Mulligans
General Mulligans
Although a late game minion, Kadghar is pretty crucial to winning, so if he's in your opening hand, KEEP HIM.
Other than that, KEEP anything that will give you tempo and keep your hand/board full.
Mage and Mechs! Key elements are Kadghar into Giggling inventor (preferably turn 9) and follow up with conjurers calling on GI itself. Gives opponents a headache.
The rest of the mech package is also good fun, Missile launcher helps trigger bombs, Mechanical whelp also goes nicely with Kadghar/Conjurers Calling and obviously Janalai has some late game strength too.
The deck has seen various forms, but I feel this is close to complete (75% winrate from first 20 games – rank 5 and above).
Really good fun and pretty strong too.