It’s face Hunter people, not rocket science.
The only decision you really have to make is deciding whether you spend your first few turns value trading or only bashing face. After turn 3 or so go face (whatever deck your opponent is playing should dictate this)
One thing you will notice right now is the amount of Aggro Paladins during this season, if you run into Aggro Pali, Grim Patron, Aggro Pali, don’t get salty if you go 0-3. Just think of it as a race or a coin flip against those decks.
This deck is horrible! I’ve played 5 games and lost the 5! And this made me waste my dust on crafting. Really horrible deck! If you are on doubt to do or not do this deck, don’t do, seriously.
I didnt find the Arcane Golem as good, and specially not two of’em.
So i tried adding something to finish the opponent, after gaining board-control.. I added Feugen and Stallag..
Because of the low mana curve i’ve gotten Thaddius in 5/7 games, and won all 7…
I ranked from 20 to 6 playing only with a slightly different version of this deck. I really feel like my play evolved as i understood it more and more. Against aggro decks you can bait out their low drops then play mad scientist in like turn 4 if you have enough direct damage to kill the opponent in 2 turns or so after you got low. Also trading with your weapons is sometimes correct. Otherwise, face is the place.
I’ve seen this list before as it made to legends; however, I don’t like it as I’ve been playing Hunter since the beginning.
-2 Ardent Squire: No value
-1 Haunted Creeper: Slow
-2 Knife Juggler: Too situational
-1 Animal Companion: Too random
-1 Mad Scientist: 2 secrets does not merit 2 Scientists
-1 Arcane Golem: 2 can hurt you if drawn close together so it’s best as a 1 of.
+2 Arcane Shot: instant damage
+2 Southsea deckhand: charge
+2 Worgen Infultrator: great opener due to stealth and ATK
+2 Bluegill Warrior: charge
+1 Leroy: offsets arcane golem
I’m off by a number but those are the changes I would make. I usually win by turn 5-7.
Squire can remove som of the lower threads or pop a divine shield against mech decks.
Haunted Creeper and juggler combo and unleash can kill small board and still stay on the board. Creeper also trigger kill command.
Animal companion: all of them is High value. You force your opponent to trade if its a taunt, hoffer is insane and giving all your minions 1/1 is value.
Mad scientist is one of the Best cards In the game, thats why its used In every deck possible with secrets. Getting a 2/2 for 2 and a 3 mana secret In one Card is insane. You want that Card In the early game and, and by removing 1 you decrease you chances at getting that Card early.
Thanks for the info.
I have run hunter often over the past 2 years as well and I agree with your calls except on -2 Squires.
If you can really go 100% face every match, ok the squire is poor. I currently face aggro pally a lot and the Squire helps to control the early board/clear divine shields. Against warrior, the squire can survive a whirlwind, which could ruin the use of Worgan infiltrator.
I’d opt for squire over infiltrator right now.
I was doing very well with this deck up until rank 13. Then i hit 4 patron warriors in a row, and have barely had a win since. I’m getting beaten by priests, zoo locks, a paladin, and even a shaman. I’ve dropped back to 16 now. Any tips on what i should be doing differently that isn’t in the guide?
P.S. I’m running this deck without Quick shot since i don’t have BRM. I used the two suggested replacements.
This is my favorite version of face hunter, with that said there are a lot of other options without quick shot out there. In my eyes it’s mandatory as extra dmg for lethal or as a quick early taunt removal. It’s so versatile
This deck is utter crap, with or without the changes. I went from 14 to 18 straight without any wins at all.
It’s face Hunter people, not rocket science.
The only decision you really have to make is deciding whether you spend your first few turns value trading or only bashing face. After turn 3 or so go face (whatever deck your opponent is playing should dictate this)
One thing you will notice right now is the amount of Aggro Paladins during this season, if you run into Aggro Pali, Grim Patron, Aggro Pali, don’t get salty if you go 0-3. Just think of it as a race or a coin flip against those decks.
This deck is horrible! I’ve played 5 games and lost the 5! And this made me waste my dust on crafting. Really horrible deck! If you are on doubt to do or not do this deck, don’t do, seriously.
I recommend reading this guide if you’re struggling: http://www.hearthstonetopdecks.com/guides/vorpals-season-16-face-hunter-deck-guide/
This is a very strong deck, and 5 games is not enough to determine whether it’s bad or not.
this deck is horrible vs everything
I didnt find the Arcane Golem as good, and specially not two of’em.
So i tried adding something to finish the opponent, after gaining board-control.. I added Feugen and Stallag..
Because of the low mana curve i’ve gotten Thaddius in 5/7 games, and won all 7…
This deck is really Card hungry. I deranked from 8-16 with this deck.
Cant get My head around it
I ranked from 20 to 6 playing only with a slightly different version of this deck. I really feel like my play evolved as i understood it more and more. Against aggro decks you can bait out their low drops then play mad scientist in like turn 4 if you have enough direct damage to kill the opponent in 2 turns or so after you got low. Also trading with your weapons is sometimes correct. Otherwise, face is the place.
I’ve seen this list before as it made to legends; however, I don’t like it as I’ve been playing Hunter since the beginning.
-2 Ardent Squire: No value
-1 Haunted Creeper: Slow
-2 Knife Juggler: Too situational
-1 Animal Companion: Too random
-1 Mad Scientist: 2 secrets does not merit 2 Scientists
-1 Arcane Golem: 2 can hurt you if drawn close together so it’s best as a 1 of.
+2 Arcane Shot: instant damage
+2 Southsea deckhand: charge
+2 Worgen Infultrator: great opener due to stealth and ATK
+2 Bluegill Warrior: charge
+1 Leroy: offsets arcane golem
I’m off by a number but those are the changes I would make. I usually win by turn 5-7.
Squire can remove som of the lower threads or pop a divine shield against mech decks.
Haunted Creeper and juggler combo and unleash can kill small board and still stay on the board. Creeper also trigger kill command.
Animal companion: all of them is High value. You force your opponent to trade if its a taunt, hoffer is insane and giving all your minions 1/1 is value.
Mad scientist is one of the Best cards In the game, thats why its used In every deck possible with secrets. Getting a 2/2 for 2 and a 3 mana secret In one Card is insane. You want that Card In the early game and, and by removing 1 you decrease you chances at getting that Card early.
Thanks for the info.
I have run hunter often over the past 2 years as well and I agree with your calls except on -2 Squires.
If you can really go 100% face every match, ok the squire is poor. I currently face aggro pally a lot and the Squire helps to control the early board/clear divine shields. Against warrior, the squire can survive a whirlwind, which could ruin the use of Worgan infiltrator.
I’d opt for squire over infiltrator right now.
What is actually the best counter to this Deck ?
Control Warrior, Patron Warrior, Midrange Paladin, and Tempo Mage have pretty good matchups. Midrange Druid and Freeze Mage are a coin flip I believe.
I was doing very well with this deck up until rank 13. Then i hit 4 patron warriors in a row, and have barely had a win since. I’m getting beaten by priests, zoo locks, a paladin, and even a shaman. I’ve dropped back to 16 now. Any tips on what i should be doing differently that isn’t in the guide?
P.S. I’m running this deck without Quick shot since i don’t have BRM. I used the two suggested replacements.
This is my favorite version of face hunter, with that said there are a lot of other options without quick shot out there. In my eyes it’s mandatory as extra dmg for lethal or as a quick early taunt removal. It’s so versatile
I really don’t want to buy Blackrock just for Quick Shot, what are the best cards to replace Quick Shot or is this card essential?
+1 Haunted Creeper and +1 Animal Companion.
you may consider arcane shot. 1 less dmg for 2 less mana (and without the ocasional extra draw that almost never happens)
All the mana coast is 1-3, you really believe the extra draw almost NEVER happens?
That means in 6 turn is, 6-2 cards you can drop.