VictorCD’s Season 13 Imp Gang Boss Warlock Zoo

Class: Warlock - Format: wild - Type: aggro - Season: season-13 - Style: ladder

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VictorCD discusses the deck here.

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15 Comments

Discuss This Deck
  1. nemisoi
    April 22, 2015 at 11:11 PM

    Got from rank 5 to legend in a single day with this deck. Druids just die, though got problems with face-huntards

  2. Meepwn
    April 19, 2015 at 9:55 AM

    Hi man maybe replace 1 Argus for Enchance-o-Mechano?

    • Whocaresaboutname
      April 21, 2015 at 11:33 PM

      Would this be like apples or oranges? I’ve never thought about that. If you don’t get windfury though I think I’d rather have the Argus because of the added damage boost. Now they would be killer when both combined. Like I said above it just depends on what deck you are facing. You could throw anything in there. They both suck when they are alone by themselves and they are kind of similar. Mechano is just harder to obtain for obvious reasons. It can be viable though.

  3. unknownHSP
    April 18, 2015 at 8:12 AM

    @WHOCARESABOUTNAME

    i don’t play with Echo Ooze or x2 Clockwork. I use the same deck expect i have x2 owls and x2 dark iron.
    Fairly obvious why, i just found that clockwork wasnt giving me enough value and to rely on 1 silence while tapping and avoiding mass aoe etc wasnt viable. So far i’m at rank 8 but best with a similar deck at 3.

    Saw Massan get this to rank 2

    • Whocaresaboutname
      April 21, 2015 at 11:29 PM

      Interesting. I might think about adding an owl. I don’t know. I just don’t know if I should cut Ooze to do it or not. I like the Clockworks because they are 1 mana cards and they give good spare parts to use. It really depends on what you draw and the type of deck you are facing though. In Hearthstone you can literally make an odd deck that wouldn’t be very viable in the current beta as far as ladder climbing but then again it could beat a deck full of legendaries for example. Hearthstone is just extremely random. It is mostly strategy but a lot of luck is involved. I think I’m just gonna roll with this deck for a while. I’ve got other decks that I am using. I’m currently at rank 9. I think I might cut a card for an Owl though. I don’t know yet.

      • Brendan
        May 5, 2015 at 5:45 PM

        The problem I have with Echo Ooze is that there isn’t a lot of big buffs to reliably give you two badass minions at the end of your turn. Druids, Shamans, and Warriors have a lot more reliable buffing for way cheaper than a Warlock. I’ve only played this deck in three matches, though I had to make a couple of budget substitutes. So far, I’ve won all three matches, so a good start, I think.

    • Whocaresaboutname
      April 21, 2015 at 11:30 PM

      Thanks.

  4. Whocaresaboutname
    April 16, 2015 at 10:34 PM

    Here is what I have been using. I found this off of a random website. I can’t remember the name of it but I take no credibility what so ever for this build. No offense to this deck but here is what I’ve been using and went 7 or 8 straight wins in a row with it…….

    Power Overwhelming
    Abusive Sergeant x2
    Clockwork Gnome x2
    Flame Imp x2
    Leper Gnome x2
    Voidwalker x2
    Dire Wolf Alpha x2
    Echoing Ooze
    Haunted Creeper x2
    Knife Juggler x2
    Nerubian Egg x2
    Imp Gang Boss x2 ( I think it is better than 2 Harvest Golem’s, I’ve tried both.)
    Imp-losion x2
    Dark Iron Dwarf
    Defender of Argus x2
    Doomguard x2
    Loatheb

    Imp Gang Boss works better with Knife Juggler in my opinion and Loatheb is definitely a game changer a lot of times. Plus Loatheb only costs 5 mana where as other Legends can cost more. You definitely don’t want to run high mana cards with this deck. I think Dr. Boom is just too slow personally.

  5. Whocaresaboutname
    April 15, 2015 at 4:56 PM

    Hmm…. well this isn’t a bad deck. I’m sure a lot of things could be swapped around though. It depends on what deck you are facing obviously and what cards you draw. Like I’m sure Loatheb could be switched with Sludge Belcher for different situations. Dr. Boom could also be switched with others as well. How high has anyone climbed with this type of deck? I don’t have any Imp Gang Boss’s so I just switched them with Naxx instead.

  6. Zombi Pineapple
    April 11, 2015 at 8:53 PM

    Dr. Boom in an aggro deck?? Seriously? No crediblity.

    • Evident - Author
      April 11, 2015 at 8:55 PM

      I did label this aggro, but Zoo leans more towards Aggro/Control and in this case Midrange. Dr. Boom is perfectly viable in the deck.

      • Question Mark
        April 14, 2015 at 6:48 AM

        What if in five turn your opponent just AOE clean the baord, your hand only doomguard and Dr.boom, or both doomguard ?

        • dave
          April 15, 2015 at 2:18 PM

          Well you play around AOE and tap…

          This deck is pretty good, you should try it.

  7. J.T.
    April 11, 2015 at 7:05 AM

    What does this deck want to do to win?

    • Evident - Author
      April 11, 2015 at 8:56 AM

      Zoo is about making favorable trades with your minions and getting consistent damage on to your opponent. You’ll usually be able to finish them off with Doomguard, a board of minions, or some kind of power overwhelming shenanigans.