ve helped you.

  36. BiggityB
    November 2, 2017 at 9:34 PM

    Going second, should one coin Prince Keleseth on turn 1, or wait for turn 2? (Assuming you have a decent one drop in hand)

    • Joopiter
      November 8, 2017 at 12:45 AM

      Almost always coin Prince. Unless opponent played something on turn 1 and you have decent response (Coil on 1 HP target etc.).

  37. Jaorcky
    November 1, 2017 at 10:20 AM

    This deck has one EXTREMELY crucial flaw. Very often I find myself sacrifycing Guldan with doomguard or holding on to doomguard forever just not to discard Guldan. Both these scenarios lost a lot of games for me. I like the deck very much but hate warlock discard thing.

  38. RBL0001
    October 30, 2017 at 7:53 PM

    hmm i played the deck and i won a lot in it. ty for this great deck

  39. fabiana
    October 28, 2017 at 11:48 AM

    I want to know when I should use Doomguard.

    • slyf0x
      November 4, 2017 at 12:13 PM

      If you have Malchezzar on the board you should play it ASAP. People don’t tend to treat it as a must-remove minion, so Malc on 4+Doomguard on 5 can be very strong. Don’t be afraid to discard your DK unless you are positive you will need it, i.e. fatigue-type match.

  40. Lukass
    October 28, 2017 at 11:40 AM

    I know that this could be a dumb question but is keleseth or even the deck worht the dust???? I already have Dk Gul’dan and patches and just want to know if keleseth is worth the dust????

    • Evident
      October 28, 2017 at 2:58 PM

      Yes, it’s worth the dust. It’s also used in Tempo Rogue and Pirate Warrior.

  41. yag1z
    October 27, 2017 at 1:59 PM

    Hello guys,
    Any recommendation for replacing Malchezar’s Imp. Because i got all the cards except for it. I am thinking;
    a) 2x Spellbreaker
    b) 1x Spellbreaker + 1xCobalt Scalebane
    c) 1x Spellbreaker + 1xTar Creeper
    d) 1x Spellbreaker + 1xVicious Fledgeling
    Which option would you choose? (Please state reason and also i am open for new suggestion but imo Spellbreaker is op in this deck and it should contain at least one:)

    • C
      October 28, 2017 at 12:31 AM

      I’d go for C.

    • OnionMaster
      October 29, 2017 at 3:01 PM

      Malchezar’s Imp are pretty core for the deck, since they give you a lot of draw with Soulfire and Doomguard. Without them, you’ll lose a lot of utility and draw.

      Try replacing them with low cost aggressive minions, like Abusive Sergeant. You dont want more mid-late game minions, since then you’re not really playing zoolock.

  42. Jaro
    October 26, 2017 at 6:50 AM

    Hi guys. Can you please tell me if I should always coin Kele at turn 1? Or chillax and drop him at turn 2? Thanks.

    • Adrinalin
      October 27, 2017 at 6:24 AM

      Always play Kele as soon as possible.

    • OnionMaster
      October 29, 2017 at 3:08 PM

      Definitely do not coin Keleseth on Turn 1, if you do not have a follow up play for turn 2 (ideally, two 1 drops).

      Your win condition is overwhelming board presence -> damage. Keleseth helps that, but just playing him on turn 1 doesn’t make sense if it hurts your curve.

  43. Morowin400
    October 24, 2017 at 12:58 PM

    Not sure if this is an ok swap for now, but i dont have the dust to build a patches so i substituted him out with my arfus, ill swap back when i can build or if i open patches. also I dont have Melchazaars Imp so i swapped it with blood imp or whatever its called. Not sure if those work.

    • Hydreliox
      October 24, 2017 at 10:55 PM

      Not really, try replacing the patches package with other early game minions.

  44. Daniel Castelltort
    October 23, 2017 at 2:54 AM

    Does it make sense to include the warlock quest in anyway?

    • Hayshcule
      October 23, 2017 at 5:51 AM

      No. You only have just 4 cards to complete the quest, which is a very hard thing to do and its too slow to be played in this deck.

    • Crash
      October 24, 2017 at 2:48 AM

      Perhaps if you adjust the deck replacing the pirate package and Guld’an for 2 extra discard cards and an additional card drawing to guarantee cycling faster than ever… could be playable for fun. What do you thing?

  45. SIlo
    October 21, 2017 at 4:51 PM

    I must have the worst luck. I have every card in the deck, and have played the hand over 30 times now and have only got the prince 1 time before turn 5….once. It is really starting to piss me off.

  46. Loktar1
    October 21, 2017 at 2:31 PM

    It would be great if someone could explain to me with good arguments why is there Malchera’s Imp. Now I know it somewhat explained in the guide, however I can possibly think of a better replacement. Of course… I would be great if author himself would answer.

    • BlueyesOwl
      October 22, 2017 at 12:52 PM

      Well is for draw of the discard engine and cause it is greater 1 drop against other 1 drops like fire fly, etc as it has 3 def.
      This above is just an example decklist for guide purposes, I guess.
      If you want better lists here is one that I used and I’m already 5rank from 15(about a week ago), almost undefeated… http://www.hearthstonetopdecks.com/decks/zanananans-prince-demon-warlock-zoo-6-legend-october-2017/

      My only change was -1 mortal coil, +1 saronite.

      At this deck list malchezaar’s imp shines cause it’s a demon and can easly on turn 3 (or turn 2 + coin) can be 4/6 from bloodfury potion.

  47. FatherOfLies
    October 21, 2017 at 9:02 AM

    Hello! I can craft every card except the imp. What can i replace it with?

  48. Mosab
    October 20, 2017 at 10:53 AM

    So i have every card but patches sadly, and i understand that theirs no card that does what patches does, (or else this game would go to shit) so are there any cards i can replace for bloodsail corsair and patches? are stonetusk boar and sun cleric really the best options?

  49. broflovisky
    October 17, 2017 at 12:44 PM

    Replacement for PRINCE KELESETH ? Im not a big fan of this card.

    • Serpenski
      October 18, 2017 at 11:23 AM

      There is no replacement for this card …. The power of this card is important.

  50. anon123
    October 17, 2017 at 9:28 AM

    I’m only missing Gul’dan. Is there any replacement for that card?

    • Darkbru
      October 18, 2017 at 6:14 PM

      There is literally nothing else that will resurrect all of your dead demons. That being said you could try to use Jaraxxus as a late game win condition.