TOTEM SHAMAN Spell Dmg

Class: Shaman - Format: kraken - Type: tempo - Season: season-31 - Style: ladder

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Deck Import

Mulligans

General Mulligans

I like early claws for the easy 1 drop removal or in combo with spell damage totem 

the flametongue early is for aggression with a turn 2 totem token into flametongue

totem golem is a great turn 2 removal creature based on deck. its 4 heaelth makes it usualy out of 1 card ill range especially with totemic might

I like opening thing just for protection if I am facing aggro and need the blockers

Barnes is great for early aggroand if you have your tool box harrison or justicar depending on match up

lightning strike solves turn 1 mana wyrm and can hit response drops to totems

Hi Everyone,

I decided to post the list that I have been climbing ladder with.

I am running a slightly modified version of the standard totem shaman focusing on removal via Spell Damage. I felt the addition of some cards were worth adding for variable deck pressure, but without further ado, the deck.

2x totemic might ( this card lets you dodge those early drop removal spells and keep a board presence for ThunderBluff)

2x spirit claws ( this card wins games by itself sometimes just by its removal with spell damage, since this theme is so spell damage heavy and monsters are better on board for you)

2x lightning bolt ( this card has been as good a card as its original MTG form)

2x primal fusion ( makes stuff bigger for good damage buffs or easy removal dodge)

1x maelstrom portal ( I went with 1 portal over 2 for the soul reason that I have found the sometimes random extra damage added from the lightning storm outweighed this cards 1 drop summon)

1x bloodmage thalnos ( the super easy turn on for spirit claws and that little extra SD boost, plus the draw isn’t bad)

2x flametongue totem ( this card lets you agro early if needed or put your threats at higher than usual damage levels)

2x totem golem ( good early aggression or later on with primal fusion on a board of 2 or so totems)

2x hex ( for those cards that we need to get rid of, sometimes game can get pushed with a good board and hex the threat, don’t forget that you can hex your own stuff if you need taunt * not recommended for most uses)

2x lightning storm ( as mentioned earlier I wanted 2 of these for later pressure on bigger build up boards, since we are small damage but consistently. Also this can combo with the possible 1 drop tunnel trogg)

2x manatide totem ( good draw under protection or for that 2 plus card draw , usually the target of removal hate, same as flametongue)

1x barnes ( I have mixed feelings on this card, he is either extremely in your corner or shooting you in the back, either way hes giving you a 1-1 for the free, use when you are pressured for board and already have the legendary your fishing for)

1x wicked witchdoctor ( I will probably get the most flak for only playing 1 of these but in my matches I have plenty board presence but needing to combo this with spells for max benefit make it sometimes less than Curve efficient without totemic might)

2x azure drake ( SD and card draw )

1x harrison jones ( I teched this after watching the last calls and I have liked it in playing thus far. the mirror < hunter<paladin< and rogue have weapons and the extra min 1 card draw isn’t bad for the 5 drop)

2x thunder bluff valiant ( first one gets removed relatively early, the second can be oppressive if left unchecked. This guy just buffs the totems that were harmless and typically left unchecked by those that don’t pay attention. Easily pushes game)

1x justicar trueheart ( personal tech for longer games. The toolbox for whatever totem we need can be beneficial for later games when you already have a turn 7 thunder bluff)

2x thing from below ( free 5-5 taunt what more do you need)

heres the list Ive been playing. Hopefully you like it. feel free to leave a comment or try it out. I have won about 50 games in ranked from 18 – 10 (some loses from messing around with other decks ) but piloted well this deck crushes most match ups

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2 Comments

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  1. Sabertooth20
    October 18, 2016 at 7:47 PM

    whats your highest rank with this

  2. CD001
    October 17, 2016 at 5:02 AM

    I’ve been playing around with something not a million miles away from this lately … one thing I’ll add; against Priest at the moment, mulligan for a Hex – use it on that turn 3 Injured Blademaster to completely screw their resurrection.