Warlock Zoo Mulligan Strategy & Guide
Higher Priority (Keep every time)
- Fire Fly, Flame Imp, Kobold Librarian, Voidwalker – Those are the best cards you can drop on Turn 1, depending on the matchup and the situation. Ideally you want to open with one of them and then Keleseth on Turn 2, but since you won’t always get Keleseth, it’s fine to keep multiple 1-drops, so you can fill your Turn 2 with them too. Fire Fly and Voidwalker are better against Aggro, while Kobold Librarian and Flame Imp are better vs slower decks.
- Prince Keleseth – There is never a matchup or situation where you want to mulligan Prince Keleseth. The win rate associated with this deck skyrockets when he’s in the opener. If you have it – keep it!
Lower Priority (Keep only if certain conditions are met)
- Glacial Shard – Glacial Shard is one of those 1-drops that get better over time – if you go first on Turn 1, it’s usually just a vanilla 2/1. You can keep it when going second against Aggro, but only if you have no other good 1-drop.
- Tar Creeper – Keep against Aggro. It can be used to protect the rest of your board or even your life total – since you’re playing a fast deck, your opponent will have to get through it quickly if he doesn’t want to lose board control, and he might need to use lots of resources to do that. However, DO NOT keep it if you don’t have any 1-drops in your hand – those are more important!
- Vicious Fledgling – Keep in slow matchups. Aggro decks might have some kind of board to trade into it, and it might be just a vanilla 3/3 for 3, which is obviously bad. Against Control, it has a higher chance to get attack and snowball.
- Despicable Dreadlord – Can be kept against Paladin, but only if the rest of your hand is good. It can really win you that matchup, but at the same time, keeping it with a bad hand might mean that you skip Turn 1/2 and then lose because of that.
Warlock Zoo Win Rates
Winrate stats are currently unavailable for this deck at the moment!
Warlock Zoo Play Strategy
Vs Aggro
Zoo is one of the decks that can’t do anything without board. Without a reactive game plan, and with limited ways to deal damage without a board, you simply need to maintain the board control throughout the game. The thing is – you can outlast any Aggro deck thanks to your Hero Power, but you can’t always outtempo them. That’s why during the early and mid game you want to play for the tempo.
Life Tap is a very powerful tool, but don’t use it unless you absolutely have to, or you would have floated mana otherwise. For example, if you can choose between a 3-drop and 1-drop and Tap on Turn 3, you play the 3-drop, simply because it’s a higher tempo play. Similarly, if you Life Tap too much before Turn 5, your Doomguard and Soulfire will be much worse – those cards are best when your hand is empty (then you don’t need to discard anything). That’s why it’s best to empty your hand and then start each turn with Tap (or Discard card if you draw one) – this way you maximized the early / mid game tempo, and your Discard draws are great, since your hand is empty or nearly empty.
A harder decision would be dropping a Doomguard when you have Bloodreaver Gul'dan in your hand and you’re going to discard it. Whether you should do it really depends on the situation – if you either desperately need that 5/7 with Charge, or that 5/7 with Charge is going to put you in a game-winning position, then do it. If you have no other plays, then also do it. Lots of Aggro games won’t last until Turn 10, and as much as DK Hero is a great finisher, you might not need it. However, if you’re close to Turn 10 and you can make another play, I’d still try to avoid discarding it, since dropping it is usually an instant win vs Aggro.
Prince Keleseth is obviously very useful. While you don’t hard mulligan for it (like, you don’t throw away your 1-drops hoping that you will get Keleseth), getting him is big for one reason – your minions can trade much more efficiently after they get the +1/+1 buff. Since Keleseth is initially a low tempo play, plus you need to draw some of the buffed minions for it to work, after you get Keleseth, don’t go aggressive! Just control the board and you should win the game – between your Hero Power and minions being buffed, you have a very high chance to get it. But by going aggressive, you give your opponent an opening. Just play it slowly, trade everything and at one point you’ll overwhelm the board thanks to the +1/+1 buff. That is, unless your opponent also played the Keleseth, then you might want to go aggressive depending on the matchup (generally – if you play against faster decks, you want to play defensive and when you play against slower decks, you want to play defensively).
One more thing to think about when it comes to Keleseth is – do you play him as soon as you can? Obviously, if you get him on Turn 2, then yes, you do. But if you draw him on Turn 5? Then it really depends. If you have a better, higher tempo play to make – such as dropping Descpicable Dreadlord vs 1 health minion(s), then you should wait. At worst, you will lose out buff on a single minion, which is not a big deal. Disrupting your game plan just because you draw Keleseth in the mid/late game is a quite common mistake, and it’s not something you should do. Keleseth you drew late doesn’t have that big of an impact anyway, so you can delay it even further if it means that you will gain more tempo.
Despicable Dreadlord is often your MVP of Aggro matchups. Not only it puts a solid body on the board, but it deals AoE damage repeatedly. Not once – if it’s left on the board for multiple turns it can snowball the game really hard. Going into Turn 5, you want to set it up as well as possible. Do some minion trades, leave your opponent’s stuff at 1 health and let the Dreadlord do his job. If you’re ahead, it will be incredibly hard for your opponent to clear it. He can Silence it, but you don’t mind it that much – you will be able to trade into that Ironbeak Owl or Spellbreaker easily, while Dreadlord has already did its job (+Silence turn is generally a slow play, so you will get ahead even further).
Try to use your buffs efficiently in order to trade up. Dark Iron Dwarf can be played on low health minion to trade up with it. For exampe, trading that 1/2 into opponent’s 3/3 is a big deal, because you get a nice tempo boost and a 4/4 body on the board. You can also use it to make Tar Creeper more useful on your own turn – since it only has 1 attack, but quite high health, you can also use it to e.g. trade into that 3/3 minion and it will still be alive. Fungalmancer is even better if you have at least two minions on the board, since it also buffs health. You want to use it to get efficient trades. Buff the right minions so you can trade while leaving them alive. Most of the Aggro decks don’t run AoE clears, but if they do, try to play around those too.
Vs Control
Games vs Control are less centered around controlling the board and more around trying to kill your opponent before it’s too late. While it’s true that Zoo has insane staying power among aggressive decks, even your resources are limited. At one point, later in the game, your opponent will be dropping big minions or having access to huge board clears and even when drawing two per turn, you might end up with e.g. two 1-drops. Which basically means that you ideally want to finish the match before late game. At the same time, you rarely want to go all-in, because you will just play into your opponent’s AoEs. You need to find the right balance between tempo and value.
Managing resources, including using your Hero Power, is much more important in slow matchups. Against most of the aggressive decks, going all-in on the board is not a mistake, since they rarely run AoE clears. But when you play against Control, ideally you’d want to have around 5-7 damage spread among 2-4 minions. Of course, sometimes having more is fine, depending on the context (like, if your opponent already used most of his AoEs, or when he’s dropping many Taunts you need to get through). But that number is generally enough pressure to force a board clear without you being really hurt by it. You always want to have some sort of refill in case of a board clear – you need to keep up the pressure constantly. Giving your opponent even a single turn to breathe might be too much and you might lose.
Trading vs not trading – this part is very complicated. Generally, you prefer to deal face damage and let your opponent do the trades, and that’s what you’re going to do most of the time. However, there are situations in which trading is just better. First situation is having a good way to trade up. Let’s say your opponent has a 5/4 on the board, and you have a 2/1 minion + Dark Iron Dwarf in your hand. Trading a 4/1 into a 5/4 is a great, high tempo trade, and you want to take it – otherwise that 5/4 would be able to kill one of your bigger minions. Another reason to trade is when your opponent might be able to set up an AoE.
Let’s say that you play vs a Control Priest, who can drop a Duskbreaker. If you have a Dreadlord, and he has a 2 attack minion on the board, it might be wise to clear that minion with something else. If you don’t – he might run it into your 5 health minion and then Duskbreaker your board. Trading would mean that you would be left with a 4/2 Dreadlord after Duskbreaker, which is a huge difference. And finally, you always want to trade off the high priority targets. For example, cards like Northshire Cleric, Wild Pyromancer etc. which can punish you for leaving them alone – just kill those while you can.
Even if you’re doing some trades, you want to send as much damage face as possible every single turn. But, if you haven’t managed to kill your opponent in time, Bloodreaver Gul'dan comes into action. The card is amazing in those slow matchups (and in this case you really don’t want to discard it, unless you absolutely have to). Not only it re-floods the board with a single card (and your opponent might already be very low on board clears after so many turns of you putting pressure), but it upgrades your Hero Power. Yes, you no longer can draw multiple cards, but having the ability to deal 3 damage per turn can really put your opponent in an awkward spot. Especially if you face a deck with no natural way to restore health (like Priest or Warrior with their Hero Powers) – 3 damage per turn will stack up very quickly even if they remove the initial board full of Demons.
Warlock Zoo Card Substitutions
Prince Keleseth
There is no direct replacement for Prince Keleseth in this deck. Just removing him from the list leaves a gaping hole in your mana curve that cannot be filled by a single card. Warlock Zoo can certainly be successful without Prince Keleseth, but you need to build it differently. If you don’t have Keleseth, you need to fill your 2 mana slot in a meaningful way. The best 2 cards to do that right now are Vulgar Homunculus, Dire Wolf Alpha and/or Demonfire. The first one is a solid 2/4 Taunt with a Demon tag, it’s a well-rounded card and a good Turn 2 play in most of the matchups. The second one is a good 2-drop in board flood decks, since you will be able to buff your small minions / tokens and trade up. The last one, while not amazing, can be used either as a buff on one of your small Demons, or as a 2 damage removal if you need it. It’s a good follow-up to Turn 1 Demons such as Voidwalker or Flame Imp.
In order to fit those cards (you’d want at least four 2 mana cards), you want to remove some of the other cards – Glacial Shard would take the priority, you can also get rid of a single Spellbreaker, since Silence is not THAT good in the current meta, or perhaps a Saronite Chain Gang, since it’s slightly worse without Keleseth.
Other Card Replacements
Besides Prince Keleseth, Zoo Warlock is a deck that can be built on a budget quite easily. This build runs only two other Epics / Legendaries, and both of them can be replaced without hurting your win rate that much.
- Bloodreaver Gul'dan – One fun card you can run instead is actually Glinda Crowskin, if you’ve unpacked her, but don’t have a Gul’dan. She gives the deck a nice late game staying power, and if she sticks to the board she can really do wonders. Just imagine dropping a bunch of Kobold Librarians if you have enough health, in order to draw a few cards. Or possibly flood your board with 2/1’s and freeze your opponent’s board by replaying Glacial Shard multiple times? That said, if you’re looking for a more generic replacement, there is no card that directly replaces his ability. You would rather just play a stand-alone strong card, such as Acherus Veteran, Duskbat, Defender of Argus or Mortal Coil.
I’m missing a couple of cards from this list. Is putting Blood-Queen Lana’thel into this deck as a sub?
Is it worth it, I mean
Not really. It’s too slow
The best card is probably cobalt scalebane instead for the great stats and OP end of turn effect for a zoo lock board.
Is Malchezaar’s Imp really necessary?
It’s a fantastic card; decent stats for a 1 mana card and if you play this + doomguard on turn 6, the effect from domguard doesn’t hurt as much. You can also dig deeper through your deck.
Replacement for Vicious Fledgeling? Im not a big fan of this card.
Southsea Captain
Lol give Trump due credit before you ask for yours.
This needs an update. Zoo Warlock is trending top in the meta now, post Druid nerf.
We have a new guide being worked on right now!
Excellent! Thanks, I’m looking forward to it.
How does this fair compare to Trump’s Legend Keleseth Warlock Zoo? http://www.hearthstonetopdecks.com/decks/trumps-legend-keleseth-warlock-zoo-september-2017/
I’d go with Trump’s version, this list needs to be updated still.
I think this deck deserves more then tier 4, its very good right now. I would also update the Mulligan Guide for prince keleseth
Excuse me if i didnt have The Black Knight is that okay?
or any card can replace it ? thankyou
Saronite Chain Gang could work, some lists run Skelemancer.
I’m using Big Game Hunter Instead
You need an option to break through a taunt to win the game sometimes, just put in a Spellbreaker. Trust me, i’ve reached legend with this deck
Kinda Noob here.
How Come shattered Sun cerlic does not fit i this deck?
It can fit in this deck if you are running a budget list, but it’s too high costed for what it does and it requires you have a minion on the board to be worth playing. Having 2-Health makes it really susceptible to AOE.
I play HS since beta. And i start today a fresh season with this deck. I didnt win almost 10 games in 19 rank. WTF –..–
Since you can’t lose your rank at 15,10 and 5 you can have so much fun by playing this, wrecking this aggro shitty pirate warriors and quest rogues the feeling is amazing :F
Can i replace this deck with another?
YesYouCan
This deck is horrible right now. 2/11 between ranks 17-19, and my highest rank back in the day was with zoolock…
If you are behind rank 15 it’s you…. this game is so easy behind rank 15 you barely need to construct a deck.
I have the replays of the games here – taunt warriors, token druids, and hunters with cards pretty much exactly taken from the lists on this site. It’s really not that hard to play a straight-up faster and better deck and win, regardless of what your opponent does. That was just my luck mid season. Full disclosure, I did change a couple cards around during that run.
-1 Ravasaur Runt(Card is dead sometimes) -1 Darkshire Councilman(Very Slow) +2 Vicious Fledgling. Trust me this is better.
makes sense! thank you
Can i replace Silverware Golem? Because i dont know how to unlock it
Ya get it from Karazhabnanaa
If you dont have one night in karazhan you want to look for a different deck since a number of cards from this decklist require it
Zoolock has been one of my staple decks when climbing the ladder. It’s cheap, easy to learn and fun to play. Thank you for sharing the guide!
i am playing at rank 10 and in this deck i am only missing the 2 fireflys which i substitute with 2 argent squire… i am facing much difficulties against taunt warrior and inner priest, so how do you face those decks?
they just have to put a big taunt and you have to sacrifice too much… also with a “silence” card of the priest and a holy nova you lose the board.. any tips?
Taunt Warrior is sadly one of the worst matchups for the deck. I’m pretty sure that against the deck you want to win as quickly as possible, you can’t afford to take the longer game, because the late game Taunts are too valuable. You often have to go all-in and not play around the AoEs too much (I mean, you do to some extent, but you can take more risks than you normally would). I can’t really speak about the Silence Priest, because I’ve played against it once with Zoo and I won quite easily, but he had pretty slow start. I think that the matchup is very draw-dependant, if they get amazing opening like Humunous Razorleaf into Divine Spirit + Faceless Shambler you pretty much win. But if they miss either the huge minions or their activators, you should be able to find the opening.
Zoo is not the strongest deck in the current meta, because Taunt Warrior is pretty popular, but it’s a good budget option to climb the ladder. It does much better against other decks, e.g. Deathrattle Priest, Aggro Druid, Quest Rogue or Murloc Shaman.
thank you!
i guess these are the worst category you can face.. also a shaman with many AoE 🙂 is hard to beat but will try to play more with this deck
Against taunt warrior you could include a crazed alchemist or maybe 2.
Novice player here and I have not tried this myself because I don’t have the card (free2play).
So no hate if it’s no good 😉
A single copy of Crazed Alchemist is a good idea and older versions of Zoolock sometimes ran one. Also you have Abusive Sergeant for making value trades. He seems to have lost popularity but the card is strong and I’ll bet he finds his way back into the deck, even as a 1 of.
I would take demon fire out for crazed chemist
I ment alchemist
Got legend with this beauty this month! You just have to wish for pirate warr and druids 😀
This deck is nice for Casual Mode, but in competitive Ranks 15 to 5 is gimped.
Cant beat Jade Druid if he gets one an Ancient, or a combo with Swipe, which he will.
Cant beat Reno Mage if he has Reno on turn 6-7 or Doomsayer on turn 2-3, or Volcanic Potion, or… you get it.
Cant beat Reno Lock, too much AoE, plus Reno/Vendor/Mistress, plus Argus/Sunfury.
Cant beat Shaman, too much AoE, plus wolves and
Can beat Warrior unless he has a really smooth draw.
It can beat everyone if they get shitty draws.
Cause it is a consistent deck and it’s hard to draw badly.
If you play a gazillion games with this deck you will have a positive winrate 51%++ but in general if your opponent has a smooth draw curve, then this deck is inferior and you’re fucked.
Totally disagree about Jade Druid, this is one of the best decks against it.
Agreed Evident. I play almost exclusively Jade and can’t beat Zoolocks almost ever. Makes me want to ragequit so hard. No amount of Swipes, Wraths, Doomsayers, Spreading Plagues, or Crawlers seem to do anything but delay the inevitable.
You’re very wrong. I have to wonder whether you know how to play zoo properly.
For example, jade druid is ondne of zoo’s best matchups, and jade shaman is at worst 50/50. I even feel competitive against pirate warrior, though you need some luck for sure. Renolock, well, yeah, zoo has always sucked against Renolock.
That being said, I don’t use this list. Going all in on the discard thing is a mistake, imnsho. Yes, it can set up massive swing turns, but it also much less consistent than a more traditional list.
hahaha well i kinda win Jade Druid without a problem. my combo was pretty easy i suppose use Juggler Knife and then focus on Darkshire Shaman (the one that increase +1 Atk for each unit you summon after him) so the opponent will be thinking should i take out juggler first? or shaman first…Hmm…afterward throw in your 0/3 Devilsaur Egg and he will be like ignore this since it wont be useful at all. after this turn use your Ravenous Pterrordax to eat the Devilsaur egg or Possessed Villager so you dont lose out any unit 🙂 and your opponent will have to get rid 3 annoying card in 1 turns and that is jade weakness even though they gain the Control fast but they cant control the board well.
Am I the only one that gets completely rekt by pirate warriors with this deck? 11 matches in a row vs pirate warrior and I think I won like what 4..
The stats in the deck guide show that this is weak against Pirate Warrior. Zoo isn’t a top tier deck at the moment.
Not a good idea to try this deck in China….. There are too many pirate warriors
I’d call myself a “hobbiest” HS player and I’m having the best results with this deck (level 20 to level 13 in December), ever since my Imp-plosion deck stopped being a thing. Only change I’ve made, for when matches go the distance, is swap one of the ‘Voidwalker’ cards for a ‘Siphon Soul’ as I’ve found the hard removal can help against some of the larger health taunt minions. Thanks for putting the deck out there!
In your latest decklist you don’t have power overwhelming included. Is this intentional? Shouldn’t we have this?
It’s not as common anymore in Zoo.
The reason it’s not in the list is that it’s not standard anymore. You can’t play PO in standard decks.
Hey @Evident
Nice decklist but you should consider Acidic Swamp Ooze x2, it helps a lot in this heavy warrior/shaman meta.
You might be right about that, I will look into it.
I think replacing the pirates with 2x ooze is a great option. Ooze battlecry is better than the corsair, and patches doesn’t add very much to this deck. Plus, it makes the deck much more affordable.
But Corsair is 1 mana and brings a free 1/1 charge and thins your deck. So much value
how far can this deck goes now in ranked?
Hard to say, but I’m sure it could get you to Rank 5 at least.
Unplayable right now. RIP.
too sad its unplayable right now 🙁
It seems like this deck is still viable for the new season, right?
Yeah, not going to be much change to this list.
only warlocks i’m running into a golden Renolocks with legend cardbacks owning me like a piece of furniture…
some matching system. i’m just at rank 17 and i’m playing against totally unfair competition.
watch my replay of this deck here : https://hsreplay.net/replay/B68ZiWvaasupDhnkcyqR7f
Hi Evident. Why didn’t you place Succubus, seems to work with the whole discard theme
The problem with Succubus is that it trades with most 2-drops and dies to most early game removal spells. You’ll notice that the discard cards in this deck usually have upside. Whether it’s Doomguard which can finish games or will trade with multiple cards, or Soulfire which gives you late game reach and the ability to kill minions behind taunt. It’s best to only have a few cards that discard because you won’t always have Malchezaar’s Imp available, and at the end of the day you are still losing card advantage.
What to do against hunter?
Mostly try to play around Explosive Trap, and keep them from stockpiling minions.
I’m using a variant of this deck that replaces councilman with Argent Horserider. I have not played it long but it cuts through mages like butter. If Dark Peddler offers you Secretkeeper, you can play her and possibly stall those annoying secrets long enough to crush them. Even if you can’t do this, the deck just overwhelms mages.
Any replacement for Malchezaar’s Imp?
No, he’s too important with the synergy of the deck. You’d be better off trying an older version of Zoo: http://www.hearthstonetopdecks.com/decks/tareis-warlock-zoo-hct-americas-summer-championship-2016/
Don’t play this version of Zoo with out Malchezaar’s Imp. He is the main version that makes the discard stand out.
I have this full deck, but im missing Imp Gang Boss, (dont feel like buying BRM its rotating out soon), and im missing a crazed alchemist. Any replacements in mind? Right now i just have an extra Abusive Sargent and 1 harvest and 1 argent horserider. Any other ideas though. thank you.
Harvest Golem is a decent option.
Forbidden ritual for imp gang boss
I’m really struggling against Auchenai Soulpriest + Heal All Minions. The 3 damage to all minions Priest AoE is troublesome too.
I can generally play around most other AoEs, unless say Druid is holding back to back Swipes. Or I misread an early Explosion Trap. But, with the Auchenai AoE, I find it very hard to get minions to sufficient health. Additionally, I feel like I need to establish board control before round 4 to be effective.
Do you have any advice? I guess this is where Imp Gang Boss might come in handy. But I don’t have it and have replaced with a Shattered Sun Cleric and Harvest Golem.
AOE is a weakness of this deck, you can somewhat play around it by playing minions like Possessed Villager that can stick to the board, Darkshire Librarian that will draw you a card, and Dark Peddler that gains you a card. You can also recover from AOE situations in the early game because of your Warlock hero power.
I’ve been playing this deck for about 2 days and somehow im still stuck at rank 18. No matter how well i play the deck, other decks always seem to have an answer for every move i make.
I’ve read up on mulligan guides, learnt about curves and how to efficiently play your mana each turn but somehow, this deck still doesnt seem to be coming thru. I’ve been up to rank 11 EASILY with Control Warrior and Face Hunter decks but im struggling really hard with this deck.
Is this deck simply out of meta, or am i just bad?
You might have hit an unlucky streak, I don’t see any reason why this deck wouldn’t climb. You did start playing it very early in the season when the best players are on the ladder grinding to legend. You might want to wait until deeper in the season when it’s easier to climb.
My C’Thun Mage does better on ladder than this shit.. Come on
You are just bad my dude. Like this deck is dank, you just don’t know how to play my dude.
Is there any good replacement for Dark peddler?
Argent Squire.
There are probably 4-5 that are of similar value, but the two I’d give the most consideration are Flame Juggler (better stats and deals a random point of damage when summoned) and Jeweled Scarab (only a 1/1 but gets you a 3-drop. Juggler is probably more consistently good, but the Scarab can keep you on curve if you don’t have a lot of 3-drops.
Do you know any subs for Malchezaar’s Imp?
There’s no replacement for it in this version of Zoo. You’d probably want to try something like this instead: http://www.hearthstonetopdecks.com/decks/tareis-warlock-zoo-hct-americas-summer-prelims-2016/
Ok thank you 🙂
Is it possible to win against freeze mage?
It’s possible, but it’s not a favored match.
This deck loses against Aggro Shaman
So does every other deck… this deck is fine.
If by “loses” you mean “this lost twice because it had no answer to the perfect shaman curve” then yes, this will lose.
Every deck loses to aggro shaman unless it get shitty draws.
Is it possible to tech in Hellfire against mirror and aggro shaman, or is it not worth it? If yes what could i remove?
I would say it’s not worth it because you just end up destroying your own board.
Thanks for replying so fast man!
Well,
I got stuck all the time between rank 17-15 with this build (Insted Leeroy i have Rocketeer). After I read some articles , watched some videos and guides (especially from Trump). I found that mana curve is not really good. I replaced Brann and Dark Iron Dwarf to 2x Argent Squire and result was amazing. Yesterday I got winning series from rank 16 to 12 and finished the day on rank 10.
Against aggro the argent squire is very helpful, but keep in mind that the deck already has 10 1-drops without it. If you got stuck at 15-17 my advice would be to intensively study mulligan guides as this is without a doubt the problem(if it is true that teching in argent solved your problem). Since ranks 10-20 mostly consists of cancer aggro decks, feel free to keep it there, but as you climb the ladder you might want to put back the higher curve minions to keep up with the control. In this case mulligan is the most important part of the game, don’t underestimate that. More games are won and lost in mulligan phase than in any other phase in the game and any other legend or competitive player would agree.
Hey. Im pretty new. I kow some stuff of hearthstone. But what is “mulligan” or “the mulligan phase”?
At the start when you can chose to change your cards. That’s the mulligan
A Volcanic Drake also works wonders in this deck. You trade your tokens then play a big minion almost or free.
But I have a question, why no mortal coils?
This deck doesn’t really need to draw cards because of the Hero Power.
True, but in that case mortal coil wouldn’t run in deck, since it’s a warlock class card, and this card is in almost every deck. But I understand, you probably want more agression.
Is it worth to buy the 2nd wing of BRM for Imp Gangboss? I’m a new player
It’s a pretty solid card, but you could maybe survive with Harvest Golem or Argent Horserider.
Yes. Finishes the deck. Get sea giants too.
I would say no because BRM is rotating out soon
You can craft it directly now, so I would do that if you specifically want that card
Hey, man. Nice deck. Any replacements for 2x Dark Peddler, 2x Imp Gang Boss, Brann Bronzebeard, Leeroy Jenkins? Thanks in advance.
That’s a lot to replace, but you could try 2x Argent Squire, 2x Harvest Golem, 1x Dark Iron Dwarf, and 1x Doomguard. You could also go double Doomguard and replace Soulfire with the Dark Iron Dwarf.
Alright man. Do you recommend replacming 1x Sea Giant with 1x Crazed Alchesmist. From what i’ve seen sea giant is only good in zoo mirrors.
I still like Sea Giant better, Crazed Alchemist was only tech’d in mostly because of Doomsayer which isn’t as popular (unless Control Mage gets played more).
Any replacement for forbbiden ritual?
Not really, it’s Rare so it shouldn’t be too hard to get. I guess you could just go with Argent Squire for now.
This deck is really bad in current meta, I am much better results with double doomguard decks than this
Missing Leroy, garmok and sea giant. Any replacements
Second Forbidden Ritual and Argent Squire. You could also go double Doomguard which is kind of a different style of list, check that out here: http://www.hearthstonetopdecks.com/decks/pncs-warlock-zoo-americas-spring-championship-2016/
Remove 1 sea giant, add 1 crazed alchemist, improves this deck in 100%
It seems as if Brann only has positive interaction with 3 cards in this deck so I was wondering if it’s actually worth including him.
Second Argent Squire would be fine.