Tempo Zoobot.

Class: Paladin - Format: mammoth - Type: tempo - Season: season-43 - Style: theorycraft

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+1

Deck Import

Mulligans

Hi Guys. I made a Paladin Midrange deck and so far i have had 80%+ win rate out of 15 games in total. I was playing from rank 10.

Update:
Main Idea Behind this deck:
*This deck is really all about the tempo. Paladin generally struggles in current meta since he has almost no synergy whatsoever in regards to early game (except of murloc pally) and therefore has weak tempo game. Zoobot in this regards is a very solution. Since current meta is full of pirates Golakka Crawler is a top tier 2 drop with decent stats and it is a best. Zoobot creates the possibility for a “dream” type of opening. So far as i know Paladin is the only class able to make it work since he has the best 1mana and 2mana murlocs in terms of value.
The “dream” type of openings is to either 1 drop murloc(and it will stick around until turn 3 most of the time) then turn 2 Golakka Crawler, Hydrologist. If you go 2nd you can coin 2 drop Hydrologist or Faerie Dragon. If you got it, you will have 3 very strong minions on turn 3.

Cards:
*Vilefin Inquisitor – Great 1 mana drop, Can trade with most of other 1 drops and survive. Changing “Dudes” into Murlocs.
*Lost in the Jungle – Great one drop (almost like alley cat).
*Faerie Dragon – Dragon Synergy, Good vs Priest.
*Argent Commander – Sometimes you need that Tempo play to get back advantage or Charge to finish off your opponent.
*Black Knight – Good vs Bonemares and Shamans. Removal.
Ysera – Great vs Priests + Giving you Dragons, Removals and Lethal Potential.
*The Curator – Card Draw, Taunt, Gives opportunity to top deck much more valuable cards.
Cards i didn’t include:
*Sunkeeper Tarim – His days are gone for now. He was good vs Jades. He is making more harm than doing anything useful since this deck has enough buffs.
*Wickerflame Burnbristle – Tar Creeper is better. You don’t really need to heal yourself in this deck.

Match ups:
*Hunters – I prefer to redraw most of the cards to get 1 drops asap (unless i go 2 and i have 2 drops) and trade it into alley cats since they can snowball hyena into autowin (Aldor won’t help).

*Shamans – Same things with 1 drop and start trading as early as possible.

*Rogue/Prince – Get Golakka Crawler kill pirates and keep it rolling. If you start it right, you will be the one who is aggroing.

*Rogue/Mill – Just keep at least one of the Chain Gang. If they vanished both into your hand, they both summon copy of itself.

*Priests (Highlander/Razakus.DK) – Just Aggro face him. If needed, play Spellbreaker on turn 4 (Tempo). Just play around and be aware of their boardclear cards. If it’s Razakus priest, try to stick your Faerie Dragon after he plays DK. He can’t kill it but you can buff it with bonemares, drakes and zoobots.

*Mage – Just Aggro her face. Spellbreaker can unfreeze your minions to get that extra hit we all need playing vs Mage. Zoobot can buff Polymorph.

Please leave your suggestions in comment section. Maybe we can make this archetype superb.
Thank You.

Leave a Reply