I like it, but there’s a few changes I personally would make.
1) Dire Mole needs to go. There’s no other beast synergy here, and there are some other cards that could easily replace him.
2) Battle Rage should give you enough card draw to not need Acolyte of Pain. If anything, only run 1 of each.
3) Rampage is a really win-more card that could probably be swapped for something more reliable. I’m a little iffy on this, however, since the Rush mechanic really could change how effective the card is.
4) The Pirate Package has a really solid place in this deck if everything else is removed. Southsea Deckhand is a good 1-drop that synergizes well with weapons; same with Bloodsail Raider and Dread Corsair. Southsea Captain adds internal synergy between those 3 cards, however I don’t think it’s as necessary as it was when Patches was still a thing.
Overall however, I really do like the core of this deck. I’ll probably build it when the meta settles a little, and everyone starts playing decks to counter Cube Warlock that this deck can prey on.
I like it, but there’s a few changes I personally would make.
1) Dire Mole needs to go. There’s no other beast synergy here, and there are some other cards that could easily replace him.
2) Battle Rage should give you enough card draw to not need Acolyte of Pain. If anything, only run 1 of each.
3) Rampage is a really win-more card that could probably be swapped for something more reliable. I’m a little iffy on this, however, since the Rush mechanic really could change how effective the card is.
4) The Pirate Package has a really solid place in this deck if everything else is removed. Southsea Deckhand is a good 1-drop that synergizes well with weapons; same with Bloodsail Raider and Dread Corsair. Southsea Captain adds internal synergy between those 3 cards, however I don’t think it’s as necessary as it was when Patches was still a thing.
Overall however, I really do like the core of this deck. I’ll probably build it when the meta settles a little, and everyone starts playing decks to counter Cube Warlock that this deck can prey on.