Mulligans
General Mulligans
Note: keep the evil Rat only if going first (since going second you usually want turn 2 to activate a combo with the coin). Also, keep Edwin only if going second or if you have Preparation. Otherwise, it is a dead card. In that sense, Novice Engeneer is better for turn 5 or 6, so do not keep it.
This is the Tempo Rogue I have used to climb from range 5 to range 1. It is really aggressive and it cycles fast thanks to Novice Engeneers, which can activate combos. Also, the Evil Cable Rat gives you a lackey, which is good for activating a combo in turn 4. Besides, the idea of the deck is to avoid having dead cards in late turns and to get more aggressive pirates from Raiding Party, since you rarely use both Raiding Parties. I have also tried to optimice the synergy of Waggle Pick with the cards of my deck. If possible put Thalnos into play to use a damage spell, but it can be used to activate a combo or to draw a card, since the opponent usually kills it.