Mulligans
This is a controlling/mid range deck. You tend to use things like Spirit Claws and Lightning Bolt for early removal. If the enemy is stalling and waiting to play anything just spam your hero power as you deck builds off of it. For example you hero power can be used to synergize with Thing from Below Thunder Bluff Valiant Draenei Totemcarver Primal Fusion Flametongue Totem and possibly Spirit Claws . Obviously this isn’t what you always do but if you have no decent plays don’t be afraid to hero power and pass your turn. Another thing you need to be weary of is card draw, this deck has very little extra card draw, unless you can maintain a Mana Tide Totem, so make sure you have a plan for future turns or you will run out of cards quickly. Also a thing to keep in mind; Wicked Witchdoctor summons the totem BEFORE the spell so it still gets the bonus from cards like Totemic Might and minions will also get an extra +1/+1 if Wicked Witchdoctor on the field when Primal Fusion is played.