I have just tried this deck and it was a disappointment, I faced 2 quest warriors that I destroyed until turn 10 and then …. Nothing. The deck doesn’t have enough draw and I spent the game with an empty hand waiting for c’thun to come while my opponent was using ragnaros hero power each turn … So I added a battlerage and I’m not sure it’s going to work, each time we went through 20 cards and c’thun wasn’t there, maybe an ancient harbringer could fit … Anyway I feel like nzoth warrior is a bit better
Usually there is no need for shuffling back C’thun, in most matchups the one you have is enough. In the matchups that are bad for this deck (especially Jade Duid) the second C’thun will not help you. Also it is not very common to fatigue with control decks atm (unless you are going up against fatigue warrior in which case the dead mans hand will be useless) and playing a card that is a brick most of the time in this deck just to win the fatigue is not worth it.
Not entirely. You get 20 armor total from C’thun’s chosen, that plus the armor ups you get leading up to turn 8 (assuming you play the DK on curve) should honestly be enough.
I suppose that is a good point I didn’t consider. I just don’t think the hero power does enough to warrant it, but maybe I’m wrong. you brought up some good points.
C’thun Warrior stopped being a thing after Bran cycled out. Even then, Doomcaller cannot be excluded if you want any hope of winning a control game.
Also, no Battle Rage? No cards for you then.
I suggest you make your own deck, and you’ll have more fun (and probably win more).
how much important is Garrosh? replacement?
Garrosh gives extreme board control with the weapon. It’s a hard replacement.
I have just tried this deck and it was a disappointment, I faced 2 quest warriors that I destroyed until turn 10 and then …. Nothing. The deck doesn’t have enough draw and I spent the game with an empty hand waiting for c’thun to come while my opponent was using ragnaros hero power each turn … So I added a battlerage and I’m not sure it’s going to work, each time we went through 20 cards and c’thun wasn’t there, maybe an ancient harbringer could fit … Anyway I feel like nzoth warrior is a bit better
Is Twin emperor vek’lor so important in this deck ? I dont have him and his is so useless in another decks… so any replacement ?
lichking maybe
Vek’lor is essential for any c’thun deck, any replacement for it would be a considerable downgrade and decrease your winrate.
9-4 with the deck so far at rank 4 and loving it, the deck most certainly viable on the ladder.
Nice deck, but why no Dead man’s hand? At least 1 copy should be extremely useful imho.
Dude, you cannot be serious.
what kind of an idea is it to play a cthun deck with dead mans hand ð
For shuffling Cthun and doomcaller and using more Ctun’s along the match of course! And also saving yourself from fatigue… it’s obviuos. isnt it?
Usually there is no need for shuffling back C’thun, in most matchups the one you have is enough. In the matchups that are bad for this deck (especially Jade Duid) the second C’thun will not help you. Also it is not very common to fatigue with control decks atm (unless you are going up against fatigue warrior in which case the dead mans hand will be useless) and playing a card that is a brick most of the time in this deck just to win the fatigue is not worth it.
Basically dead mans hand is a win more card in this deck. Cthun decks are normally on a more tempo side of control
How does the deathknight fit into this? he seems so useless and random…
Helps you cycle my dude.
Nevermind all the cycle is gone. Card makes no sense XD
idk if I want to trade away my armour up so I can hurt my own acolyte of pain another way LOL
I don’t have the death knight so I switched it out for Grommash as a secondary win condition. Works pretty well.
Probably for the weapon. The cleave effect is amazing for clearing efficiently.
That’s true, but losing the armor up hero power is really bad!
Not entirely. You get 20 armor total from C’thun’s chosen, that plus the armor ups you get leading up to turn 8 (assuming you play the DK on curve) should honestly be enough.
I suppose that is a good point I didn’t consider. I just don’t think the hero power does enough to warrant it, but maybe I’m wrong. you brought up some good points.
It’s the new Gorehowl. The armor is a nice bonus
I would rather run a gorehowl personally, I don’t like losing armor up