Vorpal’s Season 16 Face Hunter

Class: Hunter - Format: wild - Type: aggro - Season: season-16 - Style: ladder

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+69

Deck Import

Leave a Reply

19 Comments

Discuss This Deck
  1. Milkymalk
    August 15, 2015 at 6:46 AM

    This deck is utter crap, with or without the changes. I went from 14 to 18 straight without any wins at all.

  2. LighterThief
    August 11, 2015 at 4:44 PM

    It’s face Hunter people, not rocket science.
    The only decision you really have to make is deciding whether you spend your first few turns value trading or only bashing face. After turn 3 or so go face (whatever deck your opponent is playing should dictate this)
    One thing you will notice right now is the amount of Aggro Paladins during this season, if you run into Aggro Pali, Grim Patron, Aggro Pali, don’t get salty if you go 0-3. Just think of it as a race or a coin flip against those decks.

  3. Barretxx
    July 29, 2015 at 9:31 AM

    This deck is horrible! I’ve played 5 games and lost the 5! And this made me waste my dust on crafting. Really horrible deck! If you are on doubt to do or not do this deck, don’t do, seriously.

  4. jared
    July 27, 2015 at 3:37 PM

    this deck is horrible vs everything

  5. Patrick
    July 20, 2015 at 11:20 PM

    I didnt find the Arcane Golem as good, and specially not two of’em.
    So i tried adding something to finish the opponent, after gaining board-control.. I added Feugen and Stallag..

    Because of the low mana curve i’ve gotten Thaddius in 5/7 games, and won all 7…

  6. Olle
    July 19, 2015 at 8:48 AM

    This deck is really Card hungry. I deranked from 8-16 with this deck.
    Cant get My head around it

    • clN
      July 26, 2015 at 8:29 AM

      I ranked from 20 to 6 playing only with a slightly different version of this deck. I really feel like my play evolved as i understood it more and more. Against aggro decks you can bait out their low drops then play mad scientist in like turn 4 if you have enough direct damage to kill the opponent in 2 turns or so after you got low. Also trading with your weapons is sometimes correct. Otherwise, face is the place.

  7. sololobo
    July 16, 2015 at 9:02 AM

    I’ve seen this list before as it made to legends; however, I don’t like it as I’ve been playing Hunter since the beginning.

    -2 Ardent Squire: No value
    -1 Haunted Creeper: Slow
    -2 Knife Juggler: Too situational
    -1 Animal Companion: Too random
    -1 Mad Scientist: 2 secrets does not merit 2 Scientists
    -1 Arcane Golem: 2 can hurt you if drawn close together so it’s best as a 1 of.

    +2 Arcane Shot: instant damage
    +2 Southsea deckhand: charge
    +2 Worgen Infultrator: great opener due to stealth and ATK
    +2 Bluegill Warrior: charge
    +1 Leroy: offsets arcane golem

    I’m off by a number but those are the changes I would make. I usually win by turn 5-7.

    • Splashiie
      July 25, 2015 at 6:44 AM

      Squire can remove som of the lower threads or pop a divine shield against mech decks.
      Haunted Creeper and juggler combo and unleash can kill small board and still stay on the board. Creeper also trigger kill command.
      Animal companion: all of them is High value. You force your opponent to trade if its a taunt, hoffer is insane and giving all your minions 1/1 is value.
      Mad scientist is one of the Best cards In the game, thats why its used In every deck possible with secrets. Getting a 2/2 for 2 and a 3 mana secret In one Card is insane. You want that Card In the early game and, and by removing 1 you decrease you chances at getting that Card early.

    • UrukHigh
      August 17, 2015 at 10:15 AM

      Thanks for the info.
      I have run hunter often over the past 2 years as well and I agree with your calls except on -2 Squires.

      If you can really go 100% face every match, ok the squire is poor. I currently face aggro pally a lot and the Squire helps to control the early board/clear divine shields. Against warrior, the squire can survive a whirlwind, which could ruin the use of Worgan infiltrator.
      I’d opt for squire over infiltrator right now.

  8. Atemsit
    July 15, 2015 at 4:20 AM

    What is actually the best counter to this Deck ?

    • Evident - Author
      July 15, 2015 at 7:23 AM

      Control Warrior, Patron Warrior, Midrange Paladin, and Tempo Mage have pretty good matchups. Midrange Druid and Freeze Mage are a coin flip I believe.

  9. Papasmokes
    July 11, 2015 at 3:51 PM

    I was doing very well with this deck up until rank 13. Then i hit 4 patron warriors in a row, and have barely had a win since. I’m getting beaten by priests, zoo locks, a paladin, and even a shaman. I’ve dropped back to 16 now. Any tips on what i should be doing differently that isn’t in the guide?

    P.S. I’m running this deck without Quick shot since i don’t have BRM. I used the two suggested replacements.

    • LighterThief
      July 12, 2015 at 6:55 PM

      This is my favorite version of face hunter, with that said there are a lot of other options without quick shot out there. In my eyes it’s mandatory as extra dmg for lethal or as a quick early taunt removal. It’s so versatile

  10. Poxi
    July 8, 2015 at 4:23 PM

    I really don’t want to buy Blackrock just for Quick Shot, what are the best cards to replace Quick Shot or is this card essential?

    • Evident - Author
      July 8, 2015 at 5:05 PM

      +1 Haunted Creeper and +1 Animal Companion.

    • thoro
      July 11, 2015 at 2:44 PM

      you may consider arcane shot. 1 less dmg for 2 less mana (and without the ocasional extra draw that almost never happens)

      • Darkath
        July 12, 2015 at 5:33 PM

        All the mana coast is 1-3, you really believe the extra draw almost NEVER happens?

        That means in 6 turn is, 6-2 cards you can drop.