Token Druid (feat. Mecha’Thun)

Class: Druid - Format: raven - Season: season-53

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Deck Import

Now I know Mecha’Thun doesn’t sound like a card that would be played in any sort of Token deck, but hear me out.

GAMEPLAN:

Ramp up, and then play like a pretty standard Token Druid. If they survive your onslaught of tokens and you run out of cards, finish them off with Mecha’Thun


NOTE: Save 1 Naturalize, and save your Innervate for the whole game, you’ll need them later


EARLY GAME:

The early game with this deck is pretty simple, it’s all about ramping, using cards like Wild GrowthBiology Project, and Nourish to gain empty mana crystals fast.



MID GAME:

This deck’s mid game has two parts, draw and tokens. Draw is really easy. Use your Ultimate InfestationNourishBranching PathsFerocious Howl, any leftover Wild Growth, and even  Oaken Summons to rid your deck of cards. The advantage to playing this Token Druid is that you don’t have to worry about Fatigue, and can just draw with no downsides, short of burning your cards. The second part is tokens. Pretty straight forward, fill the board with Wispering Woods and Spreading Plague, then buff them with Power of the WildSoul of the Forest, and Branching Paths.


LATE GAME:


Alright, Mecha Thun time! Once you’re deck is gone, first rid your hand of all cards but Mecha Thun, that one Naturalize, and Innervate. By now you should be able to tell where this is going. Play Mecha’Thun, then cast Innervate, and then use Naturalize on your Mecha’Thun to win the game.


Shout out to a YouTuber named Famous Jake for coming up with the Naturalize combo.





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