[RoS] Tess Tak Rogue

Class: Rogue - Format: raven - Type: midrange - Season: season-61 - Style: theorycraft

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Deck Import

Mulligans

Open for conversations guys on the comments below. Let’s make this deck work.

Deck style is more of a mid-range deck (Theorycraft). It has a slow start so you would want to have some sort of control on the board early in the game with Backstab, hero power with Deadly Poison, or Sap. The deck really becomes a powerhouse generating a lot of value to mid to late in the game. You got some heals to support you mid way in the game with Spectral Cutlass. There are other ways to clear the board with the amount of control cards you have in this deck. If you can get to 8 mana the combo potential gives you a lot of value and applying tons of pressure on the board. There is RNG of the cards you will get with Academic Espionage and hope for the best. But overall I think you can out value your opponent depending on what other decks comes out of the new meta. Especially, you get major value with Tess Greymane. Consider all of the other class cards you can play. If you can wait until turn 9 you can slap a Togwaggle's Scheme. Then later draw more cards with Preparation and/or Sprint. What are your thoughts on this decklist. Are there ways we can improve it. I know things will have to change depending on the new decks control either a wide or narrow board. There are some cards you can substitute to support this deck if your playing a particular deck style. Let me know on the comments below. I look forward talking over this deck with you. 

Control Cards: Sap, Vanish, Vendetta, or Walk the Plank

Combo Potential:

8 Mana: Tak Nozwhisker + Preparation + Academic Espionage  = 10 Card Draw

9 Mana: Tess Greymane + Togwaggle's Scheme = More Value Late Game

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6 Comments

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  1. Bruh23
    April 9, 2019 at 4:03 AM

    Problably you can cut 1 walk the plank for a second vendetta, cause you have 2 sapere and 2 vanish for big thrads

  2. Danube
    April 8, 2019 at 8:44 PM

    What do you think about adding Archmage Vargoth?

    • Captainpwn - Author
      April 8, 2019 at 11:00 PM

      It would be worth to try out for a few games. Hard to say how it will interact with other decks. Aggro decks seem okay because you would want to be careful to Backstab, Vendetta, and Walk the Plank on your own minions. I can see an advantage with Pilfer, Togwaggle, and Espionage. Other than that I do not see too many cards synergizing well with Vargoth. Likely opponent will take out Archmage Vargoth in a turn or two. You would not have too much time to do much with it. Seems like you would have to combo on Turn 5 it like Archmage Vargoth + Pilfer or Togwaggle. Espionage maybe too slow on Turn 8 combo if your behind on the board. Depending on the meta it could or could not be a good inclusion. Its gonna be the wild west these next couple of weeks. We will see soon!

  3. Robert260
    April 6, 2019 at 6:31 PM

    “draw two pirates either Underbelly Fence, Hench-Clan Burglar, or Captain Greenskin”

    Keep in mind that Underbelly Fence is not a pirate.

    • Captainpwn - Author
      April 7, 2019 at 11:00 AM

      Right! Missed that. Changing it now. Thanks!

    • Captainpwn - Author
      April 7, 2019 at 11:21 AM

      @Robert260 Added instead a “Pilfer” to the deck to help activate Underbelly Fence early in the game. There are not too many supporting pirates to justify Raiding Party. With Underbelly Fence not being a pirate does not make the card worth it having it in the deck. Thanks for point this out!