Mulligans
General Mulligans
In order of best keeps, left to right. Combo-ey cards are bad by themselves, which is why proactive cards are the best keeps. Mimic pod is a good keep because it synergies with Mountain Giant and Twilight Drake. Minstrel and Shadowstep is your best two card combo to keep, but Strider and shadowstep can be just as good.
UPDATE* + 2 Sunfury Protector, + 2 Stonehill Defender, + 1 Tar Creeper, -1 Rotten Applebaum, -1 The Lich King, -1 SI:7 Agent, -1 Sprint, -1 Elven Minstrel. The general change was to up the defensive level and cut back on the cards that were too scenario-specific.
UPDATE 2* + 2 Sinister Strike, + 1 Shadowstep, +1 Saronite Chain Gang, +1 Fal'dorei Strider, +1 Saronite Chain Gang, +1 Cheap Shot, -2 Stonehill Defender, -1 Razorpetal Lasher, -1 Sunfury Protector, -1 Shiv, -1 Tar Creeper. The newest version utilizes burn opportunities and better proactive plays. It’s much better versus Shudderwock Shaman, and performs slightly worse vs aggro decks. Cards lacking tempo and made for bad trades were removed.
UPDATE 3* +2 Deadly Poison, +1 Cold Blood, +2 Tar Creeper, +2 Wild Pyromancer, +1 Plague Scientist, +1 Alexstrasza, -1 Earthen Ring Farseer, -2 Sinister Strike, -1 Rotten Applebaum, -1 Razorpetal Lasher, -2 Mimic Pod, -1 Elven Minstrel. -1 Saronite Chain Gang These changes gives the deck a chance against emerald spellstone and huge boards (Wild Pyromancer + Plague Scientist + a spell) while still being proactive.
So, you know handlock?
And you know how rogue has a ridiculous amount of burn?
Well, when you put them together, you get a deck that locks onto board pressure and lethal opportunities and doesn’t let up!
*Ahem, Ahem, Ahem*
The strategy is to place your Mountain Giant and Twilight Drake down for face dmg/value trades in the early game. You won’t often win with them, but they make sure you don’t get hit yet the opponent does.
In turns 5-9, you protect them and play Fal'dorei Strider, Rotten Applebaum, Razorpetal Lasher, etc. Elven Minstrel is nuts at this point in the game, and so are Mimic Pods, so you try to play them out ASAP.
You usually’ll win games by 12.5 turns for each player. By around this time, you’ve (hopefully) drawn into two or more spell damage minions and you’ve gone through half your deck. Surprise! Turn 2 Razorpetal Lasher into petals plus 2 Eviscerates, a Preparation, and Shiv turns out to be 23 dmg, and you’ve just won with a tier 6 meme deck.
Have fun! 🙂
I like this deck ’cause it’s kind a cheap to build. I will try it
“The strategy is to place your Mountain Giant down for face dmg/value trades in the early game.”
How?
I meant more midgame, like turns 5-10 or so. Not as much turns 1, 2, 3, or 4.
“…and you’ve just won with a tier 6 meme deck.”
The best kind of victory 😀