Mulligans
General Mulligans
the "Watcher" duo are your main payoff for self-silence, so you should pretty much always keep them. Unsleeping soul is your big tempo play that wins you games, so you keep that too. I'm not sure if Librarian is a keep because you have a lot of silence and only a few big idiots. It's at its best when you have multiple big idiots, which you're less likely to have if you keep Librarian.
Silence Priest is back with some new powerful support in Dalaran Librarian and Unsleeping Soul. This deck actually has a reasonable power level and, importantly, it’s very cheap for newer players. Every card in this build is common or rare.
Gameplan
Play overstatted idiots, silence them so they can attack, go face.
If you don’t have both a big dingus and something to silence it with, draw until you do.
Card choices:
Shut up idiots Package:
- x2 Dalaran Librarian – shut
- x2 Unsleeping Soul – up
- x2 Ancient Watcher – big
- x2 Arcane Watcher – idiot
the nuts is to curve a “Watcher” into Unsleeping Soul, either directly or with the coin. These 4 are probably all mulligan keeps, especially the idiots as we’re running a lot of silence.
slightly less core:
- Hench-Clan Shadequill – happy to be silenced to be rid of the terrible deathrattle, but still has board impact before then
- Spellbreaker/Silence – for your idiots, or theirs
Draw Engine:
- x2 Northshire Cleric
- x2 Circle of Healing
- x2 Wild Pyromancer
- x2 Power Word: Shield
- x2 Acolyte of Pain
- Potion Vendor
Literally the Classic (set) draw engine for Priest, with 1 Potion Vendor added. She synergizes not only with our Northshire Cleric draw, but also with all of our big butt minions. A second one may be added depending on how things go.
Flex Slots:
- Injured Blademaster – enjoys all the healing we’ve got going on
- Faceless Rager – enjoys all the big butts we’ve got going on
- Forbidden Words – flexible single-target removal. We’re kind of a midrange deck that just wants to SMOrc our opponent down. This can kill things in the way. Might gets rid of Zilliax without healing them for 3 more, or it might kill a big butt taunt like a revived Damaged Stegotron.
Other Options:
- Quartz Elemental – Another idiot. It costs 2 more mana than Arcane Watcher, and you’re basically paying for 2 health. You do highly incentivize your opponent to damage it, which might be annoying for them to work in, but it also might not. Worth trying over maybe the Injured Blademasters if you’re not liking them.
- Sunfury Protector – Whenever you’re dealing with big idiots, this is a card to consider. Worth noting that vs. more aggressive decks, taunt is almost as good as silencing your “Watcher” cards. A strong option to consider, but meta dependent. Again, could replace Injured Blademaster or possibly a Silence/Spellbreaker if we have more silence than we need.
- Divine Spirit + Inner Fire – the first build I tried used this. It makes some sense to put in a finisher combo as we are very draw heavy, but without Shadow Visions, I don’t think it’s consistent enough; we already have a lot of cards that are bad without their combo. We don’t need more.
^no matter how you slice it this is what’s going on here. We’re playing okay to bad cards with bad cards in order to make something good happen, sometimes. This means most of our cards are kind of bad and we’re going to brick a lot. We draw as much as we can to mitigate this, but it’s a fundamental weakness of the list. This deck can do some powerful things, but it is not consistent enough for high level constructed. Should be fun though, and enough to carry a new player to rank 15+.