Walter’s Even Recruit-a-Beast Hunter (Season 50)

Class: Hunter - Format: raven - Season: season-50 - Style: ladder

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Deck Import

Mulligans

General Mulligans

The traps are your friends. Freezing and Wandering Monster are typically the two best for tempo change, especially if they waste a coin to get a body out early and have it sent  back to their hand. A 3 cost minion (and if you're lucky it's a beast) is great to have on the start of turn 3, and it normally kills whatever low cost minion attacked you. 

Explosive trap should be used primarily against Aggro, as it can have great board clear. Snipe is good, but with 4 damage you don't want to waste it on a turn 2 2/2 drop.

Snowflipper is alright, you should only hold onto dire frenzy and houndmaster if you've got one though. Flanking Strike can be used if you've got nothing else.

I opened a Kathrena Winterwisp in a pack and was intrigued by her ability, so I decided to build a deck around it.

The idea is similar to spiteful decks – cheating out a high cost minion before you normally could. The primary mechanic for this is playing the Seeping Oozeling as soon as you can (hopefully turn 5 with coin) to pick up Kathrena’s deathrattle. Other than the two Snowflipper Penguin (I’ll get to those) you’re either pulling out a Charged Devilsaur or an Ultrasaur. The low cost secrets and clear are there to help you survive long enough to make the play.

Snowflipper Penguin is primarily in the deck for its great ability to work with Houndmaster and Dire Frenzy in the early game. I love pulling a 0 cost 4/4 out of my deck. Flanking Strike is also there to provide an early game beast without having another beast in the deck, as I wanted to minimize the number of actual beast cards that could be pulled by the battlecry and deathrattle. Even then, using a Dire Frenzy on the panther that Flanking Strike spawns puts 3 cost 7/7s in your deck, which are fine candidates for recruitment.

Spellbreaker and Acidic Swamp Ooze are there for some much needed tech to hopefully bridge the gap from early and mid to late game against taunt heavy boards or truesilver wielding paladins.

Emeriss is there because he’s an absolute monster, and if you’re in the position where you can actually play him it’s pretty much a guaranteed victory. That being said, I could probably put something better in his place.

I used to run the deck with a Savannah Highmane or two, as they were solid cards to recruit, but too often the Oozeling would pull their deathrattle. The 2/2 bodies on the board were alright, but by the point you’re getting Oozeling out you’d be much better off getting a Devilsaur or an Ultrasaur. 

Deathstalker Rexxar is in there to help keep bodies on the board for when games start to get drawn out, but he should only be used when he’s absolutely needed. Once you play it you lose the constant barrage of 2 face damage for 1 mana, but the zombeasts can come in handy for their situational variety. I typical don’t play him unless I have a hand full of beast combo cards (HoundmasterDire Frenzy) and nothing to use them on in the mid to late game. 

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  1. Nyx
    May 21, 2018 at 4:50 PM

    So please don’t take this the wrong way and get offended, but why even make this deck?

    I’m sorry if I come off as dismissive and rude, but the 1-Cost Hero Power does nothing for this type of deck. I get that it’s meant to be an off-meta choice and mainly for fun, not laddering, but it just doesn’t really make sense. Your deck’s gameplan is to survive long enough to cheat out high-cost minions for an easily snowballed victory and Hunter’s Hero Power doesn’t factor into that at any point in the game. Face damage in the early turns is a waste because you need to control the board long enough to make it to the later turns, and in the later turns you have a constant stream of massive minions making a 2 damage face only ping irrelevant.