Togwaggle Druid

Class: Druid - Format: mammoth - Type: combo - Season: season-48 - Style: fun

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Deck Import

Mulligans

General Mulligans

1. You can never go wrong with wild growth and jade blossom.

2.Nourish for the slower matchups such as warlock.

3.Malfurion, Doomsayer, Wrath and Spellstone against aggro.

4. I keep Togwaggle against decks that tend to fill their hand, when i have a read that i wont have time to draw my whole deck and do the combo afterwords. Then I play the combo as soon as I can. Such matchups are oftern against Cubelock.

This is a cycle heavy combo deck. You always aim to ramp and draw as much as you can in the beginning of the game.
Your endgame varies depending on what you are facing.

1. Against contorl/combo decks (+cubelock) you aim to fill their hand and play king togwaggle with either naturalize+naturalize+king or coldlight+innervate+king or any similar variation. Your decks will be switched and your opponent will not get the ransom cause of handspace issues. You can either do the combo after you have drawn your whole deck and automatically set your opponent to fatigue, or (if you cannot wait that long) switch the decks earlier, your opponent will get mostly “draw cards” from your deck and you usually beat them with their own stuff.

You can use Doomsayer + Spreading Plague to freeze the board and prevent your opponent from playing cards.

2. Against aggro decks your matchup is worse, since they empty their hand and you cannot use your combo. But still very winnable:  you aim to defend – use spreading plague, malfurion and doomsayer to gain advantage on board. A good combo for the endgame is: King+naturalize+naturalize in that order. If you play it after you’ve drawn your deck you remove 2 threats, play e 5/5, deal 15 damage to their face and they have to spend 5 mana the next turn.

3.Secret mage requires a specific gameplan – just defend and keep your oracle and naturalizes (if you can) for after he draws his deck. If you play well around counterspell you have a really high winrate.

This deck’s sill cap is extremely high, as you have to predict what gameplan you should take beforehand. The element of surpires is always on your side. So far I’ve climbed to rank 3 solely with this deck but i believe it has a potential for legend in this warlock and mage meta. (if one’s good enough with it.) 

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8 Comments

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  1. Locus
    March 26, 2018 at 9:21 PM

    Great Deck, SOOOOOOOOOOOOOO much fun to play when you get combo off, havent played it enough to know if its good

  2. Elzein
    March 22, 2018 at 12:54 PM

    Great deck! Looks fun. Perhaps a rogue version would be possible, with shaddowstep for double coldlight oracle and elven mistrel for drawing king tog

  3. dre
    March 21, 2018 at 8:28 AM

    Thanks for posting this I am having so much fun at rank 5 playing this deck

  4. Ortica
    March 20, 2018 at 4:58 AM

    Played against it and adviced you to publish it, super fun deck +1

  5. Toggy
    March 19, 2018 at 5:03 PM

    it is fun to play but it has a big downside: if your enemy has geist, you lose…

    • Stmuro - Author
      March 20, 2018 at 4:42 PM

      You’re right. Sometimes you can pull off a coldlght oracle – innervate play, but it only works if your opponent has 8+ cards in hand

  6. HappyDucky
    March 17, 2018 at 6:20 PM

    I love this deck, just by looking at it.
    So cheese!